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authorGravatar Tony Wasserka2014-12-06 21:52:21 +0100
committerGravatar Tony Wasserka2014-12-20 18:05:53 +0100
commit3df88d59b0ba43f1c3360cfdaaccd461cacff72c (patch)
treed0377ec9b94ba6bb5f7c02b539eeeba00d7887d5 /src
parentPica: Implement texture wrapping. (diff)
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Pica: Merge texture lookup logic for DebugUtils and Rasterizer.
This effectively adds support for a lot texture formats in the rasterizer.
Diffstat (limited to 'src')
-rw-r--r--src/citra_qt/debugger/graphics_cmdlists.cpp2
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp44
-rw-r--r--src/video_core/debug_utils/debug_utils.h3
-rw-r--r--src/video_core/rasterizer.cpp49
4 files changed, 42 insertions, 56 deletions
diff --git a/src/citra_qt/debugger/graphics_cmdlists.cpp b/src/citra_qt/debugger/graphics_cmdlists.cpp
index bdd676470..01ff31d44 100644
--- a/src/citra_qt/debugger/graphics_cmdlists.cpp
+++ b/src/citra_qt/debugger/graphics_cmdlists.cpp
@@ -24,7 +24,7 @@ QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {
24 QImage decoded_image(info.width, info.height, QImage::Format_ARGB32); 24 QImage decoded_image(info.width, info.height, QImage::Format_ARGB32);
25 for (int y = 0; y < info.height; ++y) { 25 for (int y = 0; y < info.height; ++y) {
26 for (int x = 0; x < info.width; ++x) { 26 for (int x = 0; x < info.width; ++x) {
27 Math::Vec4<u8> color = Pica::DebugUtils::LookupTexture(src, x, y, info); 27 Math::Vec4<u8> color = Pica::DebugUtils::LookupTexture(src, x, y, info, true);
28 decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a())); 28 decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a()));
29 } 29 }
30 } 30 }
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 89bf08b99..6c26138da 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -356,9 +356,29 @@ std::unique_ptr<PicaTrace> FinishPicaTracing()
356 return std::move(ret); 356 return std::move(ret);
357} 357}
358 358
359const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info) { 359const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info, bool disable_alpha) {
360 360
361 // Cf. rasterizer code for an explanation of this algorithm. 361 // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
362 // of which is composed of four 2x2 subtiles each of which is composed of four texels.
363 // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
364 // texels are laid out in a 2x2 subtile like this:
365 // 2 3
366 // 0 1
367 //
368 // The full 8x8 tile has the texels arranged like this:
369 //
370 // 42 43 46 47 58 59 62 63
371 // 40 41 44 45 56 57 60 61
372 // 34 35 38 39 50 51 54 55
373 // 32 33 36 37 48 49 52 53
374 // 10 11 14 15 26 27 30 31
375 // 08 09 12 13 24 25 28 29
376 // 02 03 06 07 18 19 22 23
377 // 00 01 04 05 16 17 20 21
378
379 // TODO(neobrain): Not sure if this swizzling pattern is used for all textures.
380 // To be flexible in case different but similar patterns are used, we keep this
381 // somewhat inefficient code around for now.
362 int texel_index_within_tile = 0; 382 int texel_index_within_tile = 0;
363 for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { 383 for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
364 int sub_tile_width = 1 << block_size_index; 384 int sub_tile_width = 1 << block_size_index;
@@ -379,7 +399,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
379 case Regs::TextureFormat::RGBA8: 399 case Regs::TextureFormat::RGBA8:
380 { 400 {
381 const u8* source_ptr = source + coarse_x * block_height * 4 + coarse_y * info.stride + texel_index_within_tile * 4; 401 const u8* source_ptr = source + coarse_x * block_height * 4 + coarse_y * info.stride + texel_index_within_tile * 4;
382 return { source_ptr[3], source_ptr[2], source_ptr[1], 255 }; 402 return { source_ptr[3], source_ptr[2], source_ptr[1], disable_alpha ? 255 : source_ptr[0] };
383 } 403 }
384 404
385 case Regs::TextureFormat::RGB8: 405 case Regs::TextureFormat::RGB8:
@@ -394,8 +414,8 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
394 u8 r = (source_ptr >> 11) & 0x1F; 414 u8 r = (source_ptr >> 11) & 0x1F;
395 u8 g = ((source_ptr) >> 6) & 0x1F; 415 u8 g = ((source_ptr) >> 6) & 0x1F;
396 u8 b = (source_ptr >> 1) & 0x1F; 416 u8 b = (source_ptr >> 1) & 0x1F;
397 u8 a = 1; 417 u8 a = source_ptr & 1;
398 return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 3) | (g >> 2), (b << 3) | (b >> 2), a * 255); 418 return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 3) | (g >> 2), (b << 3) | (b >> 2), disable_alpha ? 255 : (a * 255));
399 } 419 }
400 420
401 case Regs::TextureFormat::RGBA4: 421 case Regs::TextureFormat::RGBA4:
@@ -404,16 +424,24 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
404 u8 r = source_ptr[1] >> 4; 424 u8 r = source_ptr[1] >> 4;
405 u8 g = source_ptr[1] & 0xFF; 425 u8 g = source_ptr[1] & 0xFF;
406 u8 b = source_ptr[0] >> 4; 426 u8 b = source_ptr[0] >> 4;
427 u8 a = source_ptr[0] & 0xFF;
407 r = (r << 4) | r; 428 r = (r << 4) | r;
408 g = (g << 4) | g; 429 g = (g << 4) | g;
409 b = (b << 4) | b; 430 b = (b << 4) | b;
410 return { r, g, b, 255 }; 431 a = (a << 4) | a;
432 return { r, g, b, disable_alpha ? 255 : a };
411 } 433 }
412 434
413 case Regs::TextureFormat::A8: 435 case Regs::TextureFormat::A8:
414 { 436 {
415 const u8* source_ptr = source + coarse_x * block_height + coarse_y * info.stride + texel_index_within_tile; 437 const u8* source_ptr = source + coarse_x * block_height + coarse_y * info.stride + texel_index_within_tile;
416 return { *source_ptr, *source_ptr, *source_ptr, 255 }; 438
439 // TODO: Better control this...
440 if (disable_alpha) {
441 return { *source_ptr, *source_ptr, *source_ptr, 255 };
442 } else {
443 return { 0, 0, 0, *source_ptr };
444 }
417 } 445 }
418 446
419 default: 447 default:
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 51f14f12f..f950356f3 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -202,7 +202,8 @@ struct TextureInfo {
202 const Pica::Regs::TextureFormat& format); 202 const Pica::Regs::TextureFormat& format);
203}; 203};
204 204
205const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info); 205const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info,
206 bool disable_alpha = false);
206void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data); 207void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
207 208
208void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages); 209void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index e12f68a7f..aa2bc93ec 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -183,27 +183,6 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
183 183
184 _dbg_assert_(HW_GPU, 0 != texture.config.address); 184 _dbg_assert_(HW_GPU, 0 != texture.config.address);
185 185
186 // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
187 // of which is composed of four 2x2 subtiles each of which is composed of four texels.
188 // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
189 // texels are laid out in a 2x2 subtile like this:
190 // 2 3
191 // 0 1
192 //
193 // The full 8x8 tile has the texels arranged like this:
194 //
195 // 42 43 46 47 58 59 62 63
196 // 40 41 44 45 56 57 60 61
197 // 34 35 38 39 50 51 54 55
198 // 32 33 36 37 48 49 52 53
199 // 10 11 14 15 26 27 30 31
200 // 08 09 12 13 24 25 28 29
201 // 02 03 06 07 18 19 22 23
202 // 00 01 04 05 16 17 20 21
203
204 // TODO(neobrain): Not sure if this swizzling pattern is used for all textures.
205 // To be flexible in case different but similar patterns are used, we keep this
206 // somewhat inefficient code around for now.
207 int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); 186 int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
208 int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); 187 int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
209 auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) { 188 auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
@@ -225,32 +204,10 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
225 s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width); 204 s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width);
226 t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height); 205 t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height);
227 206
228 int texel_index_within_tile = 0; 207 u8* texture_data = Memory::GetPointer(texture.config.GetPhysicalAddress());
229 for (int block_size_index = 0; block_size_index < 3; ++block_size_index) { 208 auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
230 int sub_tile_width = 1 << block_size_index;
231 int sub_tile_height = 1 << block_size_index;
232
233 int sub_tile_index = (s & sub_tile_width) << block_size_index;
234 sub_tile_index += 2 * ((t & sub_tile_height) << block_size_index);
235 texel_index_within_tile += sub_tile_index;
236 }
237
238 const int block_width = 8;
239 const int block_height = 8;
240
241 int coarse_s = (s / block_width) * block_width;
242 int coarse_t = (t / block_height) * block_height;
243
244 // TODO: This is currently hardcoded for RGB8
245 u32* texture_data = (u32*)Memory::GetPointer(texture.config.GetPhysicalAddress());
246
247 const int row_stride = texture.config.width * 3;
248 u8* source_ptr = (u8*)texture_data + coarse_s * block_height * 3 + coarse_t * row_stride + texel_index_within_tile * 3;
249 texture_color[i].r() = source_ptr[2];
250 texture_color[i].g() = source_ptr[1];
251 texture_color[i].b() = source_ptr[0];
252 texture_color[i].a() = 0xFF;
253 209
210 texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
254 DebugUtils::DumpTexture(texture.config, (u8*)texture_data); 211 DebugUtils::DumpTexture(texture.config, (u8*)texture_data);
255 } 212 }
256 213