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authorGravatar Subv2018-05-30 10:58:03 -0500
committerGravatar Subv2018-05-30 10:58:03 -0500
commit99f12b05fa19e46d2dd482c6bde954046f5fd5bd (patch)
tree01657f3bbad78505ac27115a3e8e7979e97b4a6a /src
parentMerge pull request #480 from mailwl/bcat (diff)
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Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/engines/shader_bytecode.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp8
2 files changed, 11 insertions, 1 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index d75de85e2..e115575ca 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -75,6 +75,10 @@ union Attribute {
75 enum class Index : u64 { 75 enum class Index : u64 {
76 Position = 7, 76 Position = 7,
77 Attribute_0 = 8, 77 Attribute_0 = 8,
78 // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
79 // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
80 // shader.
81 TessCoordInstanceIDVertexID = 47,
78 }; 82 };
79 83
80 union { 84 union {
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 75822e750..9bbdea419 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -299,7 +299,7 @@ public:
299 * are stored as floats, so this may require conversion. 299 * are stored as floats, so this may require conversion.
300 * @param reg The destination register to use. 300 * @param reg The destination register to use.
301 * @param elem The element to use for the operation. 301 * @param elem The element to use for the operation.
302 * @param attribute The input attibute to use as the source value. 302 * @param attribute The input attribute to use as the source value.
303 */ 303 */
304 void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) { 304 void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) {
305 std::string dest = GetRegisterAsFloat(reg); 305 std::string dest = GetRegisterAsFloat(reg);
@@ -451,6 +451,12 @@ private:
451 switch (attribute) { 451 switch (attribute) {
452 case Attribute::Index::Position: 452 case Attribute::Index::Position:
453 return "position"; 453 return "position";
454 case Attribute::Index::TessCoordInstanceIDVertexID:
455 // TODO(Subv): Find out what the values are for the first two elements when inside a
456 // vertex shader, and what's the value of the fourth element when inside a Tess Eval
457 // shader.
458 ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
459 return "vec4(0, 0, gl_InstanceID, gl_VertexID)";
454 default: 460 default:
455 const u32 index{static_cast<u32>(attribute) - 461 const u32 index{static_cast<u32>(attribute) -
456 static_cast<u32>(Attribute::Index::Attribute_0)}; 462 static_cast<u32>(Attribute::Index::Attribute_0)};