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| author | 2020-09-17 15:12:15 -0400 | |
|---|---|---|
| committer | 2020-09-17 15:12:18 -0400 | |
| commit | 4944d48ee842e85dfa2e3c3cbd045bc0d42ea281 (patch) | |
| tree | 6cc3d64c0d7859a2bf24837a0c21079a0287f71e /src | |
| parent | Merge pull request #4653 from ReinUsesLisp/gc-warns (diff) | |
| download | yuzu-4944d48ee842e85dfa2e3c3cbd045bc0d42ea281.tar.gz yuzu-4944d48ee842e85dfa2e3c3cbd045bc0d42ea281.tar.xz yuzu-4944d48ee842e85dfa2e3c3cbd045bc0d42ea281.zip | |
decode/image: Eliminate switch fallthrough in DecodeImage()
Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/shader/decode/image.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp index cd424aa91..618d309d2 100644 --- a/src/video_core/shader/decode/image.cpp +++ b/src/video_core/shader/decode/image.cpp | |||
| @@ -470,6 +470,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { | |||
| 470 | default: | 470 | default: |
| 471 | break; | 471 | break; |
| 472 | } | 472 | } |
| 473 | break; | ||
| 473 | default: | 474 | default: |
| 474 | break; | 475 | break; |
| 475 | } | 476 | } |