diff options
| author | 2018-04-07 05:22:08 -0400 | |
|---|---|---|
| committer | 2018-04-13 23:48:26 -0400 | |
| commit | 5617831d5fb42a692d09f2fd3c21cc1eac3ae903 (patch) | |
| tree | 7b4988833857f6e80f83bf2193c325b19f0a2870 /src | |
| parent | renderer_opengl: Add gl_shader_manager class. (diff) | |
| download | yuzu-5617831d5fb42a692d09f2fd3c21cc1eac3ae903.tar.gz yuzu-5617831d5fb42a692d09f2fd3c21cc1eac3ae903.tar.xz yuzu-5617831d5fb42a692d09f2fd3c21cc1eac3ae903.zip | |
gl_rasterizer: Use shader program manager, remove test shader.
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 170 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 57 |
2 files changed, 31 insertions, 196 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fc69fbe5a..2d58df45b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -34,33 +34,7 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); | |||
| 34 | MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); | 34 | MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); |
| 35 | MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); | 35 | MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); |
| 36 | 36 | ||
| 37 | enum class UniformBindings : GLuint { Common, VS, FS }; | ||
| 38 | |||
| 39 | static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding, | ||
| 40 | size_t expected_size) { | ||
| 41 | GLuint ub_index = glGetUniformBlockIndex(shader, name); | ||
| 42 | if (ub_index != GL_INVALID_INDEX) { | ||
| 43 | GLint ub_size = 0; | ||
| 44 | glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size); | ||
| 45 | ASSERT_MSG(ub_size == expected_size, | ||
| 46 | "Uniform block size did not match! Got %d, expected %zu", | ||
| 47 | static_cast<int>(ub_size), expected_size); | ||
| 48 | glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding)); | ||
| 49 | } | ||
| 50 | } | ||
| 51 | |||
| 52 | static void SetShaderUniformBlockBindings(GLuint shader) { | ||
| 53 | SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common, | ||
| 54 | sizeof(RasterizerOpenGL::UniformData)); | ||
| 55 | SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS, | ||
| 56 | sizeof(RasterizerOpenGL::VSUniformData)); | ||
| 57 | SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS, | ||
| 58 | sizeof(RasterizerOpenGL::FSUniformData)); | ||
| 59 | } | ||
| 60 | |||
| 61 | RasterizerOpenGL::RasterizerOpenGL() { | 37 | RasterizerOpenGL::RasterizerOpenGL() { |
| 62 | shader_dirty = true; | ||
| 63 | |||
| 64 | has_ARB_buffer_storage = false; | 38 | has_ARB_buffer_storage = false; |
| 65 | has_ARB_direct_state_access = false; | 39 | has_ARB_direct_state_access = false; |
| 66 | has_ARB_separate_shader_objects = false; | 40 | has_ARB_separate_shader_objects = false; |
| @@ -88,6 +62,8 @@ RasterizerOpenGL::RasterizerOpenGL() { | |||
| 88 | } | 62 | } |
| 89 | } | 63 | } |
| 90 | 64 | ||
| 65 | ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported"); | ||
| 66 | |||
| 91 | // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0 | 67 | // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0 |
| 92 | state.clip_distance[0] = true; | 68 | state.clip_distance[0] = true; |
| 93 | 69 | ||
| @@ -102,37 +78,28 @@ RasterizerOpenGL::RasterizerOpenGL() { | |||
| 102 | state.draw.uniform_buffer = uniform_buffer.handle; | 78 | state.draw.uniform_buffer = uniform_buffer.handle; |
| 103 | state.Apply(); | 79 | state.Apply(); |
| 104 | 80 | ||
| 105 | glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW); | ||
| 106 | glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle); | ||
| 107 | |||
| 108 | uniform_block_data.dirty = true; | ||
| 109 | |||
| 110 | // Create render framebuffer | 81 | // Create render framebuffer |
| 111 | framebuffer.Create(); | 82 | framebuffer.Create(); |
| 112 | 83 | ||
| 113 | if (has_ARB_separate_shader_objects) { | 84 | hw_vao.Create(); |
| 114 | hw_vao.Create(); | 85 | hw_vao_enabled_attributes.fill(false); |
| 115 | hw_vao_enabled_attributes.fill(false); | ||
| 116 | 86 | ||
| 117 | stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER); | 87 | stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER); |
| 118 | stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2); | 88 | stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2); |
| 119 | state.draw.vertex_buffer = stream_buffer->GetHandle(); | 89 | state.draw.vertex_buffer = stream_buffer->GetHandle(); |
| 120 | 90 | ||
| 121 | pipeline.Create(); | 91 | shader_program_manager = std::make_unique<GLShader::ProgramManager>(); |
| 122 | state.draw.program_pipeline = pipeline.handle; | 92 | |
| 123 | state.draw.shader_program = 0; | 93 | state.draw.shader_program = 0; |
| 124 | state.draw.vertex_array = hw_vao.handle; | 94 | state.draw.vertex_array = hw_vao.handle; |
| 125 | state.Apply(); | 95 | state.Apply(); |
| 126 | 96 | ||
| 127 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle()); | 97 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle()); |
| 128 | 98 | ||
| 129 | vs_uniform_buffer.Create(); | 99 | vs_uniform_buffer.Create(); |
| 130 | glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle); | 100 | glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle); |
| 131 | glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY); | 101 | glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::VSUniformData), nullptr, GL_STREAM_COPY); |
| 132 | glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle); | 102 | glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle); |
| 133 | } else { | ||
| 134 | UNREACHABLE(); | ||
| 135 | } | ||
| 136 | 103 | ||
| 137 | accelerate_draw = AccelDraw::Disabled; | 104 | accelerate_draw = AccelDraw::Disabled; |
| 138 | 105 | ||
| @@ -200,26 +167,20 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { | |||
| 200 | buffer_offset += data_size; | 167 | buffer_offset += data_size; |
| 201 | } | 168 | } |
| 202 | 169 | ||
| 203 | void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) { | 170 | void RasterizerOpenGL::SetupVertexShader(GLShader::VSUniformData* ub_ptr, GLintptr buffer_offset) { |
| 204 | MICROPROFILE_SCOPE(OpenGL_VS); | 171 | MICROPROFILE_SCOPE(OpenGL_VS); |
| 205 | LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader."); | 172 | UNREACHABLE(); |
| 206 | glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle); | ||
| 207 | } | 173 | } |
| 208 | 174 | ||
| 209 | void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) { | 175 | void RasterizerOpenGL::SetupFragmentShader(GLShader::FSUniformData* ub_ptr, |
| 176 | GLintptr buffer_offset) { | ||
| 210 | MICROPROFILE_SCOPE(OpenGL_FS); | 177 | MICROPROFILE_SCOPE(OpenGL_FS); |
| 211 | UNREACHABLE(); | 178 | UNREACHABLE(); |
| 212 | } | 179 | } |
| 213 | 180 | ||
| 214 | bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { | 181 | bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { |
| 215 | if (!has_ARB_separate_shader_objects) { | ||
| 216 | UNREACHABLE(); | ||
| 217 | return false; | ||
| 218 | } | ||
| 219 | |||
| 220 | accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; | 182 | accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; |
| 221 | DrawArrays(); | 183 | DrawArrays(); |
| 222 | |||
| 223 | return true; | 184 | return true; |
| 224 | } | 185 | } |
| 225 | 186 | ||
| @@ -280,18 +241,6 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 280 | // Sync and bind the texture surfaces | 241 | // Sync and bind the texture surfaces |
| 281 | BindTextures(); | 242 | BindTextures(); |
| 282 | 243 | ||
| 283 | // Sync and bind the shader | ||
| 284 | if (shader_dirty) { | ||
| 285 | SetShader(); | ||
| 286 | shader_dirty = false; | ||
| 287 | } | ||
| 288 | |||
| 289 | // Sync the uniform data | ||
| 290 | if (uniform_block_data.dirty) { | ||
| 291 | glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(UniformData), &uniform_block_data.data); | ||
| 292 | uniform_block_data.dirty = false; | ||
| 293 | } | ||
| 294 | |||
| 295 | // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable | 244 | // Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable |
| 296 | // scissor test to prevent drawing outside of the framebuffer region | 245 | // scissor test to prevent drawing outside of the framebuffer region |
| 297 | state.scissor.enabled = true; | 246 | state.scissor.enabled = true; |
| @@ -311,7 +260,7 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 311 | if (is_indexed) { | 260 | if (is_indexed) { |
| 312 | UNREACHABLE(); | 261 | UNREACHABLE(); |
| 313 | } | 262 | } |
| 314 | buffer_size += sizeof(VSUniformData); | 263 | buffer_size += sizeof(GLShader::VSUniformData); |
| 315 | 264 | ||
| 316 | size_t ptr_pos = 0; | 265 | size_t ptr_pos = 0; |
| 317 | u8* buffer_ptr; | 266 | u8* buffer_ptr; |
| @@ -327,10 +276,10 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 327 | UNREACHABLE(); | 276 | UNREACHABLE(); |
| 328 | } | 277 | } |
| 329 | 278 | ||
| 330 | SetupVertexShader(reinterpret_cast<VSUniformData*>(&buffer_ptr[ptr_pos]), | 279 | SetupVertexShader(reinterpret_cast<GLShader::VSUniformData*>(&buffer_ptr[ptr_pos]), |
| 331 | buffer_offset + static_cast<GLintptr>(ptr_pos)); | 280 | buffer_offset + static_cast<GLintptr>(ptr_pos)); |
| 332 | const GLintptr vs_ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos); | 281 | const GLintptr vs_ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos); |
| 333 | ptr_pos += sizeof(VSUniformData); | 282 | ptr_pos += sizeof(GLShader::VSUniformData); |
| 334 | 283 | ||
| 335 | stream_buffer->Unmap(); | 284 | stream_buffer->Unmap(); |
| 336 | 285 | ||
| @@ -343,9 +292,10 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 343 | } | 292 | } |
| 344 | }; | 293 | }; |
| 345 | 294 | ||
| 346 | copy_buffer(vs_uniform_buffer.handle, vs_ubo_offset, sizeof(VSUniformData)); | 295 | copy_buffer(vs_uniform_buffer.handle, vs_ubo_offset, sizeof(GLShader::VSUniformData)); |
| 347 | 296 | ||
| 348 | glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_shader->shader.handle); | 297 | shader_program_manager->ApplyTo(state); |
| 298 | state.Apply(); | ||
| 349 | 299 | ||
| 350 | if (is_indexed) { | 300 | if (is_indexed) { |
| 351 | UNREACHABLE(); | 301 | UNREACHABLE(); |
| @@ -531,72 +481,6 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr | |||
| 531 | } | 481 | } |
| 532 | } | 482 | } |
| 533 | 483 | ||
| 534 | void RasterizerOpenGL::SetShader() { | ||
| 535 | // TODO(bunnei): The below sets up a static test shader for passing untransformed vertices to | ||
| 536 | // OpenGL for rendering. This should be removed/replaced when we start emulating Maxwell | ||
| 537 | // shaders. | ||
| 538 | |||
| 539 | static constexpr char vertex_shader[] = R"( | ||
| 540 | #version 150 core | ||
| 541 | |||
| 542 | in vec2 vert_position; | ||
| 543 | in vec2 vert_tex_coord; | ||
| 544 | out vec2 frag_tex_coord; | ||
| 545 | |||
| 546 | void main() { | ||
| 547 | // Multiply input position by the rotscale part of the matrix and then manually translate by | ||
| 548 | // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector | ||
| 549 | // to `vec3(vert_position.xy, 1.0)` | ||
| 550 | gl_Position = vec4(mat2(mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)) * vert_position + mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)[2], 0.0, 1.0); | ||
| 551 | frag_tex_coord = vert_tex_coord; | ||
| 552 | } | ||
| 553 | )"; | ||
| 554 | |||
| 555 | static constexpr char fragment_shader[] = R"( | ||
| 556 | #version 150 core | ||
| 557 | |||
| 558 | in vec2 frag_tex_coord; | ||
| 559 | out vec4 color; | ||
| 560 | |||
| 561 | uniform sampler2D tex[32]; | ||
| 562 | |||
| 563 | void main() { | ||
| 564 | color = texture(tex[0], frag_tex_coord); | ||
| 565 | } | ||
| 566 | )"; | ||
| 567 | |||
| 568 | if (current_shader) { | ||
| 569 | return; | ||
| 570 | } | ||
| 571 | |||
| 572 | LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader."); | ||
| 573 | |||
| 574 | current_shader = &test_shader; | ||
| 575 | if (has_ARB_separate_shader_objects) { | ||
| 576 | test_shader.shader.CreateFromSource(vertex_shader, nullptr, fragment_shader, true); | ||
| 577 | glActiveShaderProgram(pipeline.handle, test_shader.shader.handle); | ||
| 578 | } else { | ||
| 579 | UNREACHABLE(); | ||
| 580 | } | ||
| 581 | |||
| 582 | state.draw.shader_program = test_shader.shader.handle; | ||
| 583 | state.Apply(); | ||
| 584 | |||
| 585 | for (u32 texture = 0; texture < texture_samplers.size(); ++texture) { | ||
| 586 | // Set the texture samplers to correspond to different texture units | ||
| 587 | std::string uniform_name = "tex[" + std::to_string(texture) + "]"; | ||
| 588 | GLint uniform_tex = glGetUniformLocation(test_shader.shader.handle, uniform_name.c_str()); | ||
| 589 | if (uniform_tex != -1) { | ||
| 590 | glUniform1i(uniform_tex, TextureUnits::MaxwellTexture(texture).id); | ||
| 591 | } | ||
| 592 | } | ||
| 593 | |||
| 594 | if (has_ARB_separate_shader_objects) { | ||
| 595 | state.draw.shader_program = 0; | ||
| 596 | state.Apply(); | ||
| 597 | } | ||
| 598 | } | ||
| 599 | |||
| 600 | void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, | 484 | void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, |
| 601 | const Surface& depth_surface, bool has_stencil) { | 485 | const Surface& depth_surface, bool has_stencil) { |
| 602 | state.draw.draw_framebuffer = framebuffer.handle; | 486 | state.draw.draw_framebuffer = framebuffer.handle; |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 989c62d0d..b508f5acc 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h | |||
| @@ -19,6 +19,7 @@ | |||
| 19 | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | 19 | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" |
| 20 | #include "video_core/renderer_opengl/gl_resource_manager.h" | 20 | #include "video_core/renderer_opengl/gl_resource_manager.h" |
| 21 | #include "video_core/renderer_opengl/gl_shader_gen.h" | 21 | #include "video_core/renderer_opengl/gl_shader_gen.h" |
| 22 | #include "video_core/renderer_opengl/gl_shader_manager.h" | ||
| 22 | #include "video_core/renderer_opengl/gl_state.h" | 23 | #include "video_core/renderer_opengl/gl_state.h" |
| 23 | #include "video_core/renderer_opengl/gl_stream_buffer.h" | 24 | #include "video_core/renderer_opengl/gl_stream_buffer.h" |
| 24 | 25 | ||
| @@ -56,34 +57,6 @@ public: | |||
| 56 | OGLShader shader; | 57 | OGLShader shader; |
| 57 | }; | 58 | }; |
| 58 | 59 | ||
| 59 | /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned | ||
| 60 | // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at | ||
| 61 | // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. | ||
| 62 | // Not following that rule will cause problems on some AMD drivers. | ||
| 63 | struct UniformData {}; | ||
| 64 | |||
| 65 | // static_assert( | ||
| 66 | // sizeof(UniformData) == 0x460, | ||
| 67 | // "The size of the UniformData structure has changed, update the structure in the shader"); | ||
| 68 | static_assert(sizeof(UniformData) < 16384, | ||
| 69 | "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||
| 70 | |||
| 71 | struct VSUniformData {}; | ||
| 72 | // static_assert( | ||
| 73 | // sizeof(VSUniformData) == 1856, | ||
| 74 | // "The size of the VSUniformData structure has changed, update the structure in the | ||
| 75 | // shader"); | ||
| 76 | static_assert(sizeof(VSUniformData) < 16384, | ||
| 77 | "VSUniformData structure must be less than 16kb as per the OpenGL spec"); | ||
| 78 | |||
| 79 | struct FSUniformData {}; | ||
| 80 | // static_assert( | ||
| 81 | // sizeof(FSUniformData) == 1856, | ||
| 82 | // "The size of the FSUniformData structure has changed, update the structure in the | ||
| 83 | // shader"); | ||
| 84 | static_assert(sizeof(FSUniformData) < 16384, | ||
| 85 | "FSUniformData structure must be less than 16kb as per the OpenGL spec"); | ||
| 86 | |||
| 87 | private: | 60 | private: |
| 88 | class SamplerInfo { | 61 | class SamplerInfo { |
| 89 | public: | 62 | public: |
| @@ -122,9 +95,6 @@ private: | |||
| 122 | /// Syncs the clip coefficients to match the guest state | 95 | /// Syncs the clip coefficients to match the guest state |
| 123 | void SyncClipCoef(); | 96 | void SyncClipCoef(); |
| 124 | 97 | ||
| 125 | /// Sets the OpenGL shader in accordance with the current guest state | ||
| 126 | void SetShader(); | ||
| 127 | |||
| 128 | /// Syncs the cull mode to match the guest state | 98 | /// Syncs the cull mode to match the guest state |
| 129 | void SyncCullMode(); | 99 | void SyncCullMode(); |
| 130 | 100 | ||
| @@ -152,18 +122,7 @@ private: | |||
| 152 | 122 | ||
| 153 | RasterizerCacheOpenGL res_cache; | 123 | RasterizerCacheOpenGL res_cache; |
| 154 | 124 | ||
| 155 | /// Shader used for test renderering - to be removed once we have emulated shaders | 125 | std::unique_ptr<GLShader::ProgramManager> shader_program_manager; |
| 156 | MaxwellShader test_shader{}; | ||
| 157 | |||
| 158 | const MaxwellShader* current_shader{}; | ||
| 159 | bool shader_dirty{}; | ||
| 160 | |||
| 161 | struct { | ||
| 162 | UniformData data; | ||
| 163 | bool dirty; | ||
| 164 | } uniform_block_data = {}; | ||
| 165 | |||
| 166 | OGLPipeline pipeline; | ||
| 167 | OGLVertexArray sw_vao; | 126 | OGLVertexArray sw_vao; |
| 168 | OGLVertexArray hw_vao; | 127 | OGLVertexArray hw_vao; |
| 169 | std::array<bool, 16> hw_vao_enabled_attributes; | 128 | std::array<bool, 16> hw_vao_enabled_attributes; |
| @@ -183,18 +142,10 @@ private: | |||
| 183 | void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset); | 142 | void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset); |
| 184 | 143 | ||
| 185 | OGLBuffer vs_uniform_buffer; | 144 | OGLBuffer vs_uniform_buffer; |
| 186 | std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map; | ||
| 187 | std::unordered_map<std::string, VertexShader> vs_shader_cache; | ||
| 188 | OGLShader vs_default_shader; | ||
| 189 | |||
| 190 | void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset); | ||
| 191 | 145 | ||
| 192 | OGLBuffer fs_uniform_buffer; | 146 | void SetupVertexShader(GLShader::VSUniformData* ub_ptr, GLintptr buffer_offset); |
| 193 | std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map; | ||
| 194 | std::unordered_map<std::string, FragmentShader> fs_shader_cache; | ||
| 195 | OGLShader fs_default_shader; | ||
| 196 | 147 | ||
| 197 | void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset); | 148 | void SetupFragmentShader(GLShader::FSUniformData* ub_ptr, GLintptr buffer_offset); |
| 198 | 149 | ||
| 199 | enum class AccelDraw { Disabled, Arrays, Indexed }; | 150 | enum class AccelDraw { Disabled, Arrays, Indexed }; |
| 200 | AccelDraw accelerate_draw; | 151 | AccelDraw accelerate_draw; |