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| author | 2018-10-13 20:42:38 -0400 | |
|---|---|---|
| committer | 2018-10-13 20:58:00 -0400 | |
| commit | 331ce2942c4906945b4d42f1ebe8b9b6e453c6ee (patch) | |
| tree | 0745b67b973803fcdd7e09494c2845b20f485be8 /src | |
| parent | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer (diff) | |
| download | yuzu-331ce2942c4906945b4d42f1ebe8b9b6e453c6ee.tar.gz yuzu-331ce2942c4906945b4d42f1ebe8b9b6e453c6ee.tar.xz yuzu-331ce2942c4906945b4d42f1ebe8b9b6e453c6ee.zip | |
Shorten the implementation of 3D swizzle to only 3 functions
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/textures/decoders.cpp | 97 |
1 files changed, 27 insertions, 70 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 5dab47886..0fe91622e 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp | |||
| @@ -45,11 +45,11 @@ constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); | |||
| 45 | * Instead of going gob by gob, we map the coordinates inside a block and manage from | 45 | * Instead of going gob by gob, we map the coordinates inside a block and manage from |
| 46 | * those. Block_Width is assumed to be 1. | 46 | * those. Block_Width is assumed to be 1. |
| 47 | */ | 47 | */ |
| 48 | void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | 48 | void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, |
| 49 | const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | 49 | const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, |
| 50 | const u32 y_end, const u32 z_end, const u32 tile_offset, | 50 | const u32 y_end, const u32 z_end, const u32 tile_offset, |
| 51 | const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | 51 | const u32 xy_block_size, const u32 layer_z, const u32 stride_x, |
| 52 | const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | 52 | const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { |
| 53 | std::array<u8*, 2> data_ptrs; | 53 | std::array<u8*, 2> data_ptrs; |
| 54 | u32 z_address = tile_offset; | 54 | u32 z_address = tile_offset; |
| 55 | const u32 gob_size_x = 64; | 55 | const u32 gob_size_x = 64; |
| @@ -77,64 +77,15 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un | |||
| 77 | } | 77 | } |
| 78 | 78 | ||
| 79 | /** | 79 | /** |
| 80 | * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. | ||
| 81 | * The body of this function takes care of splitting the swizzled texture into blocks, | ||
| 82 | * and managing the extents of it. Once all the parameters of a single block are obtained, | ||
| 83 | * the function calls '3DProcessBlock' to process that particular Block. | ||
| 84 | * | ||
| 85 | * Documentation for the memory layout and decoding can be found at: | ||
| 86 | * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces | ||
| 87 | */ | ||
| 88 | void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||
| 89 | const u32 width, const u32 height, const u32 depth, | ||
| 90 | const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, | ||
| 91 | const u32 block_height, const u32 block_depth) { | ||
| 92 | auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | ||
| 93 | const u32 stride_x = width * out_bytes_per_pixel; | ||
| 94 | const u32 layer_z = height * stride_x; | ||
| 95 | const u32 gob_x_bytes = 64; | ||
| 96 | const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel; | ||
| 97 | const u32 gob_elements_y = 8; | ||
| 98 | const u32 gob_elements_z = 1; | ||
| 99 | const u32 block_x_elements = gob_elements_x; | ||
| 100 | const u32 block_y_elements = gob_elements_y * block_height; | ||
| 101 | const u32 block_z_elements = gob_elements_z * block_depth; | ||
| 102 | const u32 blocks_on_x = div_ceil(width, block_x_elements); | ||
| 103 | const u32 blocks_on_y = div_ceil(height, block_y_elements); | ||
| 104 | const u32 blocks_on_z = div_ceil(depth, block_z_elements); | ||
| 105 | const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; | ||
| 106 | const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; | ||
| 107 | const u32 xy_block_size = gob_size * block_height; | ||
| 108 | const u32 block_size = xy_block_size * block_depth; | ||
| 109 | u32 tile_offset = 0; | ||
| 110 | for (u32 zb = 0; zb < blocks_on_z; zb++) { | ||
| 111 | const u32 z_start = zb * block_z_elements; | ||
| 112 | const u32 z_end = std::min(depth, z_start + block_z_elements); | ||
| 113 | for (u32 yb = 0; yb < blocks_on_y; yb++) { | ||
| 114 | const u32 y_start = yb * block_y_elements; | ||
| 115 | const u32 y_end = std::min(height, y_start + block_y_elements); | ||
| 116 | for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||
| 117 | const u32 x_start = xb * block_x_elements; | ||
| 118 | const u32 x_end = std::min(width, x_start + block_x_elements); | ||
| 119 | Precise3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||
| 120 | z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||
| 121 | layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||
| 122 | tile_offset += block_size; | ||
| 123 | } | ||
| 124 | } | ||
| 125 | } | ||
| 126 | } | ||
| 127 | |||
| 128 | /** | ||
| 129 | * This function manages ALL the GOBs(Group of Bytes) Inside a single block. | 80 | * This function manages ALL the GOBs(Group of Bytes) Inside a single block. |
| 130 | * Instead of going gob by gob, we map the coordinates inside a block and manage from | 81 | * Instead of going gob by gob, we map the coordinates inside a block and manage from |
| 131 | * those. Block_Width is assumed to be 1. | 82 | * those. Block_Width is assumed to be 1. |
| 132 | */ | 83 | */ |
| 133 | void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | 84 | void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, |
| 134 | const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | 85 | const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, |
| 135 | const u32 y_end, const u32 z_end, const u32 tile_offset, | 86 | const u32 y_end, const u32 z_end, const u32 tile_offset, |
| 136 | const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | 87 | const u32 xy_block_size, const u32 layer_z, const u32 stride_x, |
| 137 | const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | 88 | const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { |
| 138 | std::array<u8*, 2> data_ptrs; | 89 | std::array<u8*, 2> data_ptrs; |
| 139 | u32 z_address = tile_offset; | 90 | u32 z_address = tile_offset; |
| 140 | const u32 x_startb = x_start * bytes_per_pixel; | 91 | const u32 x_startb = x_start * bytes_per_pixel; |
| @@ -169,15 +120,15 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi | |||
| 169 | * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. | 120 | * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. |
| 170 | * The body of this function takes care of splitting the swizzled texture into blocks, | 121 | * The body of this function takes care of splitting the swizzled texture into blocks, |
| 171 | * and managing the extents of it. Once all the parameters of a single block are obtained, | 122 | * and managing the extents of it. Once all the parameters of a single block are obtained, |
| 172 | * the function calls '3DProcessBlock' to process that particular Block. | 123 | * the function calls 'ProcessBlock' to process that particular Block. |
| 173 | * | 124 | * |
| 174 | * Documentation for the memory layout and decoding can be found at: | 125 | * Documentation for the memory layout and decoding can be found at: |
| 175 | * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces | 126 | * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces |
| 176 | */ | 127 | */ |
| 177 | void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | 128 | template <bool fast> |
| 178 | const u32 width, const u32 height, const u32 depth, | 129 | void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width, |
| 179 | const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, | 130 | const u32 height, const u32 depth, const u32 bytes_per_pixel, |
| 180 | const u32 block_height, const u32 block_depth) { | 131 | const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) { |
| 181 | auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | 132 | auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; |
| 182 | const u32 stride_x = width * out_bytes_per_pixel; | 133 | const u32 stride_x = width * out_bytes_per_pixel; |
| 183 | const u32 layer_z = height * stride_x; | 134 | const u32 layer_z = height * stride_x; |
| @@ -205,9 +156,15 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswi | |||
| 205 | for (u32 xb = 0; xb < blocks_on_x; xb++) { | 156 | for (u32 xb = 0; xb < blocks_on_x; xb++) { |
| 206 | const u32 x_start = xb * block_x_elements; | 157 | const u32 x_start = xb * block_x_elements; |
| 207 | const u32 x_end = std::min(width, x_start + block_x_elements); | 158 | const u32 x_end = std::min(width, x_start + block_x_elements); |
| 208 | Fast3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | 159 | if (fast) { |
| 209 | z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | 160 | FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, |
| 210 | layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | 161 | z_start, x_end, y_end, z_end, tile_offset, xy_block_size, |
| 162 | layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||
| 163 | } else { | ||
| 164 | PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||
| 165 | z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||
| 166 | layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||
| 167 | } | ||
| 211 | tile_offset += block_size; | 168 | tile_offset += block_size; |
| 212 | } | 169 | } |
| 213 | } | 170 | } |
| @@ -218,11 +175,11 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, | |||
| 218 | u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, | 175 | u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, |
| 219 | bool unswizzle, u32 block_height, u32 block_depth) { | 176 | bool unswizzle, u32 block_height, u32 block_depth) { |
| 220 | if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { | 177 | if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { |
| 221 | Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth, | 178 | SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, |
| 222 | bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); | 179 | bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); |
| 223 | } else { | 180 | } else { |
| 224 | Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth, | 181 | SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, |
| 225 | bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); | 182 | bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); |
| 226 | } | 183 | } |
| 227 | } | 184 | } |
| 228 | 185 | ||