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authorGravatar Morph2023-01-25 14:04:01 -0500
committerGravatar Morph2023-01-25 14:06:06 -0500
commit4cdf69c37875f659719edd646e57d67b5ea64ec4 (patch)
treea1c0541baa8c513c7fc8a05870d2d63f4d6ca6d9 /src
parentMerge pull request #9662 from abouvier/cmake-llvm (diff)
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default_ini: Split and concatenate the config string literal
We are dangerously close to MSVC's 16384 character limit for string literals. Breaking this string up and concatenating will allow for more settings to be added in the future.
Diffstat (limited to 'src')
-rw-r--r--src/yuzu_cmd/default_ini.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 6fcf04e1b..67d230462 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -5,8 +5,8 @@
5 5
6namespace DefaultINI { 6namespace DefaultINI {
7 7
8const char* sdl2_config_file = R"( 8const char* sdl2_config_file =
9 9 R"(
10[ControlsP0] 10[ControlsP0]
11# The input devices and parameters for each Switch native input 11# The input devices and parameters for each Switch native input
12# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... 12# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
@@ -143,6 +143,8 @@ mouse_enabled =
143# 0 (default): Disabled, 1: Enabled 143# 0 (default): Disabled, 1: Enabled
144keyboard_enabled = 144keyboard_enabled =
145 145
146)"
147 R"(
146[Core] 148[Core]
147# Whether to use multi-core for CPU emulation 149# Whether to use multi-core for CPU emulation
148# 0: Disabled, 1 (default): Enabled 150# 0: Disabled, 1 (default): Enabled
@@ -242,6 +244,8 @@ cpuopt_unsafe_fastmem_check =
242# 0: Disabled, 1 (default): Enabled 244# 0: Disabled, 1 (default): Enabled
243cpuopt_unsafe_ignore_global_monitor = 245cpuopt_unsafe_ignore_global_monitor =
244 246
247)"
248 R"(
245[Renderer] 249[Renderer]
246# Which backend API to use. 250# Which backend API to use.
247# 0: OpenGL, 1 (default): Vulkan 251# 0: OpenGL, 1 (default): Vulkan
@@ -360,6 +364,8 @@ bg_red =
360bg_blue = 364bg_blue =
361bg_green = 365bg_green =
362 366
367)"
368 R"(
363[Audio] 369[Audio]
364# Which audio output engine to use. 370# Which audio output engine to use.
365# auto (default): Auto-select 371# auto (default): Auto-select