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authorGravatar Yuri Kunde Schlesner2016-12-17 14:38:03 -0800
committerGravatar Yuri Kunde Schlesner2017-01-25 18:53:25 -0800
commit6fa3687afc97685101f9ee5c65cf98f505980695 (patch)
treeeb8c3927526cff06dbf9676499ca2e9fc11eda02 /src
parentShader: Initialize conditional_code in interpreter (diff)
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Shader: Remove OutputRegisters struct
Diffstat (limited to 'src')
-rw-r--r--src/video_core/command_processor.cpp7
-rw-r--r--src/video_core/shader/shader.cpp11
-rw-r--r--src/video_core/shader/shader.h17
-rw-r--r--src/video_core/shader/shader_interpreter.cpp4
4 files changed, 17 insertions, 22 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 694c9f169..66d19cba0 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -152,8 +152,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
152 Shader::UnitState shader_unit; 152 Shader::UnitState shader_unit;
153 shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1); 153 shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1);
154 shader_engine->Run(shader_unit, regs.vs.main_offset); 154 shader_engine->Run(shader_unit, regs.vs.main_offset);
155 Shader::OutputVertex output_vertex = 155 auto output_vertex = Shader::OutputVertex::FromRegisters(
156 shader_unit.output_registers.ToVertex(regs.vs); 156 shader_unit.registers.output, regs, regs.vs.output_mask);
157 157
158 // Send to renderer 158 // Send to renderer
159 using Pica::Shader::OutputVertex; 159 using Pica::Shader::OutputVertex;
@@ -291,7 +291,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
291 shader_engine->Run(shader_unit, regs.vs.main_offset); 291 shader_engine->Run(shader_unit, regs.vs.main_offset);
292 292
293 // Retrieve vertex from register data 293 // Retrieve vertex from register data
294 output_vertex = shader_unit.output_registers.ToVertex(regs.vs); 294 output_vertex = Shader::OutputVertex::FromRegisters(shader_unit.registers.output,
295 regs, regs.vs.output_mask);
295 296
296 if (is_indexed) { 297 if (is_indexed) {
297 vertex_cache[vertex_cache_pos] = output_vertex; 298 vertex_cache[vertex_cache_pos] = output_vertex;
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 1662b5d38..2da50bd62 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -19,7 +19,8 @@ namespace Pica {
19 19
20namespace Shader { 20namespace Shader {
21 21
22OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const { 22OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs,
23 u32 output_mask) {
23 // Setup output data 24 // Setup output data
24 OutputVertex ret; 25 OutputVertex ret;
25 // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to 26 // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
@@ -27,13 +28,13 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
27 unsigned index = 0; 28 unsigned index = 0;
28 for (unsigned i = 0; i < 7; ++i) { 29 for (unsigned i = 0; i < 7; ++i) {
29 30
30 if (index >= g_state.regs.vs_output_total) 31 if (index >= regs.vs_output_total)
31 break; 32 break;
32 33
33 if ((config.output_mask & (1 << i)) == 0) 34 if ((output_mask & (1 << i)) == 0)
34 continue; 35 continue;
35 36
36 const auto& output_register_map = g_state.regs.vs_output_attributes[index]; 37 const auto& output_register_map = regs.vs_output_attributes[index];
37 38
38 u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y, 39 u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
39 output_register_map.map_z, output_register_map.map_w}; 40 output_register_map.map_z, output_register_map.map_w};
@@ -41,7 +42,7 @@ OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) const {
41 for (unsigned comp = 0; comp < 4; ++comp) { 42 for (unsigned comp = 0; comp < 4; ++comp) {
42 float24* out = ((float24*)&ret) + semantics[comp]; 43 float24* out = ((float24*)&ret) + semantics[comp];
43 if (semantics[comp] != Regs::VSOutputAttributes::INVALID) { 44 if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
44 *out = value[i][comp]; 45 *out = output_regs[i][comp];
45 } else { 46 } else {
46 // Zero output so that attributes which aren't output won't have denormals in them, 47 // Zero output so that attributes which aren't output won't have denormals in them,
47 // which would slow us down later. 48 // which would slow us down later.
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 9d2410487..7d51d0044 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -73,19 +73,13 @@ struct OutputVertex {
73 ret.Lerp(factor, v1); 73 ret.Lerp(factor, v1);
74 return ret; 74 return ret;
75 } 75 }
76
77 static OutputVertex FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs,
78 u32 output_mask);
76}; 79};
77static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); 80static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
78static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size"); 81static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
79 82
80struct OutputRegisters {
81 OutputRegisters() = default;
82
83 alignas(16) Math::Vec4<float24> value[16];
84
85 OutputVertex ToVertex(const Regs::ShaderConfig& config) const;
86};
87static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
88
89/** 83/**
90 * This structure contains the state information that needs to be unique for a shader unit. The 3DS 84 * This structure contains the state information that needs to be unique for a shader unit. The 3DS
91 * has four shader units that process shaders in parallel. At the present, Citra only implements a 85 * has four shader units that process shaders in parallel. At the present, Citra only implements a
@@ -98,11 +92,10 @@ struct UnitState {
98 // required to be 16-byte aligned. 92 // required to be 16-byte aligned.
99 alignas(16) Math::Vec4<float24> input[16]; 93 alignas(16) Math::Vec4<float24> input[16];
100 alignas(16) Math::Vec4<float24> temporary[16]; 94 alignas(16) Math::Vec4<float24> temporary[16];
95 alignas(16) Math::Vec4<float24> output[16];
101 } registers; 96 } registers;
102 static_assert(std::is_pod<Registers>::value, "Structure is not POD"); 97 static_assert(std::is_pod<Registers>::value, "Structure is not POD");
103 98
104 OutputRegisters output_registers;
105
106 bool conditional_code[2]; 99 bool conditional_code[2];
107 100
108 // Two Address registers and one loop counter 101 // Two Address registers and one loop counter
@@ -128,7 +121,7 @@ struct UnitState {
128 static size_t OutputOffset(const DestRegister& reg) { 121 static size_t OutputOffset(const DestRegister& reg) {
129 switch (reg.GetRegisterType()) { 122 switch (reg.GetRegisterType()) {
130 case RegisterType::Output: 123 case RegisterType::Output:
131 return offsetof(UnitState, output_registers.value) + 124 return offsetof(UnitState, registers.output) +
132 reg.GetIndex() * sizeof(Math::Vec4<float24>); 125 reg.GetIndex() * sizeof(Math::Vec4<float24>);
133 126
134 case RegisterType::Temporary: 127 case RegisterType::Temporary:
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index ecc227089..a6197c10a 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -175,7 +175,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
175 175
176 float24* dest = 176 float24* dest =
177 (instr.common.dest.Value() < 0x10) 177 (instr.common.dest.Value() < 0x10)
178 ? &state.output_registers.value[instr.common.dest.Value().GetIndex()][0] 178 ? &state.registers.output[instr.common.dest.Value().GetIndex()][0]
179 : (instr.common.dest.Value() < 0x20) 179 : (instr.common.dest.Value() < 0x20)
180 ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0] 180 ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
181 : dummy_vec4_float24; 181 : dummy_vec4_float24;
@@ -518,7 +518,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
518 518
519 float24* dest = 519 float24* dest =
520 (instr.mad.dest.Value() < 0x10) 520 (instr.mad.dest.Value() < 0x10)
521 ? &state.output_registers.value[instr.mad.dest.Value().GetIndex()][0] 521 ? &state.registers.output[instr.mad.dest.Value().GetIndex()][0]
522 : (instr.mad.dest.Value() < 0x20) 522 : (instr.mad.dest.Value() < 0x20)
523 ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0] 523 ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
524 : dummy_vec4_float24; 524 : dummy_vec4_float24;