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| author | 2014-12-31 15:01:50 +0100 | |
|---|---|---|
| committer | 2014-12-31 16:32:55 +0100 | |
| commit | 323a56f89835714f0973cf808b7b59b2589012d8 (patch) | |
| tree | a0e02a95d426d34052ff88791bda2986705f0fc9 /src | |
| parent | Pica/CommandProcessor: Workaround games not setting the input position's w co... (diff) | |
| download | yuzu-323a56f89835714f0973cf808b7b59b2589012d8.tar.gz yuzu-323a56f89835714f0973cf808b7b59b2589012d8.tar.xz yuzu-323a56f89835714f0973cf808b7b59b2589012d8.zip | |
Pica/CommandProcessor: Cleanups.
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/command_processor.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 76acdc177..0d9f4ba66 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp | |||
| @@ -114,7 +114,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 114 | 114 | ||
| 115 | // Load a debugging token to check whether this gets loaded by the running | 115 | // Load a debugging token to check whether this gets loaded by the running |
| 116 | // application or not. | 116 | // application or not. |
| 117 | input.attr[0].w = float24::FromRawFloat24(0x00abcdef); | 117 | static const float24 debug_token = float24::FromRawFloat24(0x00abcdef); |
| 118 | input.attr[0].w = debug_token; | ||
| 118 | 119 | ||
| 119 | for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) { | 120 | for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) { |
| 120 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | 121 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { |
| @@ -147,7 +148,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 147 | // To do this, we additionally have to assume that the first input attribute | 148 | // To do this, we additionally have to assume that the first input attribute |
| 148 | // is the vertex position, since there's no information about this other than | 149 | // is the vertex position, since there's no information about this other than |
| 149 | // the empiric observation that this is usually the case. | 150 | // the empiric observation that this is usually the case. |
| 150 | if (input.attr[0].w == float24::FromRawFloat24(0x00abcdef)) | 151 | if (input.attr[0].w == debug_token) |
| 151 | input.attr[0].w = float24::FromFloat32(1.0); | 152 | input.attr[0].w = float24::FromFloat32(1.0); |
| 152 | 153 | ||
| 153 | if (g_debug_context) | 154 | if (g_debug_context) |
| @@ -195,7 +196,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 195 | int index = (id - PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1)); | 196 | int index = (id - PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1)); |
| 196 | auto values = registers.vs_int_uniforms[index]; | 197 | auto values = registers.vs_int_uniforms[index]; |
| 197 | VertexShader::GetIntUniform(index) = Math::Vec4<u8>(values.x, values.y, values.z, values.w); | 198 | VertexShader::GetIntUniform(index) = Math::Vec4<u8>(values.x, values.y, values.z, values.w); |
| 198 | LOG_ERROR(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x", | 199 | LOG_TRACE(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x", |
| 199 | index, values.x.Value(), values.y.Value(), values.z.Value(), values.w.Value()); | 200 | index, values.x.Value(), values.y.Value(), values.z.Value(), values.w.Value()); |
| 200 | break; | 201 | break; |
| 201 | } | 202 | } |