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authorGravatar Yuri Kunde Schlesner2016-03-05 14:49:23 -0800
committerGravatar Yuri Kunde Schlesner2016-03-23 20:18:40 -0700
commit81004211dda74390c02973c37e89215f5ff8829b (patch)
tree2cb817907fa458c63b81c031f45fd5481b91b1da /src
parentOpenGL: Don't attempt to draw empty triangle batches (diff)
downloadyuzu-81004211dda74390c02973c37e89215f5ff8829b.tar.gz
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Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/command_processor.cpp46
-rw-r--r--src/video_core/pica.cpp15
-rw-r--r--src/video_core/pica.h7
-rw-r--r--src/video_core/pica_state.h15
-rw-r--r--src/video_core/primitive_assembly.h2
5 files changed, 56 insertions, 29 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 4b59984ad..028b59348 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -75,12 +75,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
75 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D); 75 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
76 break; 76 break;
77 77
78 case PICA_REG_INDEX_WORKAROUND(triangle_topology, 0x25E):
79 g_state.primitive_assembler.Reconfigure(regs.triangle_topology);
80 break;
81
82 case PICA_REG_INDEX_WORKAROUND(restart_primitive, 0x25F):
83 g_state.primitive_assembler.Reset();
84 break;
85
78 case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232): 86 case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232):
79 if (regs.vs_default_attributes_setup.index == 15) { 87 g_state.immediate.current_attribute = 0;
80 // Reset immediate primitive state 88 default_attr_counter = 0;
81 g_state.immediate.primitive_assembler.Reconfigure(regs.triangle_topology);
82 g_state.immediate.attribute_id = 0;
83 }
84 break; 89 break;
85 90
86 // Load default vertex input attributes 91 // Load default vertex input attributes
@@ -105,7 +110,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
105 break; 110 break;
106 } 111 }
107 112
108 Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index]; 113 Math::Vec4<float24> attribute;
109 114
110 // NOTE: The destination component order indeed is "backwards" 115 // NOTE: The destination component order indeed is "backwards"
111 attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8); 116 attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8);
@@ -119,26 +124,29 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
119 124
120 // TODO: Verify that this actually modifies the register! 125 // TODO: Verify that this actually modifies the register!
121 if (setup.index < 15) { 126 if (setup.index < 15) {
127 g_state.vs.default_attributes[setup.index] = attribute;
122 setup.index++; 128 setup.index++;
123 } else { 129 } else {
124 // Put each attribute into an immediate input buffer. 130 // Put each attribute into an immediate input buffer.
125 // When all specified immediate attributes are present, the Vertex Shader is invoked and everything is 131 // When all specified immediate attributes are present, the Vertex Shader is invoked and everything is
126 // sent to the primitive assembler. 132 // sent to the primitive assembler.
127 133
128 auto& immediate_input = g_state.immediate.input; 134 auto& immediate_input = g_state.immediate.input_vertex;
129 auto& immediate_attribute_id = g_state.immediate.attribute_id; 135 auto& immediate_attribute_id = g_state.immediate.current_attribute;
130 const auto& attribute_config = regs.vertex_attributes;
131 136
132 immediate_input.attr[immediate_attribute_id++] = attribute; 137 immediate_input.attr[immediate_attribute_id++] = attribute;
133 138
134 if (immediate_attribute_id >= attribute_config.GetNumTotalAttributes()) { 139 if (immediate_attribute_id >= regs.vs.num_input_attributes+1) {
135 immediate_attribute_id = 0; 140 immediate_attribute_id = 0;
136 141
137 Shader::UnitState<false> shader_unit; 142 Shader::UnitState<false> shader_unit;
138 Shader::Setup(shader_unit); 143 Shader::Setup(shader_unit);
139 144
145 if (g_debug_context)
146 g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input));
147
140 // Send to vertex shader 148 // Send to vertex shader
141 Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, attribute_config.GetNumTotalAttributes()); 149 Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
142 150
143 // Send to renderer 151 // Send to renderer
144 using Pica::Shader::OutputVertex; 152 using Pica::Shader::OutputVertex;
@@ -146,7 +154,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
146 VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); 154 VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
147 }; 155 };
148 156
149 g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle); 157 g_state.primitive_assembler.SubmitVertex(output, AddTriangle);
150 } 158 }
151 } 159 }
152 } 160 }
@@ -154,9 +162,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
154 } 162 }
155 163
156 case PICA_REG_INDEX(gpu_mode): 164 case PICA_REG_INDEX(gpu_mode):
157 if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) { 165 if (regs.gpu_mode == Regs::GPUMode::Configuring) {
158 // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring 166 // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
159 VideoCore::g_renderer->Rasterizer()->DrawTriangles(); 167 VideoCore::g_renderer->Rasterizer()->DrawTriangles();
168
169 if (g_debug_context) {
170 g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
171 }
160 } 172 }
161 break; 173 break;
162 174
@@ -241,7 +253,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
241 DebugUtils::GeometryDumper geometry_dumper; 253 DebugUtils::GeometryDumper geometry_dumper;
242 PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value()); 254 PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
243#endif 255#endif
244 PrimitiveAssembler<Shader::OutputVertex> primitive_assembler(regs.triangle_topology.Value()); 256 PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
245 257
246 if (g_debug_context) { 258 if (g_debug_context) {
247 for (int i = 0; i < 3; ++i) { 259 for (int i = 0; i < 3; ++i) {
@@ -412,16 +424,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
412 range.second, range.first); 424 range.second, range.first);
413 } 425 }
414 426
415 VideoCore::g_renderer->Rasterizer()->DrawTriangles();
416
417#if PICA_DUMP_GEOMETRY 427#if PICA_DUMP_GEOMETRY
418 geometry_dumper.Dump(); 428 geometry_dumper.Dump();
419#endif 429#endif
420 430
421 if (g_debug_context) {
422 g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
423 }
424
425 break; 431 break;
426 } 432 }
427 433
diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp
index 32ad72674..ccbaf071b 100644
--- a/src/video_core/pica.cpp
+++ b/src/video_core/pica.cpp
@@ -493,12 +493,25 @@ std::string Regs::GetCommandName(int index) {
493} 493}
494 494
495void Init() { 495void Init() {
496 g_state.Reset();
496} 497}
497 498
498void Shutdown() { 499void Shutdown() {
499 Shader::Shutdown(); 500 Shader::Shutdown();
501}
502
503template <typename T>
504void Zero(T& o) {
505 memset(&o, 0, sizeof(o));
506}
500 507
501 memset(&g_state, 0, sizeof(State)); 508void State::Reset() {
509 Zero(regs);
510 Zero(vs);
511 Zero(gs);
512 Zero(cmd_list);
513 Zero(immediate);
514 primitive_assembler.Reconfigure(Regs::TriangleTopology::List);
502} 515}
503 516
504} 517}
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 4b783ac6b..16f9e4006 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -1123,7 +1123,12 @@ struct Regs {
1123 BitField<24, 8, u32> w; 1123 BitField<24, 8, u32> w;
1124 } int_uniforms[4]; 1124 } int_uniforms[4];
1125 1125
1126 INSERT_PADDING_WORDS(0x5); 1126 INSERT_PADDING_WORDS(0x4);
1127
1128 union {
1129 // Number of input attributes to shader unit - 1
1130 BitField<0, 4, u32> num_input_attributes;
1131 };
1127 1132
1128 // Offset to shader program entry point (in words) 1133 // Offset to shader program entry point (in words)
1129 BitField<0, 16, u32> main_offset; 1134 BitField<0, 16, u32> main_offset;
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h
index c7616bc55..323290054 100644
--- a/src/video_core/pica_state.h
+++ b/src/video_core/pica_state.h
@@ -12,6 +12,8 @@ namespace Pica {
12 12
13/// Struct used to describe current Pica state 13/// Struct used to describe current Pica state
14struct State { 14struct State {
15 void Reset();
16
15 /// Pica registers 17 /// Pica registers
16 Regs regs; 18 Regs regs;
17 19
@@ -46,13 +48,14 @@ struct State {
46 48
47 /// Struct used to describe immediate mode rendering state 49 /// Struct used to describe immediate mode rendering state
48 struct ImmediateModeState { 50 struct ImmediateModeState {
49 Shader::InputVertex input; 51 // Used to buffer partial vertices for immediate-mode rendering.
50 // This is constructed with a dummy triangle topology 52 Shader::InputVertex input_vertex;
51 PrimitiveAssembler<Shader::OutputVertex> primitive_assembler; 53 // Index of the next attribute to be loaded into `input_vertex`.
52 int attribute_id = 0; 54 int current_attribute = 0;
53
54 ImmediateModeState() : primitive_assembler(Regs::TriangleTopology::List) {}
55 } immediate; 55 } immediate;
56
57 // This is constructed with a dummy triangle topology
58 PrimitiveAssembler<Shader::OutputVertex> primitive_assembler;
56}; 59};
57 60
58extern State g_state; ///< Current Pica state 61extern State g_state; ///< Current Pica state
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
index cc6e5fde5..9396b4c85 100644
--- a/src/video_core/primitive_assembly.h
+++ b/src/video_core/primitive_assembly.h
@@ -20,7 +20,7 @@ struct PrimitiveAssembler {
20 VertexType& v1, 20 VertexType& v1,
21 VertexType& v2)>; 21 VertexType& v2)>;
22 22
23 PrimitiveAssembler(Regs::TriangleTopology topology); 23 PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
24 24
25 /* 25 /*
26 * Queues a vertex, builds primitives from the vertex queue according to the given 26 * Queues a vertex, builds primitives from the vertex queue according to the given