diff options
| author | 2019-01-15 02:17:38 -0300 | |
|---|---|---|
| committer | 2019-02-06 22:23:40 -0300 | |
| commit | 8ee3666a3c19c3522fc980c5bed8a519e99e0d95 (patch) | |
| tree | 226bf4dc7f51d76bfa4198bdcc9af1d9e95e3440 /src | |
| parent | gl_shader_disk_cache: Compress program binaries using LZ4 (diff) | |
| download | yuzu-8ee3666a3c19c3522fc980c5bed8a519e99e0d95.tar.gz yuzu-8ee3666a3c19c3522fc980c5bed8a519e99e0d95.tar.xz yuzu-8ee3666a3c19c3522fc980c5bed8a519e99e0d95.zip | |
gl_shader_disk_cache: Pass return values returning instead of by parameters
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 12 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 47 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.h | 17 |
3 files changed, 37 insertions, 39 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 761b355e4..49b872c44 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp | |||
| @@ -344,17 +344,15 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode, | |||
| 344 | ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {} | 344 | ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {} |
| 345 | 345 | ||
| 346 | void ShaderCacheOpenGL::LoadDiskCache() { | 346 | void ShaderCacheOpenGL::LoadDiskCache() { |
| 347 | std::vector<ShaderDiskCacheRaw> raws; | 347 | const auto transferable = disk_cache.LoadTransferable(); |
| 348 | std::vector<ShaderDiskCacheUsage> usages; | 348 | if (!transferable) { |
| 349 | if (!disk_cache.LoadTransferable(raws, usages)) { | ||
| 350 | return; | 349 | return; |
| 351 | } | 350 | } |
| 351 | const auto [raws, usages] = *transferable; | ||
| 352 | 352 | ||
| 353 | std::map<u64, ShaderDiskCacheDecompiled> decompiled; | 353 | auto [decompiled, dumps] = disk_cache.LoadPrecompiled(); |
| 354 | std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; | ||
| 355 | disk_cache.LoadPrecompiled(decompiled, dumps); | ||
| 356 | 354 | ||
| 357 | const std::set<GLenum> supported_formats{GetSupportedFormats()}; | 355 | const auto supported_formats{GetSupportedFormats()}; |
| 358 | const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)}; | 356 | const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)}; |
| 359 | 357 | ||
| 360 | // Build shaders | 358 | // Build shaders |
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index f6d950b0b..7783e3c01 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | |||
| @@ -111,17 +111,17 @@ void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { | |||
| 111 | } | 111 | } |
| 112 | } | 112 | } |
| 113 | 113 | ||
| 114 | bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws, | 114 | std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> |
| 115 | std::vector<ShaderDiskCacheUsage>& usages) { | 115 | ShaderDiskCacheOpenGL::LoadTransferable() { |
| 116 | if (!Settings::values.use_disk_shader_cache) { | 116 | if (!Settings::values.use_disk_shader_cache) { |
| 117 | return false; | 117 | return {}; |
| 118 | } | 118 | } |
| 119 | 119 | ||
| 120 | FileUtil::IOFile file(GetTransferablePath(), "rb"); | 120 | FileUtil::IOFile file(GetTransferablePath(), "rb"); |
| 121 | if (!file.IsOpen()) { | 121 | if (!file.IsOpen()) { |
| 122 | LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}", | 122 | LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}", |
| 123 | GetTitleID()); | 123 | GetTitleID()); |
| 124 | return false; | 124 | return {}; |
| 125 | } | 125 | } |
| 126 | const u64 file_size = file.GetSize(); | 126 | const u64 file_size = file.GetSize(); |
| 127 | 127 | ||
| @@ -132,15 +132,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra | |||
| 132 | LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); | 132 | LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); |
| 133 | file.Close(); | 133 | file.Close(); |
| 134 | FileUtil::Delete(GetTransferablePath()); | 134 | FileUtil::Delete(GetTransferablePath()); |
| 135 | return false; | 135 | return {}; |
| 136 | } | 136 | } |
| 137 | if (version > NativeVersion) { | 137 | if (version > NativeVersion) { |
| 138 | LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " | 138 | LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " |
| 139 | "of the emulator - skipping"); | 139 | "of the emulator - skipping"); |
| 140 | return false; | 140 | return {}; |
| 141 | } | 141 | } |
| 142 | 142 | ||
| 143 | // Version is valid, load the shaders | 143 | // Version is valid, load the shaders |
| 144 | std::vector<ShaderDiskCacheRaw> raws; | ||
| 145 | std::vector<ShaderDiskCacheUsage> usages; | ||
| 144 | while (file.Tell() < file_size) { | 146 | while (file.Tell() < file_size) { |
| 145 | TransferableEntryKind kind{}; | 147 | TransferableEntryKind kind{}; |
| 146 | file.ReadBytes(&kind, sizeof(u32)); | 148 | file.ReadBytes(&kind, sizeof(u32)); |
| @@ -161,25 +163,24 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra | |||
| 161 | default: | 163 | default: |
| 162 | LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting", | 164 | LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting", |
| 163 | static_cast<u32>(kind)); | 165 | static_cast<u32>(kind)); |
| 164 | return false; | 166 | return {}; |
| 165 | } | 167 | } |
| 166 | } | 168 | } |
| 167 | return true; | 169 | return {{raws, usages}}; |
| 168 | } | 170 | } |
| 169 | 171 | ||
| 170 | bool ShaderDiskCacheOpenGL::LoadPrecompiled( | 172 | std::pair<std::map<u64, ShaderDiskCacheDecompiled>, |
| 171 | std::map<u64, ShaderDiskCacheDecompiled>& decompiled, | 173 | std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> |
| 172 | std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) { | 174 | ShaderDiskCacheOpenGL::LoadPrecompiled() { |
| 173 | |||
| 174 | if (!Settings::values.use_disk_shader_cache) { | 175 | if (!Settings::values.use_disk_shader_cache) { |
| 175 | return false; | 176 | return {}; |
| 176 | } | 177 | } |
| 177 | 178 | ||
| 178 | FileUtil::IOFile file(GetPrecompiledPath(), "rb"); | 179 | FileUtil::IOFile file(GetPrecompiledPath(), "rb"); |
| 179 | if (!file.IsOpen()) { | 180 | if (!file.IsOpen()) { |
| 180 | LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}", | 181 | LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}", |
| 181 | GetTitleID()); | 182 | GetTitleID()); |
| 182 | return false; | 183 | return {}; |
| 183 | } | 184 | } |
| 184 | const u64 file_size = file.GetSize(); | 185 | const u64 file_size = file.GetSize(); |
| 185 | 186 | ||
| @@ -189,9 +190,11 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled( | |||
| 189 | LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing"); | 190 | LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing"); |
| 190 | file.Close(); | 191 | file.Close(); |
| 191 | InvalidatePrecompiled(); | 192 | InvalidatePrecompiled(); |
| 192 | return false; | 193 | return {}; |
| 193 | } | 194 | } |
| 194 | 195 | ||
| 196 | std::map<u64, ShaderDiskCacheDecompiled> decompiled; | ||
| 197 | std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; | ||
| 195 | while (file.Tell() < file_size) { | 198 | while (file.Tell() < file_size) { |
| 196 | PrecompiledEntryKind kind{}; | 199 | PrecompiledEntryKind kind{}; |
| 197 | file.ReadBytes(&kind, sizeof(u32)); | 200 | file.ReadBytes(&kind, sizeof(u32)); |
| @@ -217,9 +220,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled( | |||
| 217 | "Failed to decompress GLSL code in precompiled shader={:016x} - removing", | 220 | "Failed to decompress GLSL code in precompiled shader={:016x} - removing", |
| 218 | unique_identifier); | 221 | unique_identifier); |
| 219 | InvalidatePrecompiled(); | 222 | InvalidatePrecompiled(); |
| 220 | dumps.clear(); | 223 | return {}; |
| 221 | decompiled.clear(); | ||
| 222 | return false; | ||
| 223 | } | 224 | } |
| 224 | entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); | 225 | entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); |
| 225 | 226 | ||
| @@ -294,9 +295,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled( | |||
| 294 | LOG_ERROR(Render_OpenGL, | 295 | LOG_ERROR(Render_OpenGL, |
| 295 | "Failed to decompress precompiled binary program - removing"); | 296 | "Failed to decompress precompiled binary program - removing"); |
| 296 | InvalidatePrecompiled(); | 297 | InvalidatePrecompiled(); |
| 297 | dumps.clear(); | 298 | return {}; |
| 298 | decompiled.clear(); | ||
| 299 | return false; | ||
| 300 | } | 299 | } |
| 301 | 300 | ||
| 302 | dumps.insert({usage, dump}); | 301 | dumps.insert({usage, dump}); |
| @@ -306,12 +305,10 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled( | |||
| 306 | LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing", | 305 | LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing", |
| 307 | static_cast<u32>(kind)); | 306 | static_cast<u32>(kind)); |
| 308 | InvalidatePrecompiled(); | 307 | InvalidatePrecompiled(); |
| 309 | dumps.clear(); | 308 | return {}; |
| 310 | decompiled.clear(); | ||
| 311 | return false; | ||
| 312 | } | 309 | } |
| 313 | } | 310 | } |
| 314 | return true; | 311 | return {decompiled, dumps}; |
| 315 | } | 312 | } |
| 316 | 313 | ||
| 317 | void ShaderDiskCacheOpenGL::InvalidateTransferable() const { | 314 | void ShaderDiskCacheOpenGL::InvalidateTransferable() const { |
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index f11693789..c44a776d9 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h | |||
| @@ -4,9 +4,11 @@ | |||
| 4 | 4 | ||
| 5 | #pragma once | 5 | #pragma once |
| 6 | 6 | ||
| 7 | #include <optional> | ||
| 7 | #include <set> | 8 | #include <set> |
| 8 | #include <string> | 9 | #include <string> |
| 9 | #include <tuple> | 10 | #include <tuple> |
| 11 | #include <utility> | ||
| 10 | #include <vector> | 12 | #include <vector> |
| 11 | 13 | ||
| 12 | #include <glad/glad.h> | 14 | #include <glad/glad.h> |
| @@ -142,13 +144,14 @@ struct ShaderDiskCacheDump { | |||
| 142 | 144 | ||
| 143 | class ShaderDiskCacheOpenGL { | 145 | class ShaderDiskCacheOpenGL { |
| 144 | public: | 146 | public: |
| 145 | /// Loads transferable cache. If file has a old version, it deletes it. Returns true on success. | 147 | /// Loads transferable cache. If file has a old version or on failure, it deletes the file. |
| 146 | bool LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws, | 148 | std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> |
| 147 | std::vector<ShaderDiskCacheUsage>& usages); | 149 | LoadTransferable(); |
| 148 | 150 | ||
| 149 | /// Loads current game's precompiled cache. Invalidates if emulator's version has changed. | 151 | /// Loads current game's precompiled cache. Invalidates on failure. |
| 150 | bool LoadPrecompiled(std::map<u64, ShaderDiskCacheDecompiled>& decompiled, | 152 | std::pair<std::map<u64, ShaderDiskCacheDecompiled>, |
| 151 | std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps); | 153 | std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> |
| 154 | LoadPrecompiled(); | ||
| 152 | 155 | ||
| 153 | /// Removes the transferable (and precompiled) cache file. | 156 | /// Removes the transferable (and precompiled) cache file. |
| 154 | void InvalidateTransferable() const; | 157 | void InvalidateTransferable() const; |