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authorGravatar Matías Locatti2022-11-26 17:27:04 -0300
committerGravatar GitHub2022-11-26 17:27:04 -0300
commit26211ac33979bd9a7522175b53608276440f36f7 (patch)
tree31d517ffe748f6022abe9714ae4d0d0be097be4b /src
parentMerge pull request #9288 from vonchenplus/deferred_draw (diff)
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Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
Diffstat (limited to 'src')
-rw-r--r--src/common/settings.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 0eb98939c..d330076e8 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -442,7 +442,7 @@ struct Values {
442 SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; 442 SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
443 SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; 443 SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
444 SwitchableSetting<bool> use_vsync{true, "use_vsync"}; 444 SwitchableSetting<bool> use_vsync{true, "use_vsync"};
445 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, 445 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM,
446 ShaderBackend::SPIRV, "shader_backend"}; 446 ShaderBackend::SPIRV, "shader_backend"};
447 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 447 SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
448 SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; 448 SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};