diff options
| author | 2016-04-28 19:01:47 +0200 | |
|---|---|---|
| committer | 2016-04-28 19:05:55 +0200 | |
| commit | 47ff00881703eeab03d32e60289ac34b7f4a7994 (patch) | |
| tree | b3260ea48aba0cf7feee3cd338c6676dd4a3d604 /src | |
| parent | Remove late accesses to attribute_config (diff) | |
| download | yuzu-47ff00881703eeab03d32e60289ac34b7f4a7994.tar.gz yuzu-47ff00881703eeab03d32e60289ac34b7f4a7994.tar.xz yuzu-47ff00881703eeab03d32e60289ac34b7f4a7994.zip | |
Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/video_core/command_processor.cpp | 134 | ||||
| -rw-r--r-- | src/video_core/shader/shader.h | 2 | ||||
| -rw-r--r-- | src/video_core/vertex_loader.cpp | 119 | ||||
| -rw-r--r-- | src/video_core/vertex_loader.h | 53 |
5 files changed, 185 insertions, 125 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 76cfd4f7d..de4082b1f 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt | |||
| @@ -16,6 +16,7 @@ set(SRCS | |||
| 16 | shader/shader_interpreter.cpp | 16 | shader/shader_interpreter.cpp |
| 17 | swrasterizer.cpp | 17 | swrasterizer.cpp |
| 18 | utils.cpp | 18 | utils.cpp |
| 19 | vertex_loader.cpp | ||
| 19 | video_core.cpp | 20 | video_core.cpp |
| 20 | ) | 21 | ) |
| 21 | 22 | ||
| @@ -43,6 +44,7 @@ set(HEADERS | |||
| 43 | shader/shader_interpreter.h | 44 | shader/shader_interpreter.h |
| 44 | swrasterizer.h | 45 | swrasterizer.h |
| 45 | utils.h | 46 | utils.h |
| 47 | vertex_loader.h | ||
| 46 | video_core.h | 48 | video_core.h |
| 47 | ) | 49 | ) |
| 48 | 50 | ||
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 8030d17a7..8c3e982a3 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp | |||
| @@ -22,6 +22,7 @@ | |||
| 22 | #include "video_core/video_core.h" | 22 | #include "video_core/video_core.h" |
| 23 | #include "video_core/debug_utils/debug_utils.h" | 23 | #include "video_core/debug_utils/debug_utils.h" |
| 24 | #include "video_core/shader/shader_interpreter.h" | 24 | #include "video_core/shader/shader_interpreter.h" |
| 25 | #include "video_core/vertex_loader.h" | ||
| 25 | 26 | ||
| 26 | namespace Pica { | 27 | namespace Pica { |
| 27 | 28 | ||
| @@ -192,62 +193,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 192 | #if PICA_LOG_TEV | 193 | #if PICA_LOG_TEV |
| 193 | DebugUtils::DumpTevStageConfig(regs.GetTevStages()); | 194 | DebugUtils::DumpTevStageConfig(regs.GetTevStages()); |
| 194 | #endif | 195 | #endif |
| 195 | |||
| 196 | if (g_debug_context) | 196 | if (g_debug_context) |
| 197 | g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr); | 197 | g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr); |
| 198 | 198 | ||
| 199 | const auto& attribute_config = regs.vertex_attributes; | 199 | // Processes information about internal vertex attributes to figure out how a vertex is loaded. |
| 200 | const u32 base_address = attribute_config.GetPhysicalBaseAddress(); | 200 | // Later, these can be compiled and cached. |
| 201 | int num_total_attributes = attribute_config.GetNumTotalAttributes(); | 201 | VertexLoader loader; |
| 202 | 202 | loader.Setup(regs); | |
| 203 | // Information about internal vertex attributes | ||
| 204 | u32 vertex_attribute_sources[16]; | ||
| 205 | boost::fill(vertex_attribute_sources, 0xdeadbeef); | ||
| 206 | u32 vertex_attribute_strides[16] = {}; | ||
| 207 | Regs::VertexAttributeFormat vertex_attribute_formats[16] = {}; | ||
| 208 | |||
| 209 | u32 vertex_attribute_elements[16] = {}; | ||
| 210 | u32 vertex_attribute_element_size[16] = {}; | ||
| 211 | bool vertex_attribute_default[16] = {}; | ||
| 212 | // Setup attribute data from loaders | ||
| 213 | for (int loader = 0; loader < 12; ++loader) { | ||
| 214 | const auto& loader_config = attribute_config.attribute_loaders[loader]; | ||
| 215 | |||
| 216 | u32 offset = 0; | ||
| 217 | |||
| 218 | // TODO: What happens if a loader overwrites a previous one's data? | ||
| 219 | for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||
| 220 | if (component >= 12) { | ||
| 221 | LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component); | ||
| 222 | continue; | ||
| 223 | } | ||
| 224 | |||
| 225 | u32 attribute_index = loader_config.GetComponent(component); | ||
| 226 | if (attribute_index < 12) { | ||
| 227 | int element_size = attribute_config.GetElementSizeInBytes(attribute_index); | ||
| 228 | offset = Common::AlignUp(offset, element_size); | ||
| 229 | vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset; | ||
| 230 | vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); | ||
| 231 | vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); | ||
| 232 | vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); | ||
| 233 | vertex_attribute_element_size[attribute_index] = element_size; | ||
| 234 | vertex_attribute_default[attribute_index] = attribute_config.IsDefaultAttribute(attribute_index); | ||
| 235 | offset += attribute_config.GetStride(attribute_index); | ||
| 236 | } else if (attribute_index < 16) { | ||
| 237 | // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively | ||
| 238 | offset = Common::AlignUp(offset, 4); | ||
| 239 | offset += (attribute_index - 11) * 4; | ||
| 240 | } else { | ||
| 241 | UNREACHABLE(); // This is truly unreachable due to the number of bits for each component | ||
| 242 | } | ||
| 243 | } | ||
| 244 | } | ||
| 245 | 203 | ||
| 246 | // Load vertices | 204 | // Load vertices |
| 247 | bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); | 205 | bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed)); |
| 248 | 206 | ||
| 249 | const auto& index_info = regs.index_array; | 207 | const auto& index_info = regs.index_array; |
| 250 | const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset); | 208 | const u8* index_address_8 = Memory::GetPhysicalPointer(loader.GetPhysicalBaseAddress() + index_info.offset); |
| 251 | const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); | 209 | const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); |
| 252 | bool index_u16 = index_info.format != 0; | 210 | bool index_u16 = index_info.format != 0; |
| 253 | 211 | ||
| @@ -265,32 +223,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 265 | } | 223 | } |
| 266 | } | 224 | } |
| 267 | 225 | ||
| 268 | class { | 226 | MemoryAccesses memory_accesses; |
| 269 | /// Combine overlapping and close ranges | ||
| 270 | void SimplifyRanges() { | ||
| 271 | for (auto it = ranges.begin(); it != ranges.end(); ++it) { | ||
| 272 | // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too | ||
| 273 | auto it2 = std::next(it); | ||
| 274 | while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) { | ||
| 275 | it->second = std::max(it->second, it2->first + it2->second - it->first); | ||
| 276 | it2 = ranges.erase(it2); | ||
| 277 | } | ||
| 278 | } | ||
| 279 | } | ||
| 280 | |||
| 281 | public: | ||
| 282 | /// Record a particular memory access in the list | ||
| 283 | void AddAccess(u32 paddr, u32 size) { | ||
| 284 | // Create new range or extend existing one | ||
| 285 | ranges[paddr] = std::max(ranges[paddr], size); | ||
| 286 | |||
| 287 | // Simplify ranges... | ||
| 288 | SimplifyRanges(); | ||
| 289 | } | ||
| 290 | |||
| 291 | /// Map of accessed ranges (mapping start address to range size) | ||
| 292 | std::map<u32, u32> ranges; | ||
| 293 | } memory_accesses; | ||
| 294 | 227 | ||
| 295 | // Simple circular-replacement vertex cache | 228 | // Simple circular-replacement vertex cache |
| 296 | // The size has been tuned for optimal balance between hit-rate and the cost of lookup | 229 | // The size has been tuned for optimal balance between hit-rate and the cost of lookup |
| @@ -319,7 +252,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 319 | if (is_indexed) { | 252 | if (is_indexed) { |
| 320 | if (g_debug_context && Pica::g_debug_context->recorder) { | 253 | if (g_debug_context && Pica::g_debug_context->recorder) { |
| 321 | int size = index_u16 ? 2 : 1; | 254 | int size = index_u16 ? 2 : 1; |
| 322 | memory_accesses.AddAccess(base_address + index_info.offset + size * index, size); | 255 | memory_accesses.AddAccess(loader.GetPhysicalBaseAddress() + index_info.offset + size * index, size); |
| 323 | } | 256 | } |
| 324 | 257 | ||
| 325 | for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) { | 258 | for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) { |
| @@ -334,60 +267,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 334 | if (!vertex_cache_hit) { | 267 | if (!vertex_cache_hit) { |
| 335 | // Initialize data for the current vertex | 268 | // Initialize data for the current vertex |
| 336 | Shader::InputVertex input; | 269 | Shader::InputVertex input; |
| 337 | 270 | loader.LoadVertex(index, vertex, input, memory_accesses); | |
| 338 | for (int i = 0; i < num_total_attributes; ++i) { | ||
| 339 | if (vertex_attribute_elements[i] != 0) { | ||
| 340 | // Default attribute values set if array elements have < 4 components. This | ||
| 341 | // is *not* carried over from the default attribute settings even if they're | ||
| 342 | // enabled for this attribute. | ||
| 343 | static const float24 zero = float24::FromFloat32(0.0f); | ||
| 344 | static const float24 one = float24::FromFloat32(1.0f); | ||
| 345 | input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one); | ||
| 346 | |||
| 347 | // Load per-vertex data from the loader arrays | ||
| 348 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 349 | u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]; | ||
| 350 | const u8* srcdata = Memory::GetPhysicalPointer(source_addr); | ||
| 351 | |||
| 352 | if (g_debug_context && Pica::g_debug_context->recorder) { | ||
| 353 | memory_accesses.AddAccess(source_addr, | ||
| 354 | (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4 | ||
| 355 | : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1); | ||
| 356 | } | ||
| 357 | |||
| 358 | const float srcval = | ||
| 359 | (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) : | ||
| 360 | (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) : | ||
| 361 | (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) : | ||
| 362 | *reinterpret_cast<const float*>(srcdata); | ||
| 363 | |||
| 364 | input.attr[i][comp] = float24::FromFloat32(srcval); | ||
| 365 | LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f", | ||
| 366 | comp, i, vertex, index, | ||
| 367 | base_address, | ||
| 368 | vertex_attribute_sources[i] - base_address, | ||
| 369 | vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i], | ||
| 370 | input.attr[i][comp].ToFloat32()); | ||
| 371 | } | ||
| 372 | } else if (vertex_attribute_default[i]) { | ||
| 373 | // Load the default attribute if we're configured to do so | ||
| 374 | input.attr[i] = g_state.vs.default_attributes[i]; | ||
| 375 | LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", | ||
| 376 | i, vertex, index, | ||
| 377 | input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||
| 378 | input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||
| 379 | } else { | ||
| 380 | // TODO(yuriks): In this case, no data gets loaded and the vertex | ||
| 381 | // remains with the last value it had. This isn't currently maintained | ||
| 382 | // as global state, however, and so won't work in Citra yet. | ||
| 383 | } | ||
| 384 | } | ||
| 385 | 271 | ||
| 386 | if (g_debug_context) | 272 | if (g_debug_context) |
| 387 | g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input); | 273 | g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input); |
| 388 | 274 | ||
| 389 | // Send to vertex shader | 275 | // Send to vertex shader |
| 390 | output = Shader::Run(shader_unit, input, num_total_attributes); | 276 | output = Shader::Run(shader_unit, input, loader.GetNumTotalAttributes()); |
| 391 | 277 | ||
| 392 | if (is_indexed) { | 278 | if (is_indexed) { |
| 393 | vertex_cache[vertex_cache_pos] = output; | 279 | vertex_cache[vertex_cache_pos] = output; |
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 9c5bd97bd..9ce9344d2 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h | |||
| @@ -25,7 +25,7 @@ namespace Pica { | |||
| 25 | namespace Shader { | 25 | namespace Shader { |
| 26 | 26 | ||
| 27 | struct InputVertex { | 27 | struct InputVertex { |
| 28 | Math::Vec4<float24> attr[16]; | 28 | alignas(16) Math::Vec4<float24> attr[16]; |
| 29 | }; | 29 | }; |
| 30 | 30 | ||
| 31 | struct OutputVertex { | 31 | struct OutputVertex { |
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp new file mode 100644 index 000000000..258002b07 --- /dev/null +++ b/src/video_core/vertex_loader.cpp | |||
| @@ -0,0 +1,119 @@ | |||
| 1 | #include <cmath> | ||
| 2 | #include <string> | ||
| 3 | |||
| 4 | #include "boost/range/algorithm/fill.hpp" | ||
| 5 | |||
| 6 | #include "common/assert.h" | ||
| 7 | #include "common/alignment.h" | ||
| 8 | #include "common/bit_field.h" | ||
| 9 | #include "common/common_funcs.h" | ||
| 10 | #include "common/common_types.h" | ||
| 11 | #include "common/logging/log.h" | ||
| 12 | |||
| 13 | #include "core/memory.h" | ||
| 14 | |||
| 15 | #include "debug_utils/debug_utils.h" | ||
| 16 | |||
| 17 | #include "pica.h" | ||
| 18 | #include "pica_state.h" | ||
| 19 | #include "pica_types.h" | ||
| 20 | #include "vertex_loader.h" | ||
| 21 | |||
| 22 | namespace Pica { | ||
| 23 | |||
| 24 | void VertexLoader::Setup(const Pica::Regs ®s) { | ||
| 25 | const auto& attribute_config = regs.vertex_attributes; | ||
| 26 | base_address = attribute_config.GetPhysicalBaseAddress(); | ||
| 27 | num_total_attributes = attribute_config.GetNumTotalAttributes(); | ||
| 28 | |||
| 29 | boost::fill(vertex_attribute_sources, 0xdeadbeef); | ||
| 30 | |||
| 31 | for (int i = 0; i < 16; i++) { | ||
| 32 | vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i); | ||
| 33 | } | ||
| 34 | |||
| 35 | // Setup attribute data from loaders | ||
| 36 | for (int loader = 0; loader < 12; ++loader) { | ||
| 37 | const auto& loader_config = attribute_config.attribute_loaders[loader]; | ||
| 38 | |||
| 39 | u32 offset = 0; | ||
| 40 | |||
| 41 | // TODO: What happens if a loader overwrites a previous one's data? | ||
| 42 | for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||
| 43 | if (component >= 12) { | ||
| 44 | LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component); | ||
| 45 | continue; | ||
| 46 | } | ||
| 47 | |||
| 48 | u32 attribute_index = loader_config.GetComponent(component); | ||
| 49 | if (attribute_index < 12) { | ||
| 50 | int element_size = attribute_config.GetElementSizeInBytes(attribute_index); | ||
| 51 | offset = Common::AlignUp(offset, element_size); | ||
| 52 | vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset; | ||
| 53 | vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); | ||
| 54 | vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); | ||
| 55 | vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); | ||
| 56 | vertex_attribute_element_size[attribute_index] = element_size; | ||
| 57 | offset += attribute_config.GetStride(attribute_index); | ||
| 58 | } else if (attribute_index < 16) { | ||
| 59 | // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively | ||
| 60 | offset = Common::AlignUp(offset, 4); | ||
| 61 | offset += (attribute_index - 11) * 4; | ||
| 62 | } else { | ||
| 63 | UNREACHABLE(); // This is truly unreachable due to the number of bits for each component | ||
| 64 | } | ||
| 65 | } | ||
| 66 | } | ||
| 67 | } | ||
| 68 | |||
| 69 | void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses) { | ||
| 70 | for (int i = 0; i < num_total_attributes; ++i) { | ||
| 71 | if (vertex_attribute_elements[i] != 0) { | ||
| 72 | // Default attribute values set if array elements have < 4 components. This | ||
| 73 | // is *not* carried over from the default attribute settings even if they're | ||
| 74 | // enabled for this attribute. | ||
| 75 | static const float24 zero = float24::FromFloat32(0.0f); | ||
| 76 | static const float24 one = float24::FromFloat32(1.0f); | ||
| 77 | input.attr[i] = Math::Vec4<float24>(zero, zero, zero, one); | ||
| 78 | |||
| 79 | // Load per-vertex data from the loader arrays | ||
| 80 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 81 | u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]; | ||
| 82 | const u8* srcdata = Memory::GetPhysicalPointer(source_addr); | ||
| 83 | |||
| 84 | if (g_debug_context && Pica::g_debug_context->recorder) { | ||
| 85 | memory_accesses.AddAccess(source_addr, | ||
| 86 | (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4 | ||
| 87 | : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1); | ||
| 88 | } | ||
| 89 | |||
| 90 | const float srcval = | ||
| 91 | (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) : | ||
| 92 | (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) : | ||
| 93 | (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) : | ||
| 94 | *reinterpret_cast<const float*>(srcdata); | ||
| 95 | |||
| 96 | input.attr[i][comp] = float24::FromFloat32(srcval); | ||
| 97 | LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f", | ||
| 98 | comp, i, vertex, index, | ||
| 99 | base_address, | ||
| 100 | vertex_attribute_sources[i] - base_address, | ||
| 101 | vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i], | ||
| 102 | input.attr[i][comp].ToFloat32()); | ||
| 103 | } | ||
| 104 | } else if (vertex_attribute_is_default[i]) { | ||
| 105 | // Load the default attribute if we're configured to do so | ||
| 106 | input.attr[i] = g_state.vs.default_attributes[i]; | ||
| 107 | LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", | ||
| 108 | i, vertex, index, | ||
| 109 | input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||
| 110 | input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||
| 111 | } else { | ||
| 112 | // TODO(yuriks): In this case, no data gets loaded and the vertex | ||
| 113 | // remains with the last value it had. This isn't currently maintained | ||
| 114 | // as global state, however, and so won't work in Citra yet. | ||
| 115 | } | ||
| 116 | } | ||
| 117 | } | ||
| 118 | |||
| 119 | } // namespace Pica \ No newline at end of file | ||
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h new file mode 100644 index 000000000..4ff62d97b --- /dev/null +++ b/src/video_core/vertex_loader.h | |||
| @@ -0,0 +1,53 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include "video_core/pica.h" | ||
| 4 | #include "video_core/shader/shader.h" | ||
| 5 | |||
| 6 | namespace Pica { | ||
| 7 | |||
| 8 | class MemoryAccesses { | ||
| 9 | /// Combine overlapping and close ranges | ||
| 10 | void SimplifyRanges() { | ||
| 11 | for (auto it = ranges.begin(); it != ranges.end(); ++it) { | ||
| 12 | // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too | ||
| 13 | auto it2 = std::next(it); | ||
| 14 | while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) { | ||
| 15 | it->second = std::max(it->second, it2->first + it2->second - it->first); | ||
| 16 | it2 = ranges.erase(it2); | ||
| 17 | } | ||
| 18 | } | ||
| 19 | } | ||
| 20 | |||
| 21 | public: | ||
| 22 | /// Record a particular memory access in the list | ||
| 23 | void AddAccess(u32 paddr, u32 size) { | ||
| 24 | // Create new range or extend existing one | ||
| 25 | ranges[paddr] = std::max(ranges[paddr], size); | ||
| 26 | |||
| 27 | // Simplify ranges... | ||
| 28 | SimplifyRanges(); | ||
| 29 | } | ||
| 30 | |||
| 31 | /// Map of accessed ranges (mapping start address to range size) | ||
| 32 | std::map<u32, u32> ranges; | ||
| 33 | }; | ||
| 34 | |||
| 35 | class VertexLoader { | ||
| 36 | public: | ||
| 37 | void Setup(const Pica::Regs ®s); | ||
| 38 | void LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses); | ||
| 39 | |||
| 40 | u32 GetPhysicalBaseAddress() const { return base_address; } | ||
| 41 | int GetNumTotalAttributes() const { return num_total_attributes; } | ||
| 42 | private: | ||
| 43 | u32 vertex_attribute_sources[16]; | ||
| 44 | u32 vertex_attribute_strides[16] = {}; | ||
| 45 | Regs::VertexAttributeFormat vertex_attribute_formats[16] = {}; | ||
| 46 | u32 vertex_attribute_elements[16] = {}; | ||
| 47 | u32 vertex_attribute_element_size[16] = {}; | ||
| 48 | bool vertex_attribute_is_default[16]; | ||
| 49 | u32 base_address; | ||
| 50 | int num_total_attributes; | ||
| 51 | }; | ||
| 52 | |||
| 53 | } // namespace Pica | ||