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authorGravatar FearlessTobi2022-08-27 03:41:19 +0200
committerGravatar FearlessTobi2022-08-27 03:41:19 +0200
commit2b6ac4463c06cfdf50b1d150311a217d2ee11688 (patch)
treeb3c6e200499949a98a42b05f96bcc01134ca2ef5 /src
parentcore/socket_proxy: Correct broadcast behavior (diff)
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yuzu/multiplayer: Warn when game is running or no network interface is selected
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/main.cpp2
-rw-r--r--src/yuzu/multiplayer/direct_connect.cpp16
-rw-r--r--src/yuzu/multiplayer/direct_connect.h4
-rw-r--r--src/yuzu/multiplayer/host_room.cpp16
-rw-r--r--src/yuzu/multiplayer/host_room.h4
-rw-r--r--src/yuzu/multiplayer/lobby.cpp19
-rw-r--r--src/yuzu/multiplayer/lobby.h4
-rw-r--r--src/yuzu/multiplayer/message.cpp10
-rw-r--r--src/yuzu/multiplayer/message.h9
-rw-r--r--src/yuzu/multiplayer/state.cpp12
-rw-r--r--src/yuzu/multiplayer/state.h4
11 files changed, 81 insertions, 19 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e103df977..a85adc072 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -860,7 +860,7 @@ void GMainWindow::InitializeWidgets() {
860 }); 860 });
861 861
862 multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, 862 multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
863 ui->action_Show_Room, system->GetRoomNetwork()); 863 ui->action_Show_Room, *system);
864 multiplayer_state->setVisible(false); 864 multiplayer_state->setVisible(false);
865 865
866 // Create status bar 866 // Create status bar
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
index 4c0ea0a6b..65b5f0b9d 100644
--- a/src/yuzu/multiplayer/direct_connect.cpp
+++ b/src/yuzu/multiplayer/direct_connect.cpp
@@ -8,6 +8,7 @@
8#include <QString> 8#include <QString>
9#include <QtConcurrent/QtConcurrentRun> 9#include <QtConcurrent/QtConcurrentRun>
10#include "common/settings.h" 10#include "common/settings.h"
11#include "core/internal_network/network_interface.h"
11#include "network/network.h" 12#include "network/network.h"
12#include "ui_direct_connect.h" 13#include "ui_direct_connect.h"
13#include "yuzu/main.h" 14#include "yuzu/main.h"
@@ -20,9 +21,10 @@
20 21
21enum class ConnectionType : u8 { TraversalServer, IP }; 22enum class ConnectionType : u8 { TraversalServer, IP };
22 23
23DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent) 24DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
24 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), 25 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
25 ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} { 26 ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
27 system.GetRoomNetwork()} {
26 28
27 ui->setupUi(this); 29 ui->setupUi(this);
28 30
@@ -53,10 +55,20 @@ void DirectConnectWindow::RetranslateUi() {
53} 55}
54 56
55void DirectConnectWindow::Connect() { 57void DirectConnectWindow::Connect() {
58 if (!Network::GetSelectedNetworkInterface()) {
59 NetworkMessage::ErrorManager::ShowError(
60 NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
61 return;
62 }
56 if (!ui->nickname->hasAcceptableInput()) { 63 if (!ui->nickname->hasAcceptableInput()) {
57 NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); 64 NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
58 return; 65 return;
59 } 66 }
67 if (system.IsPoweredOn()) {
68 if (!NetworkMessage::WarnGameRunning()) {
69 return;
70 }
71 }
60 if (const auto member = room_network.GetRoomMember().lock()) { 72 if (const auto member = room_network.GetRoomMember().lock()) {
61 // Prevent the user from trying to join a room while they are already joining. 73 // Prevent the user from trying to join a room while they are already joining.
62 if (member->GetState() == Network::RoomMember::State::Joining) { 74 if (member->GetState() == Network::RoomMember::State::Joining) {
diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h
index 4e1043053..defa4f4ec 100644
--- a/src/yuzu/multiplayer/direct_connect.h
+++ b/src/yuzu/multiplayer/direct_connect.h
@@ -6,6 +6,7 @@
6#include <memory> 6#include <memory>
7#include <QDialog> 7#include <QDialog>
8#include <QFutureWatcher> 8#include <QFutureWatcher>
9#include "core/core.h"
9#include "yuzu/multiplayer/validation.h" 10#include "yuzu/multiplayer/validation.h"
10 11
11namespace Ui { 12namespace Ui {
@@ -16,7 +17,7 @@ class DirectConnectWindow : public QDialog {
16 Q_OBJECT 17 Q_OBJECT
17 18
18public: 19public:
19 explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr); 20 explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr);
20 ~DirectConnectWindow(); 21 ~DirectConnectWindow();
21 22
22 void RetranslateUi(); 23 void RetranslateUi();
@@ -39,5 +40,6 @@ private:
39 QFutureWatcher<void>* watcher; 40 QFutureWatcher<void>* watcher;
40 std::unique_ptr<Ui::DirectConnect> ui; 41 std::unique_ptr<Ui::DirectConnect> ui;
41 Validation validation; 42 Validation validation;
43 Core::System& system;
42 Network::RoomNetwork& room_network; 44 Network::RoomNetwork& room_network;
43}; 45};
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
index 8e7a81291..ad7dcc36d 100644
--- a/src/yuzu/multiplayer/host_room.cpp
+++ b/src/yuzu/multiplayer/host_room.cpp
@@ -12,6 +12,7 @@
12#include <QtConcurrent/QtConcurrentRun> 12#include <QtConcurrent/QtConcurrentRun>
13#include "common/logging/log.h" 13#include "common/logging/log.h"
14#include "common/settings.h" 14#include "common/settings.h"
15#include "core/internal_network/network_interface.h"
15#include "network/announce_multiplayer_session.h" 16#include "network/announce_multiplayer_session.h"
16#include "ui_host_room.h" 17#include "ui_host_room.h"
17#include "yuzu/game_list_p.h" 18#include "yuzu/game_list_p.h"
@@ -27,10 +28,11 @@
27 28
28HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list, 29HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
29 std::shared_ptr<Core::AnnounceMultiplayerSession> session, 30 std::shared_ptr<Core::AnnounceMultiplayerSession> session,
30 Network::RoomNetwork& room_network_) 31 Core::System& system_)
31 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), 32 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
32 ui(std::make_unique<Ui::HostRoom>()), 33 ui(std::make_unique<Ui::HostRoom>()),
33 announce_multiplayer_session(session), room_network{room_network_} { 34 announce_multiplayer_session(session), system{system_}, room_network{
35 system.GetRoomNetwork()} {
34 ui->setupUi(this); 36 ui->setupUi(this);
35 37
36 // set up validation for all of the fields 38 // set up validation for all of the fields
@@ -105,6 +107,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
105} 107}
106 108
107void HostRoomWindow::Host() { 109void HostRoomWindow::Host() {
110 if (!Network::GetSelectedNetworkInterface()) {
111 NetworkMessage::ErrorManager::ShowError(
112 NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
113 return;
114 }
108 if (!ui->username->hasAcceptableInput()) { 115 if (!ui->username->hasAcceptableInput()) {
109 NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); 116 NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
110 return; 117 return;
@@ -121,6 +128,11 @@ void HostRoomWindow::Host() {
121 NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED); 128 NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
122 return; 129 return;
123 } 130 }
131 if (system.IsPoweredOn()) {
132 if (!NetworkMessage::WarnGameRunning()) {
133 return;
134 }
135 }
124 if (auto member = room_network.GetRoomMember().lock()) { 136 if (auto member = room_network.GetRoomMember().lock()) {
125 if (member->GetState() == Network::RoomMember::State::Joining) { 137 if (member->GetState() == Network::RoomMember::State::Joining) {
126 return; 138 return;
diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h
index a968042d0..63c0d2333 100644
--- a/src/yuzu/multiplayer/host_room.h
+++ b/src/yuzu/multiplayer/host_room.h
@@ -8,6 +8,7 @@
8#include <QSortFilterProxyModel> 8#include <QSortFilterProxyModel>
9#include <QStandardItemModel> 9#include <QStandardItemModel>
10#include <QVariant> 10#include <QVariant>
11#include "core/core.h"
11#include "network/network.h" 12#include "network/network.h"
12#include "yuzu/multiplayer/chat_room.h" 13#include "yuzu/multiplayer/chat_room.h"
13#include "yuzu/multiplayer/validation.h" 14#include "yuzu/multiplayer/validation.h"
@@ -35,7 +36,7 @@ class HostRoomWindow : public QDialog {
35public: 36public:
36 explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list, 37 explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
37 std::shared_ptr<Core::AnnounceMultiplayerSession> session, 38 std::shared_ptr<Core::AnnounceMultiplayerSession> session,
38 Network::RoomNetwork& room_network_); 39 Core::System& system_);
39 ~HostRoomWindow(); 40 ~HostRoomWindow();
40 41
41 /** 42 /**
@@ -54,6 +55,7 @@ private:
54 QStandardItemModel* game_list; 55 QStandardItemModel* game_list;
55 ComboBoxProxyModel* proxy; 56 ComboBoxProxyModel* proxy;
56 Validation validation; 57 Validation validation;
58 Core::System& system;
57 Network::RoomNetwork& room_network; 59 Network::RoomNetwork& room_network;
58}; 60};
59 61
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
index 1cc518279..c5fb846c7 100644
--- a/src/yuzu/multiplayer/lobby.cpp
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -6,6 +6,7 @@
6#include <QtConcurrent/QtConcurrentRun> 6#include <QtConcurrent/QtConcurrentRun>
7#include "common/logging/log.h" 7#include "common/logging/log.h"
8#include "common/settings.h" 8#include "common/settings.h"
9#include "core/internal_network/network_interface.h"
9#include "network/network.h" 10#include "network/network.h"
10#include "ui_lobby.h" 11#include "ui_lobby.h"
11#include "yuzu/game_list_p.h" 12#include "yuzu/game_list_p.h"
@@ -22,11 +23,11 @@
22#endif 23#endif
23 24
24Lobby::Lobby(QWidget* parent, QStandardItemModel* list, 25Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
25 std::shared_ptr<Core::AnnounceMultiplayerSession> session, 26 std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
26 Network::RoomNetwork& room_network_)
27 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), 27 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
28 ui(std::make_unique<Ui::Lobby>()), 28 ui(std::make_unique<Ui::Lobby>()),
29 announce_multiplayer_session(session), room_network{room_network_} { 29 announce_multiplayer_session(session), system{system_}, room_network{
30 system.GetRoomNetwork()} {
30 ui->setupUi(this); 31 ui->setupUi(this);
31 32
32 // setup the watcher for background connections 33 // setup the watcher for background connections
@@ -114,6 +115,18 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
114} 115}
115 116
116void Lobby::OnJoinRoom(const QModelIndex& source) { 117void Lobby::OnJoinRoom(const QModelIndex& source) {
118 if (!Network::GetSelectedNetworkInterface()) {
119 NetworkMessage::ErrorManager::ShowError(
120 NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
121 return;
122 }
123
124 if (system.IsPoweredOn()) {
125 if (!NetworkMessage::WarnGameRunning()) {
126 return;
127 }
128 }
129
117 if (const auto member = room_network.GetRoomMember().lock()) { 130 if (const auto member = room_network.GetRoomMember().lock()) {
118 // Prevent the user from trying to join a room while they are already joining. 131 // Prevent the user from trying to join a room while they are already joining.
119 if (member->GetState() == Network::RoomMember::State::Joining) { 132 if (member->GetState() == Network::RoomMember::State::Joining) {
diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h
index 02cc766e4..49fd4c473 100644
--- a/src/yuzu/multiplayer/lobby.h
+++ b/src/yuzu/multiplayer/lobby.h
@@ -9,6 +9,7 @@
9#include <QSortFilterProxyModel> 9#include <QSortFilterProxyModel>
10#include <QStandardItemModel> 10#include <QStandardItemModel>
11#include "common/announce_multiplayer_room.h" 11#include "common/announce_multiplayer_room.h"
12#include "core/core.h"
12#include "network/announce_multiplayer_session.h" 13#include "network/announce_multiplayer_session.h"
13#include "network/network.h" 14#include "network/network.h"
14#include "yuzu/multiplayer/validation.h" 15#include "yuzu/multiplayer/validation.h"
@@ -30,7 +31,7 @@ class Lobby : public QDialog {
30public: 31public:
31 explicit Lobby(QWidget* parent, QStandardItemModel* list, 32 explicit Lobby(QWidget* parent, QStandardItemModel* list,
32 std::shared_ptr<Core::AnnounceMultiplayerSession> session, 33 std::shared_ptr<Core::AnnounceMultiplayerSession> session,
33 Network::RoomNetwork& room_network_); 34 Core::System& system_);
34 ~Lobby() override; 35 ~Lobby() override;
35 36
36 /** 37 /**
@@ -94,6 +95,7 @@ private:
94 std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session; 95 std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
95 QFutureWatcher<void>* watcher; 96 QFutureWatcher<void>* watcher;
96 Validation validation; 97 Validation validation;
98 Core::System& system;
97 Network::RoomNetwork& room_network; 99 Network::RoomNetwork& room_network;
98}; 100};
99 101
diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp
index 94d7a38b8..758b5b731 100644
--- a/src/yuzu/multiplayer/message.cpp
+++ b/src/yuzu/multiplayer/message.cpp
@@ -49,6 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED(
49 QT_TR_NOOP("You do not have enough permission to perform this action.")); 49 QT_TR_NOOP("You do not have enough permission to perform this action."));
50const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP( 50const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
51 "The user you are trying to kick/ban could not be found.\nThey may have left the room.")); 51 "The user you are trying to kick/ban could not be found.\nThey may have left the room."));
52const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(
53 QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and "
54 "make a selection."));
52 55
53static bool WarnMessage(const std::string& title, const std::string& text) { 56static bool WarnMessage(const std::string& title, const std::string& text) {
54 return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()), 57 return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
@@ -60,6 +63,13 @@ void ErrorManager::ShowError(const ConnectionError& e) {
60 QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str())); 63 QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
61} 64}
62 65
66bool WarnGameRunning() {
67 return WarnMessage(
68 QT_TR_NOOP("Game already running"),
69 QT_TR_NOOP("Joining a room when the game is already running is discouraged "
70 "and can cause the room feature not to work correctly.\nProceed anyway?"));
71}
72
63bool WarnCloseRoom() { 73bool WarnCloseRoom() {
64 return WarnMessage( 74 return WarnMessage(
65 QT_TR_NOOP("Leave Room"), 75 QT_TR_NOOP("Leave Room"),
diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h
index 812495c72..f038b9a1f 100644
--- a/src/yuzu/multiplayer/message.h
+++ b/src/yuzu/multiplayer/message.h
@@ -43,11 +43,20 @@ public:
43 static const ConnectionError IP_COLLISION; 43 static const ConnectionError IP_COLLISION;
44 static const ConnectionError PERMISSION_DENIED; 44 static const ConnectionError PERMISSION_DENIED;
45 static const ConnectionError NO_SUCH_USER; 45 static const ConnectionError NO_SUCH_USER;
46 static const ConnectionError NO_INTERFACE_SELECTED;
46 /** 47 /**
47 * Shows a standard QMessageBox with a error message 48 * Shows a standard QMessageBox with a error message
48 */ 49 */
49 static void ShowError(const ConnectionError& e); 50 static void ShowError(const ConnectionError& e);
50}; 51};
52
53/**
54 * Show a standard QMessageBox with a warning message about joining a room when
55 * the game is already running
56 * return true if the user wants to close the network connection
57 */
58bool WarnGameRunning();
59
51/** 60/**
52 * Show a standard QMessageBox with a warning message about leaving the room 61 * Show a standard QMessageBox with a warning message about leaving the room
53 * return true if the user wants to close the network connection 62 * return true if the user wants to close the network connection
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
index dba76b22b..d1a68b182 100644
--- a/src/yuzu/multiplayer/state.cpp
+++ b/src/yuzu/multiplayer/state.cpp
@@ -19,10 +19,9 @@
19#include "yuzu/util/clickable_label.h" 19#include "yuzu/util/clickable_label.h"
20 20
21MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_, 21MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
22 QAction* leave_room_, QAction* show_room_, 22 QAction* leave_room_, QAction* show_room_, Core::System& system_)
23 Network::RoomNetwork& room_network_)
24 : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_), 23 : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
25 show_room(show_room_), room_network{room_network_} { 24 show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} {
26 if (auto member = room_network.GetRoomMember().lock()) { 25 if (auto member = room_network.GetRoomMember().lock()) {
27 // register the network structs to use in slots and signals 26 // register the network structs to use in slots and signals
28 state_callback_handle = member->BindOnStateChanged( 27 state_callback_handle = member->BindOnStateChanged(
@@ -208,15 +207,14 @@ static void BringWidgetToFront(QWidget* widget) {
208 207
209void MultiplayerState::OnViewLobby() { 208void MultiplayerState::OnViewLobby() {
210 if (lobby == nullptr) { 209 if (lobby == nullptr) {
211 lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network); 210 lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
212 } 211 }
213 BringWidgetToFront(lobby); 212 BringWidgetToFront(lobby);
214} 213}
215 214
216void MultiplayerState::OnCreateRoom() { 215void MultiplayerState::OnCreateRoom() {
217 if (host_room == nullptr) { 216 if (host_room == nullptr) {
218 host_room = 217 host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
219 new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
220 } 218 }
221 BringWidgetToFront(host_room); 219 BringWidgetToFront(host_room);
222} 220}
@@ -279,7 +277,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
279 277
280void MultiplayerState::OnDirectConnectToRoom() { 278void MultiplayerState::OnDirectConnectToRoom() {
281 if (direct_connect == nullptr) { 279 if (direct_connect == nullptr) {
282 direct_connect = new DirectConnectWindow(room_network, this); 280 direct_connect = new DirectConnectWindow(system, this);
283 } 281 }
284 BringWidgetToFront(direct_connect); 282 BringWidgetToFront(direct_connect);
285} 283}
diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h
index 23960414e..3921f2fc3 100644
--- a/src/yuzu/multiplayer/state.h
+++ b/src/yuzu/multiplayer/state.h
@@ -4,6 +4,7 @@
4#pragma once 4#pragma once
5 5
6#include <QWidget> 6#include <QWidget>
7#include "core/core.h"
7#include "network/announce_multiplayer_session.h" 8#include "network/announce_multiplayer_session.h"
8#include "network/network.h" 9#include "network/network.h"
9 10
@@ -19,7 +20,7 @@ class MultiplayerState : public QWidget {
19 20
20public: 21public:
21 explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room, 22 explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
22 QAction* show_room, Network::RoomNetwork& room_network_); 23 QAction* show_room, Core::System& system_);
23 ~MultiplayerState(); 24 ~MultiplayerState();
24 25
25 /** 26 /**
@@ -86,6 +87,7 @@ private:
86 Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle; 87 Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
87 88
88 bool show_notification = false; 89 bool show_notification = false;
90 Core::System& system;
89 Network::RoomNetwork& room_network; 91 Network::RoomNetwork& room_network;
90}; 92};
91 93