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authorGravatar Jannik Vogel2016-05-23 19:09:28 +0200
committerGravatar Jannik Vogel2016-05-23 23:28:13 +0200
commit6a28f46844e697b8e33f0ec14fa2fa0938d6a075 (patch)
treecb21e713ed5afe8e0dfb4edae76ccc525a77ad59 /src
parentPica: Name LightSrc.config register (diff)
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OpenGL: Set shader_dirty on lighting changes
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a2a314c6b..931c34a37 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -380,6 +380,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
380 SyncCombinerColor(); 380 SyncCombinerColor();
381 break; 381 break;
382 382
383 // Fragment lighting switches
384 case PICA_REG_INDEX(lighting.disable):
385 case PICA_REG_INDEX(lighting.num_lights):
386 case PICA_REG_INDEX(lighting.config0):
387 case PICA_REG_INDEX(lighting.config1):
388 case PICA_REG_INDEX(lighting.abs_lut_input):
389 case PICA_REG_INDEX(lighting.lut_input):
390 case PICA_REG_INDEX(lighting.lut_scale):
391 case PICA_REG_INDEX(lighting.light_enable):
392 break;
393
383 // Fragment lighting specular 0 color 394 // Fragment lighting specular 0 color
384 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): 395 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10):
385 SyncLightSpecular0(0); 396 SyncLightSpecular0(0);
@@ -518,6 +529,18 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
518 SyncLightPosition(7); 529 SyncLightPosition(7);
519 break; 530 break;
520 531
532 // Fragment lighting light source config
533 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
534 case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
535 case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10):
536 case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10):
537 case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10):
538 case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10):
539 case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10):
540 case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10):
541 shader_dirty = true;
542 break;
543
521 // Fragment lighting distance attenuation bias 544 // Fragment lighting distance attenuation bias
522 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): 545 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
523 SyncLightDistanceAttenuationBias(0); 546 SyncLightDistanceAttenuationBias(0);