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authorGravatar Squall-Leonhart2023-10-17 02:38:07 +1100
committerGravatar Squall-Leonhart2023-10-17 02:42:40 +1100
commit326ebbb2fa87f7e4006e1434649ba1f48b4bebfa (patch)
tree96cf6f308e067b0c4157008ce7a6bca2f7c5bd65 /src
parentMake Clang happy. (diff)
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Changes based on hardware tests
Removes unnecessary d32f to bgra shader and blit functions, update vk_texture_cache to use abgr shader for d32f to BGRA formats updates abgr to d32f shader to comply with hardware tests
Diffstat (limited to 'src')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d32f.frag9
-rw-r--r--src/video_core/host_shaders/convert_d32f_to_bgra8.frag15
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp9
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp4
6 files changed, 5 insertions, 37 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index cff8e38d6..cd2549232 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -21,7 +21,6 @@ set(SHADER_FILES
21 convert_abgr8_to_d24s8.frag 21 convert_abgr8_to_d24s8.frag
22 convert_abgr8_to_d32f.frag 22 convert_abgr8_to_d32f.frag
23 convert_d32f_to_abgr8.frag 23 convert_d32f_to_abgr8.frag
24 convert_d32f_to_bgra8.frag
25 convert_d24s8_to_abgr8.frag 24 convert_d24s8_to_abgr8.frag
26 convert_depth_to_float.frag 25 convert_depth_to_float.frag
27 convert_float_to_depth.frag 26 convert_float_to_depth.frag
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
index a1880b916..095b910c2 100644
--- a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
+++ b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
@@ -1,4 +1,4 @@
1// SPDX-FileCopyrightText: Copyright 2023 Your Project 1// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later 2// SPDX-License-Identifier: GPL-2.0-or-later
3 3
4#version 450 4#version 450
@@ -9,10 +9,7 @@ void main() {
9 ivec2 coord = ivec2(gl_FragCoord.xy); 9 ivec2 coord = ivec2(gl_FragCoord.xy);
10 vec4 color = texelFetch(color_texture, coord, 0).abgr; 10 vec4 color = texelFetch(color_texture, coord, 0).abgr;
11 11
12 uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0); 12 float value = color.a * (color.r + color.g + color.b) / 3.0f;
13 uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w;
14 13
15 float depth_float = uintBitsToFloat(depth_unorm); 14 gl_FragDepth = value;
16
17 gl_FragDepth = depth_float;
18} 15}
diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
deleted file mode 100644
index 789c3e078..000000000
--- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
+++ /dev/null
@@ -1,15 +0,0 @@
1// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#version 450
5
6layout(binding = 0) uniform sampler2D depth_tex;
7
8layout(location = 0) out vec4 color;
9
10void main() {
11 ivec2 coord = ivec2(gl_FragCoord.xy);
12 float depth = texelFetch(depth_tex, coord, 0).r;
13 color = vec4(depth, depth, depth, 1.0);
14 color = color.bgra; // Swap color channels for BGRA format
15}
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 5030dd200..1a40a4d05 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -11,7 +11,6 @@
11#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h" 11#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h"
12#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" 12#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
13#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" 13#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
14#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h"
15#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" 14#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
16#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" 15#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
17#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" 16#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
@@ -440,7 +439,6 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
440 convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), 439 convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
441 convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), 440 convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
442 convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), 441 convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
443 convert_d32f_to_bgra8_frag(BuildShader(device, CONVERT_D32F_TO_BGRA8_FRAG_SPV)),
444 linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), 442 linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
445 nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {} 443 nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
446 444
@@ -591,13 +589,6 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
591 ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view); 589 ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view);
592} 590}
593 591
594void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer,
595 ImageView& src_image_view) {
596 ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(),
597 convert_d32f_to_bgra8_frag);
598 ConvertDepthStencil(*convert_d32f_to_bgra8_pipeline, dst_framebuffer, src_image_view);
599}
600
601void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, 592void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
602 const std::array<f32, 4>& clear_color, 593 const std::array<f32, 4>& clear_color,
603 const Region2D& dst_region) { 594 const Region2D& dst_region) {
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index b3281ff3e..b2104a59e 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -75,8 +75,6 @@ public:
75 75
76 void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); 76 void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
77 77
78 void ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
79
80 void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, 78 void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask,
81 const std::array<f32, 4>& clear_color, const Region2D& dst_region); 79 const std::array<f32, 4>& clear_color, const Region2D& dst_region);
82 80
@@ -138,7 +136,6 @@ private:
138 vk::ShaderModule convert_d32f_to_abgr8_frag; 136 vk::ShaderModule convert_d32f_to_abgr8_frag;
139 vk::ShaderModule convert_d24s8_to_abgr8_frag; 137 vk::ShaderModule convert_d24s8_to_abgr8_frag;
140 vk::ShaderModule convert_s8d24_to_abgr8_frag; 138 vk::ShaderModule convert_s8d24_to_abgr8_frag;
141 vk::ShaderModule convert_d32f_to_bgra8_frag;
142 vk::Sampler linear_sampler; 139 vk::Sampler linear_sampler;
143 vk::Sampler nearest_sampler; 140 vk::Sampler nearest_sampler;
144 141
@@ -159,7 +156,6 @@ private:
159 vk::Pipeline convert_d32f_to_abgr8_pipeline; 156 vk::Pipeline convert_d32f_to_abgr8_pipeline;
160 vk::Pipeline convert_d24s8_to_abgr8_pipeline; 157 vk::Pipeline convert_d24s8_to_abgr8_pipeline;
161 vk::Pipeline convert_s8d24_to_abgr8_pipeline; 158 vk::Pipeline convert_s8d24_to_abgr8_pipeline;
162 vk::Pipeline convert_d32f_to_bgra8_pipeline;
163}; 159};
164 160
165} // namespace Vulkan 161} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index a4ee9295f..cdc41816f 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1211,12 +1211,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
1211 break; 1211 break;
1212 case PixelFormat::B8G8R8A8_SRGB: 1212 case PixelFormat::B8G8R8A8_SRGB:
1213 if (src_view.format == PixelFormat::D32_FLOAT) { 1213 if (src_view.format == PixelFormat::D32_FLOAT) {
1214 return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); 1214 return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
1215 } 1215 }
1216 break; 1216 break;
1217 case PixelFormat::B8G8R8A8_UNORM: 1217 case PixelFormat::B8G8R8A8_UNORM:
1218 if (src_view.format == PixelFormat::D32_FLOAT) { 1218 if (src_view.format == PixelFormat::D32_FLOAT) {
1219 return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); 1219 return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
1220 } 1220 }
1221 break; 1221 break;
1222 case PixelFormat::R32_FLOAT: 1222 case PixelFormat::R32_FLOAT: