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| author | 2018-09-11 11:38:13 -0400 | |
|---|---|---|
| committer | 2018-09-11 11:38:13 -0400 | |
| commit | 2f0ff4d25b0780a84769bd0277bcab3c56e3186b (patch) | |
| tree | 6f2087163c4328e700c4cba522ad927a38d5643e /src | |
| parent | Merge pull request #1293 from lioncash/font (diff) | |
| parent | Fixed renderdoc input/output textures not working due to render targets (diff) | |
| download | yuzu-2f0ff4d25b0780a84769bd0277bcab3c56e3186b.tar.gz yuzu-2f0ff4d25b0780a84769bd0277bcab3c56e3186b.tar.xz yuzu-2f0ff4d25b0780a84769bd0277bcab3c56e3186b.zip | |
Merge pull request #1292 from ogniK5377/renderdoc-fix
Fixed renderdoc input/output textures not working due to multiple render targets
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 9 |
2 files changed, 9 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 762e58aad..e350113f1 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp | |||
| @@ -1023,7 +1023,7 @@ private: | |||
| 1023 | // TODO(Subv): Figure out how dual-source blending is configured in the Switch. | 1023 | // TODO(Subv): Figure out how dual-source blending is configured in the Switch. |
| 1024 | for (u32 component = 0; component < 4; ++component) { | 1024 | for (u32 component = 0; component < 4; ++component) { |
| 1025 | if (header.IsColorComponentOutputEnabled(render_target, component)) { | 1025 | if (header.IsColorComponentOutputEnabled(render_target, component)) { |
| 1026 | shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component, | 1026 | shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component, |
| 1027 | regs.GetRegisterAsFloat(current_reg))); | 1027 | regs.GetRegisterAsFloat(current_reg))); |
| 1028 | ++current_reg; | 1028 | ++current_reg; |
| 1029 | } | 1029 | } |
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index e1b1a9d73..b0466c18f 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp | |||
| @@ -88,7 +88,14 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { | |||
| 88 | .get_value_or({}); | 88 | .get_value_or({}); |
| 89 | out += R"( | 89 | out += R"( |
| 90 | in vec4 position; | 90 | in vec4 position; |
| 91 | layout(location = 0) out vec4 color[8]; | 91 | layout(location = 0) out vec4 FragColor0; |
| 92 | layout(location = 1) out vec4 FragColor1; | ||
| 93 | layout(location = 2) out vec4 FragColor2; | ||
| 94 | layout(location = 3) out vec4 FragColor3; | ||
| 95 | layout(location = 4) out vec4 FragColor4; | ||
| 96 | layout(location = 5) out vec4 FragColor5; | ||
| 97 | layout(location = 6) out vec4 FragColor6; | ||
| 98 | layout(location = 7) out vec4 FragColor7; | ||
| 92 | 99 | ||
| 93 | layout (std140) uniform fs_config { | 100 | layout (std140) uniform fs_config { |
| 94 | vec4 viewport_flip; | 101 | vec4 viewport_flip; |