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| author | 2017-06-28 12:37:14 -0500 | |
|---|---|---|
| committer | 2017-07-11 19:39:15 +0300 | |
| commit | 7526af5e52ac1e24512faa1cd8f1a169407689fb (patch) | |
| tree | ed30b99b01bbb5dd13cb0314d8855c7353520e95 /src | |
| parent | SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsC... (diff) | |
| download | yuzu-7526af5e52ac1e24512faa1cd8f1a169407689fb.tar.gz yuzu-7526af5e52ac1e24512faa1cd8f1a169407689fb.tar.xz yuzu-7526af5e52ac1e24512faa1cd8f1a169407689fb.zip | |
SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index d2d77e8b0..b2d2b6ef2 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp | |||
| @@ -132,9 +132,6 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 132 | const Pica::LightingRegs& lighting, const Math::Quaternion<float>& normquat, | 132 | const Pica::LightingRegs& lighting, const Math::Quaternion<float>& normquat, |
| 133 | const Math::Vec3<float>& view) { | 133 | const Math::Vec3<float>& view) { |
| 134 | 134 | ||
| 135 | if (lighting.disable) | ||
| 136 | return {Math::MakeVec<u8>(0, 0, 0, 0), Math::MakeVec<u8>(0, 0, 0, 0)}; | ||
| 137 | |||
| 138 | // TODO(Subv): Bump mapping | 135 | // TODO(Subv): Bump mapping |
| 139 | Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f}; | 136 | Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f}; |
| 140 | 137 | ||
| @@ -728,11 +725,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
| 728 | regs.texturing.tev_combiner_buffer_color.a, | 725 | regs.texturing.tev_combiner_buffer_color.a, |
| 729 | }; | 726 | }; |
| 730 | 727 | ||
| 731 | Math::Vec4<u8> primary_fragment_color; | 728 | Math::Vec4<u8> primary_fragment_color = {0, 0, 0, 0}; |
| 732 | Math::Vec4<u8> secondary_fragment_color; | 729 | Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0}; |
| 733 | 730 | ||
| 734 | std::tie(primary_fragment_color, secondary_fragment_color) = | 731 | if (!g_state.regs.lighting.disable) { |
| 735 | ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position); | 732 | std::tie(primary_fragment_color, secondary_fragment_color) = |
| 733 | ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position); | ||
| 734 | } | ||
| 736 | 735 | ||
| 737 | for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); | 736 | for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); |
| 738 | ++tev_stage_index) { | 737 | ++tev_stage_index) { |