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authorGravatar ReinUsesLisp2020-06-05 21:18:22 -0300
committerGravatar ReinUsesLisp2020-06-05 21:21:12 -0300
commit354fbe701e99c1b9cd0bb5463e9a15ca374c12d7 (patch)
tree66e9cc438cf4009ca6127ac1cffc5ecb42c0275b /src
parentMerge pull request #4013 from ReinUsesLisp/skip-no-xfb (diff)
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renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
Avoids logging when it's not relevant. This can potentially reduce driver's internal thread overhead.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index e7952924a..6214fcbc3 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -751,11 +751,9 @@ void RendererOpenGL::RenderScreenshot() {
751} 751}
752 752
753bool RendererOpenGL::Init() { 753bool RendererOpenGL::Init() {
754 if (GLAD_GL_KHR_debug) { 754 if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
755 glEnable(GL_DEBUG_OUTPUT); 755 glEnable(GL_DEBUG_OUTPUT);
756 if (Settings::values.renderer_debug) { 756 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
757 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
758 }
759 glDebugMessageCallback(DebugHandler, nullptr); 757 glDebugMessageCallback(DebugHandler, nullptr);
760 } 758 }
761 759