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authorGravatar Lioncash2018-08-21 00:23:05 -0400
committerGravatar Lioncash2018-08-21 00:23:09 -0400
commit523e4be02cde8dfbc237a0bc673cbe64abfdc4ee (patch)
tree1d7b1bfd1c43ace891ab6b23cfcc766cadde0296 /src
parentMerge pull request #1133 from lioncash/guard (diff)
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renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when trying to debug graphics issues. Instead we can log the messages to the debug log, which is available on both release and debug builds.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index bf30eda6d..ba5641438 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -432,7 +432,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
432 break; 432 break;
433 case GL_DEBUG_SEVERITY_NOTIFICATION: 433 case GL_DEBUG_SEVERITY_NOTIFICATION:
434 case GL_DEBUG_SEVERITY_LOW: 434 case GL_DEBUG_SEVERITY_LOW:
435 LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message); 435 LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
436 break; 436 break;
437 } 437 }
438} 438}