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authorGravatar Tony Wasserka2014-12-31 15:02:48 +0100
committerGravatar Tony Wasserka2014-12-31 16:32:55 +0100
commit40c720084146e8c2c00b58bc42bf0ebd98fa1496 (patch)
tree36c05b73c6553464bcd58800a1598e7dada33179 /src
parentPica/CommandProcessor: Cleanups. (diff)
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Pica/VertexShader: Coding style fixes.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/vertex_shader.cpp24
1 files changed, 8 insertions, 16 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 090ffd420..ff825e2e1 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -39,38 +39,31 @@ static struct {
39static std::array<u32, 1024> shader_memory; 39static std::array<u32, 1024> shader_memory;
40static std::array<u32, 1024> swizzle_data; 40static std::array<u32, 1024> swizzle_data;
41 41
42void SubmitShaderMemoryChange(u32 addr, u32 value) 42void SubmitShaderMemoryChange(u32 addr, u32 value) {
43{
44 shader_memory[addr] = value; 43 shader_memory[addr] = value;
45} 44}
46 45
47void SubmitSwizzleDataChange(u32 addr, u32 value) 46void SubmitSwizzleDataChange(u32 addr, u32 value) {
48{
49 swizzle_data[addr] = value; 47 swizzle_data[addr] = value;
50} 48}
51 49
52Math::Vec4<float24>& GetFloatUniform(u32 index) 50Math::Vec4<float24>& GetFloatUniform(u32 index) {
53{
54 return shader_uniforms.f[index]; 51 return shader_uniforms.f[index];
55} 52}
56 53
57bool& GetBoolUniform(u32 index) 54bool& GetBoolUniform(u32 index) {
58{
59 return shader_uniforms.b[index]; 55 return shader_uniforms.b[index];
60} 56}
61 57
62Math::Vec4<u8>& GetIntUniform(u32 index) 58Math::Vec4<u8>& GetIntUniform(u32 index) {
63{
64 return shader_uniforms.i[index]; 59 return shader_uniforms.i[index];
65} 60}
66 61
67const std::array<u32, 1024>& GetShaderBinary() 62const std::array<u32, 1024>& GetShaderBinary() {
68{
69 return shader_memory; 63 return shader_memory;
70} 64}
71 65
72const std::array<u32, 1024>& GetSwizzlePatterns() 66const std::array<u32, 1024>& GetSwizzlePatterns() {
73{
74 return swizzle_data; 67 return swizzle_data;
75} 68}
76 69
@@ -444,8 +437,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
444 } 437 }
445} 438}
446 439
447OutputVertex RunShader(const InputVertex& input, int num_attributes) 440OutputVertex RunShader(const InputVertex& input, int num_attributes) {
448{
449 VertexShaderState state; 441 VertexShaderState state;
450 442
451 const u32* main = &shader_memory[registers.vs_main_offset]; 443 const u32* main = &shader_memory[registers.vs_main_offset];