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authorGravatar Subv2014-12-19 18:39:57 -0500
committerGravatar Subv2014-12-21 16:39:05 -0500
commit95ca6ae1e1c96de395f9d75b953b8ebb7823e9fa (patch)
treef009f39aaadab0d8d9fe4f25bf493bed0cbf239b /src
parentCFGU: Added block 0x000A0002 to the default savegame file (diff)
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CFG: Load the Config savedata file if it already exists.
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/cfg_u.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp
index 553045437..ee97cf3e5 100644
--- a/src/core/hle/service/cfg_u.cpp
+++ b/src/core/hle/service/cfg_u.cpp
@@ -390,10 +390,11 @@ Interface::Interface() {
390 FileSys::Path path("config"); 390 FileSys::Path path("config");
391 auto file = cfg_system_save_data->OpenFile(path, mode); 391 auto file = cfg_system_save_data->OpenFile(path, mode);
392 392
393 // Don't do anything if the file already exists 393 // Load the config if it already exists
394 if (file != nullptr) 394 if (file != nullptr) {
395 file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
395 return; 396 return;
396 397 }
397 FormatConfig(); 398 FormatConfig();
398} 399}
399 400