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authorGravatar FreddyFunk2019-04-12 16:40:35 +0200
committerGravatar FreddyFunk2019-04-12 16:40:35 +0200
commit382722b9c4b64475121a796171ba11bc38c7e9f7 (patch)
tree6b0209cccf49dc43f0a93c840613cb5060c27721 /src
parentui_settings: Rename game directory variables (diff)
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Fix Clang Format
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/game_list.cpp3
-rw-r--r--src/yuzu/main.cpp12
2 files changed, 10 insertions, 5 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index f186ef722..b0ca766ec 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -470,6 +470,7 @@ void GameList::RefreshGameDirectory() {
470 if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) { 470 if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
471 LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); 471 LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
472 search_field->clear(); 472 search_field->clear();
473 PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); 473 PopulateAsync(UISettings::values.game_directory_path,
474 UISettings::values.game_directory_deepscan);
474 } 475 }
475} 476}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 4ca5b9a86..588f53860 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -213,7 +213,8 @@ GMainWindow::GMainWindow()
213 OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); 213 OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
214 214
215 game_list->LoadCompatibilityList(); 215 game_list->LoadCompatibilityList();
216 game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); 216 game_list->PopulateAsync(UISettings::values.game_directory_path,
217 UISettings::values.game_directory_deepscan);
217 218
218 // Show one-time "callout" messages to the user 219 // Show one-time "callout" messages to the user
219 ShowTelemetryCallout(); 220 ShowTelemetryCallout();
@@ -1367,7 +1368,8 @@ void GMainWindow::OnMenuInstallToNAND() {
1367 const auto success = [this]() { 1368 const auto success = [this]() {
1368 QMessageBox::information(this, tr("Successfully Installed"), 1369 QMessageBox::information(this, tr("Successfully Installed"),
1369 tr("The file was successfully installed.")); 1370 tr("The file was successfully installed."));
1370 game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); 1371 game_list->PopulateAsync(UISettings::values.game_directory_path,
1372 UISettings::values.game_directory_deepscan);
1371 }; 1373 };
1372 1374
1373 const auto failed = [this]() { 1375 const auto failed = [this]() {
@@ -1517,7 +1519,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
1517 : FileUtil::UserPath::NANDDir, 1519 : FileUtil::UserPath::NANDDir,
1518 dir_path.toStdString()); 1520 dir_path.toStdString());
1519 Service::FileSystem::CreateFactories(*vfs); 1521 Service::FileSystem::CreateFactories(*vfs);
1520 game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); 1522 game_list->PopulateAsync(UISettings::values.game_directory_path,
1523 UISettings::values.game_directory_deepscan);
1521 } 1524 }
1522} 1525}
1523 1526
@@ -1920,7 +1923,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
1920 Service::FileSystem::CreateFactories(*vfs); 1923 Service::FileSystem::CreateFactories(*vfs);
1921 1924
1922 if (behavior == ReinitializeKeyBehavior::Warning) { 1925 if (behavior == ReinitializeKeyBehavior::Warning) {
1923 game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan); 1926 game_list->PopulateAsync(UISettings::values.game_directory_path,
1927 UISettings::values.game_directory_deepscan);
1924 } 1928 }
1925} 1929}
1926 1930