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authorGravatar bunnei2018-04-14 18:50:06 -0400
committerGravatar bunnei2018-04-14 18:50:06 -0400
commit1b41b875dcd24c662b947731f48f4d1c7131fa0b (patch)
tree57b8c1f1952c53d54a0c14b00543dd21302d661b /src
parentshaders: Address PR review feedback. (diff)
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shaders: Add NumTextureSamplers const, remove unused #pragma.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/engines/shader_bytecode.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h3
4 files changed, 5 insertions, 4 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 98af381df..eff0c35a1 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -323,7 +323,5 @@ static_assert(sizeof(Instruction) == 0x8, "Incorrect structure size");
323static_assert(std::is_standard_layout<Instruction>::value, 323static_assert(std::is_standard_layout<Instruction>::value,
324 "Structure does not have standard layout"); 324 "Structure does not have standard layout");
325 325
326#pragma pack()
327
328} // namespace Shader 326} // namespace Shader
329} // namespace Tegra 327} // namespace Tegra
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 32b897eb2..71c21c69b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -128,7 +128,7 @@ private:
128 OGLVertexArray hw_vao; 128 OGLVertexArray hw_vao;
129 std::array<bool, 16> hw_vao_enabled_attributes; 129 std::array<bool, 16> hw_vao_enabled_attributes;
130 130
131 std::array<SamplerInfo, 32> texture_samplers; 131 std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
132 static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024; 132 static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
133 std::unique_ptr<OGLStreamBuffer> vertex_buffer; 133 std::unique_ptr<OGLStreamBuffer> vertex_buffer;
134 OGLBuffer uniform_buffer; 134 OGLBuffer uniform_buffer;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 67f2be056..7fceedce8 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -38,7 +38,7 @@ void SetShaderSamplerBindings(GLuint shader) {
38 cur_state.Apply(); 38 cur_state.Apply();
39 39
40 // Set the texture samplers to correspond to different texture units 40 // Set the texture samplers to correspond to different texture units
41 for (u32 texture = 0; texture < 32; ++texture) { 41 for (u32 texture = 0; texture < NumTextureSamplers; ++texture) {
42 // Set the texture samplers to correspond to different texture units 42 // Set the texture samplers to correspond to different texture units
43 std::string uniform_name = "tex[" + std::to_string(texture) + "]"; 43 std::string uniform_name = "tex[" + std::to_string(texture) + "]";
44 GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str()); 44 GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str());
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index b5a7b2a18..5c8560cf5 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -14,6 +14,9 @@
14 14
15namespace GLShader { 15namespace GLShader {
16 16
17/// Number of OpenGL texture samplers that can be used in the fragment shader
18static constexpr size_t NumTextureSamplers = 32;
19
17using Tegra::Engines::Maxwell3D; 20using Tegra::Engines::Maxwell3D;
18 21
19namespace Impl { 22namespace Impl {