summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorGravatar ameerj2021-06-07 19:20:32 -0400
committerGravatar ameerj2021-07-22 21:51:37 -0400
commit2a504b4765320882be8b4f2bde5f90262f76fd9f (patch)
tree597ab137b61b75e3fc3ff0b20876ce985f3a9cad /src
parentglsl: Rebase fixes (diff)
downloadyuzu-2a504b4765320882be8b4f2bde5f90262f76fd9f.tar.gz
yuzu-2a504b4765320882be8b4f2bde5f90262f76fd9f.tar.xz
yuzu-2a504b4765320882be8b4f2bde5f90262f76fd9f.zip
glsl: Conditionally add GL_ARB_sparse_texture2
Diffstat (limited to 'src')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 8cbb2ec57..d6b3c7aba 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -294,8 +294,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
294} 294}
295 295
296void EmitContext::SetupExtensions(std::string&) { 296void EmitContext::SetupExtensions(std::string&) {
297 // TODO: track this usage
298 header += "#extension GL_ARB_sparse_texture2 : enable\n";
299 if (profile.support_gl_texture_shadow_lod) { 297 if (profile.support_gl_texture_shadow_lod) {
300 header += "#extension GL_EXT_texture_shadow_lod : enable\n"; 298 header += "#extension GL_EXT_texture_shadow_lod : enable\n";
301 } 299 }
@@ -331,6 +329,9 @@ void EmitContext::SetupExtensions(std::string&) {
331 stage != Stage::Geometry) { 329 stage != Stage::Geometry) {
332 header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; 330 header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
333 } 331 }
332 if (info.uses_sparse_residency) {
333 header += "#extension GL_ARB_sparse_texture2 : enable\n";
334 }
334 if (UsesTyplessImage(info)) { 335 if (UsesTyplessImage(info)) {
335 header += "#extension GL_EXT_shader_image_load_formatted : enable\n"; 336 header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
336 } 337 }