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| author | 2019-05-30 19:32:46 -0400 | |
|---|---|---|
| committer | 2019-09-21 21:44:22 -0400 | |
| commit | 470466b31b3ddc198482041e34e78095d467054f (patch) | |
| tree | 55755dcb2f4278109b73a1e854c5900e857773ce /src | |
| parent | Merge pull request #2430 from DarkLordZach/fs-controller (diff) | |
| download | yuzu-470466b31b3ddc198482041e34e78095d467054f.tar.gz yuzu-470466b31b3ddc198482041e34e78095d467054f.tar.xz yuzu-470466b31b3ddc198482041e34e78095d467054f.zip | |
log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
Diffstat (limited to 'src')
| -rw-r--r-- | src/common/logging/backend.cpp | 1 | ||||
| -rw-r--r-- | src/common/logging/log.h | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp index a03179520..1111cfbad 100644 --- a/src/common/logging/backend.cpp +++ b/src/common/logging/backend.cpp | |||
| @@ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) { | |||
| 255 | CLS(Input) \ | 255 | CLS(Input) \ |
| 256 | CLS(Network) \ | 256 | CLS(Network) \ |
| 257 | CLS(Loader) \ | 257 | CLS(Loader) \ |
| 258 | CLS(CheatEngine) \ | ||
| 258 | CLS(Crypto) \ | 259 | CLS(Crypto) \ |
| 259 | CLS(WebService) | 260 | CLS(WebService) |
| 260 | 261 | ||
diff --git a/src/common/logging/log.h b/src/common/logging/log.h index 8ed6d5050..259708116 100644 --- a/src/common/logging/log.h +++ b/src/common/logging/log.h | |||
| @@ -117,6 +117,7 @@ enum class Class : ClassType { | |||
| 117 | Audio_DSP, ///< The HLE implementation of the DSP | 117 | Audio_DSP, ///< The HLE implementation of the DSP |
| 118 | Audio_Sink, ///< Emulator audio output backend | 118 | Audio_Sink, ///< Emulator audio output backend |
| 119 | Loader, ///< ROM loader | 119 | Loader, ///< ROM loader |
| 120 | CheatEngine, ///< Memory manipulation and engine VM functions | ||
| 120 | Crypto, ///< Cryptographic engine/functions | 121 | Crypto, ///< Cryptographic engine/functions |
| 121 | Input, ///< Input emulation | 122 | Input, ///< Input emulation |
| 122 | Network, ///< Network emulation | 123 | Network, ///< Network emulation |