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| author | 2017-06-09 14:44:02 -0500 | |
|---|---|---|
| committer | 2017-07-11 19:39:15 +0300 | |
| commit | 46b8c8e1da6bc29df2662d63b0e028136fef3636 (patch) | |
| tree | 99ed1cb8182ff798225b250077ed5c445e19f00c /src | |
| parent | SwRasterizer: Calculate specular_0 for fragment lighting. (diff) | |
| download | yuzu-46b8c8e1da6bc29df2662d63b0e028136fef3636.tar.gz yuzu-46b8c8e1da6bc29df2662d63b0e028136fef3636.tar.xz yuzu-46b8c8e1da6bc29df2662d63b0e028136fef3636.zip | |
SwRasterizer: Calculate specular_1 for fragment lighting.
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 62 |
1 files changed, 59 insertions, 3 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 34b84b0af..e0c326a4a 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp | |||
| @@ -148,8 +148,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu | |||
| 148 | 148 | ||
| 149 | Math::Vec3<float> light_vector = {}; | 149 | Math::Vec3<float> light_vector = {}; |
| 150 | Math::Vec4<float> diffuse_sum = {0.f, 0.f, 0.f, 1.f}; | 150 | Math::Vec4<float> diffuse_sum = {0.f, 0.f, 0.f, 1.f}; |
| 151 | // TODO(Subv): Calculate specular | ||
| 152 | Math::Vec4<float> specular_sum = {0.f, 0.f, 0.f, 1.f}; | 151 | Math::Vec4<float> specular_sum = {0.f, 0.f, 0.f, 1.f}; |
| 152 | Math::Vec3<float> refl_value = {}; | ||
| 153 | 153 | ||
| 154 | for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) { | 154 | for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) { |
| 155 | unsigned num = lighting.light_enable.GetNum(light_index); | 155 | unsigned num = lighting.light_enable.GetNum(light_index); |
| @@ -253,8 +253,64 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(const Math::Qu | |||
| 253 | 253 | ||
| 254 | Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f(); | 254 | Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f(); |
| 255 | 255 | ||
| 256 | // TODO(Subv): Specular 1 | 256 | // If enabled, lookup ReflectRed value, otherwise, 1.0 is used |
| 257 | Math::Vec3<float> specular_1 = {}; | 257 | if (lighting.config1.disable_lut_rr == 0 && |
| 258 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 259 | LightingRegs::LightingSampler::ReflectRed)) { | ||
| 260 | |||
| 261 | float index = GetLutIndex(num, lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0); | ||
| 262 | |||
| 263 | float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rr); | ||
| 264 | |||
| 265 | refl_value.x = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), index); | ||
| 266 | } else { | ||
| 267 | refl_value.x = 1.0f; | ||
| 268 | } | ||
| 269 | |||
| 270 | // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used | ||
| 271 | if (lighting.config1.disable_lut_rg == 0 && | ||
| 272 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 273 | LightingRegs::LightingSampler::ReflectGreen)) { | ||
| 274 | |||
| 275 | float index = GetLutIndex(num, lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0); | ||
| 276 | |||
| 277 | float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rg); | ||
| 278 | |||
| 279 | refl_value.y = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), index); | ||
| 280 | } else { | ||
| 281 | refl_value.y = refl_value.x; | ||
| 282 | } | ||
| 283 | |||
| 284 | // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used | ||
| 285 | if (lighting.config1.disable_lut_rb == 0 && | ||
| 286 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 287 | LightingRegs::LightingSampler::ReflectBlue)) { | ||
| 288 | |||
| 289 | float index = GetLutIndex(num, lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0); | ||
| 290 | |||
| 291 | float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rb); | ||
| 292 | |||
| 293 | refl_value.z = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), index); | ||
| 294 | } else { | ||
| 295 | refl_value.z = refl_value.x; | ||
| 296 | } | ||
| 297 | |||
| 298 | float d1_lut_value = 1.0f; | ||
| 299 | if (lighting.config1.disable_lut_d1 == 0 && | ||
| 300 | LightingRegs::IsLightingSamplerSupported( | ||
| 301 | lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) { | ||
| 302 | |||
| 303 | // Lookup specular "distribution 1" LUT value | ||
| 304 | float index = GetLutIndex(num, lighting.lut_input.d1.Value(), lighting.abs_lut_input.disable_d1 == 0); | ||
| 305 | |||
| 306 | float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d1); | ||
| 307 | |||
| 308 | d1_lut_value = scale * LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), index); | ||
| 309 | } | ||
| 310 | |||
| 311 | Math::Vec3<float> specular_1 = d1_lut_value * refl_value * light_config.specular_1.ToVec3f(); | ||
| 312 | |||
| 313 | // TODO(Subv): Fresnel | ||
| 258 | 314 | ||
| 259 | auto diffuse = light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); | 315 | auto diffuse = light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); |
| 260 | diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f); | 316 | diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f); |