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authorGravatar wwylele2017-05-25 20:15:12 +0300
committerGravatar wwylele2017-05-30 10:54:58 +0300
commit686cbf3ac6503755337dd683bf22dfaa07b21c67 (patch)
tree0d8ea8a1ae4f1d90f057b1b1219b96c2cd0e0c69 /src
parentpica: prepare registers for spotlight (diff)
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gl_rasterizer: sync spot light status
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp45
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp9
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h3
4 files changed, 61 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index aa9b831dd..57d5e8253 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
735 SyncLightPosition(7); 735 SyncLightPosition(7);
736 break; 736 break;
737 737
738 // Fragment spot lighting direction
739 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
740 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
741 SyncLightSpotDirection(0);
742 break;
743 case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
744 case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
745 SyncLightSpotDirection(1);
746 break;
747 case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
748 case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
749 SyncLightSpotDirection(2);
750 break;
751 case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
752 case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
753 SyncLightSpotDirection(3);
754 break;
755 case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
756 case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
757 SyncLightSpotDirection(4);
758 break;
759 case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
760 case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
761 SyncLightSpotDirection(5);
762 break;
763 case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
764 case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
765 SyncLightSpotDirection(6);
766 break;
767 case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
768 case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
769 SyncLightSpotDirection(7);
770 break;
771
738 // Fragment lighting light source config 772 // Fragment lighting light source config
739 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): 773 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
740 case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): 774 case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
@@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
1595 } 1629 }
1596} 1630}
1597 1631
1632void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
1633 const auto& light = Pica::g_state.regs.lighting.light[light_index];
1634 GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
1635 light.spot_z / 2047.0f};
1636
1637 if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
1638 uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
1639 uniform_block_data.dirty = true;
1640 }
1641}
1642
1598void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { 1643void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
1599 GLfloat dist_atten_bias = 1644 GLfloat dist_atten_bias =
1600 Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias) 1645 Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index a9ad7d660..d9a3e9d1c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -125,6 +125,7 @@ private:
125 alignas(16) GLvec3 diffuse; 125 alignas(16) GLvec3 diffuse;
126 alignas(16) GLvec3 ambient; 126 alignas(16) GLvec3 ambient;
127 alignas(16) GLvec3 position; 127 alignas(16) GLvec3 position;
128 alignas(16) GLvec3 spot_direction; // negated
128 GLfloat dist_atten_bias; 129 GLfloat dist_atten_bias;
129 GLfloat dist_atten_scale; 130 GLfloat dist_atten_scale;
130 }; 131 };
@@ -153,7 +154,7 @@ private:
153 }; 154 };
154 155
155 static_assert( 156 static_assert(
156 sizeof(UniformData) == 0x3E0, 157 sizeof(UniformData) == 0x460,
157 "The size of the UniformData structure has changed, update the structure in the shader"); 158 "The size of the UniformData structure has changed, update the structure in the shader");
158 static_assert(sizeof(UniformData) < 16384, 159 static_assert(sizeof(UniformData) < 16384,
159 "UniformData structure must be less than 16kb as per the OpenGL spec"); 160 "UniformData structure must be less than 16kb as per the OpenGL spec");
@@ -241,6 +242,9 @@ private:
241 /// Syncs the specified light's position to match the PICA register 242 /// Syncs the specified light's position to match the PICA register
242 void SyncLightPosition(int light_index); 243 void SyncLightPosition(int light_index);
243 244
245 /// Syncs the specified spot light direcition to match the PICA register
246 void SyncLightSpotDirection(int light_index);
247
244 /// Syncs the specified light's distance attenuation bias to match the PICA register 248 /// Syncs the specified light's distance attenuation bias to match the PICA register
245 void SyncLightDistanceAttenuationBias(int light_index); 249 void SyncLightDistanceAttenuationBias(int light_index);
246 250
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 600119321..fe23be340 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
75 state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; 75 state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
76 state.lighting.light[light_index].dist_atten_enable = 76 state.lighting.light[light_index].dist_atten_enable =
77 !regs.lighting.IsDistAttenDisabled(num); 77 !regs.lighting.IsDistAttenDisabled(num);
78 state.lighting.light[light_index].spot_atten_enable =
79 !regs.lighting.IsSpotAttenDisabled(num);
78 } 80 }
79 81
80 state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; 82 state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
@@ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
87 state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); 89 state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
88 state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); 90 state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
89 91
92 // this is a dummy field due to lack of the corresponding register
93 state.lighting.lut_sp.enable = true;
94 state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0;
95 state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value();
96 state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp);
97
90 state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; 98 state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
91 state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; 99 state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
92 state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); 100 state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
@@ -968,6 +976,7 @@ struct LightSrc {
968 vec3 diffuse; 976 vec3 diffuse;
969 vec3 ambient; 977 vec3 ambient;
970 vec3 position; 978 vec3 position;
979 vec3 spot_direction;
971 float dist_atten_bias; 980 float dist_atten_bias;
972 float dist_atten_scale; 981 float dist_atten_scale;
973}; 982};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index ea6d216d1..9c90eadf9 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -93,6 +93,7 @@ union PicaShaderConfig {
93 bool directional; 93 bool directional;
94 bool two_sided_diffuse; 94 bool two_sided_diffuse;
95 bool dist_atten_enable; 95 bool dist_atten_enable;
96 bool spot_atten_enable;
96 } light[8]; 97 } light[8];
97 98
98 bool enable; 99 bool enable;
@@ -110,7 +111,7 @@ union PicaShaderConfig {
110 bool abs_input; 111 bool abs_input;
111 Pica::LightingRegs::LightingLutInput type; 112 Pica::LightingRegs::LightingLutInput type;
112 float scale; 113 float scale;
113 } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; 114 } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb;
114 } lighting; 115 } lighting;
115 116
116 struct { 117 struct {