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authorGravatar Rodolfo Bogado2018-11-13 20:15:13 -0300
committerGravatar Rodolfo Bogado2018-11-17 19:59:33 -0300
commit6a2aa6dbdbe50abe8447db4e9d93dacecf39f269 (patch)
treee8323ed1f90074874acf9a16d3378f3f60342af7 /src
parentfix viewport and scissor behavior (diff)
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set default value for point size register
Diffstat (limited to 'src')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
2 files changed, 4 insertions, 5 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 58b598c7f..a04e00ecb 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
66 regs.stencil_back_func_func = Regs::ComparisonOp::Always; 66 regs.stencil_back_func_func = Regs::ComparisonOp::Always;
67 regs.stencil_back_func_mask = 0xFFFFFFFF; 67 regs.stencil_back_func_mask = 0xFFFFFFFF;
68 regs.stencil_back_mask = 0xFFFFFFFF; 68 regs.stencil_back_mask = 0xFFFFFFFF;
69 // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
70 // register carrying a default value. Assume it's OpenGL's default (1).
71 regs.point_size = 1.0f;
69} 72}
70 73
71void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { 74void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0bf434b45..0e55bee11 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1119,11 +1119,7 @@ void RasterizerOpenGL::SyncTransformFeedback() {
1119 1119
1120void RasterizerOpenGL::SyncPointState() { 1120void RasterizerOpenGL::SyncPointState() {
1121 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; 1121 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
1122 1122 state.point.size = regs.point_size;
1123 // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
1124 // register carrying a default value. For now, if the point size is zero, assume it's
1125 // OpenGL's default (1).
1126 state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
1127} 1123}
1128 1124
1129void RasterizerOpenGL::CheckAlphaTests() { 1125void RasterizerOpenGL::CheckAlphaTests() {