summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorGravatar bunnei2018-09-11 11:38:13 -0400
committerGravatar GitHub2018-09-11 11:38:13 -0400
commit2f0ff4d25b0780a84769bd0277bcab3c56e3186b (patch)
tree6f2087163c4328e700c4cba522ad927a38d5643e /src
parentMerge pull request #1293 from lioncash/font (diff)
parentFixed renderdoc input/output textures not working due to render targets (diff)
downloadyuzu-2f0ff4d25b0780a84769bd0277bcab3c56e3186b.tar.gz
yuzu-2f0ff4d25b0780a84769bd0277bcab3c56e3186b.tar.xz
yuzu-2f0ff4d25b0780a84769bd0277bcab3c56e3186b.zip
Merge pull request #1292 from ogniK5377/renderdoc-fix
Fixed renderdoc input/output textures not working due to multiple render targets
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp9
2 files changed, 9 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 762e58aad..e350113f1 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1023,7 +1023,7 @@ private:
1023 // TODO(Subv): Figure out how dual-source blending is configured in the Switch. 1023 // TODO(Subv): Figure out how dual-source blending is configured in the Switch.
1024 for (u32 component = 0; component < 4; ++component) { 1024 for (u32 component = 0; component < 4; ++component) {
1025 if (header.IsColorComponentOutputEnabled(render_target, component)) { 1025 if (header.IsColorComponentOutputEnabled(render_target, component)) {
1026 shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component, 1026 shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component,
1027 regs.GetRegisterAsFloat(current_reg))); 1027 regs.GetRegisterAsFloat(current_reg)));
1028 ++current_reg; 1028 ++current_reg;
1029 } 1029 }
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index e1b1a9d73..b0466c18f 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -88,7 +88,14 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
88 .get_value_or({}); 88 .get_value_or({});
89 out += R"( 89 out += R"(
90in vec4 position; 90in vec4 position;
91layout(location = 0) out vec4 color[8]; 91layout(location = 0) out vec4 FragColor0;
92layout(location = 1) out vec4 FragColor1;
93layout(location = 2) out vec4 FragColor2;
94layout(location = 3) out vec4 FragColor3;
95layout(location = 4) out vec4 FragColor4;
96layout(location = 5) out vec4 FragColor5;
97layout(location = 6) out vec4 FragColor6;
98layout(location = 7) out vec4 FragColor7;
92 99
93layout (std140) uniform fs_config { 100layout (std140) uniform fs_config {
94 vec4 viewport_flip; 101 vec4 viewport_flip;