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authorGravatar liamwhite2024-01-04 15:53:44 -0500
committerGravatar GitHub2024-01-04 15:53:44 -0500
commit92a331af76cba638f01490eeb0045ca4d6d27df7 (patch)
tree2f66b3dad2ee7c47cb8be910e0cbbaeced97ce6d /src
parentMerge pull request #12575 from t895/inconsistent-settings-application (diff)
parentSettings: Indicate AMD's compatibility with SPIR-V on OGL (diff)
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Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
Diffstat (limited to 'src')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp12
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h2
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp11
-rw-r--r--src/yuzu/configuration/shared_translation.cpp2
5 files changed, 15 insertions, 14 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 6e940bd5a..ad39f44c3 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
449} 449}
450 450
451void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 451void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
452 std::string_view coords, std::string_view offset, std::string_view lod, 452 std::string_view coords, const IR::Value& offset, std::string_view lod,
453 std::string_view ms) { 453 std::string_view ms) {
454 const auto info{inst.Flags<IR::TextureInstInfo>()}; 454 const auto info{inst.Flags<IR::TextureInstInfo>()};
455 if (info.has_bias) { 455 if (info.has_bias) {
@@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
470 const auto int_coords{CoordsCastToInt(coords, info)}; 470 const auto int_coords{CoordsCastToInt(coords, info)};
471 if (!ms.empty()) { 471 if (!ms.empty()) {
472 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms); 472 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
473 } else if (!offset.empty()) { 473 } else if (!offset.IsEmpty()) {
474 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod, 474 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
475 CoordsCastToInt(offset, info)); 475 GetOffsetVec(ctx, offset));
476 } else { 476 } else {
477 if (info.type == TextureType::Buffer) { 477 if (info.type == TextureType::Buffer) {
478 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); 478 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
@@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
485 if (!ms.empty()) { 485 if (!ms.empty()) {
486 throw NotImplementedException("EmitImageFetch Sparse MSAA samples"); 486 throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
487 } 487 }
488 if (!offset.empty()) { 488 if (!offset.IsEmpty()) {
489 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", 489 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
490 *sparse_inst, texture, CastToIntVec(coords, info), lod, 490 *sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
491 CastToIntVec(offset, info), texel); 491 texel);
492 } else { 492 } else {
493 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));", 493 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
494 *sparse_inst, texture, CastToIntVec(coords, info), lod, texel); 494 *sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 8d0a65047..acebaa785 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -651,7 +651,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
651 std::string_view coords, const IR::Value& offset, const IR::Value& offset2, 651 std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
652 std::string_view dref); 652 std::string_view dref);
653void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 653void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
654 std::string_view coords, std::string_view offset, std::string_view lod, 654 std::string_view coords, const IR::Value& offset, std::string_view lod,
655 std::string_view ms); 655 std::string_view ms);
656void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 656void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
657 std::string_view lod, const IR::Value& skip_mips); 657 std::string_view lod, const IR::Value& skip_mips);
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 89ebab08e..0442adc83 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -1440,7 +1440,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
1440 if (profile.support_vertex_instance_id) { 1440 if (profile.support_vertex_instance_id) {
1441 instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId); 1441 instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
1442 if (loads[IR::Attribute::BaseInstance]) { 1442 if (loads[IR::Attribute::BaseInstance]) {
1443 base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex); 1443 base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseInstance);
1444 } 1444 }
1445 } else { 1445 } else {
1446 instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex); 1446 instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex);
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 993438a27..9be1b0805 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -195,9 +195,9 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
195 has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod"); 195 has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
196 has_astc = !has_slow_software_astc && IsASTCSupported(); 196 has_astc = !has_slow_software_astc && IsASTCSupported();
197 has_variable_aoffi = TestVariableAoffi(); 197 has_variable_aoffi = TestVariableAoffi();
198 has_component_indexing_bug = is_amd; 198 has_component_indexing_bug = false;
199 has_precise_bug = TestPreciseBug(); 199 has_precise_bug = TestPreciseBug();
200 has_broken_texture_view_formats = is_amd || (!is_linux && is_intel); 200 has_broken_texture_view_formats = (!is_linux && is_intel);
201 has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; 201 has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
202 has_derivative_control = GLAD_GL_ARB_derivative_control; 202 has_derivative_control = GLAD_GL_ARB_derivative_control;
203 has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; 203 has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
@@ -238,10 +238,11 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
238 has_lmem_perf_bug = is_nvidia; 238 has_lmem_perf_bug = is_nvidia;
239 239
240 strict_context_required = emu_window.StrictContextRequired(); 240 strict_context_required = emu_window.StrictContextRequired();
241 // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. 241 // Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation.
242 // Blocks EGL on Wayland from using asynchronous shader compilation. 242 // Blocks EGL on Wayland from using asynchronous shader compilation.
243 use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && 243 const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required;
244 !(is_amd || (is_intel && !is_linux)) && !strict_context_required; 244 use_asynchronous_shaders =
245 Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders;
245 use_driver_cache = is_nvidia; 246 use_driver_cache = is_nvidia;
246 supports_conditional_barriers = !is_intel; 247 supports_conditional_barriers = !is_intel;
247 248
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
index 7e908924c..922eb1b1a 100644
--- a/src/yuzu/configuration/shared_translation.cpp
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -228,7 +228,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
228 { 228 {
229 PAIR(ShaderBackend, Glsl, tr("GLSL")), 229 PAIR(ShaderBackend, Glsl, tr("GLSL")),
230 PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")), 230 PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
231 PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")), 231 PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")),
232 }}); 232 }});
233 translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(), 233 translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
234 { 234 {