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authorGravatar Jannik Vogel2016-12-25 20:55:24 +0100
committerGravatar Jannik Vogel2016-12-25 21:37:26 +0100
commit88f409aec9a490138012cde35789d1f21f20818f (patch)
treec78b28cdb8a1fa00ef094b63c26f8574c00c71c2 /src
parentMerge pull request #2366 from MerryMage/MemoryReadCode (diff)
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Offset lighting LUT samples correctly
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 8f278722d..d485ddacf 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -423,15 +423,12 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
423 // LUT index is in the range of (0.0, 1.0) 423 // LUT index is in the range of (0.0, 1.0)
424 index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" 424 index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")"
425 : "max(" + index + ", 0.f)"; 425 : "max(" + index + ", 0.f)";
426 return "(FLOAT_255 * clamp(" + index + ", 0.0, 1.0))";
427 } else { 426 } else {
428 // LUT index is in the range of (-1.0, 1.0) 427 // LUT index is in the range of (-1.0, 1.0)
429 index = "clamp(" + index + ", -1.0, 1.0)"; 428 index = "((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0";
430 return "(FLOAT_255 * ((" + index + " < 0) ? " + index + " + 2.0 : " + index +
431 ") / 2.0)";
432 } 429 }
433 430
434 return std::string(); 431 return "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
435 }; 432 };
436 433
437 // Gets the lighting lookup table value given the specified sampler and index 434 // Gets the lighting lookup table value given the specified sampler and index
@@ -462,7 +459,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
462 if (light_config.dist_atten_enable) { 459 if (light_config.dist_atten_enable) {
463 std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + 460 std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " +
464 light_src + ".position) + " + light_src + ".dist_atten_bias)"; 461 light_src + ".position) + " + light_src + ".dist_atten_bias)";
465 index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; 462 index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
466 const unsigned lut_num = 463 const unsigned lut_num =
467 ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); 464 ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
468 dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); 465 dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
@@ -581,7 +578,10 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
581#define NUM_TEV_STAGES 6 578#define NUM_TEV_STAGES 6
582#define NUM_LIGHTS 8 579#define NUM_LIGHTS 8
583#define LIGHTING_LUT_SIZE 256 580#define LIGHTING_LUT_SIZE 256
584#define FLOAT_255 (255.0 / 256.0) 581
582// Texture coordinate offsets and scales
583#define OFFSET_256 (0.5 / 256.0)
584#define SCALE_256 (255.0 / 256.0)
585 585
586in vec4 primary_color; 586in vec4 primary_color;
587in vec2 texcoord[3]; 587in vec2 texcoord[3];