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authorGravatar Zach Hilman2019-03-25 20:30:36 -0400
committerGravatar Zach Hilman2019-06-10 00:03:11 -0400
commit819006d0d3232d66d303daabe701ca031e4caeae (patch)
tree536d1a37cc7bd0f578bfdf5f8d32d81e9d6625c4 /src
parentyuzu_tester: Add project subdirectory (diff)
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yuzu_tester: Use config, icon, and main from yuzu-cmd
Diffstat (limited to 'src')
-rw-r--r--src/yuzu_tester/config.cpp185
-rw-r--r--src/yuzu_tester/config.h24
-rw-r--r--src/yuzu_tester/default_ini.h150
-rw-r--r--src/yuzu_tester/resource.h16
-rw-r--r--src/yuzu_tester/yuzu.cpp232
-rw-r--r--src/yuzu_tester/yuzu.rc17
6 files changed, 624 insertions, 0 deletions
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
new file mode 100644
index 000000000..62407efac
--- /dev/null
+++ b/src/yuzu_tester/config.cpp
@@ -0,0 +1,185 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <memory>
6#include <sstream>
7#include <SDL.h>
8#include <inih/cpp/INIReader.h>
9#include "common/file_util.h"
10#include "common/logging/log.h"
11#include "common/param_package.h"
12#include "core/hle/service/acc/profile_manager.h"
13#include "core/settings.h"
14#include "input_common/main.h"
15#include "yuzu_tester/config.h"
16#include "yuzu_tester/default_ini.h"
17
18Config::Config() {
19 // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
20 sdl2_config_loc =
21 FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini";
22 sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
23
24 Reload();
25}
26
27Config::~Config() = default;
28
29bool Config::LoadINI(const std::string& default_contents, bool retry) {
30 const char* location = this->sdl2_config_loc.c_str();
31 if (sdl2_config->ParseError() < 0) {
32 if (retry) {
33 LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
34 FileUtil::CreateFullPath(location);
35 FileUtil::WriteStringToFile(true, default_contents, location);
36 sdl2_config = std::make_unique<INIReader>(location); // Reopen file
37
38 return LoadINI(default_contents, false);
39 }
40 LOG_ERROR(Config, "Failed.");
41 return false;
42 }
43 LOG_INFO(Config, "Successfully loaded {}", location);
44 return true;
45}
46
47void Config::ReadValues() {
48 // Controls
49 for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
50 for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
51 Settings::values.players[p].buttons[i] = "";
52 }
53
54 for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
55 Settings::values.players[p].analogs[i] = "";
56 }
57 }
58
59 Settings::values.mouse_enabled = false;
60 for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
61 Settings::values.mouse_buttons[i] = "";
62 }
63
64 Settings::values.motion_device = "";
65
66 Settings::values.keyboard_enabled = false;
67
68 Settings::values.debug_pad_enabled = false;
69 for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
70 Settings::values.debug_pad_buttons[i] = "";
71 }
72
73 for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
74 Settings::values.debug_pad_analogs[i] = "";
75 }
76
77 Settings::values.touchscreen.enabled = "";
78 Settings::values.touchscreen.device = "";
79 Settings::values.touchscreen.finger = 0;
80 Settings::values.touchscreen.rotation_angle = 0;
81 Settings::values.touchscreen.diameter_x = 15;
82 Settings::values.touchscreen.diameter_y = 15;
83
84 // Data Storage
85 Settings::values.use_virtual_sd =
86 sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
87 FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
88 sdl2_config->Get("Data Storage", "nand_directory",
89 FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
90 FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
91 sdl2_config->Get("Data Storage", "sdmc_directory",
92 FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
93
94 // System
95 Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
96 Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true);
97 const auto size = sdl2_config->GetInteger("System", "users_size", 0);
98
99 Settings::values.current_user = std::clamp<int>(
100 sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
101
102 const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
103 if (rng_seed_enabled) {
104 Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
105 } else {
106 Settings::values.rng_seed = std::nullopt;
107 }
108
109 const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
110 if (custom_rtc_enabled) {
111 Settings::values.custom_rtc =
112 std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
113 } else {
114 Settings::values.custom_rtc = std::nullopt;
115 }
116
117 // Core
118 Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
119 Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
120
121 // Renderer
122 Settings::values.resolution_factor =
123 static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
124 Settings::values.use_frame_limit = false;
125 Settings::values.frame_limit = 100;
126 Settings::values.use_disk_shader_cache =
127 sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
128 Settings::values.use_accurate_gpu_emulation =
129 sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
130 Settings::values.use_asynchronous_gpu_emulation =
131 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
132
133 Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
134 Settings::values.bg_green =
135 static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
136 Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
137
138 // Audio
139 Settings::values.sink_id = "null";
140 Settings::values.enable_audio_stretching = false;
141 Settings::values.audio_device_id = "auto";
142 Settings::values.volume = 0;
143
144 Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
145
146 // Miscellaneous
147 Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
148 Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
149
150 // Debugging
151 Settings::values.use_gdbstub = false;
152 Settings::values.program_args = "";
153 Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
154 Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
155
156 const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
157 std::stringstream ss(title_list);
158 std::string line;
159 while (std::getline(ss, line, '|')) {
160 const auto title_id = std::stoul(line, nullptr, 16);
161 const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
162
163 std::stringstream inner_ss(disabled_list);
164 std::string inner_line;
165 std::vector<std::string> out;
166 while (std::getline(inner_ss, inner_line, '|')) {
167 out.push_back(inner_line);
168 }
169
170 Settings::values.disabled_addons.insert_or_assign(title_id, out);
171 }
172
173 // Web Service
174 Settings::values.enable_telemetry =
175 sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
176 Settings::values.web_api_url =
177 sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
178 Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
179 Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
180}
181
182void Config::Reload() {
183 LoadINI(DefaultINI::sdl2_config_file);
184 ReadValues();
185}
diff --git a/src/yuzu_tester/config.h b/src/yuzu_tester/config.h
new file mode 100644
index 000000000..3b68e5bc9
--- /dev/null
+++ b/src/yuzu_tester/config.h
@@ -0,0 +1,24 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <memory>
8#include <string>
9
10class INIReader;
11
12class Config {
13 std::unique_ptr<INIReader> sdl2_config;
14 std::string sdl2_config_loc;
15
16 bool LoadINI(const std::string& default_contents = "", bool retry = true);
17 void ReadValues();
18
19public:
20 Config();
21 ~Config();
22
23 void Reload();
24};
diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h
new file mode 100644
index 000000000..46a9960cd
--- /dev/null
+++ b/src/yuzu_tester/default_ini.h
@@ -0,0 +1,150 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7namespace DefaultINI {
8
9const char* sdl2_config_file = R"(
10[Core]
11# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
12# 0: Interpreter (slow), 1 (default): JIT (fast)
13use_cpu_jit =
14
15# Whether to use multi-core for CPU emulation
16# 0 (default): Disabled, 1: Enabled
17use_multi_core=
18
19[Renderer]
20# Whether to use software or hardware rendering.
21# 0: Software, 1 (default): Hardware
22use_hw_renderer =
23
24# Whether to use the Just-In-Time (JIT) compiler for shader emulation
25# 0: Interpreter (slow), 1 (default): JIT (fast)
26use_shader_jit =
27
28# Resolution scale factor
29# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
30# factor for the Switch resolution
31resolution_factor =
32
33# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
34# 0 (default): Off, 1: On
35use_vsync =
36
37# Whether to use disk based shader cache
38# 0 (default): Off, 1 : On
39use_disk_shader_cache =
40
41# Whether to use accurate GPU emulation
42# 0 (default): Off (fast), 1 : On (slow)
43use_accurate_gpu_emulation =
44
45# Whether to use asynchronous GPU emulation
46# 0 : Off (slow), 1 (default): On (fast)
47use_asynchronous_gpu_emulation =
48
49# The clear color for the renderer. What shows up on the sides of the bottom screen.
50# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
51bg_red =
52bg_blue =
53bg_green =
54
55[Layout]
56# Layout for the screen inside the render window.
57# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
58layout_option =
59
60# Toggle custom layout (using the settings below) on or off.
61# 0 (default): Off, 1: On
62custom_layout =
63
64# Screen placement when using Custom layout option
65# 0x, 0y is the top left corner of the render window.
66custom_top_left =
67custom_top_top =
68custom_top_right =
69custom_top_bottom =
70custom_bottom_left =
71custom_bottom_top =
72custom_bottom_right =
73custom_bottom_bottom =
74
75# Swaps the prominent screen with the other screen.
76# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
77# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
78swap_screen =
79
80[Data Storage]
81# Whether to create a virtual SD card.
82# 1 (default): Yes, 0: No
83use_virtual_sd =
84
85[System]
86# Whether the system is docked
87# 1: Yes, 0 (default): No
88use_docked_mode =
89
90# Allow the use of NFC in games
91# 1 (default): Yes, 0 : No
92enable_nfc =
93
94# Sets the seed for the RNG generator built into the switch
95# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
96rng_seed_enabled =
97rng_seed =
98
99# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
100# This will auto-increment, with the time set being the time the game is started
101# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
102custom_rtc_enabled =
103custom_rtc =
104
105# Sets the account username, max length is 32 characters
106# yuzu (default)
107username = yuzu
108
109# Sets the systems language index
110# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
111# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
112# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
113language_index =
114
115# The system region that yuzu will use during emulation
116# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
117region_value =
118
119[Miscellaneous]
120# A filter which removes logs below a certain logging level.
121# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
122log_filter = *:Trace
123
124[Debugging]
125# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring
126program_args=
127# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
128dump_exefs=false
129# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
130dump_nso=false
131
132[WebService]
133# Whether or not to enable telemetry
134# 0: No, 1 (default): Yes
135enable_telemetry =
136# URL for Web API
137web_api_url = https://api.yuzu-emu.org
138# Username and token for yuzu Web Service
139# See https://profile.yuzu-emu.org/ for more info
140yuzu_username =
141yuzu_token =
142
143[AddOns]
144# Used to disable add-ons
145# List of title IDs of games that will have add-ons disabled (separated by '|'):
146title_ids =
147# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
148# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
149)";
150}
diff --git a/src/yuzu_tester/resource.h b/src/yuzu_tester/resource.h
new file mode 100644
index 000000000..df8e459e4
--- /dev/null
+++ b/src/yuzu_tester/resource.h
@@ -0,0 +1,16 @@
1//{{NO_DEPENDENCIES}}
2// Microsoft Visual C++ generated include file.
3// Used by pcafe.rc
4//
5#define IDI_ICON3 103
6
7// Next default values for new objects
8//
9#ifdef APSTUDIO_INVOKED
10#ifndef APSTUDIO_READONLY_SYMBOLS
11#define _APS_NEXT_RESOURCE_VALUE 105
12#define _APS_NEXT_COMMAND_VALUE 40001
13#define _APS_NEXT_CONTROL_VALUE 1001
14#define _APS_NEXT_SYMED_VALUE 101
15#endif
16#endif
diff --git a/src/yuzu_tester/yuzu.cpp b/src/yuzu_tester/yuzu.cpp
new file mode 100644
index 000000000..84d277fcf
--- /dev/null
+++ b/src/yuzu_tester/yuzu.cpp
@@ -0,0 +1,232 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <iostream>
6#include <memory>
7#include <string>
8#include <thread>
9
10#include <fmt/ostream.h>
11
12#include "common/common_paths.h"
13#include "common/detached_tasks.h"
14#include "common/file_util.h"
15#include "common/logging/backend.h"
16#include "common/logging/filter.h"
17#include "common/logging/log.h"
18#include "common/microprofile.h"
19#include "common/scm_rev.h"
20#include "common/scope_exit.h"
21#include "common/string_util.h"
22#include "common/telemetry.h"
23#include "core/core.h"
24#include "core/crypto/key_manager.h"
25#include "core/file_sys/vfs_real.h"
26#include "core/hle/service/filesystem/filesystem.h"
27#include "core/loader/loader.h"
28#include "core/settings.h"
29#include "core/telemetry_session.h"
30#include "video_core/renderer_base.h"
31#include "yuzu_tester/config.h"
32#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
33#include "yuzu_tester/service/yuzutest.h"
34
35#include <getopt.h>
36#ifndef _MSC_VER
37#include <unistd.h>
38#endif
39
40#ifdef _WIN32
41// windows.h needs to be included before shellapi.h
42#include <windows.h>
43
44#include <shellapi.h>
45#endif
46
47#ifdef _WIN32
48extern "C" {
49// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
50// graphics
51__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
52__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
53}
54#endif
55
56static void PrintHelp(const char* argv0) {
57 std::cout << "Usage: " << argv0
58 << " [options] <filename>\n"
59 "-h, --help Display this help and exit\n"
60 "-v, --version Output version information and exit\n"
61 "-d, --datastring Pass following string as data to test service command #2\n"
62 "-l, --log Log to console in addition to file (will log to file only "
63 "by default)\n";
64}
65
66static void PrintVersion() {
67 std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc
68 << std::endl;
69}
70
71static void InitializeLogging(bool console) {
72 Log::Filter log_filter(Log::Level::Debug);
73 log_filter.ParseFilterString(Settings::values.log_filter);
74 Log::SetGlobalFilter(log_filter);
75
76 if (console)
77 Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
78
79 const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
80 FileUtil::CreateFullPath(log_dir);
81 Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
82#ifdef _WIN32
83 Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
84#endif
85}
86
87/// Application entry point
88int main(int argc, char** argv) {
89 Common::DetachedTasks detached_tasks;
90 Config config;
91
92 int option_index = 0;
93
94 char* endarg;
95#ifdef _WIN32
96 int argc_w;
97 auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
98
99 if (argv_w == nullptr) {
100 std::cout << "Failed to get command line arguments" << std::endl;
101 return -1;
102 }
103#endif
104 std::string filepath;
105
106 static struct option long_options[] = {
107 {"help", no_argument, 0, 'h'},
108 {"version", no_argument, 0, 'v'},
109 {"datastring", optional_argument, 0, 'd'},
110 {"log", no_argument, 0, 'l'},
111 {0, 0, 0, 0},
112 };
113
114 bool console_log = false;
115 std::string datastring;
116
117 while (optind < argc) {
118 int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index);
119 if (arg != -1) {
120 switch (static_cast<char>(arg)) {
121 case 'h':
122 PrintHelp(argv[0]);
123 return 0;
124 case 'v':
125 PrintVersion();
126 return 0;
127 case 'd':
128 datastring = argv[optind];
129 ++optind;
130 break;
131 case 'l':
132 console_log = true;
133 break;
134 }
135 } else {
136#ifdef _WIN32
137 filepath = Common::UTF16ToUTF8(argv_w[optind]);
138#else
139 filepath = argv[optind];
140#endif
141 optind++;
142 }
143 }
144
145 InitializeLogging(console_log);
146
147#ifdef _WIN32
148 LocalFree(argv_w);
149#endif
150
151 MicroProfileOnThreadCreate("EmuThread");
152 SCOPE_EXIT({ MicroProfileShutdown(); });
153
154 if (filepath.empty()) {
155 LOG_CRITICAL(Frontend, "Failed to load application: No application specified");
156 std::cout << "Failed to load application: No application specified" << std::endl;
157 PrintHelp(argv[0]);
158 return -1;
159 }
160
161 Settings::values.use_gdbstub = false;
162 Settings::Apply();
163
164 std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
165
166 if (!Settings::values.use_multi_core) {
167 // Single core mode must acquire OpenGL context for entire emulation session
168 emu_window->MakeCurrent();
169 }
170
171 bool finished = false;
172 int return_value = 0;
173 const auto callback = [&finished, &return_value](u32 code, std::string string) {
174 finished = true;
175 return_value = code & 0xFF;
176 const auto text = fmt::format("Test Finished [Result Code: {:08X}]\n{}", code, string);
177 LOG_INFO(Frontend, text.c_str());
178 std::cout << text << std::endl;
179 };
180
181 Core::System& system{Core::System::GetInstance()};
182 system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
183 Service::FileSystem::CreateFactories(*system.GetFilesystem());
184
185 SCOPE_EXIT({ system.Shutdown(); });
186
187 const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
188
189 switch (load_result) {
190 case Core::System::ResultStatus::ErrorGetLoader:
191 LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
192 return -1;
193 case Core::System::ResultStatus::ErrorLoader:
194 LOG_CRITICAL(Frontend, "Failed to load ROM!");
195 return -1;
196 case Core::System::ResultStatus::ErrorNotInitialized:
197 LOG_CRITICAL(Frontend, "CPUCore not initialized");
198 return -1;
199 case Core::System::ResultStatus::ErrorSystemMode:
200 LOG_CRITICAL(Frontend, "Failed to determine system mode!");
201 return -1;
202 case Core::System::ResultStatus::ErrorVideoCore:
203 LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
204 return -1;
205 case Core::System::ResultStatus::Success:
206 break; // Expected case
207 default:
208 if (static_cast<u32>(load_result) >
209 static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
210 const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
211 const u16 error_id = static_cast<u16>(load_result) - loader_id;
212 LOG_CRITICAL(Frontend,
213 "While attempting to load the ROM requested, an error occured. Please "
214 "refer to the yuzu wiki for more information or the yuzu discord for "
215 "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
216 loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
217 }
218 }
219
220 Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback);
221
222 system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
223
224 system.Renderer().Rasterizer().LoadDiskResources();
225
226 while (!finished) {
227 system.RunLoop();
228 }
229
230 detached_tasks.WaitForAllTasks();
231 return return_value;
232}
diff --git a/src/yuzu_tester/yuzu.rc b/src/yuzu_tester/yuzu.rc
new file mode 100644
index 000000000..7de8ef3d9
--- /dev/null
+++ b/src/yuzu_tester/yuzu.rc
@@ -0,0 +1,17 @@
1#include "winresrc.h"
2/////////////////////////////////////////////////////////////////////////////
3//
4// Icon
5//
6
7// Icon with lowest ID value placed first to ensure application icon
8// remains consistent on all systems.
9YUZU_ICON ICON "../../dist/yuzu.ico"
10
11
12/////////////////////////////////////////////////////////////////////////////
13//
14// RT_MANIFEST
15//
16
171 RT_MANIFEST "../../dist/yuzu.manifest"