diff options
| author | 2019-10-26 16:56:13 -0300 | |
|---|---|---|
| committer | 2019-10-26 16:56:13 -0300 | |
| commit | 26f3e18c5cb882d48af702aa33519f4a2c74fa75 (patch) | |
| tree | f17b70de1e1bca10e67a4f1076691a580f717f56 /src | |
| parent | Merge pull request #3027 from lioncash/lookup (diff) | |
| parent | Shader_IR: Address Feedback. (diff) | |
| download | yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.tar.gz yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.tar.xz yuzu-26f3e18c5cb882d48af702aa33519f4a2c74fa75.zip | |
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
Diffstat (limited to 'src')
28 files changed, 1482 insertions, 864 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 5b51fcafa..9c6f1c07c 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt | |||
| @@ -74,10 +74,12 @@ add_custom_command(OUTPUT scm_rev.cpp | |||
| 74 | "${VIDEO_CORE}/shader/decode/xmad.cpp" | 74 | "${VIDEO_CORE}/shader/decode/xmad.cpp" |
| 75 | "${VIDEO_CORE}/shader/ast.cpp" | 75 | "${VIDEO_CORE}/shader/ast.cpp" |
| 76 | "${VIDEO_CORE}/shader/ast.h" | 76 | "${VIDEO_CORE}/shader/ast.h" |
| 77 | "${VIDEO_CORE}/shader/control_flow.cpp" | ||
| 78 | "${VIDEO_CORE}/shader/control_flow.h" | ||
| 79 | "${VIDEO_CORE}/shader/compiler_settings.cpp" | 77 | "${VIDEO_CORE}/shader/compiler_settings.cpp" |
| 80 | "${VIDEO_CORE}/shader/compiler_settings.h" | 78 | "${VIDEO_CORE}/shader/compiler_settings.h" |
| 79 | "${VIDEO_CORE}/shader/const_buffer_locker.cpp" | ||
| 80 | "${VIDEO_CORE}/shader/const_buffer_locker.h" | ||
| 81 | "${VIDEO_CORE}/shader/control_flow.cpp" | ||
| 82 | "${VIDEO_CORE}/shader/control_flow.h" | ||
| 81 | "${VIDEO_CORE}/shader/decode.cpp" | 83 | "${VIDEO_CORE}/shader/decode.cpp" |
| 82 | "${VIDEO_CORE}/shader/expr.cpp" | 84 | "${VIDEO_CORE}/shader/expr.cpp" |
| 83 | "${VIDEO_CORE}/shader/expr.h" | 85 | "${VIDEO_CORE}/shader/expr.h" |
diff --git a/src/common/hash.h b/src/common/hash.h index 40194d1ee..ebd4125e2 100644 --- a/src/common/hash.h +++ b/src/common/hash.h | |||
| @@ -6,6 +6,8 @@ | |||
| 6 | 6 | ||
| 7 | #include <cstddef> | 7 | #include <cstddef> |
| 8 | #include <cstring> | 8 | #include <cstring> |
| 9 | #include <utility> | ||
| 10 | #include <boost/functional/hash.hpp> | ||
| 9 | #include "common/cityhash.h" | 11 | #include "common/cityhash.h" |
| 10 | #include "common/common_types.h" | 12 | #include "common/common_types.h" |
| 11 | 13 | ||
| @@ -68,4 +70,13 @@ struct HashableStruct { | |||
| 68 | } | 70 | } |
| 69 | }; | 71 | }; |
| 70 | 72 | ||
| 73 | struct PairHash { | ||
| 74 | template <class T1, class T2> | ||
| 75 | std::size_t operator()(const std::pair<T1, T2>& pair) const noexcept { | ||
| 76 | std::size_t seed = std::hash<T1>()(pair.first); | ||
| 77 | boost::hash_combine(seed, std::hash<T2>()(pair.second)); | ||
| 78 | return seed; | ||
| 79 | } | ||
| 80 | }; | ||
| 81 | |||
| 71 | } // namespace Common | 82 | } // namespace Common |
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index eaa694ff8..cb6eda1b8 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt | |||
| @@ -6,6 +6,7 @@ add_library(video_core STATIC | |||
| 6 | dma_pusher.h | 6 | dma_pusher.h |
| 7 | debug_utils/debug_utils.cpp | 7 | debug_utils/debug_utils.cpp |
| 8 | debug_utils/debug_utils.h | 8 | debug_utils/debug_utils.h |
| 9 | engines/const_buffer_engine_interface.h | ||
| 9 | engines/const_buffer_info.h | 10 | engines/const_buffer_info.h |
| 10 | engines/engine_upload.cpp | 11 | engines/engine_upload.cpp |
| 11 | engines/engine_upload.h | 12 | engines/engine_upload.h |
| @@ -107,10 +108,12 @@ add_library(video_core STATIC | |||
| 107 | shader/decode/other.cpp | 108 | shader/decode/other.cpp |
| 108 | shader/ast.cpp | 109 | shader/ast.cpp |
| 109 | shader/ast.h | 110 | shader/ast.h |
| 110 | shader/control_flow.cpp | ||
| 111 | shader/control_flow.h | ||
| 112 | shader/compiler_settings.cpp | 111 | shader/compiler_settings.cpp |
| 113 | shader/compiler_settings.h | 112 | shader/compiler_settings.h |
| 113 | shader/const_buffer_locker.cpp | ||
| 114 | shader/const_buffer_locker.h | ||
| 115 | shader/control_flow.cpp | ||
| 116 | shader/control_flow.h | ||
| 114 | shader/decode.cpp | 117 | shader/decode.cpp |
| 115 | shader/expr.cpp | 118 | shader/expr.cpp |
| 116 | shader/expr.h | 119 | shader/expr.h |
diff --git a/src/video_core/engines/const_buffer_engine_interface.h b/src/video_core/engines/const_buffer_engine_interface.h new file mode 100644 index 000000000..ac27b6cbe --- /dev/null +++ b/src/video_core/engines/const_buffer_engine_interface.h | |||
| @@ -0,0 +1,119 @@ | |||
| 1 | // Copyright 2019 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <type_traits> | ||
| 8 | #include "common/bit_field.h" | ||
| 9 | #include "common/common_types.h" | ||
| 10 | #include "video_core/engines/shader_bytecode.h" | ||
| 11 | #include "video_core/textures/texture.h" | ||
| 12 | |||
| 13 | namespace Tegra::Engines { | ||
| 14 | |||
| 15 | enum class ShaderType : u32 { | ||
| 16 | Vertex = 0, | ||
| 17 | TesselationControl = 1, | ||
| 18 | TesselationEval = 2, | ||
| 19 | Geometry = 3, | ||
| 20 | Fragment = 4, | ||
| 21 | Compute = 5, | ||
| 22 | }; | ||
| 23 | |||
| 24 | struct SamplerDescriptor { | ||
| 25 | union { | ||
| 26 | BitField<0, 20, Tegra::Shader::TextureType> texture_type; | ||
| 27 | BitField<20, 1, u32> is_array; | ||
| 28 | BitField<21, 1, u32> is_buffer; | ||
| 29 | BitField<22, 1, u32> is_shadow; | ||
| 30 | u32 raw{}; | ||
| 31 | }; | ||
| 32 | |||
| 33 | bool operator==(const SamplerDescriptor& rhs) const noexcept { | ||
| 34 | return raw == rhs.raw; | ||
| 35 | } | ||
| 36 | |||
| 37 | bool operator!=(const SamplerDescriptor& rhs) const noexcept { | ||
| 38 | return !operator==(rhs); | ||
| 39 | } | ||
| 40 | |||
| 41 | static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) { | ||
| 42 | SamplerDescriptor result; | ||
| 43 | switch (tic_texture_type) { | ||
| 44 | case Tegra::Texture::TextureType::Texture1D: | ||
| 45 | result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); | ||
| 46 | result.is_array.Assign(0); | ||
| 47 | result.is_buffer.Assign(0); | ||
| 48 | result.is_shadow.Assign(0); | ||
| 49 | return result; | ||
| 50 | case Tegra::Texture::TextureType::Texture2D: | ||
| 51 | result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); | ||
| 52 | result.is_array.Assign(0); | ||
| 53 | result.is_buffer.Assign(0); | ||
| 54 | result.is_shadow.Assign(0); | ||
| 55 | return result; | ||
| 56 | case Tegra::Texture::TextureType::Texture3D: | ||
| 57 | result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D); | ||
| 58 | result.is_array.Assign(0); | ||
| 59 | result.is_buffer.Assign(0); | ||
| 60 | result.is_shadow.Assign(0); | ||
| 61 | return result; | ||
| 62 | case Tegra::Texture::TextureType::TextureCubemap: | ||
| 63 | result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); | ||
| 64 | result.is_array.Assign(0); | ||
| 65 | result.is_buffer.Assign(0); | ||
| 66 | result.is_shadow.Assign(0); | ||
| 67 | return result; | ||
| 68 | case Tegra::Texture::TextureType::Texture1DArray: | ||
| 69 | result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); | ||
| 70 | result.is_array.Assign(1); | ||
| 71 | result.is_buffer.Assign(0); | ||
| 72 | result.is_shadow.Assign(0); | ||
| 73 | return result; | ||
| 74 | case Tegra::Texture::TextureType::Texture2DArray: | ||
| 75 | result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); | ||
| 76 | result.is_array.Assign(1); | ||
| 77 | result.is_buffer.Assign(0); | ||
| 78 | result.is_shadow.Assign(0); | ||
| 79 | return result; | ||
| 80 | case Tegra::Texture::TextureType::Texture1DBuffer: | ||
| 81 | result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D); | ||
| 82 | result.is_array.Assign(0); | ||
| 83 | result.is_buffer.Assign(1); | ||
| 84 | result.is_shadow.Assign(0); | ||
| 85 | return result; | ||
| 86 | case Tegra::Texture::TextureType::Texture2DNoMipmap: | ||
| 87 | result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); | ||
| 88 | result.is_array.Assign(0); | ||
| 89 | result.is_buffer.Assign(0); | ||
| 90 | result.is_shadow.Assign(0); | ||
| 91 | return result; | ||
| 92 | case Tegra::Texture::TextureType::TextureCubeArray: | ||
| 93 | result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube); | ||
| 94 | result.is_array.Assign(1); | ||
| 95 | result.is_buffer.Assign(0); | ||
| 96 | result.is_shadow.Assign(0); | ||
| 97 | return result; | ||
| 98 | default: | ||
| 99 | result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D); | ||
| 100 | result.is_array.Assign(0); | ||
| 101 | result.is_buffer.Assign(0); | ||
| 102 | result.is_shadow.Assign(0); | ||
| 103 | return result; | ||
| 104 | } | ||
| 105 | } | ||
| 106 | }; | ||
| 107 | static_assert(std::is_trivially_copyable_v<SamplerDescriptor>); | ||
| 108 | |||
| 109 | class ConstBufferEngineInterface { | ||
| 110 | public: | ||
| 111 | virtual ~ConstBufferEngineInterface() = default; | ||
| 112 | virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0; | ||
| 113 | virtual SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const = 0; | ||
| 114 | virtual SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer, | ||
| 115 | u64 offset) const = 0; | ||
| 116 | virtual u32 GetBoundBuffer() const = 0; | ||
| 117 | }; | ||
| 118 | |||
| 119 | } // namespace Tegra::Engines | ||
diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp index 63d449135..91adef360 100644 --- a/src/video_core/engines/kepler_compute.cpp +++ b/src/video_core/engines/kepler_compute.cpp | |||
| @@ -70,13 +70,31 @@ Texture::FullTextureInfo KeplerCompute::GetTextureInfo(const Texture::TextureHan | |||
| 70 | GetTSCEntry(tex_handle.tsc_id)}; | 70 | GetTSCEntry(tex_handle.tsc_id)}; |
| 71 | } | 71 | } |
| 72 | 72 | ||
| 73 | u32 KeplerCompute::AccessConstBuffer32(u64 const_buffer, u64 offset) const { | 73 | u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const { |
| 74 | ASSERT(stage == ShaderType::Compute); | ||
| 74 | const auto& buffer = launch_description.const_buffer_config[const_buffer]; | 75 | const auto& buffer = launch_description.const_buffer_config[const_buffer]; |
| 75 | u32 result; | 76 | u32 result; |
| 76 | std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32)); | 77 | std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32)); |
| 77 | return result; | 78 | return result; |
| 78 | } | 79 | } |
| 79 | 80 | ||
| 81 | SamplerDescriptor KeplerCompute::AccessBoundSampler(ShaderType stage, u64 offset) const { | ||
| 82 | return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle)); | ||
| 83 | } | ||
| 84 | |||
| 85 | SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 const_buffer, | ||
| 86 | u64 offset) const { | ||
| 87 | ASSERT(stage == ShaderType::Compute); | ||
| 88 | const auto& tex_info_buffer = launch_description.const_buffer_config[const_buffer]; | ||
| 89 | const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset; | ||
| 90 | |||
| 91 | const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)}; | ||
| 92 | const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset); | ||
| 93 | SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value()); | ||
| 94 | result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value()); | ||
| 95 | return result; | ||
| 96 | } | ||
| 97 | |||
| 80 | void KeplerCompute::ProcessLaunch() { | 98 | void KeplerCompute::ProcessLaunch() { |
| 81 | const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address(); | 99 | const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address(); |
| 82 | memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description, | 100 | memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description, |
diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h index 90cf650d2..8e7182727 100644 --- a/src/video_core/engines/kepler_compute.h +++ b/src/video_core/engines/kepler_compute.h | |||
| @@ -10,6 +10,7 @@ | |||
| 10 | #include "common/bit_field.h" | 10 | #include "common/bit_field.h" |
| 11 | #include "common/common_funcs.h" | 11 | #include "common/common_funcs.h" |
| 12 | #include "common/common_types.h" | 12 | #include "common/common_types.h" |
| 13 | #include "video_core/engines/const_buffer_engine_interface.h" | ||
| 13 | #include "video_core/engines/engine_upload.h" | 14 | #include "video_core/engines/engine_upload.h" |
| 14 | #include "video_core/gpu.h" | 15 | #include "video_core/gpu.h" |
| 15 | #include "video_core/textures/texture.h" | 16 | #include "video_core/textures/texture.h" |
| @@ -37,7 +38,7 @@ namespace Tegra::Engines { | |||
| 37 | #define KEPLER_COMPUTE_REG_INDEX(field_name) \ | 38 | #define KEPLER_COMPUTE_REG_INDEX(field_name) \ |
| 38 | (offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32)) | 39 | (offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32)) |
| 39 | 40 | ||
| 40 | class KeplerCompute final { | 41 | class KeplerCompute final : public ConstBufferEngineInterface { |
| 41 | public: | 42 | public: |
| 42 | explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer, | 43 | explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer, |
| 43 | MemoryManager& memory_manager); | 44 | MemoryManager& memory_manager); |
| @@ -201,7 +202,16 @@ public: | |||
| 201 | Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle, | 202 | Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle, |
| 202 | std::size_t offset) const; | 203 | std::size_t offset) const; |
| 203 | 204 | ||
| 204 | u32 AccessConstBuffer32(u64 const_buffer, u64 offset) const; | 205 | u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override; |
| 206 | |||
| 207 | SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override; | ||
| 208 | |||
| 209 | SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer, | ||
| 210 | u64 offset) const override; | ||
| 211 | |||
| 212 | u32 GetBoundBuffer() const override { | ||
| 213 | return regs.tex_cb_index; | ||
| 214 | } | ||
| 205 | 215 | ||
| 206 | private: | 216 | private: |
| 207 | Core::System& system; | 217 | Core::System& system; |
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 59976943a..558955451 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp | |||
| @@ -847,7 +847,8 @@ void Maxwell3D::ProcessClearBuffers() { | |||
| 847 | rasterizer.Clear(); | 847 | rasterizer.Clear(); |
| 848 | } | 848 | } |
| 849 | 849 | ||
| 850 | u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const { | 850 | u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const { |
| 851 | ASSERT(stage != ShaderType::Compute); | ||
| 851 | const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)]; | 852 | const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)]; |
| 852 | const auto& buffer = shader_stage.const_buffers[const_buffer]; | 853 | const auto& buffer = shader_stage.const_buffers[const_buffer]; |
| 853 | u32 result; | 854 | u32 result; |
| @@ -855,4 +856,22 @@ u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u6 | |||
| 855 | return result; | 856 | return result; |
| 856 | } | 857 | } |
| 857 | 858 | ||
| 859 | SamplerDescriptor Maxwell3D::AccessBoundSampler(ShaderType stage, u64 offset) const { | ||
| 860 | return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle)); | ||
| 861 | } | ||
| 862 | |||
| 863 | SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_buffer, | ||
| 864 | u64 offset) const { | ||
| 865 | ASSERT(stage != ShaderType::Compute); | ||
| 866 | const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)]; | ||
| 867 | const auto& tex_info_buffer = shader.const_buffers[const_buffer]; | ||
| 868 | const GPUVAddr tex_info_address = tex_info_buffer.address + offset; | ||
| 869 | |||
| 870 | const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)}; | ||
| 871 | const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset); | ||
| 872 | SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value()); | ||
| 873 | result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value()); | ||
| 874 | return result; | ||
| 875 | } | ||
| 876 | |||
| 858 | } // namespace Tegra::Engines | 877 | } // namespace Tegra::Engines |
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index e3f1047d5..fa846a621 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h | |||
| @@ -15,6 +15,7 @@ | |||
| 15 | #include "common/common_funcs.h" | 15 | #include "common/common_funcs.h" |
| 16 | #include "common/common_types.h" | 16 | #include "common/common_types.h" |
| 17 | #include "common/math_util.h" | 17 | #include "common/math_util.h" |
| 18 | #include "video_core/engines/const_buffer_engine_interface.h" | ||
| 18 | #include "video_core/engines/const_buffer_info.h" | 19 | #include "video_core/engines/const_buffer_info.h" |
| 19 | #include "video_core/engines/engine_upload.h" | 20 | #include "video_core/engines/engine_upload.h" |
| 20 | #include "video_core/gpu.h" | 21 | #include "video_core/gpu.h" |
| @@ -44,7 +45,7 @@ namespace Tegra::Engines { | |||
| 44 | #define MAXWELL3D_REG_INDEX(field_name) \ | 45 | #define MAXWELL3D_REG_INDEX(field_name) \ |
| 45 | (offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32)) | 46 | (offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32)) |
| 46 | 47 | ||
| 47 | class Maxwell3D final { | 48 | class Maxwell3D final : public ConstBufferEngineInterface { |
| 48 | public: | 49 | public: |
| 49 | explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer, | 50 | explicit Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer, |
| 50 | MemoryManager& memory_manager); | 51 | MemoryManager& memory_manager); |
| @@ -1257,7 +1258,16 @@ public: | |||
| 1257 | /// Returns the texture information for a specific texture in a specific shader stage. | 1258 | /// Returns the texture information for a specific texture in a specific shader stage. |
| 1258 | Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const; | 1259 | Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const; |
| 1259 | 1260 | ||
| 1260 | u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const; | 1261 | u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override; |
| 1262 | |||
| 1263 | SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override; | ||
| 1264 | |||
| 1265 | SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer, | ||
| 1266 | u64 offset) const override; | ||
| 1267 | |||
| 1268 | u32 GetBoundBuffer() const override { | ||
| 1269 | return regs.tex_cb_index; | ||
| 1270 | } | ||
| 1261 | 1271 | ||
| 1262 | /// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than | 1272 | /// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than |
| 1263 | /// we've seen used. | 1273 | /// we've seen used. |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index cbcf81414..9431d64ac 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -975,7 +975,8 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag | |||
| 975 | } | 975 | } |
| 976 | const auto cbuf = entry.GetBindlessCBuf(); | 976 | const auto cbuf = entry.GetBindlessCBuf(); |
| 977 | Tegra::Texture::TextureHandle tex_handle; | 977 | Tegra::Texture::TextureHandle tex_handle; |
| 978 | tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second); | 978 | Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage); |
| 979 | tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second); | ||
| 979 | return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); | 980 | return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); |
| 980 | }(); | 981 | }(); |
| 981 | 982 | ||
| @@ -1005,7 +1006,8 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) | |||
| 1005 | } | 1006 | } |
| 1006 | const auto cbuf = entry.GetBindlessCBuf(); | 1007 | const auto cbuf = entry.GetBindlessCBuf(); |
| 1007 | Tegra::Texture::TextureHandle tex_handle; | 1008 | Tegra::Texture::TextureHandle tex_handle; |
| 1008 | tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second); | 1009 | tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, |
| 1010 | cbuf.first, cbuf.second); | ||
| 1009 | return compute.GetTextureInfo(tex_handle, entry.GetOffset()); | 1011 | return compute.GetTextureInfo(tex_handle, entry.GetOffset()); |
| 1010 | }(); | 1012 | }(); |
| 1011 | 1013 | ||
| @@ -1050,7 +1052,8 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) { | |||
| 1050 | } | 1052 | } |
| 1051 | const auto cbuf = entry.GetBindlessCBuf(); | 1053 | const auto cbuf = entry.GetBindlessCBuf(); |
| 1052 | Tegra::Texture::TextureHandle tex_handle; | 1054 | Tegra::Texture::TextureHandle tex_handle; |
| 1053 | tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second); | 1055 | tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, |
| 1056 | cbuf.first, cbuf.second); | ||
| 1054 | return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic; | 1057 | return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic; |
| 1055 | }(); | 1058 | }(); |
| 1056 | SetupImage(bindpoint, tic, entry); | 1059 | SetupImage(bindpoint, tic, entry); |
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 42ca3b1bd..f1b89165d 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp | |||
| @@ -3,13 +3,16 @@ | |||
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <mutex> | 5 | #include <mutex> |
| 6 | #include <optional> | ||
| 7 | #include <string> | ||
| 6 | #include <thread> | 8 | #include <thread> |
| 9 | #include <unordered_set> | ||
| 7 | #include <boost/functional/hash.hpp> | 10 | #include <boost/functional/hash.hpp> |
| 8 | #include "common/assert.h" | 11 | #include "common/assert.h" |
| 9 | #include "common/hash.h" | ||
| 10 | #include "common/scope_exit.h" | 12 | #include "common/scope_exit.h" |
| 11 | #include "core/core.h" | 13 | #include "core/core.h" |
| 12 | #include "core/frontend/emu_window.h" | 14 | #include "core/frontend/emu_window.h" |
| 15 | #include "video_core/engines/kepler_compute.h" | ||
| 13 | #include "video_core/engines/maxwell_3d.h" | 16 | #include "video_core/engines/maxwell_3d.h" |
| 14 | #include "video_core/memory_manager.h" | 17 | #include "video_core/memory_manager.h" |
| 15 | #include "video_core/renderer_opengl/gl_rasterizer.h" | 18 | #include "video_core/renderer_opengl/gl_rasterizer.h" |
| @@ -21,18 +24,20 @@ | |||
| 21 | 24 | ||
| 22 | namespace OpenGL { | 25 | namespace OpenGL { |
| 23 | 26 | ||
| 27 | using Tegra::Engines::ShaderType; | ||
| 28 | using VideoCommon::Shader::ConstBufferLocker; | ||
| 24 | using VideoCommon::Shader::ProgramCode; | 29 | using VideoCommon::Shader::ProgramCode; |
| 30 | using VideoCommon::Shader::ShaderIR; | ||
| 31 | |||
| 32 | namespace { | ||
| 25 | 33 | ||
| 26 | // One UBO is always reserved for emulation values on staged shaders | 34 | // One UBO is always reserved for emulation values on staged shaders |
| 27 | constexpr u32 STAGE_RESERVED_UBOS = 1; | 35 | constexpr u32 STAGE_RESERVED_UBOS = 1; |
| 28 | 36 | ||
| 29 | struct UnspecializedShader { | 37 | constexpr u32 STAGE_MAIN_OFFSET = 10; |
| 30 | std::string code; | 38 | constexpr u32 KERNEL_MAIN_OFFSET = 0; |
| 31 | GLShader::ShaderEntries entries; | ||
| 32 | ProgramType program_type; | ||
| 33 | }; | ||
| 34 | 39 | ||
| 35 | namespace { | 40 | constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{}; |
| 36 | 41 | ||
| 37 | /// Gets the address for the specified shader stage program | 42 | /// Gets the address for the specified shader stage program |
| 38 | GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { | 43 | GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { |
| @@ -41,6 +46,39 @@ GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) | |||
| 41 | return gpu.regs.code_address.CodeAddress() + shader_config.offset; | 46 | return gpu.regs.code_address.CodeAddress() + shader_config.offset; |
| 42 | } | 47 | } |
| 43 | 48 | ||
| 49 | /// Gets if the current instruction offset is a scheduler instruction | ||
| 50 | constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) { | ||
| 51 | // Sched instructions appear once every 4 instructions. | ||
| 52 | constexpr std::size_t SchedPeriod = 4; | ||
| 53 | const std::size_t absolute_offset = offset - main_offset; | ||
| 54 | return (absolute_offset % SchedPeriod) == 0; | ||
| 55 | } | ||
| 56 | |||
| 57 | /// Calculates the size of a program stream | ||
| 58 | std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { | ||
| 59 | constexpr std::size_t start_offset = 10; | ||
| 60 | // This is the encoded version of BRA that jumps to itself. All Nvidia | ||
| 61 | // shaders end with one. | ||
| 62 | constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL; | ||
| 63 | constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL; | ||
| 64 | std::size_t offset = start_offset; | ||
| 65 | while (offset < program.size()) { | ||
| 66 | const u64 instruction = program[offset]; | ||
| 67 | if (!IsSchedInstruction(offset, start_offset)) { | ||
| 68 | if ((instruction & mask) == self_jumping_branch) { | ||
| 69 | // End on Maxwell's "nop" instruction | ||
| 70 | break; | ||
| 71 | } | ||
| 72 | if (instruction == 0) { | ||
| 73 | break; | ||
| 74 | } | ||
| 75 | } | ||
| 76 | offset++; | ||
| 77 | } | ||
| 78 | // The last instruction is included in the program size | ||
| 79 | return std::min(offset + 1, program.size()); | ||
| 80 | } | ||
| 81 | |||
| 44 | /// Gets the shader program code from memory for the specified address | 82 | /// Gets the shader program code from memory for the specified address |
| 45 | ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr, | 83 | ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr, |
| 46 | const u8* host_ptr) { | 84 | const u8* host_ptr) { |
| @@ -51,6 +89,7 @@ ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr g | |||
| 51 | }); | 89 | }); |
| 52 | memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(), | 90 | memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(), |
| 53 | program_code.size() * sizeof(u64)); | 91 | program_code.size() * sizeof(u64)); |
| 92 | program_code.resize(CalculateProgramSize(program_code)); | ||
| 54 | return program_code; | 93 | return program_code; |
| 55 | } | 94 | } |
| 56 | 95 | ||
| @@ -71,14 +110,6 @@ constexpr GLenum GetShaderType(ProgramType program_type) { | |||
| 71 | } | 110 | } |
| 72 | } | 111 | } |
| 73 | 112 | ||
| 74 | /// Gets if the current instruction offset is a scheduler instruction | ||
| 75 | constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) { | ||
| 76 | // Sched instructions appear once every 4 instructions. | ||
| 77 | constexpr std::size_t SchedPeriod = 4; | ||
| 78 | const std::size_t absolute_offset = offset - main_offset; | ||
| 79 | return (absolute_offset % SchedPeriod) == 0; | ||
| 80 | } | ||
| 81 | |||
| 82 | /// Describes primitive behavior on geometry shaders | 113 | /// Describes primitive behavior on geometry shaders |
| 83 | constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) { | 114 | constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) { |
| 84 | switch (primitive_mode) { | 115 | switch (primitive_mode) { |
| @@ -121,110 +152,142 @@ ProgramType GetProgramType(Maxwell::ShaderProgram program) { | |||
| 121 | return {}; | 152 | return {}; |
| 122 | } | 153 | } |
| 123 | 154 | ||
| 124 | /// Calculates the size of a program stream | ||
| 125 | std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { | ||
| 126 | constexpr std::size_t start_offset = 10; | ||
| 127 | // This is the encoded version of BRA that jumps to itself. All Nvidia | ||
| 128 | // shaders end with one. | ||
| 129 | constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL; | ||
| 130 | constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL; | ||
| 131 | std::size_t offset = start_offset; | ||
| 132 | std::size_t size = start_offset * sizeof(u64); | ||
| 133 | while (offset < program.size()) { | ||
| 134 | const u64 instruction = program[offset]; | ||
| 135 | if (!IsSchedInstruction(offset, start_offset)) { | ||
| 136 | if ((instruction & mask) == self_jumping_branch) { | ||
| 137 | // End on Maxwell's "nop" instruction | ||
| 138 | break; | ||
| 139 | } | ||
| 140 | if (instruction == 0) { | ||
| 141 | break; | ||
| 142 | } | ||
| 143 | } | ||
| 144 | size += sizeof(u64); | ||
| 145 | offset++; | ||
| 146 | } | ||
| 147 | // The last instruction is included in the program size | ||
| 148 | return std::min(size + sizeof(u64), program.size() * sizeof(u64)); | ||
| 149 | } | ||
| 150 | |||
| 151 | /// Hashes one (or two) program streams | 155 | /// Hashes one (or two) program streams |
| 152 | u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code, | 156 | u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code, |
| 153 | const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) { | 157 | const ProgramCode& code_b) { |
| 154 | if (size_a == 0) { | 158 | u64 unique_identifier = boost::hash_value(code); |
| 155 | size_a = CalculateProgramSize(code); | 159 | if (program_type == ProgramType::VertexA) { |
| 156 | } | 160 | // VertexA programs include two programs |
| 157 | u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a); | 161 | boost::hash_combine(unique_identifier, boost::hash_value(code_b)); |
| 158 | if (program_type != ProgramType::VertexA) { | ||
| 159 | return unique_identifier; | ||
| 160 | } | ||
| 161 | // VertexA programs include two programs | ||
| 162 | |||
| 163 | std::size_t seed = 0; | ||
| 164 | boost::hash_combine(seed, unique_identifier); | ||
| 165 | |||
| 166 | if (size_b == 0) { | ||
| 167 | size_b = CalculateProgramSize(code_b); | ||
| 168 | } | 162 | } |
| 169 | const u64 identifier_b = | 163 | return unique_identifier; |
| 170 | Common::CityHash64(reinterpret_cast<const char*>(code_b.data()), size_b); | ||
| 171 | boost::hash_combine(seed, identifier_b); | ||
| 172 | return static_cast<u64>(seed); | ||
| 173 | } | 164 | } |
| 174 | 165 | ||
| 175 | /// Creates an unspecialized program from code streams | 166 | /// Creates an unspecialized program from code streams |
| 176 | GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_type, | 167 | std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir, |
| 177 | ProgramCode program_code, ProgramCode program_code_b) { | 168 | const std::optional<ShaderIR>& ir_b) { |
| 178 | GLShader::ShaderSetup setup(program_code); | ||
| 179 | setup.program.size_a = CalculateProgramSize(program_code); | ||
| 180 | setup.program.size_b = 0; | ||
| 181 | if (program_type == ProgramType::VertexA) { | ||
| 182 | // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders. | ||
| 183 | // Conventional HW does not support this, so we combine VertexA and VertexB into one | ||
| 184 | // stage here. | ||
| 185 | setup.SetProgramB(program_code_b); | ||
| 186 | setup.program.size_b = CalculateProgramSize(program_code_b); | ||
| 187 | } | ||
| 188 | setup.program.unique_identifier = GetUniqueIdentifier( | ||
| 189 | program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b); | ||
| 190 | |||
| 191 | switch (program_type) { | 169 | switch (program_type) { |
| 192 | case ProgramType::VertexA: | 170 | case ProgramType::VertexA: |
| 193 | case ProgramType::VertexB: | 171 | case ProgramType::VertexB: |
| 194 | return GLShader::GenerateVertexShader(device, setup); | 172 | return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr); |
| 195 | case ProgramType::Geometry: | 173 | case ProgramType::Geometry: |
| 196 | return GLShader::GenerateGeometryShader(device, setup); | 174 | return GLShader::GenerateGeometryShader(device, ir); |
| 197 | case ProgramType::Fragment: | 175 | case ProgramType::Fragment: |
| 198 | return GLShader::GenerateFragmentShader(device, setup); | 176 | return GLShader::GenerateFragmentShader(device, ir); |
| 199 | case ProgramType::Compute: | 177 | case ProgramType::Compute: |
| 200 | return GLShader::GenerateComputeShader(device, setup); | 178 | return GLShader::GenerateComputeShader(device, ir); |
| 201 | default: | 179 | default: |
| 202 | UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type)); | 180 | UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type)); |
| 203 | return {}; | 181 | return {}; |
| 204 | } | 182 | } |
| 205 | } | 183 | } |
| 206 | 184 | ||
| 207 | CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries, | 185 | constexpr const char* GetProgramTypeName(ProgramType program_type) { |
| 208 | ProgramType program_type, const ProgramVariant& variant, | 186 | switch (program_type) { |
| 209 | bool hint_retrievable = false) { | 187 | case ProgramType::VertexA: |
| 188 | case ProgramType::VertexB: | ||
| 189 | return "VS"; | ||
| 190 | case ProgramType::TessellationControl: | ||
| 191 | return "TCS"; | ||
| 192 | case ProgramType::TessellationEval: | ||
| 193 | return "TES"; | ||
| 194 | case ProgramType::Geometry: | ||
| 195 | return "GS"; | ||
| 196 | case ProgramType::Fragment: | ||
| 197 | return "FS"; | ||
| 198 | case ProgramType::Compute: | ||
| 199 | return "CS"; | ||
| 200 | } | ||
| 201 | return "UNK"; | ||
| 202 | } | ||
| 203 | |||
| 204 | Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) { | ||
| 205 | switch (program_type) { | ||
| 206 | case ProgramType::VertexA: | ||
| 207 | case ProgramType::VertexB: | ||
| 208 | return Tegra::Engines::ShaderType::Vertex; | ||
| 209 | case ProgramType::TessellationControl: | ||
| 210 | return Tegra::Engines::ShaderType::TesselationControl; | ||
| 211 | case ProgramType::TessellationEval: | ||
| 212 | return Tegra::Engines::ShaderType::TesselationEval; | ||
| 213 | case ProgramType::Geometry: | ||
| 214 | return Tegra::Engines::ShaderType::Geometry; | ||
| 215 | case ProgramType::Fragment: | ||
| 216 | return Tegra::Engines::ShaderType::Fragment; | ||
| 217 | case ProgramType::Compute: | ||
| 218 | return Tegra::Engines::ShaderType::Compute; | ||
| 219 | } | ||
| 220 | UNREACHABLE(); | ||
| 221 | return {}; | ||
| 222 | } | ||
| 223 | |||
| 224 | std::string GetShaderId(u64 unique_identifier, ProgramType program_type) { | ||
| 225 | return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier); | ||
| 226 | } | ||
| 227 | |||
| 228 | Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface( | ||
| 229 | Core::System& system, ProgramType program_type) { | ||
| 230 | if (program_type == ProgramType::Compute) { | ||
| 231 | return system.GPU().KeplerCompute(); | ||
| 232 | } else { | ||
| 233 | return system.GPU().Maxwell3D(); | ||
| 234 | } | ||
| 235 | } | ||
| 236 | |||
| 237 | std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) { | ||
| 238 | return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type), | ||
| 239 | GetConstBufferEngineInterface(system, program_type)); | ||
| 240 | } | ||
| 241 | |||
| 242 | void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) { | ||
| 243 | for (const auto& key : usage.keys) { | ||
| 244 | const auto [buffer, offset] = key.first; | ||
| 245 | locker.InsertKey(buffer, offset, key.second); | ||
| 246 | } | ||
| 247 | for (const auto& [offset, sampler] : usage.bound_samplers) { | ||
| 248 | locker.InsertBoundSampler(offset, sampler); | ||
| 249 | } | ||
| 250 | for (const auto& [key, sampler] : usage.bindless_samplers) { | ||
| 251 | const auto [buffer, offset] = key; | ||
| 252 | locker.InsertBindlessSampler(buffer, offset, sampler); | ||
| 253 | } | ||
| 254 | } | ||
| 255 | |||
| 256 | CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type, | ||
| 257 | const ProgramCode& program_code, const ProgramCode& program_code_b, | ||
| 258 | const ProgramVariant& variant, ConstBufferLocker& locker, | ||
| 259 | bool hint_retrievable = false) { | ||
| 260 | LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type)); | ||
| 261 | |||
| 262 | const bool is_compute = program_type == ProgramType::Compute; | ||
| 263 | const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; | ||
| 264 | const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker); | ||
| 265 | std::optional<ShaderIR> ir_b; | ||
| 266 | if (!program_code_b.empty()) { | ||
| 267 | ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker); | ||
| 268 | } | ||
| 269 | const auto entries = GLShader::GetEntries(ir); | ||
| 270 | |||
| 210 | auto base_bindings{variant.base_bindings}; | 271 | auto base_bindings{variant.base_bindings}; |
| 211 | const auto primitive_mode{variant.primitive_mode}; | 272 | const auto primitive_mode{variant.primitive_mode}; |
| 212 | const auto texture_buffer_usage{variant.texture_buffer_usage}; | 273 | const auto texture_buffer_usage{variant.texture_buffer_usage}; |
| 213 | 274 | ||
| 214 | std::string source = R"(#version 430 core | 275 | std::string source = fmt::format(R"(// {} |
| 276 | #version 430 core | ||
| 215 | #extension GL_ARB_separate_shader_objects : enable | 277 | #extension GL_ARB_separate_shader_objects : enable |
| 216 | #extension GL_ARB_shader_viewport_layer_array : enable | 278 | #extension GL_ARB_shader_viewport_layer_array : enable |
| 217 | #extension GL_EXT_shader_image_load_formatted : enable | 279 | #extension GL_EXT_shader_image_load_formatted : enable |
| 218 | #extension GL_NV_gpu_shader5 : enable | 280 | #extension GL_NV_gpu_shader5 : enable |
| 219 | #extension GL_NV_shader_thread_group : enable | 281 | #extension GL_NV_shader_thread_group : enable |
| 220 | #extension GL_NV_shader_thread_shuffle : enable | 282 | #extension GL_NV_shader_thread_shuffle : enable |
| 221 | )"; | 283 | )", |
| 222 | if (program_type == ProgramType::Compute) { | 284 | GetShaderId(unique_identifier, program_type)); |
| 285 | if (is_compute) { | ||
| 223 | source += "#extension GL_ARB_compute_variable_group_size : require\n"; | 286 | source += "#extension GL_ARB_compute_variable_group_size : require\n"; |
| 224 | } | 287 | } |
| 225 | source += '\n'; | 288 | source += '\n'; |
| 226 | 289 | ||
| 227 | if (program_type != ProgramType::Compute) { | 290 | if (!is_compute) { |
| 228 | source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++); | 291 | source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++); |
| 229 | } | 292 | } |
| 230 | 293 | ||
| @@ -268,7 +331,7 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn | |||
| 268 | } | 331 | } |
| 269 | 332 | ||
| 270 | source += '\n'; | 333 | source += '\n'; |
| 271 | source += code; | 334 | source += GenerateGLSL(device, program_type, ir, ir_b); |
| 272 | 335 | ||
| 273 | OGLShader shader; | 336 | OGLShader shader; |
| 274 | shader.Create(source.c_str(), GetShaderType(program_type)); | 337 | shader.Create(source.c_str(), GetShaderType(program_type)); |
| @@ -278,85 +341,97 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn | |||
| 278 | return program; | 341 | return program; |
| 279 | } | 342 | } |
| 280 | 343 | ||
| 281 | std::set<GLenum> GetSupportedFormats() { | 344 | std::unordered_set<GLenum> GetSupportedFormats() { |
| 282 | std::set<GLenum> supported_formats; | ||
| 283 | |||
| 284 | GLint num_formats{}; | 345 | GLint num_formats{}; |
| 285 | glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats); | 346 | glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats); |
| 286 | 347 | ||
| 287 | std::vector<GLint> formats(num_formats); | 348 | std::vector<GLint> formats(num_formats); |
| 288 | glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data()); | 349 | glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data()); |
| 289 | 350 | ||
| 290 | for (const GLint format : formats) | 351 | std::unordered_set<GLenum> supported_formats; |
| 352 | for (const GLint format : formats) { | ||
| 291 | supported_formats.insert(static_cast<GLenum>(format)); | 353 | supported_formats.insert(static_cast<GLenum>(format)); |
| 354 | } | ||
| 292 | return supported_formats; | 355 | return supported_formats; |
| 293 | } | 356 | } |
| 294 | 357 | ||
| 295 | } // Anonymous namespace | 358 | } // Anonymous namespace |
| 296 | 359 | ||
| 297 | CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type, | 360 | CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type, |
| 298 | GLShader::ProgramResult result) | 361 | GLShader::ShaderEntries entries, ProgramCode program_code, |
| 299 | : RasterizerCacheObject{params.host_ptr}, cpu_addr{params.cpu_addr}, | 362 | ProgramCode program_code_b) |
| 300 | unique_identifier{params.unique_identifier}, program_type{program_type}, | 363 | : RasterizerCacheObject{params.host_ptr}, system{params.system}, |
| 301 | disk_cache{params.disk_cache}, precompiled_programs{params.precompiled_programs}, | 364 | disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr}, |
| 302 | entries{result.second}, code{std::move(result.first)}, shader_length{entries.shader_length} {} | 365 | unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries}, |
| 366 | program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} { | ||
| 367 | if (!params.precompiled_variants) { | ||
| 368 | return; | ||
| 369 | } | ||
| 370 | for (const auto& pair : *params.precompiled_variants) { | ||
| 371 | auto locker = MakeLocker(system, program_type); | ||
| 372 | const auto& usage = pair->first; | ||
| 373 | FillLocker(*locker, usage); | ||
| 374 | |||
| 375 | std::unique_ptr<LockerVariant>* locker_variant = nullptr; | ||
| 376 | const auto it = | ||
| 377 | std::find_if(locker_variants.begin(), locker_variants.end(), [&](const auto& variant) { | ||
| 378 | return variant->locker->HasEqualKeys(*locker); | ||
| 379 | }); | ||
| 380 | if (it == locker_variants.end()) { | ||
| 381 | locker_variant = &locker_variants.emplace_back(); | ||
| 382 | *locker_variant = std::make_unique<LockerVariant>(); | ||
| 383 | locker_variant->get()->locker = std::move(locker); | ||
| 384 | } else { | ||
| 385 | locker_variant = &*it; | ||
| 386 | } | ||
| 387 | locker_variant->get()->programs.emplace(usage.variant, pair->second); | ||
| 388 | } | ||
| 389 | } | ||
| 303 | 390 | ||
| 304 | Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, | 391 | Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, |
| 305 | Maxwell::ShaderProgram program_type, | 392 | Maxwell::ShaderProgram program_type, |
| 306 | ProgramCode&& program_code, | 393 | ProgramCode program_code, ProgramCode program_code_b) { |
| 307 | ProgramCode&& program_code_b) { | ||
| 308 | const auto code_size{CalculateProgramSize(program_code)}; | ||
| 309 | const auto code_size_b{CalculateProgramSize(program_code_b)}; | ||
| 310 | auto result{ | ||
| 311 | CreateProgram(params.device, GetProgramType(program_type), program_code, program_code_b)}; | ||
| 312 | if (result.first.empty()) { | ||
| 313 | // TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now | ||
| 314 | return {}; | ||
| 315 | } | ||
| 316 | |||
| 317 | params.disk_cache.SaveRaw(ShaderDiskCacheRaw( | 394 | params.disk_cache.SaveRaw(ShaderDiskCacheRaw( |
| 318 | params.unique_identifier, GetProgramType(program_type), | 395 | params.unique_identifier, GetProgramType(program_type), program_code, program_code_b)); |
| 319 | static_cast<u32>(code_size / sizeof(u64)), static_cast<u32>(code_size_b / sizeof(u64)), | 396 | |
| 320 | std::move(program_code), std::move(program_code_b))); | 397 | ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type))); |
| 321 | 398 | const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker); | |
| 399 | // TODO(Rodrigo): Handle VertexA shaders | ||
| 400 | // std::optional<ShaderIR> ir_b; | ||
| 401 | // if (!program_code_b.empty()) { | ||
| 402 | // ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET); | ||
| 403 | // } | ||
| 322 | return std::shared_ptr<CachedShader>( | 404 | return std::shared_ptr<CachedShader>( |
| 323 | new CachedShader(params, GetProgramType(program_type), std::move(result))); | 405 | new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir), |
| 406 | std::move(program_code), std::move(program_code_b))); | ||
| 324 | } | 407 | } |
| 325 | 408 | ||
| 326 | Shader CachedShader::CreateStageFromCache(const ShaderParameters& params, | 409 | Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) { |
| 327 | Maxwell::ShaderProgram program_type, | 410 | params.disk_cache.SaveRaw( |
| 328 | GLShader::ProgramResult result) { | 411 | ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code)); |
| 329 | return std::shared_ptr<CachedShader>( | ||
| 330 | new CachedShader(params, GetProgramType(program_type), std::move(result))); | ||
| 331 | } | ||
| 332 | |||
| 333 | Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) { | ||
| 334 | auto result{CreateProgram(params.device, ProgramType::Compute, code, {})}; | ||
| 335 | |||
| 336 | const auto code_size{CalculateProgramSize(code)}; | ||
| 337 | params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, | ||
| 338 | static_cast<u32>(code_size / sizeof(u64)), 0, | ||
| 339 | std::move(code), {})); | ||
| 340 | 412 | ||
| 341 | return std::shared_ptr<CachedShader>( | 413 | ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute); |
| 342 | new CachedShader(params, ProgramType::Compute, std::move(result))); | 414 | const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker); |
| 415 | return std::shared_ptr<CachedShader>(new CachedShader( | ||
| 416 | params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {})); | ||
| 343 | } | 417 | } |
| 344 | 418 | ||
| 345 | Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params, | 419 | Shader CachedShader::CreateFromCache(const ShaderParameters& params, |
| 346 | GLShader::ProgramResult result) { | 420 | const UnspecializedShader& unspecialized) { |
| 347 | return std::shared_ptr<CachedShader>( | 421 | return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type, |
| 348 | new CachedShader(params, ProgramType::Compute, std::move(result))); | 422 | unspecialized.entries, unspecialized.code, |
| 423 | unspecialized.code_b)); | ||
| 349 | } | 424 | } |
| 350 | 425 | ||
| 351 | std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) { | 426 | std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) { |
| 352 | const auto [entry, is_cache_miss] = programs.try_emplace(variant); | 427 | UpdateVariant(); |
| 428 | |||
| 429 | const auto [entry, is_cache_miss] = curr_variant->programs.try_emplace(variant); | ||
| 353 | auto& program = entry->second; | 430 | auto& program = entry->second; |
| 354 | if (is_cache_miss) { | 431 | if (is_cache_miss) { |
| 355 | program = TryLoadProgram(variant); | 432 | program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b, |
| 356 | if (!program) { | 433 | variant, *curr_variant->locker); |
| 357 | program = SpecializeShader(code, entries, program_type, variant); | 434 | disk_cache.SaveUsage(GetUsage(variant, *curr_variant->locker)); |
| 358 | disk_cache.SaveUsage(GetUsage(variant)); | ||
| 359 | } | ||
| 360 | 435 | ||
| 361 | LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); | 436 | LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); |
| 362 | } | 437 | } |
| @@ -372,18 +447,33 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar | |||
| 372 | return {program->handle, base_bindings}; | 447 | return {program->handle, base_bindings}; |
| 373 | } | 448 | } |
| 374 | 449 | ||
| 375 | CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const { | 450 | void CachedShader::UpdateVariant() { |
| 376 | const auto found = precompiled_programs.find(GetUsage(variant)); | 451 | if (curr_variant && !curr_variant->locker->IsConsistent()) { |
| 377 | if (found == precompiled_programs.end()) { | 452 | curr_variant = nullptr; |
| 378 | return {}; | 453 | } |
| 454 | if (!curr_variant) { | ||
| 455 | for (auto& variant : locker_variants) { | ||
| 456 | if (variant->locker->IsConsistent()) { | ||
| 457 | curr_variant = variant.get(); | ||
| 458 | } | ||
| 459 | } | ||
| 460 | } | ||
| 461 | if (!curr_variant) { | ||
| 462 | auto& new_variant = locker_variants.emplace_back(); | ||
| 463 | new_variant = std::make_unique<LockerVariant>(); | ||
| 464 | new_variant->locker = MakeLocker(system, program_type); | ||
| 465 | curr_variant = new_variant.get(); | ||
| 379 | } | 466 | } |
| 380 | return found->second; | ||
| 381 | } | 467 | } |
| 382 | 468 | ||
| 383 | ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const { | 469 | ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant, |
| 470 | const ConstBufferLocker& locker) const { | ||
| 384 | ShaderDiskCacheUsage usage; | 471 | ShaderDiskCacheUsage usage; |
| 385 | usage.unique_identifier = unique_identifier; | 472 | usage.unique_identifier = unique_identifier; |
| 386 | usage.variant = variant; | 473 | usage.variant = variant; |
| 474 | usage.keys = locker.GetKeys(); | ||
| 475 | usage.bound_samplers = locker.GetBoundSamplers(); | ||
| 476 | usage.bindless_samplers = locker.GetBindlessSamplers(); | ||
| 387 | return usage; | 477 | return usage; |
| 388 | } | 478 | } |
| 389 | 479 | ||
| @@ -399,18 +489,15 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
| 399 | return; | 489 | return; |
| 400 | } | 490 | } |
| 401 | const auto [raws, shader_usages] = *transferable; | 491 | const auto [raws, shader_usages] = *transferable; |
| 402 | 492 | if (!GenerateUnspecializedShaders(stop_loading, callback, raws) || stop_loading) { | |
| 403 | auto [decompiled, dumps] = disk_cache.LoadPrecompiled(); | ||
| 404 | |||
| 405 | const auto supported_formats{GetSupportedFormats()}; | ||
| 406 | const auto unspecialized_shaders{ | ||
| 407 | GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)}; | ||
| 408 | if (stop_loading) { | ||
| 409 | return; | 493 | return; |
| 410 | } | 494 | } |
| 411 | 495 | ||
| 412 | // Track if precompiled cache was altered during loading to know if we have to serialize the | 496 | const auto dumps = disk_cache.LoadPrecompiled(); |
| 413 | // virtual precompiled cache file back to the hard drive | 497 | const auto supported_formats = GetSupportedFormats(); |
| 498 | |||
| 499 | // Track if precompiled cache was altered during loading to know if we have to | ||
| 500 | // serialize the virtual precompiled cache file back to the hard drive | ||
| 414 | bool precompiled_cache_altered = false; | 501 | bool precompiled_cache_altered = false; |
| 415 | 502 | ||
| 416 | // Inform the frontend about shader build initialization | 503 | // Inform the frontend about shader build initialization |
| @@ -433,9 +520,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
| 433 | return; | 520 | return; |
| 434 | } | 521 | } |
| 435 | const auto& usage{shader_usages[i]}; | 522 | const auto& usage{shader_usages[i]}; |
| 436 | LOG_INFO(Render_OpenGL, "Building shader {:016x} (index {} of {})", | ||
| 437 | usage.unique_identifier, i, shader_usages.size()); | ||
| 438 | |||
| 439 | const auto& unspecialized{unspecialized_shaders.at(usage.unique_identifier)}; | 523 | const auto& unspecialized{unspecialized_shaders.at(usage.unique_identifier)}; |
| 440 | const auto dump{dumps.find(usage)}; | 524 | const auto dump{dumps.find(usage)}; |
| 441 | 525 | ||
| @@ -449,21 +533,28 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
| 449 | } | 533 | } |
| 450 | } | 534 | } |
| 451 | if (!shader) { | 535 | if (!shader) { |
| 452 | shader = SpecializeShader(unspecialized.code, unspecialized.entries, | 536 | auto locker{MakeLocker(system, unspecialized.program_type)}; |
| 453 | unspecialized.program_type, usage.variant, true); | 537 | FillLocker(*locker, usage); |
| 538 | shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type, | ||
| 539 | unspecialized.code, unspecialized.code_b, usage.variant, | ||
| 540 | *locker, true); | ||
| 454 | } | 541 | } |
| 455 | 542 | ||
| 456 | std::scoped_lock lock(mutex); | 543 | std::scoped_lock lock{mutex}; |
| 457 | if (callback) { | 544 | if (callback) { |
| 458 | callback(VideoCore::LoadCallbackStage::Build, ++built_shaders, | 545 | callback(VideoCore::LoadCallbackStage::Build, ++built_shaders, |
| 459 | shader_usages.size()); | 546 | shader_usages.size()); |
| 460 | } | 547 | } |
| 461 | 548 | ||
| 462 | precompiled_programs.emplace(usage, std::move(shader)); | 549 | precompiled_programs.emplace(usage, std::move(shader)); |
| 550 | |||
| 551 | // TODO(Rodrigo): Is there a better way to do this? | ||
| 552 | precompiled_variants[usage.unique_identifier].push_back( | ||
| 553 | precompiled_programs.find(usage)); | ||
| 463 | } | 554 | } |
| 464 | }; | 555 | }; |
| 465 | 556 | ||
| 466 | const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1)}; | 557 | const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1ULL)}; |
| 467 | const std::size_t bucket_size{shader_usages.size() / num_workers}; | 558 | const std::size_t bucket_size{shader_usages.size() / num_workers}; |
| 468 | std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers); | 559 | std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers); |
| 469 | std::vector<std::thread> threads(num_workers); | 560 | std::vector<std::thread> threads(num_workers); |
| @@ -483,7 +574,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
| 483 | if (compilation_failed) { | 574 | if (compilation_failed) { |
| 484 | // Invalidate the precompiled cache if a shader dumped shader was rejected | 575 | // Invalidate the precompiled cache if a shader dumped shader was rejected |
| 485 | disk_cache.InvalidatePrecompiled(); | 576 | disk_cache.InvalidatePrecompiled(); |
| 486 | dumps.clear(); | ||
| 487 | precompiled_cache_altered = true; | 577 | precompiled_cache_altered = true; |
| 488 | return; | 578 | return; |
| 489 | } | 579 | } |
| @@ -491,8 +581,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
| 491 | return; | 581 | return; |
| 492 | } | 582 | } |
| 493 | 583 | ||
| 494 | // TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before | 584 | // TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw |
| 495 | // precompiling them | 585 | // before precompiling them |
| 496 | 586 | ||
| 497 | for (std::size_t i = 0; i < shader_usages.size(); ++i) { | 587 | for (std::size_t i = 0; i < shader_usages.size(); ++i) { |
| 498 | const auto& usage{shader_usages[i]}; | 588 | const auto& usage{shader_usages[i]}; |
| @@ -508,9 +598,13 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
| 508 | } | 598 | } |
| 509 | } | 599 | } |
| 510 | 600 | ||
| 511 | CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram( | 601 | const PrecompiledVariants* ShaderCacheOpenGL::GetPrecompiledVariants(u64 unique_identifier) const { |
| 512 | const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats) { | 602 | const auto it = precompiled_variants.find(unique_identifier); |
| 603 | return it == precompiled_variants.end() ? nullptr : &it->second; | ||
| 604 | } | ||
| 513 | 605 | ||
| 606 | CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram( | ||
| 607 | const ShaderDiskCacheDump& dump, const std::unordered_set<GLenum>& supported_formats) { | ||
| 514 | if (supported_formats.find(dump.binary_format) == supported_formats.end()) { | 608 | if (supported_formats.find(dump.binary_format) == supported_formats.end()) { |
| 515 | LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing"); | 609 | LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing"); |
| 516 | return {}; | 610 | return {}; |
| @@ -532,56 +626,52 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram( | |||
| 532 | return shader; | 626 | return shader; |
| 533 | } | 627 | } |
| 534 | 628 | ||
| 535 | std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders( | 629 | bool ShaderCacheOpenGL::GenerateUnspecializedShaders( |
| 536 | const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback, | 630 | const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback, |
| 537 | const std::vector<ShaderDiskCacheRaw>& raws, | 631 | const std::vector<ShaderDiskCacheRaw>& raws) { |
| 538 | const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) { | ||
| 539 | std::unordered_map<u64, UnspecializedShader> unspecialized; | ||
| 540 | |||
| 541 | if (callback) { | 632 | if (callback) { |
| 542 | callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size()); | 633 | callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size()); |
| 543 | } | 634 | } |
| 544 | 635 | ||
| 545 | for (std::size_t i = 0; i < raws.size(); ++i) { | 636 | for (std::size_t i = 0; i < raws.size(); ++i) { |
| 546 | if (stop_loading) { | 637 | if (stop_loading) { |
| 547 | return {}; | 638 | return false; |
| 548 | } | 639 | } |
| 549 | const auto& raw{raws[i]}; | 640 | const auto& raw{raws[i]}; |
| 550 | const u64 unique_identifier{raw.GetUniqueIdentifier()}; | 641 | const u64 unique_identifier{raw.GetUniqueIdentifier()}; |
| 551 | const u64 calculated_hash{ | 642 | const u64 calculated_hash{ |
| 552 | GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())}; | 643 | GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())}; |
| 553 | if (unique_identifier != calculated_hash) { | 644 | if (unique_identifier != calculated_hash) { |
| 554 | LOG_ERROR( | 645 | LOG_ERROR(Render_OpenGL, |
| 555 | Render_OpenGL, | 646 | "Invalid hash in entry={:016x} (obtained hash={:016x}) - " |
| 556 | "Invalid hash in entry={:016x} (obtained hash={:016x}) - removing shader cache", | 647 | "removing shader cache", |
| 557 | raw.GetUniqueIdentifier(), calculated_hash); | 648 | raw.GetUniqueIdentifier(), calculated_hash); |
| 558 | disk_cache.InvalidateTransferable(); | 649 | disk_cache.InvalidateTransferable(); |
| 559 | return {}; | 650 | return false; |
| 560 | } | 651 | } |
| 561 | 652 | ||
| 562 | GLShader::ProgramResult result; | 653 | const u32 main_offset = |
| 563 | if (const auto it = decompiled.find(unique_identifier); it != decompiled.end()) { | 654 | raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; |
| 564 | // If it's stored in the precompiled file, avoid decompiling it here | 655 | ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType())); |
| 565 | const auto& stored_decompiled{it->second}; | 656 | const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker); |
| 566 | result = {stored_decompiled.code, stored_decompiled.entries}; | 657 | // TODO(Rodrigo): Handle VertexA shaders |
| 567 | } else { | 658 | // std::optional<ShaderIR> ir_b; |
| 568 | // Otherwise decompile the shader at boot and save the result to the decompiled file | 659 | // if (raw.HasProgramA()) { |
| 569 | result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(), | 660 | // ir_b.emplace(raw.GetProgramCodeB(), main_offset); |
| 570 | raw.GetProgramCodeB()); | 661 | // } |
| 571 | disk_cache.SaveDecompiled(unique_identifier, result.first, result.second); | 662 | |
| 572 | } | 663 | UnspecializedShader unspecialized; |
| 573 | 664 | unspecialized.entries = GLShader::GetEntries(ir); | |
| 574 | precompiled_shaders.insert({unique_identifier, result}); | 665 | unspecialized.program_type = raw.GetProgramType(); |
| 575 | 666 | unspecialized.code = raw.GetProgramCode(); | |
| 576 | unspecialized.insert( | 667 | unspecialized.code_b = raw.GetProgramCodeB(); |
| 577 | {raw.GetUniqueIdentifier(), | 668 | unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized); |
| 578 | {std::move(result.first), std::move(result.second), raw.GetProgramType()}}); | ||
| 579 | 669 | ||
| 580 | if (callback) { | 670 | if (callback) { |
| 581 | callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size()); | 671 | callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size()); |
| 582 | } | 672 | } |
| 583 | } | 673 | } |
| 584 | return unspecialized; | 674 | return true; |
| 585 | } | 675 | } |
| 586 | 676 | ||
| 587 | Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { | 677 | Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { |
| @@ -590,37 +680,35 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { | |||
| 590 | } | 680 | } |
| 591 | 681 | ||
| 592 | auto& memory_manager{system.GPU().MemoryManager()}; | 682 | auto& memory_manager{system.GPU().MemoryManager()}; |
| 593 | const GPUVAddr program_addr{GetShaderAddress(system, program)}; | 683 | const GPUVAddr address{GetShaderAddress(system, program)}; |
| 594 | 684 | ||
| 595 | // Look up shader in the cache based on address | 685 | // Look up shader in the cache based on address |
| 596 | const auto host_ptr{memory_manager.GetPointer(program_addr)}; | 686 | const auto host_ptr{memory_manager.GetPointer(address)}; |
| 597 | Shader shader{TryGet(host_ptr)}; | 687 | Shader shader{TryGet(host_ptr)}; |
| 598 | if (shader) { | 688 | if (shader) { |
| 599 | return last_shaders[static_cast<std::size_t>(program)] = shader; | 689 | return last_shaders[static_cast<std::size_t>(program)] = shader; |
| 600 | } | 690 | } |
| 601 | 691 | ||
| 602 | // No shader found - create a new one | 692 | // No shader found - create a new one |
| 603 | ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)}; | 693 | ProgramCode code{GetShaderCode(memory_manager, address, host_ptr)}; |
| 604 | ProgramCode program_code_b; | 694 | ProgramCode code_b; |
| 605 | const bool is_program_a{program == Maxwell::ShaderProgram::VertexA}; | 695 | if (program == Maxwell::ShaderProgram::VertexA) { |
| 606 | if (is_program_a) { | 696 | const GPUVAddr address_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)}; |
| 607 | const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)}; | 697 | code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b)); |
| 608 | program_code_b = GetShaderCode(memory_manager, program_addr_b, | 698 | } |
| 609 | memory_manager.GetPointer(program_addr_b)); | 699 | |
| 610 | } | 700 | const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b); |
| 611 | 701 | const auto precompiled_variants = GetPrecompiledVariants(unique_identifier); | |
| 612 | const auto unique_identifier = | 702 | const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)}; |
| 613 | GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b); | 703 | const ShaderParameters params{system, disk_cache, precompiled_variants, device, |
| 614 | const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)}; | 704 | cpu_addr, host_ptr, unique_identifier}; |
| 615 | const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr, | 705 | |
| 616 | host_ptr, unique_identifier}; | 706 | const auto found = unspecialized_shaders.find(unique_identifier); |
| 617 | 707 | if (found == unspecialized_shaders.end()) { | |
| 618 | const auto found = precompiled_shaders.find(unique_identifier); | 708 | shader = CachedShader::CreateStageFromMemory(params, program, std::move(code), |
| 619 | if (found == precompiled_shaders.end()) { | 709 | std::move(code_b)); |
| 620 | shader = CachedShader::CreateStageFromMemory(params, program, std::move(program_code), | ||
| 621 | std::move(program_code_b)); | ||
| 622 | } else { | 710 | } else { |
| 623 | shader = CachedShader::CreateStageFromCache(params, program, found->second); | 711 | shader = CachedShader::CreateFromCache(params, found->second); |
| 624 | } | 712 | } |
| 625 | Register(shader); | 713 | Register(shader); |
| 626 | 714 | ||
| @@ -638,15 +726,16 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) { | |||
| 638 | // No kernel found - create a new one | 726 | // No kernel found - create a new one |
| 639 | auto code{GetShaderCode(memory_manager, code_addr, host_ptr)}; | 727 | auto code{GetShaderCode(memory_manager, code_addr, host_ptr)}; |
| 640 | const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})}; | 728 | const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})}; |
| 729 | const auto precompiled_variants = GetPrecompiledVariants(unique_identifier); | ||
| 641 | const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)}; | 730 | const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)}; |
| 642 | const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr, | 731 | const ShaderParameters params{system, disk_cache, precompiled_variants, device, |
| 643 | host_ptr, unique_identifier}; | 732 | cpu_addr, host_ptr, unique_identifier}; |
| 644 | 733 | ||
| 645 | const auto found = precompiled_shaders.find(unique_identifier); | 734 | const auto found = unspecialized_shaders.find(unique_identifier); |
| 646 | if (found == precompiled_shaders.end()) { | 735 | if (found == unspecialized_shaders.end()) { |
| 647 | kernel = CachedShader::CreateKernelFromMemory(params, std::move(code)); | 736 | kernel = CachedShader::CreateKernelFromMemory(params, std::move(code)); |
| 648 | } else { | 737 | } else { |
| 649 | kernel = CachedShader::CreateKernelFromCache(params, found->second); | 738 | kernel = CachedShader::CreateFromCache(params, found->second); |
| 650 | } | 739 | } |
| 651 | 740 | ||
| 652 | Register(kernel); | 741 | Register(kernel); |
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index de195cc5d..6bd7c9cf1 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h | |||
| @@ -8,9 +8,10 @@ | |||
| 8 | #include <atomic> | 8 | #include <atomic> |
| 9 | #include <bitset> | 9 | #include <bitset> |
| 10 | #include <memory> | 10 | #include <memory> |
| 11 | #include <set> | 11 | #include <string> |
| 12 | #include <tuple> | 12 | #include <tuple> |
| 13 | #include <unordered_map> | 13 | #include <unordered_map> |
| 14 | #include <unordered_set> | ||
| 14 | #include <vector> | 15 | #include <vector> |
| 15 | 16 | ||
| 16 | #include <glad/glad.h> | 17 | #include <glad/glad.h> |
| @@ -20,6 +21,8 @@ | |||
| 20 | #include "video_core/renderer_opengl/gl_resource_manager.h" | 21 | #include "video_core/renderer_opengl/gl_resource_manager.h" |
| 21 | #include "video_core/renderer_opengl/gl_shader_decompiler.h" | 22 | #include "video_core/renderer_opengl/gl_shader_decompiler.h" |
| 22 | #include "video_core/renderer_opengl/gl_shader_disk_cache.h" | 23 | #include "video_core/renderer_opengl/gl_shader_disk_cache.h" |
| 24 | #include "video_core/shader/const_buffer_locker.h" | ||
| 25 | #include "video_core/shader/shader_ir.h" | ||
| 23 | 26 | ||
| 24 | namespace Core { | 27 | namespace Core { |
| 25 | class System; | 28 | class System; |
| @@ -40,11 +43,19 @@ using Shader = std::shared_ptr<CachedShader>; | |||
| 40 | using CachedProgram = std::shared_ptr<OGLProgram>; | 43 | using CachedProgram = std::shared_ptr<OGLProgram>; |
| 41 | using Maxwell = Tegra::Engines::Maxwell3D::Regs; | 44 | using Maxwell = Tegra::Engines::Maxwell3D::Regs; |
| 42 | using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>; | 45 | using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>; |
| 43 | using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>; | 46 | using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>; |
| 47 | |||
| 48 | struct UnspecializedShader { | ||
| 49 | GLShader::ShaderEntries entries; | ||
| 50 | ProgramType program_type; | ||
| 51 | ProgramCode code; | ||
| 52 | ProgramCode code_b; | ||
| 53 | }; | ||
| 44 | 54 | ||
| 45 | struct ShaderParameters { | 55 | struct ShaderParameters { |
| 56 | Core::System& system; | ||
| 46 | ShaderDiskCacheOpenGL& disk_cache; | 57 | ShaderDiskCacheOpenGL& disk_cache; |
| 47 | const PrecompiledPrograms& precompiled_programs; | 58 | const PrecompiledVariants* precompiled_variants; |
| 48 | const Device& device; | 59 | const Device& device; |
| 49 | VAddr cpu_addr; | 60 | VAddr cpu_addr; |
| 50 | u8* host_ptr; | 61 | u8* host_ptr; |
| @@ -55,23 +66,18 @@ class CachedShader final : public RasterizerCacheObject { | |||
| 55 | public: | 66 | public: |
| 56 | static Shader CreateStageFromMemory(const ShaderParameters& params, | 67 | static Shader CreateStageFromMemory(const ShaderParameters& params, |
| 57 | Maxwell::ShaderProgram program_type, | 68 | Maxwell::ShaderProgram program_type, |
| 58 | ProgramCode&& program_code, ProgramCode&& program_code_b); | 69 | ProgramCode program_code, ProgramCode program_code_b); |
| 59 | 70 | static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code); | |
| 60 | static Shader CreateStageFromCache(const ShaderParameters& params, | ||
| 61 | Maxwell::ShaderProgram program_type, | ||
| 62 | GLShader::ProgramResult result); | ||
| 63 | 71 | ||
| 64 | static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code); | 72 | static Shader CreateFromCache(const ShaderParameters& params, |
| 65 | 73 | const UnspecializedShader& unspecialized); | |
| 66 | static Shader CreateKernelFromCache(const ShaderParameters& params, | ||
| 67 | GLShader::ProgramResult result); | ||
| 68 | 74 | ||
| 69 | VAddr GetCpuAddr() const override { | 75 | VAddr GetCpuAddr() const override { |
| 70 | return cpu_addr; | 76 | return cpu_addr; |
| 71 | } | 77 | } |
| 72 | 78 | ||
| 73 | std::size_t GetSizeInBytes() const override { | 79 | std::size_t GetSizeInBytes() const override { |
| 74 | return shader_length; | 80 | return program_code.size() * sizeof(u64); |
| 75 | } | 81 | } |
| 76 | 82 | ||
| 77 | /// Gets the shader entries for the shader | 83 | /// Gets the shader entries for the shader |
| @@ -83,24 +89,36 @@ public: | |||
| 83 | std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant); | 89 | std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant); |
| 84 | 90 | ||
| 85 | private: | 91 | private: |
| 92 | struct LockerVariant { | ||
| 93 | std::unique_ptr<VideoCommon::Shader::ConstBufferLocker> locker; | ||
| 94 | std::unordered_map<ProgramVariant, CachedProgram> programs; | ||
| 95 | }; | ||
| 96 | |||
| 86 | explicit CachedShader(const ShaderParameters& params, ProgramType program_type, | 97 | explicit CachedShader(const ShaderParameters& params, ProgramType program_type, |
| 87 | GLShader::ProgramResult result); | 98 | GLShader::ShaderEntries entries, ProgramCode program_code, |
| 99 | ProgramCode program_code_b); | ||
| 88 | 100 | ||
| 89 | CachedProgram TryLoadProgram(const ProgramVariant& variant) const; | 101 | void UpdateVariant(); |
| 90 | 102 | ||
| 91 | ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const; | 103 | ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant, |
| 104 | const VideoCommon::Shader::ConstBufferLocker& locker) const; | ||
| 105 | |||
| 106 | Core::System& system; | ||
| 107 | ShaderDiskCacheOpenGL& disk_cache; | ||
| 108 | const Device& device; | ||
| 92 | 109 | ||
| 93 | VAddr cpu_addr{}; | 110 | VAddr cpu_addr{}; |
| 111 | |||
| 94 | u64 unique_identifier{}; | 112 | u64 unique_identifier{}; |
| 95 | ProgramType program_type{}; | 113 | ProgramType program_type{}; |
| 96 | ShaderDiskCacheOpenGL& disk_cache; | ||
| 97 | const PrecompiledPrograms& precompiled_programs; | ||
| 98 | 114 | ||
| 99 | GLShader::ShaderEntries entries; | 115 | GLShader::ShaderEntries entries; |
| 100 | std::string code; | ||
| 101 | std::size_t shader_length{}; | ||
| 102 | 116 | ||
| 103 | std::unordered_map<ProgramVariant, CachedProgram> programs; | 117 | ProgramCode program_code; |
| 118 | ProgramCode program_code_b; | ||
| 119 | |||
| 120 | LockerVariant* curr_variant = nullptr; | ||
| 121 | std::vector<std::unique_ptr<LockerVariant>> locker_variants; | ||
| 104 | }; | 122 | }; |
| 105 | 123 | ||
| 106 | class ShaderCacheOpenGL final : public RasterizerCache<Shader> { | 124 | class ShaderCacheOpenGL final : public RasterizerCache<Shader> { |
| @@ -123,21 +141,26 @@ protected: | |||
| 123 | void FlushObjectInner(const Shader& object) override {} | 141 | void FlushObjectInner(const Shader& object) override {} |
| 124 | 142 | ||
| 125 | private: | 143 | private: |
| 126 | std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders( | 144 | bool GenerateUnspecializedShaders(const std::atomic_bool& stop_loading, |
| 127 | const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback, | 145 | const VideoCore::DiskResourceLoadCallback& callback, |
| 128 | const std::vector<ShaderDiskCacheRaw>& raws, | 146 | const std::vector<ShaderDiskCacheRaw>& raws); |
| 129 | const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled); | ||
| 130 | 147 | ||
| 131 | CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump, | 148 | CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump, |
| 132 | const std::set<GLenum>& supported_formats); | 149 | const std::unordered_set<GLenum>& supported_formats); |
| 150 | |||
| 151 | const PrecompiledVariants* GetPrecompiledVariants(u64 unique_identifier) const; | ||
| 133 | 152 | ||
| 134 | Core::System& system; | 153 | Core::System& system; |
| 135 | Core::Frontend::EmuWindow& emu_window; | 154 | Core::Frontend::EmuWindow& emu_window; |
| 136 | const Device& device; | 155 | const Device& device; |
| 156 | |||
| 137 | ShaderDiskCacheOpenGL disk_cache; | 157 | ShaderDiskCacheOpenGL disk_cache; |
| 138 | 158 | ||
| 139 | PrecompiledShaders precompiled_shaders; | ||
| 140 | PrecompiledPrograms precompiled_programs; | 159 | PrecompiledPrograms precompiled_programs; |
| 160 | std::unordered_map<u64, PrecompiledVariants> precompiled_variants; | ||
| 161 | |||
| 162 | std::unordered_map<u64, UnspecializedShader> unspecialized_shaders; | ||
| 163 | |||
| 141 | std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; | 164 | std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; |
| 142 | }; | 165 | }; |
| 143 | 166 | ||
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index baec66ff0..030550c53 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp | |||
| @@ -415,27 +415,6 @@ public: | |||
| 415 | return code.GetResult(); | 415 | return code.GetResult(); |
| 416 | } | 416 | } |
| 417 | 417 | ||
| 418 | ShaderEntries GetShaderEntries() const { | ||
| 419 | ShaderEntries entries; | ||
| 420 | for (const auto& cbuf : ir.GetConstantBuffers()) { | ||
| 421 | entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(), | ||
| 422 | cbuf.first); | ||
| 423 | } | ||
| 424 | for (const auto& sampler : ir.GetSamplers()) { | ||
| 425 | entries.samplers.emplace_back(sampler); | ||
| 426 | } | ||
| 427 | for (const auto& [offset, image] : ir.GetImages()) { | ||
| 428 | entries.images.emplace_back(image); | ||
| 429 | } | ||
| 430 | for (const auto& [base, usage] : ir.GetGlobalMemory()) { | ||
| 431 | entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, | ||
| 432 | usage.is_read, usage.is_written); | ||
| 433 | } | ||
| 434 | entries.clip_distances = ir.GetClipDistances(); | ||
| 435 | entries.shader_length = ir.GetLength(); | ||
| 436 | return entries; | ||
| 437 | } | ||
| 438 | |||
| 439 | private: | 418 | private: |
| 440 | friend class ASTDecompiler; | 419 | friend class ASTDecompiler; |
| 441 | friend class ExprDecompiler; | 420 | friend class ExprDecompiler; |
| @@ -2338,6 +2317,11 @@ public: | |||
| 2338 | inner += expr.value ? "true" : "false"; | 2317 | inner += expr.value ? "true" : "false"; |
| 2339 | } | 2318 | } |
| 2340 | 2319 | ||
| 2320 | void operator()(VideoCommon::Shader::ExprGprEqual& expr) { | ||
| 2321 | inner += | ||
| 2322 | "( ftou(" + decomp.GetRegister(expr.gpr) + ") == " + std::to_string(expr.value) + ')'; | ||
| 2323 | } | ||
| 2324 | |||
| 2341 | const std::string& GetResult() const { | 2325 | const std::string& GetResult() const { |
| 2342 | return inner; | 2326 | return inner; |
| 2343 | } | 2327 | } |
| @@ -2476,25 +2460,46 @@ void GLSLDecompiler::DecompileAST() { | |||
| 2476 | 2460 | ||
| 2477 | } // Anonymous namespace | 2461 | } // Anonymous namespace |
| 2478 | 2462 | ||
| 2463 | ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) { | ||
| 2464 | ShaderEntries entries; | ||
| 2465 | for (const auto& cbuf : ir.GetConstantBuffers()) { | ||
| 2466 | entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(), | ||
| 2467 | cbuf.first); | ||
| 2468 | } | ||
| 2469 | for (const auto& sampler : ir.GetSamplers()) { | ||
| 2470 | entries.samplers.emplace_back(sampler); | ||
| 2471 | } | ||
| 2472 | for (const auto& [offset, image] : ir.GetImages()) { | ||
| 2473 | entries.images.emplace_back(image); | ||
| 2474 | } | ||
| 2475 | for (const auto& [base, usage] : ir.GetGlobalMemory()) { | ||
| 2476 | entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_read, | ||
| 2477 | usage.is_written); | ||
| 2478 | } | ||
| 2479 | entries.clip_distances = ir.GetClipDistances(); | ||
| 2480 | entries.shader_length = ir.GetLength(); | ||
| 2481 | return entries; | ||
| 2482 | } | ||
| 2483 | |||
| 2479 | std::string GetCommonDeclarations() { | 2484 | std::string GetCommonDeclarations() { |
| 2480 | return fmt::format( | 2485 | return R"(#define ftoi floatBitsToInt |
| 2481 | "#define ftoi floatBitsToInt\n" | 2486 | #define ftou floatBitsToUint |
| 2482 | "#define ftou floatBitsToUint\n" | 2487 | #define itof intBitsToFloat |
| 2483 | "#define itof intBitsToFloat\n" | 2488 | #define utof uintBitsToFloat |
| 2484 | "#define utof uintBitsToFloat\n\n" | 2489 | |
| 2485 | "bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {{\n" | 2490 | bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) { |
| 2486 | " bvec2 is_nan1 = isnan(pair1);\n" | 2491 | bvec2 is_nan1 = isnan(pair1); |
| 2487 | " bvec2 is_nan2 = isnan(pair2);\n" | 2492 | bvec2 is_nan2 = isnan(pair2); |
| 2488 | " return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || " | 2493 | return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y); |
| 2489 | "is_nan2.y);\n" | 2494 | } |
| 2490 | "}}\n\n"); | 2495 | )"; |
| 2491 | } | 2496 | } |
| 2492 | 2497 | ||
| 2493 | ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage, | 2498 | std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage, |
| 2494 | const std::string& suffix) { | 2499 | const std::string& suffix) { |
| 2495 | GLSLDecompiler decompiler(device, ir, stage, suffix); | 2500 | GLSLDecompiler decompiler(device, ir, stage, suffix); |
| 2496 | decompiler.Decompile(); | 2501 | decompiler.Decompile(); |
| 2497 | return {decompiler.GetResult(), decompiler.GetShaderEntries()}; | 2502 | return decompiler.GetResult(); |
| 2498 | } | 2503 | } |
| 2499 | 2504 | ||
| 2500 | } // namespace OpenGL::GLShader | 2505 | } // namespace OpenGL::GLShader |
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index e538dc001..fead2a51e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h | |||
| @@ -34,10 +34,7 @@ enum class ProgramType : u32 { | |||
| 34 | 34 | ||
| 35 | namespace OpenGL::GLShader { | 35 | namespace OpenGL::GLShader { |
| 36 | 36 | ||
| 37 | struct ShaderEntries; | ||
| 38 | |||
| 39 | using Maxwell = Tegra::Engines::Maxwell3D::Regs; | 37 | using Maxwell = Tegra::Engines::Maxwell3D::Regs; |
| 40 | using ProgramResult = std::pair<std::string, ShaderEntries>; | ||
| 41 | using SamplerEntry = VideoCommon::Shader::Sampler; | 38 | using SamplerEntry = VideoCommon::Shader::Sampler; |
| 42 | using ImageEntry = VideoCommon::Shader::Image; | 39 | using ImageEntry = VideoCommon::Shader::Image; |
| 43 | 40 | ||
| @@ -93,9 +90,11 @@ struct ShaderEntries { | |||
| 93 | std::size_t shader_length{}; | 90 | std::size_t shader_length{}; |
| 94 | }; | 91 | }; |
| 95 | 92 | ||
| 93 | ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir); | ||
| 94 | |||
| 96 | std::string GetCommonDeclarations(); | 95 | std::string GetCommonDeclarations(); |
| 97 | 96 | ||
| 98 | ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir, | 97 | std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir, |
| 99 | ProgramType stage, const std::string& suffix); | 98 | ProgramType stage, const std::string& suffix); |
| 100 | 99 | ||
| 101 | } // namespace OpenGL::GLShader | 100 | } // namespace OpenGL::GLShader |
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 74cc33476..184a565e6 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | |||
| @@ -22,6 +22,29 @@ | |||
| 22 | 22 | ||
| 23 | namespace OpenGL { | 23 | namespace OpenGL { |
| 24 | 24 | ||
| 25 | using VideoCommon::Shader::BindlessSamplerMap; | ||
| 26 | using VideoCommon::Shader::BoundSamplerMap; | ||
| 27 | using VideoCommon::Shader::KeyMap; | ||
| 28 | |||
| 29 | namespace { | ||
| 30 | |||
| 31 | struct ConstBufferKey { | ||
| 32 | u32 cbuf; | ||
| 33 | u32 offset; | ||
| 34 | u32 value; | ||
| 35 | }; | ||
| 36 | |||
| 37 | struct BoundSamplerKey { | ||
| 38 | u32 offset; | ||
| 39 | Tegra::Engines::SamplerDescriptor sampler; | ||
| 40 | }; | ||
| 41 | |||
| 42 | struct BindlessSamplerKey { | ||
| 43 | u32 cbuf; | ||
| 44 | u32 offset; | ||
| 45 | Tegra::Engines::SamplerDescriptor sampler; | ||
| 46 | }; | ||
| 47 | |||
| 25 | using ShaderCacheVersionHash = std::array<u8, 64>; | 48 | using ShaderCacheVersionHash = std::array<u8, 64>; |
| 26 | 49 | ||
| 27 | enum class TransferableEntryKind : u32 { | 50 | enum class TransferableEntryKind : u32 { |
| @@ -29,18 +52,10 @@ enum class TransferableEntryKind : u32 { | |||
| 29 | Usage, | 52 | Usage, |
| 30 | }; | 53 | }; |
| 31 | 54 | ||
| 32 | enum class PrecompiledEntryKind : u32 { | 55 | constexpr u32 NativeVersion = 5; |
| 33 | Decompiled, | ||
| 34 | Dump, | ||
| 35 | }; | ||
| 36 | |||
| 37 | constexpr u32 NativeVersion = 4; | ||
| 38 | 56 | ||
| 39 | // Making sure sizes doesn't change by accident | 57 | // Making sure sizes doesn't change by accident |
| 40 | static_assert(sizeof(BaseBindings) == 16); | 58 | static_assert(sizeof(BaseBindings) == 16); |
| 41 | static_assert(sizeof(ShaderDiskCacheUsage) == 40); | ||
| 42 | |||
| 43 | namespace { | ||
| 44 | 59 | ||
| 45 | ShaderCacheVersionHash GetShaderCacheVersionHash() { | 60 | ShaderCacheVersionHash GetShaderCacheVersionHash() { |
| 46 | ShaderCacheVersionHash hash{}; | 61 | ShaderCacheVersionHash hash{}; |
| @@ -49,13 +64,11 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() { | |||
| 49 | return hash; | 64 | return hash; |
| 50 | } | 65 | } |
| 51 | 66 | ||
| 52 | } // namespace | 67 | } // Anonymous namespace |
| 53 | 68 | ||
| 54 | ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type, | 69 | ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type, |
| 55 | u32 program_code_size, u32 program_code_size_b, | ||
| 56 | ProgramCode program_code, ProgramCode program_code_b) | 70 | ProgramCode program_code, ProgramCode program_code_b) |
| 57 | : unique_identifier{unique_identifier}, program_type{program_type}, | 71 | : unique_identifier{unique_identifier}, program_type{program_type}, |
| 58 | program_code_size{program_code_size}, program_code_size_b{program_code_size_b}, | ||
| 59 | program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} | 72 | program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} |
| 60 | 73 | ||
| 61 | ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default; | 74 | ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default; |
| @@ -90,15 +103,16 @@ bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) { | |||
| 90 | bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { | 103 | bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { |
| 91 | if (file.WriteObject(unique_identifier) != 1 || | 104 | if (file.WriteObject(unique_identifier) != 1 || |
| 92 | file.WriteObject(static_cast<u32>(program_type)) != 1 || | 105 | file.WriteObject(static_cast<u32>(program_type)) != 1 || |
| 93 | file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) { | 106 | file.WriteObject(static_cast<u32>(program_code.size())) != 1 || |
| 107 | file.WriteObject(static_cast<u32>(program_code_b.size())) != 1) { | ||
| 94 | return false; | 108 | return false; |
| 95 | } | 109 | } |
| 96 | 110 | ||
| 97 | if (file.WriteArray(program_code.data(), program_code_size) != program_code_size) | 111 | if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size()) |
| 98 | return false; | 112 | return false; |
| 99 | 113 | ||
| 100 | if (HasProgramA() && | 114 | if (HasProgramA() && |
| 101 | file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) { | 115 | file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) { |
| 102 | return false; | 116 | return false; |
| 103 | } | 117 | } |
| 104 | return true; | 118 | return true; |
| @@ -127,13 +141,13 @@ ShaderDiskCacheOpenGL::LoadTransferable() { | |||
| 127 | u32 version{}; | 141 | u32 version{}; |
| 128 | if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { | 142 | if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { |
| 129 | LOG_ERROR(Render_OpenGL, | 143 | LOG_ERROR(Render_OpenGL, |
| 130 | "Failed to get transferable cache version for title id={} - skipping", | 144 | "Failed to get transferable cache version for title id={}, skipping", |
| 131 | GetTitleID()); | 145 | GetTitleID()); |
| 132 | return {}; | 146 | return {}; |
| 133 | } | 147 | } |
| 134 | 148 | ||
| 135 | if (version < NativeVersion) { | 149 | if (version < NativeVersion) { |
| 136 | LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); | 150 | LOG_INFO(Render_OpenGL, "Transferable shader cache is old, removing"); |
| 137 | file.Close(); | 151 | file.Close(); |
| 138 | InvalidateTransferable(); | 152 | InvalidateTransferable(); |
| 139 | is_usable = true; | 153 | is_usable = true; |
| @@ -141,17 +155,18 @@ ShaderDiskCacheOpenGL::LoadTransferable() { | |||
| 141 | } | 155 | } |
| 142 | if (version > NativeVersion) { | 156 | if (version > NativeVersion) { |
| 143 | LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " | 157 | LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " |
| 144 | "of the emulator - skipping"); | 158 | "of the emulator, skipping"); |
| 145 | return {}; | 159 | return {}; |
| 146 | } | 160 | } |
| 147 | 161 | ||
| 148 | // Version is valid, load the shaders | 162 | // Version is valid, load the shaders |
| 163 | constexpr const char error_loading[] = "Failed to load transferable raw entry, skipping"; | ||
| 149 | std::vector<ShaderDiskCacheRaw> raws; | 164 | std::vector<ShaderDiskCacheRaw> raws; |
| 150 | std::vector<ShaderDiskCacheUsage> usages; | 165 | std::vector<ShaderDiskCacheUsage> usages; |
| 151 | while (file.Tell() < file.GetSize()) { | 166 | while (file.Tell() < file.GetSize()) { |
| 152 | TransferableEntryKind kind{}; | 167 | TransferableEntryKind kind{}; |
| 153 | if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { | 168 | if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { |
| 154 | LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping"); | 169 | LOG_ERROR(Render_OpenGL, "Failed to read transferable file, skipping"); |
| 155 | return {}; | 170 | return {}; |
| 156 | } | 171 | } |
| 157 | 172 | ||
| @@ -159,7 +174,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() { | |||
| 159 | case TransferableEntryKind::Raw: { | 174 | case TransferableEntryKind::Raw: { |
| 160 | ShaderDiskCacheRaw entry; | 175 | ShaderDiskCacheRaw entry; |
| 161 | if (!entry.Load(file)) { | 176 | if (!entry.Load(file)) { |
| 162 | LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping"); | 177 | LOG_ERROR(Render_OpenGL, error_loading); |
| 163 | return {}; | 178 | return {}; |
| 164 | } | 179 | } |
| 165 | transferable.insert({entry.GetUniqueIdentifier(), {}}); | 180 | transferable.insert({entry.GetUniqueIdentifier(), {}}); |
| @@ -167,16 +182,45 @@ ShaderDiskCacheOpenGL::LoadTransferable() { | |||
| 167 | break; | 182 | break; |
| 168 | } | 183 | } |
| 169 | case TransferableEntryKind::Usage: { | 184 | case TransferableEntryKind::Usage: { |
| 170 | ShaderDiskCacheUsage usage{}; | 185 | ShaderDiskCacheUsage usage; |
| 171 | if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) { | 186 | |
| 172 | LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping"); | 187 | u32 num_keys{}; |
| 188 | u32 num_bound_samplers{}; | ||
| 189 | u32 num_bindless_samplers{}; | ||
| 190 | if (file.ReadArray(&usage.unique_identifier, 1) != 1 || | ||
| 191 | file.ReadArray(&usage.variant, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 || | ||
| 192 | file.ReadArray(&num_bound_samplers, 1) != 1 || | ||
| 193 | file.ReadArray(&num_bindless_samplers, 1) != 1) { | ||
| 194 | LOG_ERROR(Render_OpenGL, error_loading); | ||
| 173 | return {}; | 195 | return {}; |
| 174 | } | 196 | } |
| 197 | |||
| 198 | std::vector<ConstBufferKey> keys(num_keys); | ||
| 199 | std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers); | ||
| 200 | std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers); | ||
| 201 | if (file.ReadArray(keys.data(), keys.size()) != keys.size() || | ||
| 202 | file.ReadArray(bound_samplers.data(), bound_samplers.size()) != | ||
| 203 | bound_samplers.size() || | ||
| 204 | file.ReadArray(bindless_samplers.data(), bindless_samplers.size()) != | ||
| 205 | bindless_samplers.size()) { | ||
| 206 | LOG_ERROR(Render_OpenGL, error_loading); | ||
| 207 | return {}; | ||
| 208 | } | ||
| 209 | for (const auto& key : keys) { | ||
| 210 | usage.keys.insert({{key.cbuf, key.offset}, key.value}); | ||
| 211 | } | ||
| 212 | for (const auto& key : bound_samplers) { | ||
| 213 | usage.bound_samplers.emplace(key.offset, key.sampler); | ||
| 214 | } | ||
| 215 | for (const auto& key : bindless_samplers) { | ||
| 216 | usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler}); | ||
| 217 | } | ||
| 218 | |||
| 175 | usages.push_back(std::move(usage)); | 219 | usages.push_back(std::move(usage)); |
| 176 | break; | 220 | break; |
| 177 | } | 221 | } |
| 178 | default: | 222 | default: |
| 179 | LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping", | 223 | LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={}, skipping", |
| 180 | static_cast<u32>(kind)); | 224 | static_cast<u32>(kind)); |
| 181 | return {}; | 225 | return {}; |
| 182 | } | 226 | } |
| @@ -186,13 +230,14 @@ ShaderDiskCacheOpenGL::LoadTransferable() { | |||
| 186 | return {{std::move(raws), std::move(usages)}}; | 230 | return {{std::move(raws), std::move(usages)}}; |
| 187 | } | 231 | } |
| 188 | 232 | ||
| 189 | std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap> | 233 | std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> |
| 190 | ShaderDiskCacheOpenGL::LoadPrecompiled() { | 234 | ShaderDiskCacheOpenGL::LoadPrecompiled() { |
| 191 | if (!is_usable) { | 235 | if (!is_usable) { |
| 192 | return {}; | 236 | return {}; |
| 193 | } | 237 | } |
| 194 | 238 | ||
| 195 | FileUtil::IOFile file(GetPrecompiledPath(), "rb"); | 239 | std::string path = GetPrecompiledPath(); |
| 240 | FileUtil::IOFile file(path, "rb"); | ||
| 196 | if (!file.IsOpen()) { | 241 | if (!file.IsOpen()) { |
| 197 | LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}", | 242 | LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}", |
| 198 | GetTitleID()); | 243 | GetTitleID()); |
| @@ -202,7 +247,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { | |||
| 202 | const auto result = LoadPrecompiledFile(file); | 247 | const auto result = LoadPrecompiledFile(file); |
| 203 | if (!result) { | 248 | if (!result) { |
| 204 | LOG_INFO(Render_OpenGL, | 249 | LOG_INFO(Render_OpenGL, |
| 205 | "Failed to load precompiled cache for game with title id={} - removing", | 250 | "Failed to load precompiled cache for game with title id={}, removing", |
| 206 | GetTitleID()); | 251 | GetTitleID()); |
| 207 | file.Close(); | 252 | file.Close(); |
| 208 | InvalidatePrecompiled(); | 253 | InvalidatePrecompiled(); |
| @@ -211,7 +256,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { | |||
| 211 | return *result; | 256 | return *result; |
| 212 | } | 257 | } |
| 213 | 258 | ||
| 214 | std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>> | 259 | std::optional<std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> |
| 215 | ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { | 260 | ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { |
| 216 | // Read compressed file from disk and decompress to virtual precompiled cache file | 261 | // Read compressed file from disk and decompress to virtual precompiled cache file |
| 217 | std::vector<u8> compressed(file.GetSize()); | 262 | std::vector<u8> compressed(file.GetSize()); |
| @@ -231,238 +276,56 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { | |||
| 231 | return {}; | 276 | return {}; |
| 232 | } | 277 | } |
| 233 | 278 | ||
| 234 | std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled; | ||
| 235 | ShaderDumpsMap dumps; | 279 | ShaderDumpsMap dumps; |
| 236 | while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { | 280 | while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { |
| 237 | PrecompiledEntryKind kind{}; | 281 | u32 num_keys{}; |
| 238 | if (!LoadObjectFromPrecompiled(kind)) { | 282 | u32 num_bound_samplers{}; |
| 283 | u32 num_bindless_samplers{}; | ||
| 284 | ShaderDiskCacheUsage usage; | ||
| 285 | if (!LoadObjectFromPrecompiled(usage.unique_identifier) || | ||
| 286 | !LoadObjectFromPrecompiled(usage.variant) || !LoadObjectFromPrecompiled(num_keys) || | ||
| 287 | !LoadObjectFromPrecompiled(num_bound_samplers) || | ||
| 288 | !LoadObjectFromPrecompiled(num_bindless_samplers)) { | ||
| 239 | return {}; | 289 | return {}; |
| 240 | } | 290 | } |
| 241 | 291 | std::vector<ConstBufferKey> keys(num_keys); | |
| 242 | switch (kind) { | 292 | std::vector<BoundSamplerKey> bound_samplers(num_bound_samplers); |
| 243 | case PrecompiledEntryKind::Decompiled: { | 293 | std::vector<BindlessSamplerKey> bindless_samplers(num_bindless_samplers); |
| 244 | u64 unique_identifier{}; | 294 | if (!LoadArrayFromPrecompiled(keys.data(), keys.size()) || |
| 245 | if (!LoadObjectFromPrecompiled(unique_identifier)) { | 295 | !LoadArrayFromPrecompiled(bound_samplers.data(), bound_samplers.size()) != |
| 246 | return {}; | 296 | bound_samplers.size() || |
| 247 | } | 297 | !LoadArrayFromPrecompiled(bindless_samplers.data(), bindless_samplers.size()) != |
| 248 | 298 | bindless_samplers.size()) { | |
| 249 | auto entry = LoadDecompiledEntry(); | ||
| 250 | if (!entry) { | ||
| 251 | return {}; | ||
| 252 | } | ||
| 253 | decompiled.insert({unique_identifier, std::move(*entry)}); | ||
| 254 | break; | ||
| 255 | } | ||
| 256 | case PrecompiledEntryKind::Dump: { | ||
| 257 | ShaderDiskCacheUsage usage; | ||
| 258 | if (!LoadObjectFromPrecompiled(usage)) { | ||
| 259 | return {}; | ||
| 260 | } | ||
| 261 | |||
| 262 | ShaderDiskCacheDump dump; | ||
| 263 | if (!LoadObjectFromPrecompiled(dump.binary_format)) { | ||
| 264 | return {}; | ||
| 265 | } | ||
| 266 | |||
| 267 | u32 binary_length{}; | ||
| 268 | if (!LoadObjectFromPrecompiled(binary_length)) { | ||
| 269 | return {}; | ||
| 270 | } | ||
| 271 | |||
| 272 | dump.binary.resize(binary_length); | ||
| 273 | if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) { | ||
| 274 | return {}; | ||
| 275 | } | ||
| 276 | |||
| 277 | dumps.insert({usage, dump}); | ||
| 278 | break; | ||
| 279 | } | ||
| 280 | default: | ||
| 281 | return {}; | 299 | return {}; |
| 282 | } | 300 | } |
| 283 | } | 301 | for (const auto& key : keys) { |
| 284 | return {{decompiled, dumps}}; | 302 | usage.keys.insert({{key.cbuf, key.offset}, key.value}); |
| 285 | } | ||
| 286 | |||
| 287 | std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() { | ||
| 288 | u32 code_size{}; | ||
| 289 | if (!LoadObjectFromPrecompiled(code_size)) { | ||
| 290 | return {}; | ||
| 291 | } | ||
| 292 | |||
| 293 | std::string code(code_size, '\0'); | ||
| 294 | if (!LoadArrayFromPrecompiled(code.data(), code.size())) { | ||
| 295 | return {}; | ||
| 296 | } | ||
| 297 | |||
| 298 | ShaderDiskCacheDecompiled entry; | ||
| 299 | entry.code = std::move(code); | ||
| 300 | |||
| 301 | u32 const_buffers_count{}; | ||
| 302 | if (!LoadObjectFromPrecompiled(const_buffers_count)) { | ||
| 303 | return {}; | ||
| 304 | } | ||
| 305 | |||
| 306 | for (u32 i = 0; i < const_buffers_count; ++i) { | ||
| 307 | u32 max_offset{}; | ||
| 308 | u32 index{}; | ||
| 309 | bool is_indirect{}; | ||
| 310 | if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) || | ||
| 311 | !LoadObjectFromPrecompiled(is_indirect)) { | ||
| 312 | return {}; | ||
| 313 | } | 303 | } |
| 314 | entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index); | 304 | for (const auto& key : bound_samplers) { |
| 315 | } | 305 | usage.bound_samplers.emplace(key.offset, key.sampler); |
| 316 | |||
| 317 | u32 samplers_count{}; | ||
| 318 | if (!LoadObjectFromPrecompiled(samplers_count)) { | ||
| 319 | return {}; | ||
| 320 | } | ||
| 321 | |||
| 322 | for (u32 i = 0; i < samplers_count; ++i) { | ||
| 323 | u64 offset{}; | ||
| 324 | u64 index{}; | ||
| 325 | u32 type{}; | ||
| 326 | bool is_array{}; | ||
| 327 | bool is_shadow{}; | ||
| 328 | bool is_bindless{}; | ||
| 329 | if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || | ||
| 330 | !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) || | ||
| 331 | !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) { | ||
| 332 | return {}; | ||
| 333 | } | 306 | } |
| 334 | entry.entries.samplers.emplace_back( | 307 | for (const auto& key : bindless_samplers) { |
| 335 | static_cast<std::size_t>(offset), static_cast<std::size_t>(index), | 308 | usage.bindless_samplers.insert({{key.cbuf, key.offset}, key.sampler}); |
| 336 | static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless); | ||
| 337 | } | ||
| 338 | |||
| 339 | u32 images_count{}; | ||
| 340 | if (!LoadObjectFromPrecompiled(images_count)) { | ||
| 341 | return {}; | ||
| 342 | } | ||
| 343 | for (u32 i = 0; i < images_count; ++i) { | ||
| 344 | u64 offset{}; | ||
| 345 | u64 index{}; | ||
| 346 | u32 type{}; | ||
| 347 | u8 is_bindless{}; | ||
| 348 | u8 is_written{}; | ||
| 349 | u8 is_read{}; | ||
| 350 | u8 is_atomic{}; | ||
| 351 | if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || | ||
| 352 | !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless) || | ||
| 353 | !LoadObjectFromPrecompiled(is_written) || !LoadObjectFromPrecompiled(is_read) || | ||
| 354 | !LoadObjectFromPrecompiled(is_atomic)) { | ||
| 355 | return {}; | ||
| 356 | } | 309 | } |
| 357 | entry.entries.images.emplace_back( | ||
| 358 | static_cast<std::size_t>(offset), static_cast<std::size_t>(index), | ||
| 359 | static_cast<Tegra::Shader::ImageType>(type), is_bindless != 0, is_written != 0, | ||
| 360 | is_read != 0, is_atomic != 0); | ||
| 361 | } | ||
| 362 | 310 | ||
| 363 | u32 global_memory_count{}; | 311 | ShaderDiskCacheDump dump; |
| 364 | if (!LoadObjectFromPrecompiled(global_memory_count)) { | 312 | if (!LoadObjectFromPrecompiled(dump.binary_format)) { |
| 365 | return {}; | ||
| 366 | } | ||
| 367 | for (u32 i = 0; i < global_memory_count; ++i) { | ||
| 368 | u32 cbuf_index{}; | ||
| 369 | u32 cbuf_offset{}; | ||
| 370 | bool is_read{}; | ||
| 371 | bool is_written{}; | ||
| 372 | if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) || | ||
| 373 | !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) { | ||
| 374 | return {}; | 313 | return {}; |
| 375 | } | 314 | } |
| 376 | entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read, | ||
| 377 | is_written); | ||
| 378 | } | ||
| 379 | 315 | ||
| 380 | for (auto& clip_distance : entry.entries.clip_distances) { | 316 | u32 binary_length{}; |
| 381 | if (!LoadObjectFromPrecompiled(clip_distance)) { | 317 | if (!LoadObjectFromPrecompiled(binary_length)) { |
| 382 | return {}; | 318 | return {}; |
| 383 | } | 319 | } |
| 384 | } | ||
| 385 | |||
| 386 | u64 shader_length{}; | ||
| 387 | if (!LoadObjectFromPrecompiled(shader_length)) { | ||
| 388 | return {}; | ||
| 389 | } | ||
| 390 | entry.entries.shader_length = static_cast<std::size_t>(shader_length); | ||
| 391 | |||
| 392 | return entry; | ||
| 393 | } | ||
| 394 | |||
| 395 | bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code, | ||
| 396 | const GLShader::ShaderEntries& entries) { | ||
| 397 | if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) || | ||
| 398 | !SaveObjectToPrecompiled(unique_identifier) || | ||
| 399 | !SaveObjectToPrecompiled(static_cast<u32>(code.size())) || | ||
| 400 | !SaveArrayToPrecompiled(code.data(), code.size())) { | ||
| 401 | return false; | ||
| 402 | } | ||
| 403 | |||
| 404 | if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) { | ||
| 405 | return false; | ||
| 406 | } | ||
| 407 | for (const auto& cbuf : entries.const_buffers) { | ||
| 408 | if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) || | ||
| 409 | !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) || | ||
| 410 | !SaveObjectToPrecompiled(cbuf.IsIndirect())) { | ||
| 411 | return false; | ||
| 412 | } | ||
| 413 | } | ||
| 414 | |||
| 415 | if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) { | ||
| 416 | return false; | ||
| 417 | } | ||
| 418 | for (const auto& sampler : entries.samplers) { | ||
| 419 | if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) || | ||
| 420 | !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) || | ||
| 421 | !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) || | ||
| 422 | !SaveObjectToPrecompiled(sampler.IsArray()) || | ||
| 423 | !SaveObjectToPrecompiled(sampler.IsShadow()) || | ||
| 424 | !SaveObjectToPrecompiled(sampler.IsBindless())) { | ||
| 425 | return false; | ||
| 426 | } | ||
| 427 | } | ||
| 428 | |||
| 429 | if (!SaveObjectToPrecompiled(static_cast<u32>(entries.images.size()))) { | ||
| 430 | return false; | ||
| 431 | } | ||
| 432 | for (const auto& image : entries.images) { | ||
| 433 | if (!SaveObjectToPrecompiled(static_cast<u64>(image.GetOffset())) || | ||
| 434 | !SaveObjectToPrecompiled(static_cast<u64>(image.GetIndex())) || | ||
| 435 | !SaveObjectToPrecompiled(static_cast<u32>(image.GetType())) || | ||
| 436 | !SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0)) || | ||
| 437 | !SaveObjectToPrecompiled(static_cast<u8>(image.IsWritten() ? 1 : 0)) || | ||
| 438 | !SaveObjectToPrecompiled(static_cast<u8>(image.IsRead() ? 1 : 0)) || | ||
| 439 | !SaveObjectToPrecompiled(static_cast<u8>(image.IsAtomic() ? 1 : 0))) { | ||
| 440 | return false; | ||
| 441 | } | ||
| 442 | } | ||
| 443 | 320 | ||
| 444 | if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) { | 321 | dump.binary.resize(binary_length); |
| 445 | return false; | 322 | if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) { |
| 446 | } | 323 | return {}; |
| 447 | for (const auto& gmem : entries.global_memory_entries) { | ||
| 448 | if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) || | ||
| 449 | !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) || | ||
| 450 | !SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) { | ||
| 451 | return false; | ||
| 452 | } | ||
| 453 | } | ||
| 454 | |||
| 455 | for (const bool clip_distance : entries.clip_distances) { | ||
| 456 | if (!SaveObjectToPrecompiled(clip_distance)) { | ||
| 457 | return false; | ||
| 458 | } | 324 | } |
| 459 | } | ||
| 460 | 325 | ||
| 461 | if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) { | 326 | dumps.emplace(std::move(usage), dump); |
| 462 | return false; | ||
| 463 | } | 327 | } |
| 464 | 328 | return dumps; | |
| 465 | return true; | ||
| 466 | } | 329 | } |
| 467 | 330 | ||
| 468 | void ShaderDiskCacheOpenGL::InvalidateTransferable() { | 331 | void ShaderDiskCacheOpenGL::InvalidateTransferable() { |
| @@ -494,10 +357,11 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { | |||
| 494 | } | 357 | } |
| 495 | 358 | ||
| 496 | FileUtil::IOFile file = AppendTransferableFile(); | 359 | FileUtil::IOFile file = AppendTransferableFile(); |
| 497 | if (!file.IsOpen()) | 360 | if (!file.IsOpen()) { |
| 498 | return; | 361 | return; |
| 362 | } | ||
| 499 | if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) { | 363 | if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) { |
| 500 | LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing"); | 364 | LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing"); |
| 501 | file.Close(); | 365 | file.Close(); |
| 502 | InvalidateTransferable(); | 366 | InvalidateTransferable(); |
| 503 | return; | 367 | return; |
| @@ -523,29 +387,39 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { | |||
| 523 | FileUtil::IOFile file = AppendTransferableFile(); | 387 | FileUtil::IOFile file = AppendTransferableFile(); |
| 524 | if (!file.IsOpen()) | 388 | if (!file.IsOpen()) |
| 525 | return; | 389 | return; |
| 526 | 390 | const auto Close = [&] { | |
| 527 | if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) { | 391 | LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry, removing"); |
| 528 | LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing"); | ||
| 529 | file.Close(); | 392 | file.Close(); |
| 530 | InvalidateTransferable(); | 393 | InvalidateTransferable(); |
| 531 | return; | 394 | }; |
| 532 | } | ||
| 533 | } | ||
| 534 | 395 | ||
| 535 | void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code, | 396 | if (file.WriteObject(TransferableEntryKind::Usage) != 1 || |
| 536 | const GLShader::ShaderEntries& entries) { | 397 | file.WriteObject(usage.unique_identifier) != 1 || file.WriteObject(usage.variant) != 1 || |
| 537 | if (!is_usable) { | 398 | file.WriteObject(static_cast<u32>(usage.keys.size())) != 1 || |
| 399 | file.WriteObject(static_cast<u32>(usage.bound_samplers.size())) != 1 || | ||
| 400 | file.WriteObject(static_cast<u32>(usage.bindless_samplers.size())) != 1) { | ||
| 401 | Close(); | ||
| 538 | return; | 402 | return; |
| 539 | } | 403 | } |
| 540 | 404 | for (const auto& [pair, value] : usage.keys) { | |
| 541 | if (precompiled_cache_virtual_file.GetSize() == 0) { | 405 | const auto [cbuf, offset] = pair; |
| 542 | SavePrecompiledHeaderToVirtualPrecompiledCache(); | 406 | if (file.WriteObject(ConstBufferKey{cbuf, offset, value}) != 1) { |
| 407 | Close(); | ||
| 408 | return; | ||
| 409 | } | ||
| 543 | } | 410 | } |
| 544 | 411 | for (const auto& [offset, sampler] : usage.bound_samplers) { | |
| 545 | if (!SaveDecompiledFile(unique_identifier, code, entries)) { | 412 | if (file.WriteObject(BoundSamplerKey{offset, sampler}) != 1) { |
| 546 | LOG_ERROR(Render_OpenGL, | 413 | Close(); |
| 547 | "Failed to save decompiled entry to the precompiled file - removing"); | 414 | return; |
| 548 | InvalidatePrecompiled(); | 415 | } |
| 416 | } | ||
| 417 | for (const auto& [pair, sampler] : usage.bindless_samplers) { | ||
| 418 | const auto [cbuf, offset] = pair; | ||
| 419 | if (file.WriteObject(BindlessSamplerKey{cbuf, offset, sampler}) != 1) { | ||
| 420 | Close(); | ||
| 421 | return; | ||
| 422 | } | ||
| 549 | } | 423 | } |
| 550 | } | 424 | } |
| 551 | 425 | ||
| @@ -554,6 +428,13 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p | |||
| 554 | return; | 428 | return; |
| 555 | } | 429 | } |
| 556 | 430 | ||
| 431 | // TODO(Rodrigo): This is a design smell. I shouldn't be having to manually write the header | ||
| 432 | // when writing the dump. This should be done the moment I get access to write to the virtual | ||
| 433 | // file. | ||
| 434 | if (precompiled_cache_virtual_file.GetSize() == 0) { | ||
| 435 | SavePrecompiledHeaderToVirtualPrecompiledCache(); | ||
| 436 | } | ||
| 437 | |||
| 557 | GLint binary_length{}; | 438 | GLint binary_length{}; |
| 558 | glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length); | 439 | glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length); |
| 559 | 440 | ||
| @@ -561,21 +442,51 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p | |||
| 561 | std::vector<u8> binary(binary_length); | 442 | std::vector<u8> binary(binary_length); |
| 562 | glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); | 443 | glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); |
| 563 | 444 | ||
| 564 | if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) || | 445 | const auto Close = [&] { |
| 565 | !SaveObjectToPrecompiled(usage) || | 446 | LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016X}, removing", |
| 566 | !SaveObjectToPrecompiled(static_cast<u32>(binary_format)) || | ||
| 567 | !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) || | ||
| 568 | !SaveArrayToPrecompiled(binary.data(), binary.size())) { | ||
| 569 | LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing", | ||
| 570 | usage.unique_identifier); | 447 | usage.unique_identifier); |
| 571 | InvalidatePrecompiled(); | 448 | InvalidatePrecompiled(); |
| 449 | }; | ||
| 450 | |||
| 451 | if (!SaveObjectToPrecompiled(usage.unique_identifier) || | ||
| 452 | !SaveObjectToPrecompiled(usage.variant) || | ||
| 453 | !SaveObjectToPrecompiled(static_cast<u32>(usage.keys.size())) || | ||
| 454 | !SaveObjectToPrecompiled(static_cast<u32>(usage.bound_samplers.size())) || | ||
| 455 | !SaveObjectToPrecompiled(static_cast<u32>(usage.bindless_samplers.size()))) { | ||
| 456 | Close(); | ||
| 572 | return; | 457 | return; |
| 573 | } | 458 | } |
| 459 | for (const auto& [pair, value] : usage.keys) { | ||
| 460 | const auto [cbuf, offset] = pair; | ||
| 461 | if (SaveObjectToPrecompiled(ConstBufferKey{cbuf, offset, value}) != 1) { | ||
| 462 | Close(); | ||
| 463 | return; | ||
| 464 | } | ||
| 465 | } | ||
| 466 | for (const auto& [offset, sampler] : usage.bound_samplers) { | ||
| 467 | if (SaveObjectToPrecompiled(BoundSamplerKey{offset, sampler}) != 1) { | ||
| 468 | Close(); | ||
| 469 | return; | ||
| 470 | } | ||
| 471 | } | ||
| 472 | for (const auto& [pair, sampler] : usage.bindless_samplers) { | ||
| 473 | const auto [cbuf, offset] = pair; | ||
| 474 | if (SaveObjectToPrecompiled(BindlessSamplerKey{cbuf, offset, sampler}) != 1) { | ||
| 475 | Close(); | ||
| 476 | return; | ||
| 477 | } | ||
| 478 | } | ||
| 479 | if (!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) || | ||
| 480 | !SaveObjectToPrecompiled(static_cast<u32>(binary_length)) || | ||
| 481 | !SaveArrayToPrecompiled(binary.data(), binary.size())) { | ||
| 482 | Close(); | ||
| 483 | } | ||
| 574 | } | 484 | } |
| 575 | 485 | ||
| 576 | FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { | 486 | FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { |
| 577 | if (!EnsureDirectories()) | 487 | if (!EnsureDirectories()) { |
| 578 | return {}; | 488 | return {}; |
| 489 | } | ||
| 579 | 490 | ||
| 580 | const auto transferable_path{GetTransferablePath()}; | 491 | const auto transferable_path{GetTransferablePath()}; |
| 581 | const bool existed = FileUtil::Exists(transferable_path); | 492 | const bool existed = FileUtil::Exists(transferable_path); |
| @@ -607,8 +518,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() { | |||
| 607 | 518 | ||
| 608 | void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { | 519 | void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { |
| 609 | precompiled_cache_virtual_file_offset = 0; | 520 | precompiled_cache_virtual_file_offset = 0; |
| 610 | const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); | 521 | const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); |
| 611 | const std::vector<u8>& compressed = | 522 | const std::vector<u8> compressed = |
| 612 | Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); | 523 | Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); |
| 613 | 524 | ||
| 614 | const auto precompiled_path{GetPrecompiledPath()}; | 525 | const auto precompiled_path{GetPrecompiledPath()}; |
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 9595bd71b..db23ada93 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h | |||
| @@ -8,6 +8,7 @@ | |||
| 8 | #include <optional> | 8 | #include <optional> |
| 9 | #include <string> | 9 | #include <string> |
| 10 | #include <tuple> | 10 | #include <tuple> |
| 11 | #include <type_traits> | ||
| 11 | #include <unordered_map> | 12 | #include <unordered_map> |
| 12 | #include <unordered_set> | 13 | #include <unordered_set> |
| 13 | #include <utility> | 14 | #include <utility> |
| @@ -19,6 +20,7 @@ | |||
| 19 | #include "common/common_types.h" | 20 | #include "common/common_types.h" |
| 20 | #include "core/file_sys/vfs_vector.h" | 21 | #include "core/file_sys/vfs_vector.h" |
| 21 | #include "video_core/renderer_opengl/gl_shader_gen.h" | 22 | #include "video_core/renderer_opengl/gl_shader_gen.h" |
| 23 | #include "video_core/shader/const_buffer_locker.h" | ||
| 22 | 24 | ||
| 23 | namespace Core { | 25 | namespace Core { |
| 24 | class System; | 26 | class System; |
| @@ -53,6 +55,7 @@ struct BaseBindings { | |||
| 53 | return !operator==(rhs); | 55 | return !operator==(rhs); |
| 54 | } | 56 | } |
| 55 | }; | 57 | }; |
| 58 | static_assert(std::is_trivially_copyable_v<BaseBindings>); | ||
| 56 | 59 | ||
| 57 | /// Describes the different variants a single program can be compiled. | 60 | /// Describes the different variants a single program can be compiled. |
| 58 | struct ProgramVariant { | 61 | struct ProgramVariant { |
| @@ -70,13 +73,20 @@ struct ProgramVariant { | |||
| 70 | } | 73 | } |
| 71 | }; | 74 | }; |
| 72 | 75 | ||
| 76 | static_assert(std::is_trivially_copyable_v<ProgramVariant>); | ||
| 77 | |||
| 73 | /// Describes how a shader is used. | 78 | /// Describes how a shader is used. |
| 74 | struct ShaderDiskCacheUsage { | 79 | struct ShaderDiskCacheUsage { |
| 75 | u64 unique_identifier{}; | 80 | u64 unique_identifier{}; |
| 76 | ProgramVariant variant; | 81 | ProgramVariant variant; |
| 82 | VideoCommon::Shader::KeyMap keys; | ||
| 83 | VideoCommon::Shader::BoundSamplerMap bound_samplers; | ||
| 84 | VideoCommon::Shader::BindlessSamplerMap bindless_samplers; | ||
| 77 | 85 | ||
| 78 | bool operator==(const ShaderDiskCacheUsage& rhs) const { | 86 | bool operator==(const ShaderDiskCacheUsage& rhs) const { |
| 79 | return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant); | 87 | return std::tie(unique_identifier, variant, keys, bound_samplers, bindless_samplers) == |
| 88 | std::tie(rhs.unique_identifier, rhs.variant, rhs.keys, rhs.bound_samplers, | ||
| 89 | rhs.bindless_samplers); | ||
| 80 | } | 90 | } |
| 81 | 91 | ||
| 82 | bool operator!=(const ShaderDiskCacheUsage& rhs) const { | 92 | bool operator!=(const ShaderDiskCacheUsage& rhs) const { |
| @@ -123,8 +133,7 @@ namespace OpenGL { | |||
| 123 | class ShaderDiskCacheRaw { | 133 | class ShaderDiskCacheRaw { |
| 124 | public: | 134 | public: |
| 125 | explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type, | 135 | explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type, |
| 126 | u32 program_code_size, u32 program_code_size_b, | 136 | ProgramCode program_code, ProgramCode program_code_b = {}); |
| 127 | ProgramCode program_code, ProgramCode program_code_b); | ||
| 128 | ShaderDiskCacheRaw(); | 137 | ShaderDiskCacheRaw(); |
| 129 | ~ShaderDiskCacheRaw(); | 138 | ~ShaderDiskCacheRaw(); |
| 130 | 139 | ||
| @@ -155,22 +164,14 @@ public: | |||
| 155 | private: | 164 | private: |
| 156 | u64 unique_identifier{}; | 165 | u64 unique_identifier{}; |
| 157 | ProgramType program_type{}; | 166 | ProgramType program_type{}; |
| 158 | u32 program_code_size{}; | ||
| 159 | u32 program_code_size_b{}; | ||
| 160 | 167 | ||
| 161 | ProgramCode program_code; | 168 | ProgramCode program_code; |
| 162 | ProgramCode program_code_b; | 169 | ProgramCode program_code_b; |
| 163 | }; | 170 | }; |
| 164 | 171 | ||
| 165 | /// Contains decompiled data from a shader | ||
| 166 | struct ShaderDiskCacheDecompiled { | ||
| 167 | std::string code; | ||
| 168 | GLShader::ShaderEntries entries; | ||
| 169 | }; | ||
| 170 | |||
| 171 | /// Contains an OpenGL dumped binary program | 172 | /// Contains an OpenGL dumped binary program |
| 172 | struct ShaderDiskCacheDump { | 173 | struct ShaderDiskCacheDump { |
| 173 | GLenum binary_format; | 174 | GLenum binary_format{}; |
| 174 | std::vector<u8> binary; | 175 | std::vector<u8> binary; |
| 175 | }; | 176 | }; |
| 176 | 177 | ||
| @@ -184,9 +185,7 @@ public: | |||
| 184 | LoadTransferable(); | 185 | LoadTransferable(); |
| 185 | 186 | ||
| 186 | /// Loads current game's precompiled cache. Invalidates on failure. | 187 | /// Loads current game's precompiled cache. Invalidates on failure. |
| 187 | std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, | 188 | std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> LoadPrecompiled(); |
| 188 | std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> | ||
| 189 | LoadPrecompiled(); | ||
| 190 | 189 | ||
| 191 | /// Removes the transferable (and precompiled) cache file. | 190 | /// Removes the transferable (and precompiled) cache file. |
| 192 | void InvalidateTransferable(); | 191 | void InvalidateTransferable(); |
| @@ -200,10 +199,6 @@ public: | |||
| 200 | /// Saves shader usage to the transferable file. Does not check for collisions. | 199 | /// Saves shader usage to the transferable file. Does not check for collisions. |
| 201 | void SaveUsage(const ShaderDiskCacheUsage& usage); | 200 | void SaveUsage(const ShaderDiskCacheUsage& usage); |
| 202 | 201 | ||
| 203 | /// Saves a decompiled entry to the precompiled file. Does not check for collisions. | ||
| 204 | void SaveDecompiled(u64 unique_identifier, const std::string& code, | ||
| 205 | const GLShader::ShaderEntries& entries); | ||
| 206 | |||
| 207 | /// Saves a dump entry to the precompiled file. Does not check for collisions. | 202 | /// Saves a dump entry to the precompiled file. Does not check for collisions. |
| 208 | void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program); | 203 | void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program); |
| 209 | 204 | ||
| @@ -212,18 +207,9 @@ public: | |||
| 212 | 207 | ||
| 213 | private: | 208 | private: |
| 214 | /// Loads the transferable cache. Returns empty on failure. | 209 | /// Loads the transferable cache. Returns empty on failure. |
| 215 | std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, | 210 | std::optional<std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> |
| 216 | std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> | ||
| 217 | LoadPrecompiledFile(FileUtil::IOFile& file); | 211 | LoadPrecompiledFile(FileUtil::IOFile& file); |
| 218 | 212 | ||
| 219 | /// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on | ||
| 220 | /// failure. | ||
| 221 | std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(); | ||
| 222 | |||
| 223 | /// Saves a decompiled entry to the passed file. Returns true on success. | ||
| 224 | bool SaveDecompiledFile(u64 unique_identifier, const std::string& code, | ||
| 225 | const GLShader::ShaderEntries& entries); | ||
| 226 | |||
| 227 | /// Opens current game's transferable file and write it's header if it doesn't exist | 213 | /// Opens current game's transferable file and write it's header if it doesn't exist |
| 228 | FileUtil::IOFile AppendTransferableFile() const; | 214 | FileUtil::IOFile AppendTransferableFile() const; |
| 229 | 215 | ||
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index b5a43e79e..0e22eede9 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp | |||
| @@ -16,17 +16,8 @@ using VideoCommon::Shader::CompilerSettings; | |||
| 16 | using VideoCommon::Shader::ProgramCode; | 16 | using VideoCommon::Shader::ProgramCode; |
| 17 | using VideoCommon::Shader::ShaderIR; | 17 | using VideoCommon::Shader::ShaderIR; |
| 18 | 18 | ||
| 19 | static constexpr u32 PROGRAM_OFFSET = 10; | 19 | std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) { |
| 20 | static constexpr u32 COMPUTE_OFFSET = 0; | 20 | std::string out = GetCommonDeclarations(); |
| 21 | |||
| 22 | static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true}; | ||
| 23 | |||
| 24 | ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { | ||
| 25 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); | ||
| 26 | |||
| 27 | std::string out = "// Shader Unique Id: VS" + id + "\n\n"; | ||
| 28 | out += GetCommonDeclarations(); | ||
| 29 | |||
| 30 | out += R"( | 21 | out += R"( |
| 31 | layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { | 22 | layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { |
| 32 | vec4 viewport_flip; | 23 | vec4 viewport_flip; |
| @@ -34,17 +25,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { | |||
| 34 | }; | 25 | }; |
| 35 | 26 | ||
| 36 | )"; | 27 | )"; |
| 37 | 28 | const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB; | |
| 38 | const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings); | 29 | out += Decompile(device, ir, stage, "vertex"); |
| 39 | const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB; | 30 | if (ir_b) { |
| 40 | ProgramResult program = Decompile(device, program_ir, stage, "vertex"); | 31 | out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b"); |
| 41 | out += program.first; | ||
| 42 | |||
| 43 | if (setup.IsDualProgram()) { | ||
| 44 | const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b, | ||
| 45 | settings); | ||
| 46 | ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b"); | ||
| 47 | out += program_b.first; | ||
| 48 | } | 32 | } |
| 49 | 33 | ||
| 50 | out += R"( | 34 | out += R"( |
| @@ -52,7 +36,7 @@ void main() { | |||
| 52 | execute_vertex(); | 36 | execute_vertex(); |
| 53 | )"; | 37 | )"; |
| 54 | 38 | ||
| 55 | if (setup.IsDualProgram()) { | 39 | if (ir_b) { |
| 56 | out += " execute_vertex_b();"; | 40 | out += " execute_vertex_b();"; |
| 57 | } | 41 | } |
| 58 | 42 | ||
| @@ -66,17 +50,13 @@ void main() { | |||
| 66 | // Viewport can be flipped, which is unsupported by glViewport | 50 | // Viewport can be flipped, which is unsupported by glViewport |
| 67 | gl_Position.xy *= viewport_flip.xy; | 51 | gl_Position.xy *= viewport_flip.xy; |
| 68 | } | 52 | } |
| 69 | })"; | 53 | } |
| 70 | 54 | )"; | |
| 71 | return {std::move(out), std::move(program.second)}; | 55 | return out; |
| 72 | } | 56 | } |
| 73 | 57 | ||
| 74 | ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) { | 58 | std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) { |
| 75 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); | 59 | std::string out = GetCommonDeclarations(); |
| 76 | |||
| 77 | std::string out = "// Shader Unique Id: GS" + id + "\n\n"; | ||
| 78 | out += GetCommonDeclarations(); | ||
| 79 | |||
| 80 | out += R"( | 60 | out += R"( |
| 81 | layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { | 61 | layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { |
| 82 | vec4 viewport_flip; | 62 | vec4 viewport_flip; |
| @@ -84,25 +64,18 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { | |||
| 84 | }; | 64 | }; |
| 85 | 65 | ||
| 86 | )"; | 66 | )"; |
| 87 | 67 | out += Decompile(device, ir, ProgramType::Geometry, "geometry"); | |
| 88 | const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings); | ||
| 89 | ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry"); | ||
| 90 | out += program.first; | ||
| 91 | 68 | ||
| 92 | out += R"( | 69 | out += R"( |
| 93 | void main() { | 70 | void main() { |
| 94 | execute_geometry(); | 71 | execute_geometry(); |
| 95 | };)"; | 72 | } |
| 96 | 73 | )"; | |
| 97 | return {std::move(out), std::move(program.second)}; | 74 | return out; |
| 98 | } | 75 | } |
| 99 | 76 | ||
| 100 | ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) { | 77 | std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) { |
| 101 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); | 78 | std::string out = GetCommonDeclarations(); |
| 102 | |||
| 103 | std::string out = "// Shader Unique Id: FS" + id + "\n\n"; | ||
| 104 | out += GetCommonDeclarations(); | ||
| 105 | |||
| 106 | out += R"( | 79 | out += R"( |
| 107 | layout (location = 0) out vec4 FragColor0; | 80 | layout (location = 0) out vec4 FragColor0; |
| 108 | layout (location = 1) out vec4 FragColor1; | 81 | layout (location = 1) out vec4 FragColor1; |
| @@ -119,36 +92,25 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config { | |||
| 119 | }; | 92 | }; |
| 120 | 93 | ||
| 121 | )"; | 94 | )"; |
| 122 | 95 | out += Decompile(device, ir, ProgramType::Fragment, "fragment"); | |
| 123 | const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings); | ||
| 124 | ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment"); | ||
| 125 | out += program.first; | ||
| 126 | 96 | ||
| 127 | out += R"( | 97 | out += R"( |
| 128 | void main() { | 98 | void main() { |
| 129 | execute_fragment(); | 99 | execute_fragment(); |
| 130 | } | 100 | } |
| 131 | |||
| 132 | )"; | 101 | )"; |
| 133 | return {std::move(out), std::move(program.second)}; | 102 | return out; |
| 134 | } | 103 | } |
| 135 | 104 | ||
| 136 | ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) { | 105 | std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) { |
| 137 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); | 106 | std::string out = GetCommonDeclarations(); |
| 138 | 107 | out += Decompile(device, ir, ProgramType::Compute, "compute"); | |
| 139 | std::string out = "// Shader Unique Id: CS" + id + "\n\n"; | ||
| 140 | out += GetCommonDeclarations(); | ||
| 141 | |||
| 142 | const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings); | ||
| 143 | ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute"); | ||
| 144 | out += program.first; | ||
| 145 | |||
| 146 | out += R"( | 108 | out += R"( |
| 147 | void main() { | 109 | void main() { |
| 148 | execute_compute(); | 110 | execute_compute(); |
| 149 | } | 111 | } |
| 150 | )"; | 112 | )"; |
| 151 | return {std::move(out), std::move(program.second)}; | 113 | return out; |
| 152 | } | 114 | } |
| 153 | 115 | ||
| 154 | } // namespace OpenGL::GLShader | 116 | } // namespace OpenGL::GLShader |
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index 3833e88ab..cba2be9f9 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h | |||
| @@ -17,44 +17,18 @@ class Device; | |||
| 17 | namespace OpenGL::GLShader { | 17 | namespace OpenGL::GLShader { |
| 18 | 18 | ||
| 19 | using VideoCommon::Shader::ProgramCode; | 19 | using VideoCommon::Shader::ProgramCode; |
| 20 | 20 | using VideoCommon::Shader::ShaderIR; | |
| 21 | struct ShaderSetup { | ||
| 22 | explicit ShaderSetup(ProgramCode program_code) { | ||
| 23 | program.code = std::move(program_code); | ||
| 24 | } | ||
| 25 | |||
| 26 | struct { | ||
| 27 | ProgramCode code; | ||
| 28 | ProgramCode code_b; // Used for dual vertex shaders | ||
| 29 | u64 unique_identifier; | ||
| 30 | std::size_t size_a; | ||
| 31 | std::size_t size_b; | ||
| 32 | } program; | ||
| 33 | |||
| 34 | /// Used in scenarios where we have a dual vertex shaders | ||
| 35 | void SetProgramB(ProgramCode program_b) { | ||
| 36 | program.code_b = std::move(program_b); | ||
| 37 | has_program_b = true; | ||
| 38 | } | ||
| 39 | |||
| 40 | bool IsDualProgram() const { | ||
| 41 | return has_program_b; | ||
| 42 | } | ||
| 43 | |||
| 44 | private: | ||
| 45 | bool has_program_b{}; | ||
| 46 | }; | ||
| 47 | 21 | ||
| 48 | /// Generates the GLSL vertex shader program source code for the given VS program | 22 | /// Generates the GLSL vertex shader program source code for the given VS program |
| 49 | ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup); | 23 | std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b); |
| 50 | 24 | ||
| 51 | /// Generates the GLSL geometry shader program source code for the given GS program | 25 | /// Generates the GLSL geometry shader program source code for the given GS program |
| 52 | ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup); | 26 | std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir); |
| 53 | 27 | ||
| 54 | /// Generates the GLSL fragment shader program source code for the given FS program | 28 | /// Generates the GLSL fragment shader program source code for the given FS program |
| 55 | ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup); | 29 | std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir); |
| 56 | 30 | ||
| 57 | /// Generates the GLSL compute shader program source code for the given CS program | 31 | /// Generates the GLSL compute shader program source code for the given CS program |
| 58 | ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup); | 32 | std::string GenerateComputeShader(const Device& device, const ShaderIR& ir); |
| 59 | 33 | ||
| 60 | } // namespace OpenGL::GLShader | 34 | } // namespace OpenGL::GLShader |
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index 0d943a826..42cf068b6 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp | |||
| @@ -1704,6 +1704,13 @@ public: | |||
| 1704 | return expr.value ? decomp.v_true : decomp.v_false; | 1704 | return expr.value ? decomp.v_true : decomp.v_false; |
| 1705 | } | 1705 | } |
| 1706 | 1706 | ||
| 1707 | Id operator()(const ExprGprEqual& expr) { | ||
| 1708 | const Id target = decomp.Constant(decomp.t_uint, expr.value); | ||
| 1709 | const Id gpr = decomp.BitcastTo<Type::Uint>( | ||
| 1710 | decomp.Emit(decomp.OpLoad(decomp.t_float, decomp.registers.at(expr.gpr)))); | ||
| 1711 | return decomp.Emit(decomp.OpLogicalEqual(decomp.t_uint, gpr, target)); | ||
| 1712 | } | ||
| 1713 | |||
| 1707 | Id Visit(const Expr& node) { | 1714 | Id Visit(const Expr& node) { |
| 1708 | return std::visit(*this, *node); | 1715 | return std::visit(*this, *node); |
| 1709 | } | 1716 | } |
diff --git a/src/video_core/shader/ast.cpp b/src/video_core/shader/ast.cpp index e43aecc18..3f96d9076 100644 --- a/src/video_core/shader/ast.cpp +++ b/src/video_core/shader/ast.cpp | |||
| @@ -228,6 +228,10 @@ public: | |||
| 228 | inner += expr.value ? "true" : "false"; | 228 | inner += expr.value ? "true" : "false"; |
| 229 | } | 229 | } |
| 230 | 230 | ||
| 231 | void operator()(const ExprGprEqual& expr) { | ||
| 232 | inner += "( gpr_" + std::to_string(expr.gpr) + " == " + std::to_string(expr.value) + ')'; | ||
| 233 | } | ||
| 234 | |||
| 231 | const std::string& GetResult() const { | 235 | const std::string& GetResult() const { |
| 232 | return inner; | 236 | return inner; |
| 233 | } | 237 | } |
diff --git a/src/video_core/shader/const_buffer_locker.cpp b/src/video_core/shader/const_buffer_locker.cpp new file mode 100644 index 000000000..fe467608e --- /dev/null +++ b/src/video_core/shader/const_buffer_locker.cpp | |||
| @@ -0,0 +1,110 @@ | |||
| 1 | // Copyright 2019 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <algorithm> | ||
| 8 | #include <memory> | ||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/common_types.h" | ||
| 11 | #include "video_core/engines/maxwell_3d.h" | ||
| 12 | #include "video_core/shader/const_buffer_locker.h" | ||
| 13 | |||
| 14 | namespace VideoCommon::Shader { | ||
| 15 | |||
| 16 | using Tegra::Engines::SamplerDescriptor; | ||
| 17 | |||
| 18 | ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage) | ||
| 19 | : stage{shader_stage} {} | ||
| 20 | |||
| 21 | ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, | ||
| 22 | Tegra::Engines::ConstBufferEngineInterface& engine) | ||
| 23 | : stage{shader_stage}, engine{&engine} {} | ||
| 24 | |||
| 25 | ConstBufferLocker::~ConstBufferLocker() = default; | ||
| 26 | |||
| 27 | std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) { | ||
| 28 | const std::pair<u32, u32> key = {buffer, offset}; | ||
| 29 | const auto iter = keys.find(key); | ||
| 30 | if (iter != keys.end()) { | ||
| 31 | return iter->second; | ||
| 32 | } | ||
| 33 | if (!engine) { | ||
| 34 | return std::nullopt; | ||
| 35 | } | ||
| 36 | const u32 value = engine->AccessConstBuffer32(stage, buffer, offset); | ||
| 37 | keys.emplace(key, value); | ||
| 38 | return value; | ||
| 39 | } | ||
| 40 | |||
| 41 | std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) { | ||
| 42 | const u32 key = offset; | ||
| 43 | const auto iter = bound_samplers.find(key); | ||
| 44 | if (iter != bound_samplers.end()) { | ||
| 45 | return iter->second; | ||
| 46 | } | ||
| 47 | if (!engine) { | ||
| 48 | return std::nullopt; | ||
| 49 | } | ||
| 50 | const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset); | ||
| 51 | bound_samplers.emplace(key, value); | ||
| 52 | return value; | ||
| 53 | } | ||
| 54 | |||
| 55 | std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler( | ||
| 56 | u32 buffer, u32 offset) { | ||
| 57 | const std::pair key = {buffer, offset}; | ||
| 58 | const auto iter = bindless_samplers.find(key); | ||
| 59 | if (iter != bindless_samplers.end()) { | ||
| 60 | return iter->second; | ||
| 61 | } | ||
| 62 | if (!engine) { | ||
| 63 | return std::nullopt; | ||
| 64 | } | ||
| 65 | const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset); | ||
| 66 | bindless_samplers.emplace(key, value); | ||
| 67 | return value; | ||
| 68 | } | ||
| 69 | |||
| 70 | void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) { | ||
| 71 | keys.insert_or_assign({buffer, offset}, value); | ||
| 72 | } | ||
| 73 | |||
| 74 | void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) { | ||
| 75 | bound_samplers.insert_or_assign(offset, sampler); | ||
| 76 | } | ||
| 77 | |||
| 78 | void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) { | ||
| 79 | bindless_samplers.insert_or_assign({buffer, offset}, sampler); | ||
| 80 | } | ||
| 81 | |||
| 82 | bool ConstBufferLocker::IsConsistent() const { | ||
| 83 | if (!engine) { | ||
| 84 | return false; | ||
| 85 | } | ||
| 86 | return std::all_of(keys.begin(), keys.end(), | ||
| 87 | [this](const auto& pair) { | ||
| 88 | const auto [cbuf, offset] = pair.first; | ||
| 89 | const auto value = pair.second; | ||
| 90 | return value == engine->AccessConstBuffer32(stage, cbuf, offset); | ||
| 91 | }) && | ||
| 92 | std::all_of(bound_samplers.begin(), bound_samplers.end(), | ||
| 93 | [this](const auto& sampler) { | ||
| 94 | const auto [key, value] = sampler; | ||
| 95 | return value == engine->AccessBoundSampler(stage, key); | ||
| 96 | }) && | ||
| 97 | std::all_of(bindless_samplers.begin(), bindless_samplers.end(), | ||
| 98 | [this](const auto& sampler) { | ||
| 99 | const auto [cbuf, offset] = sampler.first; | ||
| 100 | const auto value = sampler.second; | ||
| 101 | return value == engine->AccessBindlessSampler(stage, cbuf, offset); | ||
| 102 | }); | ||
| 103 | } | ||
| 104 | |||
| 105 | bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const { | ||
| 106 | return keys == rhs.keys && bound_samplers == rhs.bound_samplers && | ||
| 107 | bindless_samplers == rhs.bindless_samplers; | ||
| 108 | } | ||
| 109 | |||
| 110 | } // namespace VideoCommon::Shader | ||
diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h new file mode 100644 index 000000000..600e2f3c3 --- /dev/null +++ b/src/video_core/shader/const_buffer_locker.h | |||
| @@ -0,0 +1,80 @@ | |||
| 1 | // Copyright 2019 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <unordered_map> | ||
| 8 | #include "common/common_types.h" | ||
| 9 | #include "common/hash.h" | ||
| 10 | #include "video_core/engines/const_buffer_engine_interface.h" | ||
| 11 | |||
| 12 | namespace VideoCommon::Shader { | ||
| 13 | |||
| 14 | using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>; | ||
| 15 | using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>; | ||
| 16 | using BindlessSamplerMap = | ||
| 17 | std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>; | ||
| 18 | |||
| 19 | /** | ||
| 20 | * The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader | ||
| 21 | * compiler. with it, the shader can obtain required data from GPU state and store it for disk | ||
| 22 | * shader compilation. | ||
| 23 | **/ | ||
| 24 | class ConstBufferLocker { | ||
| 25 | public: | ||
| 26 | explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage); | ||
| 27 | |||
| 28 | explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, | ||
| 29 | Tegra::Engines::ConstBufferEngineInterface& engine); | ||
| 30 | |||
| 31 | ~ConstBufferLocker(); | ||
| 32 | |||
| 33 | /// Retrieves a key from the locker, if it's registered, it will give the registered value, if | ||
| 34 | /// not it will obtain it from maxwell3d and register it. | ||
| 35 | std::optional<u32> ObtainKey(u32 buffer, u32 offset); | ||
| 36 | |||
| 37 | std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset); | ||
| 38 | |||
| 39 | std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset); | ||
| 40 | |||
| 41 | /// Inserts a key. | ||
| 42 | void InsertKey(u32 buffer, u32 offset, u32 value); | ||
| 43 | |||
| 44 | /// Inserts a bound sampler key. | ||
| 45 | void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler); | ||
| 46 | |||
| 47 | /// Inserts a bindless sampler key. | ||
| 48 | void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler); | ||
| 49 | |||
| 50 | /// Checks keys and samplers against engine's current const buffers. Returns true if they are | ||
| 51 | /// the same value, false otherwise; | ||
| 52 | bool IsConsistent() const; | ||
| 53 | |||
| 54 | /// Returns true if the keys are equal to the other ones in the locker. | ||
| 55 | bool HasEqualKeys(const ConstBufferLocker& rhs) const; | ||
| 56 | |||
| 57 | /// Gives an getter to the const buffer keys in the database. | ||
| 58 | const KeyMap& GetKeys() const { | ||
| 59 | return keys; | ||
| 60 | } | ||
| 61 | |||
| 62 | /// Gets samplers database. | ||
| 63 | const BoundSamplerMap& GetBoundSamplers() const { | ||
| 64 | return bound_samplers; | ||
| 65 | } | ||
| 66 | |||
| 67 | /// Gets bindless samplers database. | ||
| 68 | const BindlessSamplerMap& GetBindlessSamplers() const { | ||
| 69 | return bindless_samplers; | ||
| 70 | } | ||
| 71 | |||
| 72 | private: | ||
| 73 | const Tegra::Engines::ShaderType stage; | ||
| 74 | Tegra::Engines::ConstBufferEngineInterface* engine = nullptr; | ||
| 75 | KeyMap keys; | ||
| 76 | BoundSamplerMap bound_samplers; | ||
| 77 | BindlessSamplerMap bindless_samplers; | ||
| 78 | }; | ||
| 79 | |||
| 80 | } // namespace VideoCommon::Shader | ||
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp index 9d21f45de..d47c63d9f 100644 --- a/src/video_core/shader/control_flow.cpp +++ b/src/video_core/shader/control_flow.cpp | |||
| @@ -35,14 +35,20 @@ struct BlockStack { | |||
| 35 | std::stack<u32> pbk_stack{}; | 35 | std::stack<u32> pbk_stack{}; |
| 36 | }; | 36 | }; |
| 37 | 37 | ||
| 38 | struct BlockBranchInfo { | 38 | template <typename T, typename... Args> |
| 39 | Condition condition{}; | 39 | BlockBranchInfo MakeBranchInfo(Args&&... args) { |
| 40 | s32 address{exit_branch}; | 40 | static_assert(std::is_convertible_v<T, BranchData>); |
| 41 | bool kill{}; | 41 | return std::make_shared<BranchData>(T(std::forward<Args>(args)...)); |
| 42 | bool is_sync{}; | 42 | } |
| 43 | bool is_brk{}; | 43 | |
| 44 | bool ignore{}; | 44 | bool BlockBranchIsIgnored(BlockBranchInfo first) { |
| 45 | }; | 45 | bool ignore = false; |
| 46 | if (std::holds_alternative<SingleBranch>(*first)) { | ||
| 47 | const auto branch = std::get_if<SingleBranch>(first.get()); | ||
| 48 | ignore = branch->ignore; | ||
| 49 | } | ||
| 50 | return ignore; | ||
| 51 | } | ||
| 46 | 52 | ||
| 47 | struct BlockInfo { | 53 | struct BlockInfo { |
| 48 | u32 start{}; | 54 | u32 start{}; |
| @@ -56,10 +62,11 @@ struct BlockInfo { | |||
| 56 | }; | 62 | }; |
| 57 | 63 | ||
| 58 | struct CFGRebuildState { | 64 | struct CFGRebuildState { |
| 59 | explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size, | 65 | explicit CFGRebuildState(const ProgramCode& program_code, u32 start, ConstBufferLocker& locker) |
| 60 | const u32 start) | 66 | : program_code{program_code}, start{start}, locker{locker} {} |
| 61 | : start{start}, program_code{program_code}, program_size{program_size} {} | ||
| 62 | 67 | ||
| 68 | const ProgramCode& program_code; | ||
| 69 | ConstBufferLocker& locker; | ||
| 63 | u32 start{}; | 70 | u32 start{}; |
| 64 | std::vector<BlockInfo> block_info{}; | 71 | std::vector<BlockInfo> block_info{}; |
| 65 | std::list<u32> inspect_queries{}; | 72 | std::list<u32> inspect_queries{}; |
| @@ -69,8 +76,6 @@ struct CFGRebuildState { | |||
| 69 | std::map<u32, u32> ssy_labels{}; | 76 | std::map<u32, u32> ssy_labels{}; |
| 70 | std::map<u32, u32> pbk_labels{}; | 77 | std::map<u32, u32> pbk_labels{}; |
| 71 | std::unordered_map<u32, BlockStack> stacks{}; | 78 | std::unordered_map<u32, BlockStack> stacks{}; |
| 72 | const ProgramCode& program_code; | ||
| 73 | const std::size_t program_size; | ||
| 74 | ASTManager* manager; | 79 | ASTManager* manager; |
| 75 | }; | 80 | }; |
| 76 | 81 | ||
| @@ -124,10 +129,116 @@ enum class ParseResult : u32 { | |||
| 124 | AbnormalFlow, | 129 | AbnormalFlow, |
| 125 | }; | 130 | }; |
| 126 | 131 | ||
| 132 | struct BranchIndirectInfo { | ||
| 133 | u32 buffer{}; | ||
| 134 | u32 offset{}; | ||
| 135 | u32 entries{}; | ||
| 136 | s32 relative_position{}; | ||
| 137 | }; | ||
| 138 | |||
| 139 | std::optional<BranchIndirectInfo> TrackBranchIndirectInfo(const CFGRebuildState& state, | ||
| 140 | u32 start_address, u32 current_position) { | ||
| 141 | const u32 shader_start = state.start; | ||
| 142 | u32 pos = current_position; | ||
| 143 | BranchIndirectInfo result{}; | ||
| 144 | u64 track_register = 0; | ||
| 145 | |||
| 146 | // Step 0 Get BRX Info | ||
| 147 | const Instruction instr = {state.program_code[pos]}; | ||
| 148 | const auto opcode = OpCode::Decode(instr); | ||
| 149 | if (opcode->get().GetId() != OpCode::Id::BRX) { | ||
| 150 | return std::nullopt; | ||
| 151 | } | ||
| 152 | if (instr.brx.constant_buffer != 0) { | ||
| 153 | return std::nullopt; | ||
| 154 | } | ||
| 155 | track_register = instr.gpr8.Value(); | ||
| 156 | result.relative_position = instr.brx.GetBranchExtend(); | ||
| 157 | pos--; | ||
| 158 | bool found_track = false; | ||
| 159 | |||
| 160 | // Step 1 Track LDC | ||
| 161 | while (pos >= shader_start) { | ||
| 162 | if (IsSchedInstruction(pos, shader_start)) { | ||
| 163 | pos--; | ||
| 164 | continue; | ||
| 165 | } | ||
| 166 | const Instruction instr = {state.program_code[pos]}; | ||
| 167 | const auto opcode = OpCode::Decode(instr); | ||
| 168 | if (opcode->get().GetId() == OpCode::Id::LD_C) { | ||
| 169 | if (instr.gpr0.Value() == track_register && | ||
| 170 | instr.ld_c.type.Value() == Tegra::Shader::UniformType::Single) { | ||
| 171 | result.buffer = instr.cbuf36.index.Value(); | ||
| 172 | result.offset = static_cast<u32>(instr.cbuf36.GetOffset()); | ||
| 173 | track_register = instr.gpr8.Value(); | ||
| 174 | pos--; | ||
| 175 | found_track = true; | ||
| 176 | break; | ||
| 177 | } | ||
| 178 | } | ||
| 179 | pos--; | ||
| 180 | } | ||
| 181 | |||
| 182 | if (!found_track) { | ||
| 183 | return std::nullopt; | ||
| 184 | } | ||
| 185 | found_track = false; | ||
| 186 | |||
| 187 | // Step 2 Track SHL | ||
| 188 | while (pos >= shader_start) { | ||
| 189 | if (IsSchedInstruction(pos, shader_start)) { | ||
| 190 | pos--; | ||
| 191 | continue; | ||
| 192 | } | ||
| 193 | const Instruction instr = state.program_code[pos]; | ||
| 194 | const auto opcode = OpCode::Decode(instr); | ||
| 195 | if (opcode->get().GetId() == OpCode::Id::SHL_IMM) { | ||
| 196 | if (instr.gpr0.Value() == track_register) { | ||
| 197 | track_register = instr.gpr8.Value(); | ||
| 198 | pos--; | ||
| 199 | found_track = true; | ||
| 200 | break; | ||
| 201 | } | ||
| 202 | } | ||
| 203 | pos--; | ||
| 204 | } | ||
| 205 | |||
| 206 | if (!found_track) { | ||
| 207 | return std::nullopt; | ||
| 208 | } | ||
| 209 | found_track = false; | ||
| 210 | |||
| 211 | // Step 3 Track IMNMX | ||
| 212 | while (pos >= shader_start) { | ||
| 213 | if (IsSchedInstruction(pos, shader_start)) { | ||
| 214 | pos--; | ||
| 215 | continue; | ||
| 216 | } | ||
| 217 | const Instruction instr = state.program_code[pos]; | ||
| 218 | const auto opcode = OpCode::Decode(instr); | ||
| 219 | if (opcode->get().GetId() == OpCode::Id::IMNMX_IMM) { | ||
| 220 | if (instr.gpr0.Value() == track_register) { | ||
| 221 | track_register = instr.gpr8.Value(); | ||
| 222 | result.entries = instr.alu.GetSignedImm20_20() + 1; | ||
| 223 | pos--; | ||
| 224 | found_track = true; | ||
| 225 | break; | ||
| 226 | } | ||
| 227 | } | ||
| 228 | pos--; | ||
| 229 | } | ||
| 230 | |||
| 231 | if (!found_track) { | ||
| 232 | return std::nullopt; | ||
| 233 | } | ||
| 234 | return result; | ||
| 235 | } | ||
| 236 | |||
| 127 | std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) { | 237 | std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) { |
| 128 | u32 offset = static_cast<u32>(address); | 238 | u32 offset = static_cast<u32>(address); |
| 129 | const u32 end_address = static_cast<u32>(state.program_size / sizeof(Instruction)); | 239 | const u32 end_address = static_cast<u32>(state.program_code.size()); |
| 130 | ParseInfo parse_info{}; | 240 | ParseInfo parse_info{}; |
| 241 | SingleBranch single_branch{}; | ||
| 131 | 242 | ||
| 132 | const auto insert_label = [](CFGRebuildState& state, u32 address) { | 243 | const auto insert_label = [](CFGRebuildState& state, u32 address) { |
| 133 | const auto pair = state.labels.emplace(address); | 244 | const auto pair = state.labels.emplace(address); |
| @@ -140,13 +251,14 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) | |||
| 140 | if (offset >= end_address) { | 251 | if (offset >= end_address) { |
| 141 | // ASSERT_OR_EXECUTE can't be used, as it ignores the break | 252 | // ASSERT_OR_EXECUTE can't be used, as it ignores the break |
| 142 | ASSERT_MSG(false, "Shader passed the current limit!"); | 253 | ASSERT_MSG(false, "Shader passed the current limit!"); |
| 143 | parse_info.branch_info.address = exit_branch; | 254 | |
| 144 | parse_info.branch_info.ignore = false; | 255 | single_branch.address = exit_branch; |
| 256 | single_branch.ignore = false; | ||
| 145 | break; | 257 | break; |
| 146 | } | 258 | } |
| 147 | if (state.registered.count(offset) != 0) { | 259 | if (state.registered.count(offset) != 0) { |
| 148 | parse_info.branch_info.address = offset; | 260 | single_branch.address = offset; |
| 149 | parse_info.branch_info.ignore = true; | 261 | single_branch.ignore = true; |
| 150 | break; | 262 | break; |
| 151 | } | 263 | } |
| 152 | if (IsSchedInstruction(offset, state.start)) { | 264 | if (IsSchedInstruction(offset, state.start)) { |
| @@ -163,24 +275,26 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) | |||
| 163 | switch (opcode->get().GetId()) { | 275 | switch (opcode->get().GetId()) { |
| 164 | case OpCode::Id::EXIT: { | 276 | case OpCode::Id::EXIT: { |
| 165 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); | 277 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); |
| 166 | parse_info.branch_info.condition.predicate = | 278 | single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0); |
| 167 | GetPredicate(pred_index, instr.negate_pred != 0); | 279 | if (single_branch.condition.predicate == Pred::NeverExecute) { |
| 168 | if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) { | ||
| 169 | offset++; | 280 | offset++; |
| 170 | continue; | 281 | continue; |
| 171 | } | 282 | } |
| 172 | const ConditionCode cc = instr.flow_condition_code; | 283 | const ConditionCode cc = instr.flow_condition_code; |
| 173 | parse_info.branch_info.condition.cc = cc; | 284 | single_branch.condition.cc = cc; |
| 174 | if (cc == ConditionCode::F) { | 285 | if (cc == ConditionCode::F) { |
| 175 | offset++; | 286 | offset++; |
| 176 | continue; | 287 | continue; |
| 177 | } | 288 | } |
| 178 | parse_info.branch_info.address = exit_branch; | 289 | single_branch.address = exit_branch; |
| 179 | parse_info.branch_info.kill = false; | 290 | single_branch.kill = false; |
| 180 | parse_info.branch_info.is_sync = false; | 291 | single_branch.is_sync = false; |
| 181 | parse_info.branch_info.is_brk = false; | 292 | single_branch.is_brk = false; |
| 182 | parse_info.branch_info.ignore = false; | 293 | single_branch.ignore = false; |
| 183 | parse_info.end_address = offset; | 294 | parse_info.end_address = offset; |
| 295 | parse_info.branch_info = MakeBranchInfo<SingleBranch>( | ||
| 296 | single_branch.condition, single_branch.address, single_branch.kill, | ||
| 297 | single_branch.is_sync, single_branch.is_brk, single_branch.ignore); | ||
| 184 | 298 | ||
| 185 | return {ParseResult::ControlCaught, parse_info}; | 299 | return {ParseResult::ControlCaught, parse_info}; |
| 186 | } | 300 | } |
| @@ -189,99 +303,107 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) | |||
| 189 | return {ParseResult::AbnormalFlow, parse_info}; | 303 | return {ParseResult::AbnormalFlow, parse_info}; |
| 190 | } | 304 | } |
| 191 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); | 305 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); |
| 192 | parse_info.branch_info.condition.predicate = | 306 | single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0); |
| 193 | GetPredicate(pred_index, instr.negate_pred != 0); | 307 | if (single_branch.condition.predicate == Pred::NeverExecute) { |
| 194 | if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) { | ||
| 195 | offset++; | 308 | offset++; |
| 196 | continue; | 309 | continue; |
| 197 | } | 310 | } |
| 198 | const ConditionCode cc = instr.flow_condition_code; | 311 | const ConditionCode cc = instr.flow_condition_code; |
| 199 | parse_info.branch_info.condition.cc = cc; | 312 | single_branch.condition.cc = cc; |
| 200 | if (cc == ConditionCode::F) { | 313 | if (cc == ConditionCode::F) { |
| 201 | offset++; | 314 | offset++; |
| 202 | continue; | 315 | continue; |
| 203 | } | 316 | } |
| 204 | const u32 branch_offset = offset + instr.bra.GetBranchTarget(); | 317 | const u32 branch_offset = offset + instr.bra.GetBranchTarget(); |
| 205 | if (branch_offset == 0) { | 318 | if (branch_offset == 0) { |
| 206 | parse_info.branch_info.address = exit_branch; | 319 | single_branch.address = exit_branch; |
| 207 | } else { | 320 | } else { |
| 208 | parse_info.branch_info.address = branch_offset; | 321 | single_branch.address = branch_offset; |
| 209 | } | 322 | } |
| 210 | insert_label(state, branch_offset); | 323 | insert_label(state, branch_offset); |
| 211 | parse_info.branch_info.kill = false; | 324 | single_branch.kill = false; |
| 212 | parse_info.branch_info.is_sync = false; | 325 | single_branch.is_sync = false; |
| 213 | parse_info.branch_info.is_brk = false; | 326 | single_branch.is_brk = false; |
| 214 | parse_info.branch_info.ignore = false; | 327 | single_branch.ignore = false; |
| 215 | parse_info.end_address = offset; | 328 | parse_info.end_address = offset; |
| 329 | parse_info.branch_info = MakeBranchInfo<SingleBranch>( | ||
| 330 | single_branch.condition, single_branch.address, single_branch.kill, | ||
| 331 | single_branch.is_sync, single_branch.is_brk, single_branch.ignore); | ||
| 216 | 332 | ||
| 217 | return {ParseResult::ControlCaught, parse_info}; | 333 | return {ParseResult::ControlCaught, parse_info}; |
| 218 | } | 334 | } |
| 219 | case OpCode::Id::SYNC: { | 335 | case OpCode::Id::SYNC: { |
| 220 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); | 336 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); |
| 221 | parse_info.branch_info.condition.predicate = | 337 | single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0); |
| 222 | GetPredicate(pred_index, instr.negate_pred != 0); | 338 | if (single_branch.condition.predicate == Pred::NeverExecute) { |
| 223 | if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) { | ||
| 224 | offset++; | 339 | offset++; |
| 225 | continue; | 340 | continue; |
| 226 | } | 341 | } |
| 227 | const ConditionCode cc = instr.flow_condition_code; | 342 | const ConditionCode cc = instr.flow_condition_code; |
| 228 | parse_info.branch_info.condition.cc = cc; | 343 | single_branch.condition.cc = cc; |
| 229 | if (cc == ConditionCode::F) { | 344 | if (cc == ConditionCode::F) { |
| 230 | offset++; | 345 | offset++; |
| 231 | continue; | 346 | continue; |
| 232 | } | 347 | } |
| 233 | parse_info.branch_info.address = unassigned_branch; | 348 | single_branch.address = unassigned_branch; |
| 234 | parse_info.branch_info.kill = false; | 349 | single_branch.kill = false; |
| 235 | parse_info.branch_info.is_sync = true; | 350 | single_branch.is_sync = true; |
| 236 | parse_info.branch_info.is_brk = false; | 351 | single_branch.is_brk = false; |
| 237 | parse_info.branch_info.ignore = false; | 352 | single_branch.ignore = false; |
| 238 | parse_info.end_address = offset; | 353 | parse_info.end_address = offset; |
| 354 | parse_info.branch_info = MakeBranchInfo<SingleBranch>( | ||
| 355 | single_branch.condition, single_branch.address, single_branch.kill, | ||
| 356 | single_branch.is_sync, single_branch.is_brk, single_branch.ignore); | ||
| 239 | 357 | ||
| 240 | return {ParseResult::ControlCaught, parse_info}; | 358 | return {ParseResult::ControlCaught, parse_info}; |
| 241 | } | 359 | } |
| 242 | case OpCode::Id::BRK: { | 360 | case OpCode::Id::BRK: { |
| 243 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); | 361 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); |
| 244 | parse_info.branch_info.condition.predicate = | 362 | single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0); |
| 245 | GetPredicate(pred_index, instr.negate_pred != 0); | 363 | if (single_branch.condition.predicate == Pred::NeverExecute) { |
| 246 | if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) { | ||
| 247 | offset++; | 364 | offset++; |
| 248 | continue; | 365 | continue; |
| 249 | } | 366 | } |
| 250 | const ConditionCode cc = instr.flow_condition_code; | 367 | const ConditionCode cc = instr.flow_condition_code; |
| 251 | parse_info.branch_info.condition.cc = cc; | 368 | single_branch.condition.cc = cc; |
| 252 | if (cc == ConditionCode::F) { | 369 | if (cc == ConditionCode::F) { |
| 253 | offset++; | 370 | offset++; |
| 254 | continue; | 371 | continue; |
| 255 | } | 372 | } |
| 256 | parse_info.branch_info.address = unassigned_branch; | 373 | single_branch.address = unassigned_branch; |
| 257 | parse_info.branch_info.kill = false; | 374 | single_branch.kill = false; |
| 258 | parse_info.branch_info.is_sync = false; | 375 | single_branch.is_sync = false; |
| 259 | parse_info.branch_info.is_brk = true; | 376 | single_branch.is_brk = true; |
| 260 | parse_info.branch_info.ignore = false; | 377 | single_branch.ignore = false; |
| 261 | parse_info.end_address = offset; | 378 | parse_info.end_address = offset; |
| 379 | parse_info.branch_info = MakeBranchInfo<SingleBranch>( | ||
| 380 | single_branch.condition, single_branch.address, single_branch.kill, | ||
| 381 | single_branch.is_sync, single_branch.is_brk, single_branch.ignore); | ||
| 262 | 382 | ||
| 263 | return {ParseResult::ControlCaught, parse_info}; | 383 | return {ParseResult::ControlCaught, parse_info}; |
| 264 | } | 384 | } |
| 265 | case OpCode::Id::KIL: { | 385 | case OpCode::Id::KIL: { |
| 266 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); | 386 | const auto pred_index = static_cast<u32>(instr.pred.pred_index); |
| 267 | parse_info.branch_info.condition.predicate = | 387 | single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0); |
| 268 | GetPredicate(pred_index, instr.negate_pred != 0); | 388 | if (single_branch.condition.predicate == Pred::NeverExecute) { |
| 269 | if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) { | ||
| 270 | offset++; | 389 | offset++; |
| 271 | continue; | 390 | continue; |
| 272 | } | 391 | } |
| 273 | const ConditionCode cc = instr.flow_condition_code; | 392 | const ConditionCode cc = instr.flow_condition_code; |
| 274 | parse_info.branch_info.condition.cc = cc; | 393 | single_branch.condition.cc = cc; |
| 275 | if (cc == ConditionCode::F) { | 394 | if (cc == ConditionCode::F) { |
| 276 | offset++; | 395 | offset++; |
| 277 | continue; | 396 | continue; |
| 278 | } | 397 | } |
| 279 | parse_info.branch_info.address = exit_branch; | 398 | single_branch.address = exit_branch; |
| 280 | parse_info.branch_info.kill = true; | 399 | single_branch.kill = true; |
| 281 | parse_info.branch_info.is_sync = false; | 400 | single_branch.is_sync = false; |
| 282 | parse_info.branch_info.is_brk = false; | 401 | single_branch.is_brk = false; |
| 283 | parse_info.branch_info.ignore = false; | 402 | single_branch.ignore = false; |
| 284 | parse_info.end_address = offset; | 403 | parse_info.end_address = offset; |
| 404 | parse_info.branch_info = MakeBranchInfo<SingleBranch>( | ||
| 405 | single_branch.condition, single_branch.address, single_branch.kill, | ||
| 406 | single_branch.is_sync, single_branch.is_brk, single_branch.ignore); | ||
| 285 | 407 | ||
| 286 | return {ParseResult::ControlCaught, parse_info}; | 408 | return {ParseResult::ControlCaught, parse_info}; |
| 287 | } | 409 | } |
| @@ -298,6 +420,29 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) | |||
| 298 | break; | 420 | break; |
| 299 | } | 421 | } |
| 300 | case OpCode::Id::BRX: { | 422 | case OpCode::Id::BRX: { |
| 423 | auto tmp = TrackBranchIndirectInfo(state, address, offset); | ||
| 424 | if (tmp) { | ||
| 425 | auto result = *tmp; | ||
| 426 | std::vector<CaseBranch> branches{}; | ||
| 427 | s32 pc_target = offset + result.relative_position; | ||
| 428 | for (u32 i = 0; i < result.entries; i++) { | ||
| 429 | auto k = state.locker.ObtainKey(result.buffer, result.offset + i * 4); | ||
| 430 | if (!k) { | ||
| 431 | return {ParseResult::AbnormalFlow, parse_info}; | ||
| 432 | } | ||
| 433 | u32 value = *k; | ||
| 434 | u32 target = static_cast<u32>((value >> 3) + pc_target); | ||
| 435 | insert_label(state, target); | ||
| 436 | branches.emplace_back(value, target); | ||
| 437 | } | ||
| 438 | parse_info.end_address = offset; | ||
| 439 | parse_info.branch_info = MakeBranchInfo<MultiBranch>( | ||
| 440 | static_cast<u32>(instr.gpr8.Value()), std::move(branches)); | ||
| 441 | |||
| 442 | return {ParseResult::ControlCaught, parse_info}; | ||
| 443 | } else { | ||
| 444 | LOG_WARNING(HW_GPU, "BRX Track Unsuccesful"); | ||
| 445 | } | ||
| 301 | return {ParseResult::AbnormalFlow, parse_info}; | 446 | return {ParseResult::AbnormalFlow, parse_info}; |
| 302 | } | 447 | } |
| 303 | default: | 448 | default: |
| @@ -306,10 +451,13 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) | |||
| 306 | 451 | ||
| 307 | offset++; | 452 | offset++; |
| 308 | } | 453 | } |
| 309 | parse_info.branch_info.kill = false; | 454 | single_branch.kill = false; |
| 310 | parse_info.branch_info.is_sync = false; | 455 | single_branch.is_sync = false; |
| 311 | parse_info.branch_info.is_brk = false; | 456 | single_branch.is_brk = false; |
| 312 | parse_info.end_address = offset - 1; | 457 | parse_info.end_address = offset - 1; |
| 458 | parse_info.branch_info = MakeBranchInfo<SingleBranch>( | ||
| 459 | single_branch.condition, single_branch.address, single_branch.kill, single_branch.is_sync, | ||
| 460 | single_branch.is_brk, single_branch.ignore); | ||
| 313 | return {ParseResult::BlockEnd, parse_info}; | 461 | return {ParseResult::BlockEnd, parse_info}; |
| 314 | } | 462 | } |
| 315 | 463 | ||
| @@ -333,9 +481,10 @@ bool TryInspectAddress(CFGRebuildState& state) { | |||
| 333 | BlockInfo& current_block = state.block_info[block_index]; | 481 | BlockInfo& current_block = state.block_info[block_index]; |
| 334 | current_block.end = address - 1; | 482 | current_block.end = address - 1; |
| 335 | new_block.branch = current_block.branch; | 483 | new_block.branch = current_block.branch; |
| 336 | BlockBranchInfo forward_branch{}; | 484 | BlockBranchInfo forward_branch = MakeBranchInfo<SingleBranch>(); |
| 337 | forward_branch.address = address; | 485 | const auto branch = std::get_if<SingleBranch>(forward_branch.get()); |
| 338 | forward_branch.ignore = true; | 486 | branch->address = address; |
| 487 | branch->ignore = true; | ||
| 339 | current_block.branch = forward_branch; | 488 | current_block.branch = forward_branch; |
| 340 | return true; | 489 | return true; |
| 341 | } | 490 | } |
| @@ -350,12 +499,15 @@ bool TryInspectAddress(CFGRebuildState& state) { | |||
| 350 | 499 | ||
| 351 | BlockInfo& block_info = CreateBlockInfo(state, address, parse_info.end_address); | 500 | BlockInfo& block_info = CreateBlockInfo(state, address, parse_info.end_address); |
| 352 | block_info.branch = parse_info.branch_info; | 501 | block_info.branch = parse_info.branch_info; |
| 353 | if (parse_info.branch_info.condition.IsUnconditional()) { | 502 | if (std::holds_alternative<SingleBranch>(*block_info.branch)) { |
| 503 | const auto branch = std::get_if<SingleBranch>(block_info.branch.get()); | ||
| 504 | if (branch->condition.IsUnconditional()) { | ||
| 505 | return true; | ||
| 506 | } | ||
| 507 | const u32 fallthrough_address = parse_info.end_address + 1; | ||
| 508 | state.inspect_queries.push_front(fallthrough_address); | ||
| 354 | return true; | 509 | return true; |
| 355 | } | 510 | } |
| 356 | |||
| 357 | const u32 fallthrough_address = parse_info.end_address + 1; | ||
| 358 | state.inspect_queries.push_front(fallthrough_address); | ||
| 359 | return true; | 511 | return true; |
| 360 | } | 512 | } |
| 361 | 513 | ||
| @@ -393,31 +545,42 @@ bool TryQuery(CFGRebuildState& state) { | |||
| 393 | state.queries.pop_front(); | 545 | state.queries.pop_front(); |
| 394 | gather_labels(q2.ssy_stack, state.ssy_labels, block); | 546 | gather_labels(q2.ssy_stack, state.ssy_labels, block); |
| 395 | gather_labels(q2.pbk_stack, state.pbk_labels, block); | 547 | gather_labels(q2.pbk_stack, state.pbk_labels, block); |
| 396 | if (!block.branch.condition.IsUnconditional()) { | 548 | if (std::holds_alternative<SingleBranch>(*block.branch)) { |
| 397 | q2.address = block.end + 1; | 549 | const auto branch = std::get_if<SingleBranch>(block.branch.get()); |
| 398 | state.queries.push_back(q2); | 550 | if (!branch->condition.IsUnconditional()) { |
| 399 | } | 551 | q2.address = block.end + 1; |
| 552 | state.queries.push_back(q2); | ||
| 553 | } | ||
| 400 | 554 | ||
| 401 | Query conditional_query{q2}; | 555 | Query conditional_query{q2}; |
| 402 | if (block.branch.is_sync) { | 556 | if (branch->is_sync) { |
| 403 | if (block.branch.address == unassigned_branch) { | 557 | if (branch->address == unassigned_branch) { |
| 404 | block.branch.address = conditional_query.ssy_stack.top(); | 558 | branch->address = conditional_query.ssy_stack.top(); |
| 559 | } | ||
| 560 | conditional_query.ssy_stack.pop(); | ||
| 405 | } | 561 | } |
| 406 | conditional_query.ssy_stack.pop(); | 562 | if (branch->is_brk) { |
| 407 | } | 563 | if (branch->address == unassigned_branch) { |
| 408 | if (block.branch.is_brk) { | 564 | branch->address = conditional_query.pbk_stack.top(); |
| 409 | if (block.branch.address == unassigned_branch) { | 565 | } |
| 410 | block.branch.address = conditional_query.pbk_stack.top(); | 566 | conditional_query.pbk_stack.pop(); |
| 411 | } | 567 | } |
| 412 | conditional_query.pbk_stack.pop(); | 568 | conditional_query.address = branch->address; |
| 569 | state.queries.push_back(std::move(conditional_query)); | ||
| 570 | return true; | ||
| 571 | } | ||
| 572 | const auto multi_branch = std::get_if<MultiBranch>(block.branch.get()); | ||
| 573 | for (const auto& branch_case : multi_branch->branches) { | ||
| 574 | Query conditional_query{q2}; | ||
| 575 | conditional_query.address = branch_case.address; | ||
| 576 | state.queries.push_back(std::move(conditional_query)); | ||
| 413 | } | 577 | } |
| 414 | conditional_query.address = block.branch.address; | ||
| 415 | state.queries.push_back(std::move(conditional_query)); | ||
| 416 | return true; | 578 | return true; |
| 417 | } | 579 | } |
| 580 | |||
| 418 | } // Anonymous namespace | 581 | } // Anonymous namespace |
| 419 | 582 | ||
| 420 | void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) { | 583 | void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch_info) { |
| 421 | const auto get_expr = ([&](const Condition& cond) -> Expr { | 584 | const auto get_expr = ([&](const Condition& cond) -> Expr { |
| 422 | Expr result{}; | 585 | Expr result{}; |
| 423 | if (cond.cc != ConditionCode::T) { | 586 | if (cond.cc != ConditionCode::T) { |
| @@ -444,15 +607,24 @@ void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) { | |||
| 444 | } | 607 | } |
| 445 | return MakeExpr<ExprBoolean>(true); | 608 | return MakeExpr<ExprBoolean>(true); |
| 446 | }); | 609 | }); |
| 447 | if (branch.address < 0) { | 610 | if (std::holds_alternative<SingleBranch>(*branch_info)) { |
| 448 | if (branch.kill) { | 611 | const auto branch = std::get_if<SingleBranch>(branch_info.get()); |
| 449 | mm.InsertReturn(get_expr(branch.condition), true); | 612 | if (branch->address < 0) { |
| 613 | if (branch->kill) { | ||
| 614 | mm.InsertReturn(get_expr(branch->condition), true); | ||
| 615 | return; | ||
| 616 | } | ||
| 617 | mm.InsertReturn(get_expr(branch->condition), false); | ||
| 450 | return; | 618 | return; |
| 451 | } | 619 | } |
| 452 | mm.InsertReturn(get_expr(branch.condition), false); | 620 | mm.InsertGoto(get_expr(branch->condition), branch->address); |
| 453 | return; | 621 | return; |
| 454 | } | 622 | } |
| 455 | mm.InsertGoto(get_expr(branch.condition), branch.address); | 623 | const auto multi_branch = std::get_if<MultiBranch>(branch_info.get()); |
| 624 | for (const auto& branch_case : multi_branch->branches) { | ||
| 625 | mm.InsertGoto(MakeExpr<ExprGprEqual>(multi_branch->gpr, branch_case.cmp_value), | ||
| 626 | branch_case.address); | ||
| 627 | } | ||
| 456 | } | 628 | } |
| 457 | 629 | ||
| 458 | void DecompileShader(CFGRebuildState& state) { | 630 | void DecompileShader(CFGRebuildState& state) { |
| @@ -464,25 +636,26 @@ void DecompileShader(CFGRebuildState& state) { | |||
| 464 | if (state.labels.count(block.start) != 0) { | 636 | if (state.labels.count(block.start) != 0) { |
| 465 | state.manager->InsertLabel(block.start); | 637 | state.manager->InsertLabel(block.start); |
| 466 | } | 638 | } |
| 467 | u32 end = block.branch.ignore ? block.end + 1 : block.end; | 639 | const bool ignore = BlockBranchIsIgnored(block.branch); |
| 640 | u32 end = ignore ? block.end + 1 : block.end; | ||
| 468 | state.manager->InsertBlock(block.start, end); | 641 | state.manager->InsertBlock(block.start, end); |
| 469 | if (!block.branch.ignore) { | 642 | if (!ignore) { |
| 470 | InsertBranch(*state.manager, block.branch); | 643 | InsertBranch(*state.manager, block.branch); |
| 471 | } | 644 | } |
| 472 | } | 645 | } |
| 473 | state.manager->Decompile(); | 646 | state.manager->Decompile(); |
| 474 | } | 647 | } |
| 475 | 648 | ||
| 476 | std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, | 649 | std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address, |
| 477 | std::size_t program_size, u32 start_address, | 650 | const CompilerSettings& settings, |
| 478 | const CompilerSettings& settings) { | 651 | ConstBufferLocker& locker) { |
| 479 | auto result_out = std::make_unique<ShaderCharacteristics>(); | 652 | auto result_out = std::make_unique<ShaderCharacteristics>(); |
| 480 | if (settings.depth == CompileDepth::BruteForce) { | 653 | if (settings.depth == CompileDepth::BruteForce) { |
| 481 | result_out->settings.depth = CompileDepth::BruteForce; | 654 | result_out->settings.depth = CompileDepth::BruteForce; |
| 482 | return result_out; | 655 | return result_out; |
| 483 | } | 656 | } |
| 484 | 657 | ||
| 485 | CFGRebuildState state{program_code, program_size, start_address}; | 658 | CFGRebuildState state{program_code, start_address, locker}; |
| 486 | // Inspect Code and generate blocks | 659 | // Inspect Code and generate blocks |
| 487 | state.labels.clear(); | 660 | state.labels.clear(); |
| 488 | state.labels.emplace(start_address); | 661 | state.labels.emplace(start_address); |
| @@ -547,11 +720,9 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, | |||
| 547 | ShaderBlock new_block{}; | 720 | ShaderBlock new_block{}; |
| 548 | new_block.start = block.start; | 721 | new_block.start = block.start; |
| 549 | new_block.end = block.end; | 722 | new_block.end = block.end; |
| 550 | new_block.ignore_branch = block.branch.ignore; | 723 | new_block.ignore_branch = BlockBranchIsIgnored(block.branch); |
| 551 | if (!new_block.ignore_branch) { | 724 | if (!new_block.ignore_branch) { |
| 552 | new_block.branch.cond = block.branch.condition; | 725 | new_block.branch = block.branch; |
| 553 | new_block.branch.kills = block.branch.kill; | ||
| 554 | new_block.branch.address = block.branch.address; | ||
| 555 | } | 726 | } |
| 556 | result_out->end = std::max(result_out->end, block.end); | 727 | result_out->end = std::max(result_out->end, block.end); |
| 557 | result_out->blocks.push_back(new_block); | 728 | result_out->blocks.push_back(new_block); |
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h index 37e987d62..5304998b9 100644 --- a/src/video_core/shader/control_flow.h +++ b/src/video_core/shader/control_flow.h | |||
| @@ -7,6 +7,7 @@ | |||
| 7 | #include <list> | 7 | #include <list> |
| 8 | #include <optional> | 8 | #include <optional> |
| 9 | #include <set> | 9 | #include <set> |
| 10 | #include <variant> | ||
| 10 | 11 | ||
| 11 | #include "video_core/engines/shader_bytecode.h" | 12 | #include "video_core/engines/shader_bytecode.h" |
| 12 | #include "video_core/shader/ast.h" | 13 | #include "video_core/shader/ast.h" |
| @@ -37,29 +38,61 @@ struct Condition { | |||
| 37 | } | 38 | } |
| 38 | }; | 39 | }; |
| 39 | 40 | ||
| 40 | struct ShaderBlock { | 41 | class SingleBranch { |
| 41 | struct Branch { | 42 | public: |
| 42 | Condition cond{}; | 43 | SingleBranch() = default; |
| 43 | bool kills{}; | 44 | SingleBranch(Condition condition, s32 address, bool kill, bool is_sync, bool is_brk, |
| 44 | s32 address{}; | 45 | bool ignore) |
| 46 | : condition{condition}, address{address}, kill{kill}, is_sync{is_sync}, is_brk{is_brk}, | ||
| 47 | ignore{ignore} {} | ||
| 48 | |||
| 49 | bool operator==(const SingleBranch& b) const { | ||
| 50 | return std::tie(condition, address, kill, is_sync, is_brk, ignore) == | ||
| 51 | std::tie(b.condition, b.address, b.kill, b.is_sync, b.is_brk, b.ignore); | ||
| 52 | } | ||
| 53 | |||
| 54 | bool operator!=(const SingleBranch& b) const { | ||
| 55 | return !operator==(b); | ||
| 56 | } | ||
| 57 | |||
| 58 | Condition condition{}; | ||
| 59 | s32 address{exit_branch}; | ||
| 60 | bool kill{}; | ||
| 61 | bool is_sync{}; | ||
| 62 | bool is_brk{}; | ||
| 63 | bool ignore{}; | ||
| 64 | }; | ||
| 45 | 65 | ||
| 46 | bool operator==(const Branch& b) const { | 66 | struct CaseBranch { |
| 47 | return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address); | 67 | CaseBranch(u32 cmp_value, u32 address) : cmp_value{cmp_value}, address{address} {} |
| 48 | } | 68 | u32 cmp_value; |
| 69 | u32 address; | ||
| 70 | }; | ||
| 71 | |||
| 72 | class MultiBranch { | ||
| 73 | public: | ||
| 74 | MultiBranch(u32 gpr, std::vector<CaseBranch>&& branches) | ||
| 75 | : gpr{gpr}, branches{std::move(branches)} {} | ||
| 76 | |||
| 77 | u32 gpr{}; | ||
| 78 | std::vector<CaseBranch> branches{}; | ||
| 79 | }; | ||
| 80 | |||
| 81 | using BranchData = std::variant<SingleBranch, MultiBranch>; | ||
| 82 | using BlockBranchInfo = std::shared_ptr<BranchData>; | ||
| 49 | 83 | ||
| 50 | bool operator!=(const Branch& b) const { | 84 | bool BlockBranchInfoAreEqual(BlockBranchInfo first, BlockBranchInfo second); |
| 51 | return !operator==(b); | ||
| 52 | } | ||
| 53 | }; | ||
| 54 | 85 | ||
| 86 | struct ShaderBlock { | ||
| 55 | u32 start{}; | 87 | u32 start{}; |
| 56 | u32 end{}; | 88 | u32 end{}; |
| 57 | bool ignore_branch{}; | 89 | bool ignore_branch{}; |
| 58 | Branch branch{}; | 90 | BlockBranchInfo branch{}; |
| 59 | 91 | ||
| 60 | bool operator==(const ShaderBlock& sb) const { | 92 | bool operator==(const ShaderBlock& sb) const { |
| 61 | return std::tie(start, end, ignore_branch, branch) == | 93 | return std::tie(start, end, ignore_branch) == |
| 62 | std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch); | 94 | std::tie(sb.start, sb.end, sb.ignore_branch) && |
| 95 | BlockBranchInfoAreEqual(branch, sb.branch); | ||
| 63 | } | 96 | } |
| 64 | 97 | ||
| 65 | bool operator!=(const ShaderBlock& sb) const { | 98 | bool operator!=(const ShaderBlock& sb) const { |
| @@ -76,8 +109,8 @@ struct ShaderCharacteristics { | |||
| 76 | CompilerSettings settings{}; | 109 | CompilerSettings settings{}; |
| 77 | }; | 110 | }; |
| 78 | 111 | ||
| 79 | std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, | 112 | std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address, |
| 80 | std::size_t program_size, u32 start_address, | 113 | const CompilerSettings& settings, |
| 81 | const CompilerSettings& settings); | 114 | ConstBufferLocker& locker); |
| 82 | 115 | ||
| 83 | } // namespace VideoCommon::Shader | 116 | } // namespace VideoCommon::Shader |
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index 2626b1616..21fb9cb83 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp | |||
| @@ -33,7 +33,7 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) { | |||
| 33 | return (absolute_offset % SchedPeriod) == 0; | 33 | return (absolute_offset % SchedPeriod) == 0; |
| 34 | } | 34 | } |
| 35 | 35 | ||
| 36 | } // namespace | 36 | } // Anonymous namespace |
| 37 | 37 | ||
| 38 | class ASTDecoder { | 38 | class ASTDecoder { |
| 39 | public: | 39 | public: |
| @@ -102,7 +102,7 @@ void ShaderIR::Decode() { | |||
| 102 | std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); | 102 | std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); |
| 103 | 103 | ||
| 104 | decompiled = false; | 104 | decompiled = false; |
| 105 | auto info = ScanFlow(program_code, program_size, main_offset, settings); | 105 | auto info = ScanFlow(program_code, main_offset, settings, locker); |
| 106 | auto& shader_info = *info; | 106 | auto& shader_info = *info; |
| 107 | coverage_begin = shader_info.start; | 107 | coverage_begin = shader_info.start; |
| 108 | coverage_end = shader_info.end; | 108 | coverage_end = shader_info.end; |
| @@ -155,7 +155,7 @@ void ShaderIR::Decode() { | |||
| 155 | [[fallthrough]]; | 155 | [[fallthrough]]; |
| 156 | case CompileDepth::BruteForce: { | 156 | case CompileDepth::BruteForce: { |
| 157 | coverage_begin = main_offset; | 157 | coverage_begin = main_offset; |
| 158 | const u32 shader_end = static_cast<u32>(program_size / sizeof(u64)); | 158 | const std::size_t shader_end = program_code.size(); |
| 159 | coverage_end = shader_end; | 159 | coverage_end = shader_end; |
| 160 | for (u32 label = main_offset; label < shader_end; label++) { | 160 | for (u32 label = main_offset; label < shader_end; label++) { |
| 161 | basic_blocks.insert({label, DecodeRange(label, label + 1)}); | 161 | basic_blocks.insert({label, DecodeRange(label, label + 1)}); |
| @@ -198,24 +198,39 @@ void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) { | |||
| 198 | } | 198 | } |
| 199 | return result; | 199 | return result; |
| 200 | }; | 200 | }; |
| 201 | if (block.branch.address < 0) { | 201 | if (std::holds_alternative<SingleBranch>(*block.branch)) { |
| 202 | if (block.branch.kills) { | 202 | auto branch = std::get_if<SingleBranch>(block.branch.get()); |
| 203 | Node n = Operation(OperationCode::Discard); | 203 | if (branch->address < 0) { |
| 204 | n = apply_conditions(block.branch.cond, n); | 204 | if (branch->kill) { |
| 205 | Node n = Operation(OperationCode::Discard); | ||
| 206 | n = apply_conditions(branch->condition, n); | ||
| 207 | bb.push_back(n); | ||
| 208 | global_code.push_back(n); | ||
| 209 | return; | ||
| 210 | } | ||
| 211 | Node n = Operation(OperationCode::Exit); | ||
| 212 | n = apply_conditions(branch->condition, n); | ||
| 205 | bb.push_back(n); | 213 | bb.push_back(n); |
| 206 | global_code.push_back(n); | 214 | global_code.push_back(n); |
| 207 | return; | 215 | return; |
| 208 | } | 216 | } |
| 209 | Node n = Operation(OperationCode::Exit); | 217 | Node n = Operation(OperationCode::Branch, Immediate(branch->address)); |
| 210 | n = apply_conditions(block.branch.cond, n); | 218 | n = apply_conditions(branch->condition, n); |
| 211 | bb.push_back(n); | 219 | bb.push_back(n); |
| 212 | global_code.push_back(n); | 220 | global_code.push_back(n); |
| 213 | return; | 221 | return; |
| 214 | } | 222 | } |
| 215 | Node n = Operation(OperationCode::Branch, Immediate(block.branch.address)); | 223 | auto multi_branch = std::get_if<MultiBranch>(block.branch.get()); |
| 216 | n = apply_conditions(block.branch.cond, n); | 224 | Node op_a = GetRegister(multi_branch->gpr); |
| 217 | bb.push_back(n); | 225 | for (auto& branch_case : multi_branch->branches) { |
| 218 | global_code.push_back(n); | 226 | Node n = Operation(OperationCode::Branch, Immediate(branch_case.address)); |
| 227 | Node op_b = Immediate(branch_case.cmp_value); | ||
| 228 | Node condition = | ||
| 229 | GetPredicateComparisonInteger(Tegra::Shader::PredCondition::Equal, false, op_a, op_b); | ||
| 230 | auto result = Conditional(condition, {n}); | ||
| 231 | bb.push_back(result); | ||
| 232 | global_code.push_back(result); | ||
| 233 | } | ||
| 219 | } | 234 | } |
| 220 | 235 | ||
| 221 | u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { | 236 | u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { |
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 295445498..d61e656b7 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp | |||
| @@ -141,7 +141,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 141 | const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); | 141 | const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); |
| 142 | 142 | ||
| 143 | const auto& sampler = | 143 | const auto& sampler = |
| 144 | GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); | 144 | GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}}); |
| 145 | 145 | ||
| 146 | Node4 values; | 146 | Node4 values; |
| 147 | for (u32 element = 0; element < values.size(); ++element) { | 147 | for (u32 element = 0; element < values.size(); ++element) { |
| @@ -165,10 +165,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 165 | // Sadly, not all texture instructions specify the type of texture their sampler | 165 | // Sadly, not all texture instructions specify the type of texture their sampler |
| 166 | // uses. This must be fixed at a later instance. | 166 | // uses. This must be fixed at a later instance. |
| 167 | const auto& sampler = | 167 | const auto& sampler = |
| 168 | is_bindless | 168 | is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {}); |
| 169 | ? GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false, | ||
| 170 | false) | ||
| 171 | : GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); | ||
| 172 | 169 | ||
| 173 | u32 indexer = 0; | 170 | u32 indexer = 0; |
| 174 | switch (instr.txq.query_type) { | 171 | switch (instr.txq.query_type) { |
| @@ -207,9 +204,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 207 | 204 | ||
| 208 | auto texture_type = instr.tmml.texture_type.Value(); | 205 | auto texture_type = instr.tmml.texture_type.Value(); |
| 209 | const bool is_array = instr.tmml.array != 0; | 206 | const bool is_array = instr.tmml.array != 0; |
| 210 | const auto& sampler = is_bindless | 207 | const auto& sampler = |
| 211 | ? GetBindlessSampler(instr.gpr20, texture_type, is_array, false) | 208 | is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}}) |
| 212 | : GetSampler(instr.sampler, texture_type, is_array, false); | 209 | : GetSampler(instr.sampler, {{texture_type, is_array, false}}); |
| 213 | 210 | ||
| 214 | std::vector<Node> coords; | 211 | std::vector<Node> coords; |
| 215 | 212 | ||
| @@ -285,9 +282,26 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 285 | return pc; | 282 | return pc; |
| 286 | } | 283 | } |
| 287 | 284 | ||
| 288 | const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type, | 285 | const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, |
| 289 | bool is_array, bool is_shadow) { | 286 | std::optional<SamplerInfo> sampler_info) { |
| 290 | const auto offset = static_cast<std::size_t>(sampler.index.Value()); | 287 | const auto offset = static_cast<u32>(sampler.index.Value()); |
| 288 | |||
| 289 | Tegra::Shader::TextureType type; | ||
| 290 | bool is_array; | ||
| 291 | bool is_shadow; | ||
| 292 | if (sampler_info) { | ||
| 293 | type = sampler_info->type; | ||
| 294 | is_array = sampler_info->is_array; | ||
| 295 | is_shadow = sampler_info->is_shadow; | ||
| 296 | } else if (auto sampler = locker.ObtainBoundSampler(offset); sampler) { | ||
| 297 | type = sampler->texture_type.Value(); | ||
| 298 | is_array = sampler->is_array.Value() != 0; | ||
| 299 | is_shadow = sampler->is_shadow.Value() != 0; | ||
| 300 | } else { | ||
| 301 | type = Tegra::Shader::TextureType::Texture2D; | ||
| 302 | is_array = false; | ||
| 303 | is_shadow = false; | ||
| 304 | } | ||
| 291 | 305 | ||
| 292 | // If this sampler has already been used, return the existing mapping. | 306 | // If this sampler has already been used, return the existing mapping. |
| 293 | const auto itr = | 307 | const auto itr = |
| @@ -303,15 +317,31 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu | |||
| 303 | const std::size_t next_index = used_samplers.size(); | 317 | const std::size_t next_index = used_samplers.size(); |
| 304 | const Sampler entry{offset, next_index, type, is_array, is_shadow}; | 318 | const Sampler entry{offset, next_index, type, is_array, is_shadow}; |
| 305 | return *used_samplers.emplace(entry).first; | 319 | return *used_samplers.emplace(entry).first; |
| 306 | } | 320 | } // namespace VideoCommon::Shader |
| 307 | 321 | ||
| 308 | const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type, | 322 | const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, |
| 309 | bool is_array, bool is_shadow) { | 323 | std::optional<SamplerInfo> sampler_info) { |
| 310 | const Node sampler_register = GetRegister(reg); | 324 | const Node sampler_register = GetRegister(reg); |
| 311 | const auto [base_sampler, cbuf_index, cbuf_offset] = | 325 | const auto [base_sampler, cbuf_index, cbuf_offset] = |
| 312 | TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); | 326 | TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); |
| 313 | ASSERT(base_sampler != nullptr); | 327 | ASSERT(base_sampler != nullptr); |
| 314 | const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); | 328 | const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); |
| 329 | Tegra::Shader::TextureType type; | ||
| 330 | bool is_array; | ||
| 331 | bool is_shadow; | ||
| 332 | if (sampler_info) { | ||
| 333 | type = sampler_info->type; | ||
| 334 | is_array = sampler_info->is_array; | ||
| 335 | is_shadow = sampler_info->is_shadow; | ||
| 336 | } else if (auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset); sampler) { | ||
| 337 | type = sampler->texture_type.Value(); | ||
| 338 | is_array = sampler->is_array.Value() != 0; | ||
| 339 | is_shadow = sampler->is_shadow.Value() != 0; | ||
| 340 | } else { | ||
| 341 | type = Tegra::Shader::TextureType::Texture2D; | ||
| 342 | is_array = false; | ||
| 343 | is_shadow = false; | ||
| 344 | } | ||
| 315 | 345 | ||
| 316 | // If this sampler has already been used, return the existing mapping. | 346 | // If this sampler has already been used, return the existing mapping. |
| 317 | const auto itr = | 347 | const auto itr = |
| @@ -411,9 +441,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, | |||
| 411 | (texture_type == TextureType::TextureCube && is_array && is_shadow), | 441 | (texture_type == TextureType::TextureCube && is_array && is_shadow), |
| 412 | "This method is not supported."); | 442 | "This method is not supported."); |
| 413 | 443 | ||
| 414 | const auto& sampler = is_bindless | 444 | const auto& sampler = |
| 415 | ? GetBindlessSampler(*bindless_reg, texture_type, is_array, is_shadow) | 445 | is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}}) |
| 416 | : GetSampler(instr.sampler, texture_type, is_array, is_shadow); | 446 | : GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}}); |
| 417 | 447 | ||
| 418 | const bool lod_needed = process_mode == TextureProcessMode::LZ || | 448 | const bool lod_needed = process_mode == TextureProcessMode::LZ || |
| 419 | process_mode == TextureProcessMode::LL || | 449 | process_mode == TextureProcessMode::LL || |
| @@ -577,7 +607,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de | |||
| 577 | dc = GetRegister(parameter_register++); | 607 | dc = GetRegister(parameter_register++); |
| 578 | } | 608 | } |
| 579 | 609 | ||
| 580 | const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); | 610 | const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}}); |
| 581 | 611 | ||
| 582 | Node4 values; | 612 | Node4 values; |
| 583 | for (u32 element = 0; element < values.size(); ++element) { | 613 | for (u32 element = 0; element < values.size(); ++element) { |
| @@ -610,7 +640,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { | |||
| 610 | // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; | 640 | // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; |
| 611 | // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; | 641 | // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; |
| 612 | 642 | ||
| 613 | const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); | 643 | const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}}); |
| 614 | 644 | ||
| 615 | Node4 values; | 645 | Node4 values; |
| 616 | for (u32 element = 0; element < values.size(); ++element) { | 646 | for (u32 element = 0; element < values.size(); ++element) { |
| @@ -646,7 +676,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is | |||
| 646 | // When lod is used always is in gpr20 | 676 | // When lod is used always is in gpr20 |
| 647 | const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); | 677 | const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); |
| 648 | 678 | ||
| 649 | const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); | 679 | const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}}); |
| 650 | 680 | ||
| 651 | Node4 values; | 681 | Node4 values; |
| 652 | for (u32 element = 0; element < values.size(); ++element) { | 682 | for (u32 element = 0; element < values.size(); ++element) { |
diff --git a/src/video_core/shader/expr.h b/src/video_core/shader/expr.h index d3dcd00ec..4e8264367 100644 --- a/src/video_core/shader/expr.h +++ b/src/video_core/shader/expr.h | |||
| @@ -17,13 +17,14 @@ using Tegra::Shader::Pred; | |||
| 17 | class ExprAnd; | 17 | class ExprAnd; |
| 18 | class ExprBoolean; | 18 | class ExprBoolean; |
| 19 | class ExprCondCode; | 19 | class ExprCondCode; |
| 20 | class ExprGprEqual; | ||
| 20 | class ExprNot; | 21 | class ExprNot; |
| 21 | class ExprOr; | 22 | class ExprOr; |
| 22 | class ExprPredicate; | 23 | class ExprPredicate; |
| 23 | class ExprVar; | 24 | class ExprVar; |
| 24 | 25 | ||
| 25 | using ExprData = | 26 | using ExprData = std::variant<ExprVar, ExprCondCode, ExprPredicate, ExprNot, ExprOr, ExprAnd, |
| 26 | std::variant<ExprVar, ExprCondCode, ExprPredicate, ExprNot, ExprOr, ExprAnd, ExprBoolean>; | 27 | ExprBoolean, ExprGprEqual>; |
| 27 | using Expr = std::shared_ptr<ExprData>; | 28 | using Expr = std::shared_ptr<ExprData>; |
| 28 | 29 | ||
| 29 | class ExprAnd final { | 30 | class ExprAnd final { |
| @@ -118,6 +119,22 @@ public: | |||
| 118 | bool value; | 119 | bool value; |
| 119 | }; | 120 | }; |
| 120 | 121 | ||
| 122 | class ExprGprEqual final { | ||
| 123 | public: | ||
| 124 | ExprGprEqual(u32 gpr, u32 value) : gpr{gpr}, value{value} {} | ||
| 125 | |||
| 126 | bool operator==(const ExprGprEqual& b) const { | ||
| 127 | return gpr == b.gpr && value == b.value; | ||
| 128 | } | ||
| 129 | |||
| 130 | bool operator!=(const ExprGprEqual& b) const { | ||
| 131 | return !operator==(b); | ||
| 132 | } | ||
| 133 | |||
| 134 | u32 gpr; | ||
| 135 | u32 value; | ||
| 136 | }; | ||
| 137 | |||
| 121 | template <typename T, typename... Args> | 138 | template <typename T, typename... Args> |
| 122 | Expr MakeExpr(Args&&... args) { | 139 | Expr MakeExpr(Args&&... args) { |
| 123 | static_assert(std::is_convertible_v<T, ExprData>); | 140 | static_assert(std::is_convertible_v<T, ExprData>); |
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp index b10d376cb..1d9825c76 100644 --- a/src/video_core/shader/shader_ir.cpp +++ b/src/video_core/shader/shader_ir.cpp | |||
| @@ -23,10 +23,9 @@ using Tegra::Shader::PredCondition; | |||
| 23 | using Tegra::Shader::PredOperation; | 23 | using Tegra::Shader::PredOperation; |
| 24 | using Tegra::Shader::Register; | 24 | using Tegra::Shader::Register; |
| 25 | 25 | ||
| 26 | ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size, | 26 | ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings, |
| 27 | CompilerSettings settings) | 27 | ConstBufferLocker& locker) |
| 28 | : program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{}, | 28 | : program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} { |
| 29 | program_manager{true, true}, settings{settings} { | ||
| 30 | Decode(); | 29 | Decode(); |
| 31 | } | 30 | } |
| 32 | 31 | ||
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 02ddf2a75..1fd44bde1 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h | |||
| @@ -17,6 +17,7 @@ | |||
| 17 | #include "video_core/engines/shader_header.h" | 17 | #include "video_core/engines/shader_header.h" |
| 18 | #include "video_core/shader/ast.h" | 18 | #include "video_core/shader/ast.h" |
| 19 | #include "video_core/shader/compiler_settings.h" | 19 | #include "video_core/shader/compiler_settings.h" |
| 20 | #include "video_core/shader/const_buffer_locker.h" | ||
| 20 | #include "video_core/shader/node.h" | 21 | #include "video_core/shader/node.h" |
| 21 | 22 | ||
| 22 | namespace VideoCommon::Shader { | 23 | namespace VideoCommon::Shader { |
| @@ -66,8 +67,8 @@ struct GlobalMemoryUsage { | |||
| 66 | 67 | ||
| 67 | class ShaderIR final { | 68 | class ShaderIR final { |
| 68 | public: | 69 | public: |
| 69 | explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size, | 70 | explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings, |
| 70 | CompilerSettings settings); | 71 | ConstBufferLocker& locker); |
| 71 | ~ShaderIR(); | 72 | ~ShaderIR(); |
| 72 | 73 | ||
| 73 | const std::map<u32, NodeBlock>& GetBasicBlocks() const { | 74 | const std::map<u32, NodeBlock>& GetBasicBlocks() const { |
| @@ -172,6 +173,13 @@ public: | |||
| 172 | 173 | ||
| 173 | private: | 174 | private: |
| 174 | friend class ASTDecoder; | 175 | friend class ASTDecoder; |
| 176 | |||
| 177 | struct SamplerInfo { | ||
| 178 | Tegra::Shader::TextureType type; | ||
| 179 | bool is_array; | ||
| 180 | bool is_shadow; | ||
| 181 | }; | ||
| 182 | |||
| 175 | void Decode(); | 183 | void Decode(); |
| 176 | 184 | ||
| 177 | NodeBlock DecodeRange(u32 begin, u32 end); | 185 | NodeBlock DecodeRange(u32 begin, u32 end); |
| @@ -296,12 +304,11 @@ private: | |||
| 296 | 304 | ||
| 297 | /// Accesses a texture sampler | 305 | /// Accesses a texture sampler |
| 298 | const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, | 306 | const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, |
| 299 | Tegra::Shader::TextureType type, bool is_array, bool is_shadow); | 307 | std::optional<SamplerInfo> sampler_info); |
| 300 | 308 | ||
| 301 | // Accesses a texture sampler for a bindless texture. | 309 | // Accesses a texture sampler for a bindless texture. |
| 302 | const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, | 310 | const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, |
| 303 | Tegra::Shader::TextureType type, bool is_array, | 311 | std::optional<SamplerInfo> sampler_info); |
| 304 | bool is_shadow); | ||
| 305 | 312 | ||
| 306 | /// Accesses an image. | 313 | /// Accesses an image. |
| 307 | Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type); | 314 | Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type); |
| @@ -377,7 +384,9 @@ private: | |||
| 377 | 384 | ||
| 378 | const ProgramCode& program_code; | 385 | const ProgramCode& program_code; |
| 379 | const u32 main_offset; | 386 | const u32 main_offset; |
| 380 | const std::size_t program_size; | 387 | const CompilerSettings settings; |
| 388 | ConstBufferLocker& locker; | ||
| 389 | |||
| 381 | bool decompiled{}; | 390 | bool decompiled{}; |
| 382 | bool disable_flow_stack{}; | 391 | bool disable_flow_stack{}; |
| 383 | 392 | ||
| @@ -386,8 +395,7 @@ private: | |||
| 386 | 395 | ||
| 387 | std::map<u32, NodeBlock> basic_blocks; | 396 | std::map<u32, NodeBlock> basic_blocks; |
| 388 | NodeBlock global_code; | 397 | NodeBlock global_code; |
| 389 | ASTManager program_manager; | 398 | ASTManager program_manager{true, true}; |
| 390 | CompilerSettings settings{}; | ||
| 391 | 399 | ||
| 392 | std::set<u32> used_registers; | 400 | std::set<u32> used_registers; |
| 393 | std::set<Tegra::Shader::Pred> used_predicates; | 401 | std::set<Tegra::Shader::Pred> used_predicates; |