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authorGravatar ameerj2021-06-07 19:05:11 -0400
committerGravatar ameerj2021-07-22 21:51:37 -0400
commit970fc39d986c5eefa1c4b61ac89ef7e8c2bf23bf (patch)
tree986ac28c1bd02930cf69ea7107c4cbdb705b18de /src
parentglsl: Conditionally use GL_EXT_shader_image_load_formatted (diff)
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glsl: Rebase fixes
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp7
2 files changed, 5 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index b4c634d29..3d229a78c 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -225,7 +225,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
225 .support_derivative_control = device.HasDerivativeControl(), 225 .support_derivative_control = device.HasDerivativeControl(),
226 .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), 226 .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
227 .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), 227 .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
228 .support_gl_vertex_viewport_layer = device.HasVertexViewportLayer(),
229 .support_gl_texture_shadow_lod = device.HasTextureShadowLod(), 228 .support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
230 229
231 .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(), 230 .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 99cb81819..ac6f33e34 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -13,7 +13,7 @@
13 13
14namespace OpenGL { 14namespace OpenGL {
15 15
16static void LogShader(GLuint shader) { 16static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) {
17 GLint shader_status{}; 17 GLint shader_status{};
18 glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status); 18 glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
19 if (shader_status == GL_FALSE) { 19 if (shader_status == GL_FALSE) {
@@ -28,6 +28,9 @@ static void LogShader(GLuint shader) {
28 glGetShaderInfoLog(shader, log_length, nullptr, log.data()); 28 glGetShaderInfoLog(shader, log_length, nullptr, log.data());
29 if (shader_status == GL_FALSE) { 29 if (shader_status == GL_FALSE) {
30 LOG_ERROR(Render_OpenGL, "{}", log); 30 LOG_ERROR(Render_OpenGL, "{}", log);
31 if (code.has_value()) {
32 LOG_INFO(Render_OpenGL, "\n{}", *code);
33 }
31 } else { 34 } else {
32 LOG_WARNING(Render_OpenGL, "{}", log); 35 LOG_WARNING(Render_OpenGL, "{}", log);
33 } 36 }
@@ -43,7 +46,7 @@ void AttachShader(GLenum stage, GLuint program, std::string_view code) {
43 glCompileShader(shader.handle); 46 glCompileShader(shader.handle);
44 glAttachShader(program, shader.handle); 47 glAttachShader(program, shader.handle);
45 if (Settings::values.renderer_debug) { 48 if (Settings::values.renderer_debug) {
46 LogShader(shader.handle); 49 LogShader(shader.handle, code);
47 } 50 }
48} 51}
49 52