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authorGravatar Yuri Kunde Schlesner2017-04-19 22:09:51 -0700
committerGravatar GitHub2017-04-19 22:09:51 -0700
commit5d852467a25a749a729056edb4597173976a5820 (patch)
tree2cb91989eaf317cb0b2fd6fa2fa052aa8836d05d /src
parentMerge pull request #2532 from wwylele/ldrro-ipc (diff)
parentOpenGL: Pass Pica regs via parameter (diff)
downloadyuzu-5d852467a25a749a729056edb4597173976a5820.tar.gz
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Merge pull request #2666 from yuriks/gl-cleanups
PicaShaderConfig cleanups
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h201
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp92
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h122
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h11
5 files changed, 215 insertions, 214 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index de1d5eba7..a47307099 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -20,7 +20,6 @@
20#include "video_core/regs_texturing.h" 20#include "video_core/regs_texturing.h"
21#include "video_core/renderer_opengl/gl_rasterizer.h" 21#include "video_core/renderer_opengl/gl_rasterizer.h"
22#include "video_core/renderer_opengl/gl_shader_gen.h" 22#include "video_core/renderer_opengl/gl_shader_gen.h"
23#include "video_core/renderer_opengl/gl_shader_util.h"
24#include "video_core/renderer_opengl/pica_to_gl.h" 23#include "video_core/renderer_opengl/pica_to_gl.h"
25#include "video_core/renderer_opengl/renderer_opengl.h" 24#include "video_core/renderer_opengl/renderer_opengl.h"
26 25
@@ -1005,7 +1004,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
1005} 1004}
1006 1005
1007void RasterizerOpenGL::SetShader() { 1006void RasterizerOpenGL::SetShader() {
1008 PicaShaderConfig config = PicaShaderConfig::CurrentConfig(); 1007 auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs);
1009 std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>(); 1008 std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>();
1010 1009
1011 // Find (or generate) the GLSL shader for the current TEV state 1010 // Find (or generate) the GLSL shader for the current TEV state
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index ecf737438..3e1770d77 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -25,210 +25,13 @@
25#include "video_core/regs_texturing.h" 25#include "video_core/regs_texturing.h"
26#include "video_core/renderer_opengl/gl_rasterizer_cache.h" 26#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
27#include "video_core/renderer_opengl/gl_resource_manager.h" 27#include "video_core/renderer_opengl/gl_resource_manager.h"
28#include "video_core/renderer_opengl/gl_shader_gen.h"
28#include "video_core/renderer_opengl/gl_state.h" 29#include "video_core/renderer_opengl/gl_state.h"
29#include "video_core/renderer_opengl/pica_to_gl.h" 30#include "video_core/renderer_opengl/pica_to_gl.h"
30#include "video_core/shader/shader.h" 31#include "video_core/shader/shader.h"
31 32
32struct ScreenInfo; 33struct ScreenInfo;
33 34
34/**
35 * This struct contains all state used to generate the GLSL shader program that emulates the current
36 * Pica register configuration. This struct is used as a cache key for generated GLSL shader
37 * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
38 * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
39 * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
40 * two separate shaders sharing the same key.
41 *
42 * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
43 * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
44 * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
45 * because the padding bytes are included in the hash and comparison between objects.
46 */
47union PicaShaderConfig {
48
49 /// Construct a PicaShaderConfig with the current Pica register configuration.
50 static PicaShaderConfig CurrentConfig() {
51 PicaShaderConfig res;
52
53 auto& state = res.state;
54 std::memset(&state, 0, sizeof(PicaShaderConfig::State));
55
56 const auto& regs = Pica::g_state.regs;
57
58 state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
59
60 state.depthmap_enable = regs.rasterizer.depthmap_enable;
61
62 state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
63 ? regs.framebuffer.output_merger.alpha_test.func.Value()
64 : Pica::FramebufferRegs::CompareFunc::Always;
65
66 state.texture0_type = regs.texturing.texture0.type;
67
68 // Copy relevant tev stages fields.
69 // We don't sync const_color here because of the high variance, it is a
70 // shader uniform instead.
71 const auto& tev_stages = regs.texturing.GetTevStages();
72 DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
73 for (size_t i = 0; i < tev_stages.size(); i++) {
74 const auto& tev_stage = tev_stages[i];
75 state.tev_stages[i].sources_raw = tev_stage.sources_raw;
76 state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
77 state.tev_stages[i].ops_raw = tev_stage.ops_raw;
78 state.tev_stages[i].scales_raw = tev_stage.scales_raw;
79 }
80
81 state.fog_mode = regs.texturing.fog_mode;
82 state.fog_flip = regs.texturing.fog_flip != 0;
83
84 state.combiner_buffer_input =
85 regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() |
86 regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4;
87
88 // Fragment lighting
89
90 state.lighting.enable = !regs.lighting.disable;
91 state.lighting.src_num = regs.lighting.max_light_index + 1;
92
93 for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
94 unsigned num = regs.lighting.light_enable.GetNum(light_index);
95 const auto& light = regs.lighting.light[num];
96 state.lighting.light[light_index].num = num;
97 state.lighting.light[light_index].directional = light.config.directional != 0;
98 state.lighting.light[light_index].two_sided_diffuse =
99 light.config.two_sided_diffuse != 0;
100 state.lighting.light[light_index].dist_atten_enable =
101 !regs.lighting.IsDistAttenDisabled(num);
102 }
103
104 state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
105 state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
106 state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
107 state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
108
109 state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
110 state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
111 state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
112 state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
113
114 state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
115 state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
116 state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
117 state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
118
119 state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
120 state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
121 state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
122 state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
123
124 state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
125 state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
126 state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
127 state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
128
129 state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
130 state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
131 state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
132 state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
133
134 state.lighting.config = regs.lighting.config0.config;
135 state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
136 state.lighting.bump_mode = regs.lighting.config0.bump_mode;
137 state.lighting.bump_selector = regs.lighting.config0.bump_selector;
138 state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
139 state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
140
141 return res;
142 }
143
144 bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
145 return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
146 }
147
148 bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
149 return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
150 }
151
152 bool operator==(const PicaShaderConfig& o) const {
153 return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
154 };
155
156 // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
157 // This makes BitField not TC when used in a union or struct so we have to resort
158 // to this ugly hack.
159 // Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
160 // Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
161 struct TevStageConfigRaw {
162 u32 sources_raw;
163 u32 modifiers_raw;
164 u32 ops_raw;
165 u32 scales_raw;
166 explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
167 Pica::TexturingRegs::TevStageConfig stage;
168 stage.sources_raw = sources_raw;
169 stage.modifiers_raw = modifiers_raw;
170 stage.ops_raw = ops_raw;
171 stage.const_color = 0;
172 stage.scales_raw = scales_raw;
173 return stage;
174 }
175 };
176
177 struct State {
178 Pica::FramebufferRegs::CompareFunc alpha_test_func;
179 Pica::RasterizerRegs::ScissorMode scissor_test_mode;
180 Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
181 std::array<TevStageConfigRaw, 6> tev_stages;
182 u8 combiner_buffer_input;
183
184 Pica::RasterizerRegs::DepthBuffering depthmap_enable;
185 Pica::TexturingRegs::FogMode fog_mode;
186 bool fog_flip;
187
188 struct {
189 struct {
190 unsigned num;
191 bool directional;
192 bool two_sided_diffuse;
193 bool dist_atten_enable;
194 } light[8];
195
196 bool enable;
197 unsigned src_num;
198 Pica::LightingRegs::LightingBumpMode bump_mode;
199 unsigned bump_selector;
200 bool bump_renorm;
201 bool clamp_highlights;
202
203 Pica::LightingRegs::LightingConfig config;
204 Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
205
206 struct {
207 bool enable;
208 bool abs_input;
209 Pica::LightingRegs::LightingLutInput type;
210 float scale;
211 } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
212 } lighting;
213
214 } state;
215};
216#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
217static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
218 "PicaShaderConfig::State must be trivially copyable");
219#endif
220
221namespace std {
222
223template <>
224struct hash<PicaShaderConfig> {
225 size_t operator()(const PicaShaderConfig& k) const {
226 return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State));
227 }
228};
229
230} // namespace std
231
232class RasterizerOpenGL : public VideoCore::RasterizerInterface { 35class RasterizerOpenGL : public VideoCore::RasterizerInterface {
233public: 36public:
234 RasterizerOpenGL(); 37 RasterizerOpenGL();
@@ -437,7 +240,7 @@ private:
437 240
438 std::vector<HardwareVertex> vertex_batch; 241 std::vector<HardwareVertex> vertex_batch;
439 242
440 std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; 243 std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
441 const PicaShader* current_shader = nullptr; 244 const PicaShader* current_shader = nullptr;
442 bool shader_dirty; 245 bool shader_dirty;
443 246
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 7abdeba05..54a8dde15 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -4,6 +4,7 @@
4 4
5#include <array> 5#include <array>
6#include <cstddef> 6#include <cstddef>
7#include <cstring>
7#include "common/assert.h" 8#include "common/assert.h"
8#include "common/bit_field.h" 9#include "common/bit_field.h"
9#include "common/logging/log.h" 10#include "common/logging/log.h"
@@ -23,6 +24,97 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
23 24
24namespace GLShader { 25namespace GLShader {
25 26
27PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
28 PicaShaderConfig res;
29
30 auto& state = res.state;
31 std::memset(&state, 0, sizeof(PicaShaderConfig::State));
32
33 state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
34
35 state.depthmap_enable = regs.rasterizer.depthmap_enable;
36
37 state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
38 ? regs.framebuffer.output_merger.alpha_test.func.Value()
39 : Pica::FramebufferRegs::CompareFunc::Always;
40
41 state.texture0_type = regs.texturing.texture0.type;
42
43 // Copy relevant tev stages fields.
44 // We don't sync const_color here because of the high variance, it is a
45 // shader uniform instead.
46 const auto& tev_stages = regs.texturing.GetTevStages();
47 DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
48 for (size_t i = 0; i < tev_stages.size(); i++) {
49 const auto& tev_stage = tev_stages[i];
50 state.tev_stages[i].sources_raw = tev_stage.sources_raw;
51 state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
52 state.tev_stages[i].ops_raw = tev_stage.ops_raw;
53 state.tev_stages[i].scales_raw = tev_stage.scales_raw;
54 }
55
56 state.fog_mode = regs.texturing.fog_mode;
57 state.fog_flip = regs.texturing.fog_flip != 0;
58
59 state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() |
60 regs.texturing.tev_combiner_buffer_input.update_mask_a.Value()
61 << 4;
62
63 // Fragment lighting
64
65 state.lighting.enable = !regs.lighting.disable;
66 state.lighting.src_num = regs.lighting.max_light_index + 1;
67
68 for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
69 unsigned num = regs.lighting.light_enable.GetNum(light_index);
70 const auto& light = regs.lighting.light[num];
71 state.lighting.light[light_index].num = num;
72 state.lighting.light[light_index].directional = light.config.directional != 0;
73 state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
74 state.lighting.light[light_index].dist_atten_enable =
75 !regs.lighting.IsDistAttenDisabled(num);
76 }
77
78 state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
79 state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
80 state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
81 state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
82
83 state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
84 state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
85 state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
86 state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
87
88 state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
89 state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
90 state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
91 state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
92
93 state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
94 state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
95 state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
96 state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
97
98 state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
99 state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
100 state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
101 state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
102
103 state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
104 state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
105 state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
106 state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
107
108 state.lighting.config = regs.lighting.config0.config;
109 state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
110 state.lighting.bump_mode = regs.lighting.config0.bump_mode;
111 state.lighting.bump_selector = regs.lighting.config0.bump_selector;
112 state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
113 state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
114
115 return res;
116}
117
26/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code) 118/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
27static bool IsPassThroughTevStage(const TevStageConfig& stage) { 119static bool IsPassThroughTevStage(const TevStageConfig& stage) {
28 return (stage.color_op == TevStageConfig::Operation::Replace && 120 return (stage.color_op == TevStageConfig::Operation::Replace &&
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index bef3249cf..921d976a1 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -4,12 +4,121 @@
4 4
5#pragma once 5#pragma once
6 6
7#include <array>
8#include <cstring>
9#include <functional>
7#include <string> 10#include <string>
8 11#include <type_traits>
9union PicaShaderConfig; 12#include "video_core/regs.h"
10 13
11namespace GLShader { 14namespace GLShader {
12 15
16enum Attributes {
17 ATTRIBUTE_POSITION,
18 ATTRIBUTE_COLOR,
19 ATTRIBUTE_TEXCOORD0,
20 ATTRIBUTE_TEXCOORD1,
21 ATTRIBUTE_TEXCOORD2,
22 ATTRIBUTE_TEXCOORD0_W,
23 ATTRIBUTE_NORMQUAT,
24 ATTRIBUTE_VIEW,
25};
26
27/**
28 * This struct contains all state used to generate the GLSL shader program that emulates the current
29 * Pica register configuration. This struct is used as a cache key for generated GLSL shader
30 * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
31 * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
32 * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
33 * two separate shaders sharing the same key.
34 *
35 * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
36 * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
37 * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
38 * because the padding bytes are included in the hash and comparison between objects.
39 */
40union PicaShaderConfig {
41
42 /// Construct a PicaShaderConfig with the given Pica register configuration.
43 static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs);
44
45 bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
46 return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
47 }
48
49 bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
50 return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
51 }
52
53 bool operator==(const PicaShaderConfig& o) const {
54 return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
55 };
56
57 // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
58 // This makes BitField not TC when used in a union or struct so we have to resort
59 // to this ugly hack.
60 // Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
61 // Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
62 struct TevStageConfigRaw {
63 u32 sources_raw;
64 u32 modifiers_raw;
65 u32 ops_raw;
66 u32 scales_raw;
67 explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
68 Pica::TexturingRegs::TevStageConfig stage;
69 stage.sources_raw = sources_raw;
70 stage.modifiers_raw = modifiers_raw;
71 stage.ops_raw = ops_raw;
72 stage.const_color = 0;
73 stage.scales_raw = scales_raw;
74 return stage;
75 }
76 };
77
78 struct State {
79 Pica::FramebufferRegs::CompareFunc alpha_test_func;
80 Pica::RasterizerRegs::ScissorMode scissor_test_mode;
81 Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
82 std::array<TevStageConfigRaw, 6> tev_stages;
83 u8 combiner_buffer_input;
84
85 Pica::RasterizerRegs::DepthBuffering depthmap_enable;
86 Pica::TexturingRegs::FogMode fog_mode;
87 bool fog_flip;
88
89 struct {
90 struct {
91 unsigned num;
92 bool directional;
93 bool two_sided_diffuse;
94 bool dist_atten_enable;
95 } light[8];
96
97 bool enable;
98 unsigned src_num;
99 Pica::LightingRegs::LightingBumpMode bump_mode;
100 unsigned bump_selector;
101 bool bump_renorm;
102 bool clamp_highlights;
103
104 Pica::LightingRegs::LightingConfig config;
105 Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
106
107 struct {
108 bool enable;
109 bool abs_input;
110 Pica::LightingRegs::LightingLutInput type;
111 float scale;
112 } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
113 } lighting;
114
115 } state;
116};
117#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
118static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
119 "PicaShaderConfig::State must be trivially copyable");
120#endif
121
13/** 122/**
14 * Generates the GLSL vertex shader program source code for the current Pica state 123 * Generates the GLSL vertex shader program source code for the current Pica state
15 * @returns String of the shader source code 124 * @returns String of the shader source code
@@ -25,3 +134,12 @@ std::string GenerateVertexShader();
25std::string GenerateFragmentShader(const PicaShaderConfig& config); 134std::string GenerateFragmentShader(const PicaShaderConfig& config);
26 135
27} // namespace GLShader 136} // namespace GLShader
137
138namespace std {
139template <>
140struct hash<GLShader::PicaShaderConfig> {
141 size_t operator()(const GLShader::PicaShaderConfig& k) const {
142 return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State));
143 }
144};
145} // namespace std
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index f59912f79..c66e8acd3 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -8,17 +8,6 @@
8 8
9namespace GLShader { 9namespace GLShader {
10 10
11enum Attributes {
12 ATTRIBUTE_POSITION,
13 ATTRIBUTE_COLOR,
14 ATTRIBUTE_TEXCOORD0,
15 ATTRIBUTE_TEXCOORD1,
16 ATTRIBUTE_TEXCOORD2,
17 ATTRIBUTE_TEXCOORD0_W,
18 ATTRIBUTE_NORMQUAT,
19 ATTRIBUTE_VIEW,
20};
21
22/** 11/**
23 * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) 12 * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
24 * @param vertex_shader String of the GLSL vertex shader program 13 * @param vertex_shader String of the GLSL vertex shader program