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| author | 2019-11-30 18:46:40 -0500 | |
|---|---|---|
| committer | 2019-11-30 18:46:40 -0500 | |
| commit | 930b7c18a6d73d2365c8c2b868279fe5d44630d3 (patch) | |
| tree | fa68e3c531ec46b3aa5e1a525dc3bbbc5d784255 /src | |
| parent | Merge pull request #3185 from ReinUsesLisp/oob-texture (diff) | |
| parent | gl_framebuffer_cache: Optimize framebuffer key (diff) | |
| download | yuzu-930b7c18a6d73d2365c8c2b868279fe5d44630d3.tar.gz yuzu-930b7c18a6d73d2365c8c2b868279fe5d44630d3.tar.xz yuzu-930b7c18a6d73d2365c8c2b868279fe5d44630d3.zip | |
Merge pull request #3184 from ReinUsesLisp/framebuffer-cache
gl_framebuffer_cache: Optimize framebuffer cache management
Diffstat (limited to 'src')
4 files changed, 69 insertions, 72 deletions
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp index a5d69d78d..874ed3c6e 100644 --- a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp | |||
| @@ -3,9 +3,12 @@ | |||
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <tuple> | 5 | #include <tuple> |
| 6 | #include <unordered_map> | ||
| 7 | #include <utility> | ||
| 6 | 8 | ||
| 7 | #include "common/cityhash.h" | 9 | #include <glad/glad.h> |
| 8 | #include "common/scope_exit.h" | 10 | |
| 11 | #include "common/common_types.h" | ||
| 9 | #include "video_core/engines/maxwell_3d.h" | 12 | #include "video_core/engines/maxwell_3d.h" |
| 10 | #include "video_core/renderer_opengl/gl_framebuffer_cache.h" | 13 | #include "video_core/renderer_opengl/gl_framebuffer_cache.h" |
| 11 | #include "video_core/renderer_opengl/gl_state.h" | 14 | #include "video_core/renderer_opengl/gl_state.h" |
| @@ -13,6 +16,7 @@ | |||
| 13 | namespace OpenGL { | 16 | namespace OpenGL { |
| 14 | 17 | ||
| 15 | using Maxwell = Tegra::Engines::Maxwell3D::Regs; | 18 | using Maxwell = Tegra::Engines::Maxwell3D::Regs; |
| 19 | using VideoCore::Surface::SurfaceType; | ||
| 16 | 20 | ||
| 17 | FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default; | 21 | FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default; |
| 18 | 22 | ||
| @@ -35,36 +39,49 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK | |||
| 35 | local_state.draw.draw_framebuffer = framebuffer.handle; | 39 | local_state.draw.draw_framebuffer = framebuffer.handle; |
| 36 | local_state.ApplyFramebufferState(); | 40 | local_state.ApplyFramebufferState(); |
| 37 | 41 | ||
| 42 | if (key.zeta) { | ||
| 43 | const bool stencil = key.zeta->GetSurfaceParams().type == SurfaceType::DepthStencil; | ||
| 44 | const GLenum attach_target = stencil ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; | ||
| 45 | key.zeta->Attach(attach_target, GL_DRAW_FRAMEBUFFER); | ||
| 46 | } | ||
| 47 | |||
| 48 | std::size_t num_buffers = 0; | ||
| 49 | std::array<GLenum, Maxwell::NumRenderTargets> targets; | ||
| 50 | |||
| 38 | for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { | 51 | for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { |
| 39 | if (key.colors[index]) { | 52 | if (!key.colors[index]) { |
| 40 | key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), | 53 | targets[index] = GL_NONE; |
| 41 | GL_DRAW_FRAMEBUFFER); | 54 | continue; |
| 42 | } | 55 | } |
| 56 | const GLenum attach_target = GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index); | ||
| 57 | key.colors[index]->Attach(attach_target, GL_DRAW_FRAMEBUFFER); | ||
| 58 | |||
| 59 | const u32 attachment = (key.color_attachments >> (BitsPerAttachment * index)) & 0b1111; | ||
| 60 | targets[index] = GL_COLOR_ATTACHMENT0 + attachment; | ||
| 61 | num_buffers = index + 1; | ||
| 43 | } | 62 | } |
| 44 | if (key.colors_count) { | 63 | |
| 45 | glDrawBuffers(key.colors_count, key.color_attachments.data()); | 64 | if (num_buffers > 0) { |
| 65 | glDrawBuffers(static_cast<GLsizei>(num_buffers), std::data(targets)); | ||
| 46 | } else { | 66 | } else { |
| 47 | glDrawBuffer(GL_NONE); | 67 | glDrawBuffer(GL_NONE); |
| 48 | } | 68 | } |
| 49 | 69 | ||
| 50 | if (key.zeta) { | ||
| 51 | key.zeta->Attach(key.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT, | ||
| 52 | GL_DRAW_FRAMEBUFFER); | ||
| 53 | } | ||
| 54 | |||
| 55 | return framebuffer; | 70 | return framebuffer; |
| 56 | } | 71 | } |
| 57 | 72 | ||
| 58 | std::size_t FramebufferCacheKey::Hash() const { | 73 | std::size_t FramebufferCacheKey::Hash() const noexcept { |
| 59 | static_assert(sizeof(*this) % sizeof(u64) == 0, "Unaligned struct"); | 74 | std::size_t hash = std::hash<View>{}(zeta); |
| 60 | return static_cast<std::size_t>( | 75 | for (const auto& color : colors) { |
| 61 | Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this))); | 76 | hash ^= std::hash<View>{}(color); |
| 77 | } | ||
| 78 | hash ^= static_cast<std::size_t>(color_attachments) << 16; | ||
| 79 | return hash; | ||
| 62 | } | 80 | } |
| 63 | 81 | ||
| 64 | bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const { | 82 | bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const noexcept { |
| 65 | return std::tie(stencil_enable, colors_count, color_attachments, colors, zeta) == | 83 | return std::tie(colors, zeta, color_attachments) == |
| 66 | std::tie(rhs.stencil_enable, rhs.colors_count, rhs.color_attachments, rhs.colors, | 84 | std::tie(rhs.colors, rhs.zeta, rhs.color_attachments); |
| 67 | rhs.zeta); | ||
| 68 | } | 85 | } |
| 69 | 86 | ||
| 70 | } // namespace OpenGL | 87 | } // namespace OpenGL |
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.h b/src/video_core/renderer_opengl/gl_framebuffer_cache.h index 424344c48..02ec80ae9 100644 --- a/src/video_core/renderer_opengl/gl_framebuffer_cache.h +++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.h | |||
| @@ -18,21 +18,24 @@ | |||
| 18 | 18 | ||
| 19 | namespace OpenGL { | 19 | namespace OpenGL { |
| 20 | 20 | ||
| 21 | struct alignas(sizeof(u64)) FramebufferCacheKey { | 21 | constexpr std::size_t BitsPerAttachment = 4; |
| 22 | bool stencil_enable = false; | ||
| 23 | u16 colors_count = 0; | ||
| 24 | 22 | ||
| 25 | std::array<GLenum, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_attachments{}; | 23 | struct FramebufferCacheKey { |
| 26 | std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors; | ||
| 27 | View zeta; | 24 | View zeta; |
| 25 | std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors; | ||
| 26 | u32 color_attachments = 0; | ||
| 28 | 27 | ||
| 29 | std::size_t Hash() const; | 28 | std::size_t Hash() const noexcept; |
| 30 | 29 | ||
| 31 | bool operator==(const FramebufferCacheKey& rhs) const; | 30 | bool operator==(const FramebufferCacheKey& rhs) const noexcept; |
| 32 | 31 | ||
| 33 | bool operator!=(const FramebufferCacheKey& rhs) const { | 32 | bool operator!=(const FramebufferCacheKey& rhs) const noexcept { |
| 34 | return !operator==(rhs); | 33 | return !operator==(rhs); |
| 35 | } | 34 | } |
| 35 | |||
| 36 | void SetAttachment(std::size_t index, u32 attachment) { | ||
| 37 | color_attachments |= attachment << (BitsPerAttachment * index); | ||
| 38 | } | ||
| 36 | }; | 39 | }; |
| 37 | 40 | ||
| 38 | } // namespace OpenGL | 41 | } // namespace OpenGL |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index a568a4343..9eef7fcd2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -93,7 +93,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind | |||
| 93 | shader_program_manager = std::make_unique<GLShader::ProgramManager>(); | 93 | shader_program_manager = std::make_unique<GLShader::ProgramManager>(); |
| 94 | state.draw.shader_program = 0; | 94 | state.draw.shader_program = 0; |
| 95 | state.Apply(); | 95 | state.Apply(); |
| 96 | clear_framebuffer.Create(); | ||
| 97 | 96 | ||
| 98 | LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here"); | 97 | LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here"); |
| 99 | CheckExtensions(); | 98 | CheckExtensions(); |
| @@ -373,78 +372,58 @@ void RasterizerOpenGL::ConfigureFramebuffers() { | |||
| 373 | UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); | 372 | UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); |
| 374 | 373 | ||
| 375 | // Bind the framebuffer surfaces | 374 | // Bind the framebuffer surfaces |
| 376 | FramebufferCacheKey fbkey; | 375 | FramebufferCacheKey key; |
| 377 | for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { | 376 | const auto colors_count = static_cast<std::size_t>(regs.rt_control.count); |
| 377 | for (std::size_t index = 0; index < colors_count; ++index) { | ||
| 378 | View color_surface{texture_cache.GetColorBufferSurface(index, true)}; | 378 | View color_surface{texture_cache.GetColorBufferSurface(index, true)}; |
| 379 | 379 | if (!color_surface) { | |
| 380 | if (color_surface) { | 380 | continue; |
| 381 | // Assume that a surface will be written to if it is used as a framebuffer, even | ||
| 382 | // if the shader doesn't actually write to it. | ||
| 383 | texture_cache.MarkColorBufferInUse(index); | ||
| 384 | } | 381 | } |
| 382 | // Assume that a surface will be written to if it is used as a framebuffer, even | ||
| 383 | // if the shader doesn't actually write to it. | ||
| 384 | texture_cache.MarkColorBufferInUse(index); | ||
| 385 | 385 | ||
| 386 | fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index); | 386 | key.SetAttachment(index, regs.rt_control.GetMap(index)); |
| 387 | fbkey.colors[index] = std::move(color_surface); | 387 | key.colors[index] = std::move(color_surface); |
| 388 | } | 388 | } |
| 389 | fbkey.colors_count = static_cast<u16>(regs.rt_control.count); | ||
| 390 | 389 | ||
| 391 | if (depth_surface) { | 390 | if (depth_surface) { |
| 392 | // Assume that a surface will be written to if it is used as a framebuffer, even if | 391 | // Assume that a surface will be written to if it is used as a framebuffer, even if |
| 393 | // the shader doesn't actually write to it. | 392 | // the shader doesn't actually write to it. |
| 394 | texture_cache.MarkDepthBufferInUse(); | 393 | texture_cache.MarkDepthBufferInUse(); |
| 395 | 394 | key.zeta = std::move(depth_surface); | |
| 396 | fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil; | ||
| 397 | fbkey.zeta = std::move(depth_surface); | ||
| 398 | } | 395 | } |
| 399 | 396 | ||
| 400 | texture_cache.GuardRenderTargets(false); | 397 | texture_cache.GuardRenderTargets(false); |
| 401 | 398 | ||
| 402 | state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey); | 399 | state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key); |
| 403 | SyncViewport(state); | 400 | SyncViewport(state); |
| 404 | } | 401 | } |
| 405 | 402 | ||
| 406 | void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, | 403 | void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, |
| 407 | bool using_depth_fb, bool using_stencil_fb) { | 404 | bool using_depth_fb, bool using_stencil_fb) { |
| 405 | using VideoCore::Surface::SurfaceType; | ||
| 406 | |||
| 408 | auto& gpu = system.GPU().Maxwell3D(); | 407 | auto& gpu = system.GPU().Maxwell3D(); |
| 409 | const auto& regs = gpu.regs; | 408 | const auto& regs = gpu.regs; |
| 410 | 409 | ||
| 411 | texture_cache.GuardRenderTargets(true); | 410 | texture_cache.GuardRenderTargets(true); |
| 412 | View color_surface{}; | 411 | View color_surface; |
| 413 | if (using_color_fb) { | 412 | if (using_color_fb) { |
| 414 | color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false); | 413 | color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false); |
| 415 | } | 414 | } |
| 416 | View depth_surface{}; | 415 | View depth_surface; |
| 417 | if (using_depth_fb || using_stencil_fb) { | 416 | if (using_depth_fb || using_stencil_fb) { |
| 418 | depth_surface = texture_cache.GetDepthBufferSurface(false); | 417 | depth_surface = texture_cache.GetDepthBufferSurface(false); |
| 419 | } | 418 | } |
| 420 | texture_cache.GuardRenderTargets(false); | 419 | texture_cache.GuardRenderTargets(false); |
| 421 | 420 | ||
| 422 | current_state.draw.draw_framebuffer = clear_framebuffer.handle; | 421 | FramebufferCacheKey key; |
| 423 | current_state.ApplyFramebufferState(); | 422 | key.colors[0] = color_surface; |
| 424 | 423 | key.zeta = depth_surface; | |
| 425 | if (color_surface) { | ||
| 426 | color_surface->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER); | ||
| 427 | } else { | ||
| 428 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||
| 429 | } | ||
| 430 | 424 | ||
| 431 | if (depth_surface) { | 425 | current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key); |
| 432 | const auto& params = depth_surface->GetSurfaceParams(); | 426 | current_state.ApplyFramebufferState(); |
| 433 | switch (params.type) { | ||
| 434 | case VideoCore::Surface::SurfaceType::Depth: | ||
| 435 | depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER); | ||
| 436 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||
| 437 | break; | ||
| 438 | case VideoCore::Surface::SurfaceType::DepthStencil: | ||
| 439 | depth_surface->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER); | ||
| 440 | break; | ||
| 441 | default: | ||
| 442 | UNIMPLEMENTED(); | ||
| 443 | } | ||
| 444 | } else { | ||
| 445 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||
| 446 | 0); | ||
| 447 | } | ||
| 448 | } | 427 | } |
| 449 | 428 | ||
| 450 | void RasterizerOpenGL::Clear() { | 429 | void RasterizerOpenGL::Clear() { |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 0e47d71df..04c1ca551 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h | |||
| @@ -223,8 +223,6 @@ private: | |||
| 223 | 223 | ||
| 224 | enum class AccelDraw { Disabled, Arrays, Indexed }; | 224 | enum class AccelDraw { Disabled, Arrays, Indexed }; |
| 225 | AccelDraw accelerate_draw = AccelDraw::Disabled; | 225 | AccelDraw accelerate_draw = AccelDraw::Disabled; |
| 226 | |||
| 227 | OGLFramebuffer clear_framebuffer; | ||
| 228 | }; | 226 | }; |
| 229 | 227 | ||
| 230 | } // namespace OpenGL | 228 | } // namespace OpenGL |