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authorGravatar Subv2018-06-08 12:22:39 -0500
committerGravatar Subv2018-06-08 12:22:39 -0500
commit47dc5e0dabeedc9a080c51214418e4761069ae90 (patch)
treebb8a51beb4026c47921802817a1ab2e03f9bfc44 /src
parentMerge pull request #478 from janisozaur/patch-1 (diff)
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Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
This fixes the flip_viewport uniform having invalid values when drawing.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0bd235218..59761c6b1 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -218,6 +218,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
218 ubo.SetFromRegs(gpu.state.shader_stages[stage]); 218 ubo.SetFromRegs(gpu.state.shader_stages[stage]);
219 std::memcpy(buffer_ptr, &ubo, sizeof(ubo)); 219 std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
220 220
221 // Flush the buffer so that the GPU can see the data we just wrote.
222 glFlushMappedBufferRange(GL_ARRAY_BUFFER, buffer_offset, sizeof(ubo));
223
221 // Upload uniform data as one UBO per stage 224 // Upload uniform data as one UBO per stage
222 const GLintptr ubo_offset = buffer_offset; 225 const GLintptr ubo_offset = buffer_offset;
223 copy_buffer(uniform_buffers[stage].handle, ubo_offset, 226 copy_buffer(uniform_buffers[stage].handle, ubo_offset,