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authorGravatar Lioncash2018-09-17 05:57:23 -0400
committerGravatar Lioncash2018-09-17 06:01:14 -0400
commit9dbe9d42914adc007cab42fd1c73f5f52313ec71 (patch)
tree0702c7fecbb6d6f0bb641089bc713569033d08bb /src
parentMerge pull request #1308 from valentinvanelslande/ipc (diff)
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yuzu/util: Antialias game list compatibility pixmaps
We pass a hint to the QPainter instance that we want anti-aliasing on the compatibility icons, which prevents the circles from looking fairly jagged, and actually makes them look circular.
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/util/util.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/yuzu/util/util.cpp b/src/yuzu/util/util.cpp
index e99042a23..62c080aff 100644
--- a/src/yuzu/util/util.cpp
+++ b/src/yuzu/util/util.cpp
@@ -30,8 +30,9 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
30 QPixmap circle_pixmap(16, 16); 30 QPixmap circle_pixmap(16, 16);
31 circle_pixmap.fill(Qt::transparent); 31 circle_pixmap.fill(Qt::transparent);
32 QPainter painter(&circle_pixmap); 32 QPainter painter(&circle_pixmap);
33 painter.setRenderHint(QPainter::Antialiasing);
33 painter.setPen(color); 34 painter.setPen(color);
34 painter.setBrush(color); 35 painter.setBrush(color);
35 painter.drawEllipse(0, 0, 15, 15); 36 painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
36 return circle_pixmap; 37 return circle_pixmap;
37} 38}