summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorGravatar LittleWhite2015-09-05 12:29:44 +0200
committerGravatar LittleWhite2015-09-07 20:34:39 +0200
commit86e29ac2814be7789370c021eb858558557a7362 (patch)
treeed0855e6e962d979d06e00ee007a26e6c8a7c233 /src
parentMerge pull request #1117 from yuriks/fix-glad-build (diff)
downloadyuzu-86e29ac2814be7789370c021eb858558557a7362.tar.gz
yuzu-86e29ac2814be7789370c021eb858558557a7362.tar.xz
yuzu-86e29ac2814be7789370c021eb858558557a7362.zip
Stop emulation when render window is closed
Diffstat (limited to 'src')
-rw-r--r--src/citra_qt/bootmanager.cpp5
-rw-r--r--src/citra_qt/bootmanager.h6
-rw-r--r--src/citra_qt/main.cpp4
3 files changed, 15 insertions, 0 deletions
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 9aec16506..2aab343f2 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -223,6 +223,11 @@ QByteArray GRenderWindow::saveGeometry()
223 return geometry; 223 return geometry;
224} 224}
225 225
226void GRenderWindow::closeEvent(QCloseEvent* event) {
227 emit Closed();
228 QWidget::closeEvent(event);
229}
230
226void GRenderWindow::keyPressEvent(QKeyEvent* event) 231void GRenderWindow::keyPressEvent(QKeyEvent* event)
227{ 232{
228 this->KeyPressed({event->key(), keyboard_id}); 233 this->KeyPressed({event->key(), keyboard_id});
diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h
index 1a1e0e6a5..d0fe397af 100644
--- a/src/citra_qt/bootmanager.h
+++ b/src/citra_qt/bootmanager.h
@@ -110,6 +110,8 @@ public:
110 void restoreGeometry(const QByteArray& geometry); // overridden 110 void restoreGeometry(const QByteArray& geometry); // overridden
111 QByteArray saveGeometry(); // overridden 111 QByteArray saveGeometry(); // overridden
112 112
113 void closeEvent(QCloseEvent* event) override;
114
113 void keyPressEvent(QKeyEvent* event) override; 115 void keyPressEvent(QKeyEvent* event) override;
114 void keyReleaseEvent(QKeyEvent* event) override; 116 void keyReleaseEvent(QKeyEvent* event) override;
115 117
@@ -129,6 +131,10 @@ public slots:
129 void OnEmulationStarting(EmuThread* emu_thread); 131 void OnEmulationStarting(EmuThread* emu_thread);
130 void OnEmulationStopping(); 132 void OnEmulationStopping();
131 133
134signals:
135 /// Emitted when the window is closed
136 void Closed();
137
132private: 138private:
133 void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override; 139 void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
134 140
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 11813a2a8..8dadb44ef 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -251,6 +251,7 @@ void GMainWindow::BootGame(const std::string& filename) {
251 render_window->moveContext(); 251 render_window->moveContext();
252 emu_thread->start(); 252 emu_thread->start();
253 253
254 connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
254 // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues 255 // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
255 connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); 256 connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
256 connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); 257 connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
@@ -283,6 +284,9 @@ void GMainWindow::ShutdownGame() {
283 emu_thread->wait(); 284 emu_thread->wait();
284 emu_thread = nullptr; 285 emu_thread = nullptr;
285 286
287 // The emulation is stopped, so closing the window or not does not matter anymore
288 disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
289
286 // Update the GUI 290 // Update the GUI
287 ui.action_Start->setEnabled(false); 291 ui.action_Start->setEnabled(false);
288 ui.action_Start->setText(tr("Start")); 292 ui.action_Start->setText(tr("Start"));