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authorGravatar FearlessTobi2020-04-06 03:12:17 +0200
committerGravatar FearlessTobi2020-04-06 03:12:17 +0200
commit8d0fb33ac4478098b65927530cfad2a7fd808d78 (patch)
tree1922851fd2df11fd54e4227d3366ece8e107bfe5 /src
parentMerge pull request #3592 from ReinUsesLisp/ipa (diff)
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yuzu: Fixes to game list sorting
Should fix citra-emu/citra#4593. As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation. Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead. Made it so that an access to SortRole returns the same as DisplayRole. There shouldn't be any UI changes, only change in behaviour. Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator. Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/game_list.cpp6
-rw-r--r--src/yuzu/game_list_p.h24
2 files changed, 22 insertions, 8 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index a2b88c787..dccbabcbf 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -315,7 +315,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
315 item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type")); 315 item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
316 item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size")); 316 item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
317 } 317 }
318 item_model->setSortRole(GameListItemPath::TitleRole); 318 item_model->setSortRole(GameListItemPath::SortRole);
319 319
320 connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons); 320 connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
321 connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); 321 connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
@@ -441,6 +441,8 @@ void GameList::DonePopulating(QStringList watch_list) {
441 if (children_total > 0) { 441 if (children_total > 0) {
442 search_field->setFocus(); 442 search_field->setFocus();
443 } 443 }
444 item_model->sort(tree_view->header()->sortIndicatorSection(),
445 tree_view->header()->sortIndicatorOrder());
444} 446}
445 447
446void GameList::PopupContextMenu(const QPoint& menu_location) { 448void GameList::PopupContextMenu(const QPoint& menu_location) {
@@ -666,8 +668,6 @@ void GameList::LoadInterfaceLayout() {
666 // so make it as large as possible as default. 668 // so make it as large as possible as default.
667 header->resizeSection(COLUMN_NAME, header->width()); 669 header->resizeSection(COLUMN_NAME, header->width());
668 } 670 }
669
670 item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
671} 671}
672 672
673const QStringList GameList::supported_file_extensions = { 673const QStringList GameList::supported_file_extensions = {
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 7cde72d1b..3e6d5a7cd 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -65,10 +65,10 @@ public:
65 */ 65 */
66class GameListItemPath : public GameListItem { 66class GameListItemPath : public GameListItem {
67public: 67public:
68 static const int TitleRole = SortRole; 68 static const int TitleRole = SortRole + 1;
69 static const int FullPathRole = SortRole + 1; 69 static const int FullPathRole = SortRole + 2;
70 static const int ProgramIdRole = SortRole + 2; 70 static const int ProgramIdRole = SortRole + 3;
71 static const int FileTypeRole = SortRole + 3; 71 static const int FileTypeRole = SortRole + 4;
72 72
73 GameListItemPath() = default; 73 GameListItemPath() = default;
74 GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, 74 GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
@@ -95,7 +95,7 @@ public:
95 } 95 }
96 96
97 QVariant data(int role) const override { 97 QVariant data(int role) const override {
98 if (role == Qt::DisplayRole) { 98 if (role == Qt::DisplayRole || role == SortRole) {
99 std::string filename; 99 std::string filename;
100 Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, 100 Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
101 nullptr); 101 nullptr);
@@ -110,6 +110,9 @@ public:
110 const auto& row1 = row_data.at(UISettings::values.row_1_text_id); 110 const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
111 const int row2_id = UISettings::values.row_2_text_id; 111 const int row2_id = UISettings::values.row_2_text_id;
112 112
113 if (role == SortRole)
114 return row1.toLower();
115
113 if (row2_id == 4) // None 116 if (row2_id == 4) // None
114 return row1; 117 return row1;
115 118
@@ -123,6 +126,13 @@ public:
123 126
124 return GameListItem::data(role); 127 return GameListItem::data(role);
125 } 128 }
129
130 /**
131 * Override to prevent automatic sorting.
132 */
133 bool operator<(const QStandardItem& other) const override {
134 return false;
135 }
126}; 136};
127 137
128class GameListItemCompat : public GameListItem { 138class GameListItemCompat : public GameListItem {
@@ -289,6 +299,10 @@ public:
289 int type() const override { 299 int type() const override {
290 return static_cast<int>(GameListItemType::AddDir); 300 return static_cast<int>(GameListItemType::AddDir);
291 } 301 }
302
303 bool operator<(const QStandardItem& other) const override {
304 return false;
305 }
292}; 306};
293 307
294class GameList; 308class GameList;