diff options
| author | 2021-01-12 02:32:38 -0500 | |
|---|---|---|
| committer | 2021-01-12 02:32:41 -0500 | |
| commit | 197b5d19bc3de919d315633709eef24cd4b15786 (patch) | |
| tree | e736b6fd59d47d0d458ce306db662ce5b8330351 /src | |
| parent | Merge pull request #5333 from lioncash/define (diff) | |
| download | yuzu-197b5d19bc3de919d315633709eef24cd4b15786.tar.gz yuzu-197b5d19bc3de919d315633709eef24cd4b15786.tar.xz yuzu-197b5d19bc3de919d315633709eef24cd4b15786.zip | |
common/tree: Remove unused splay tree defines
Makes for less code to take care of.
Diffstat (limited to 'src')
| -rw-r--r-- | src/common/tree.h | 251 |
1 files changed, 2 insertions, 249 deletions
diff --git a/src/common/tree.h b/src/common/tree.h index a6b636646..4a295f894 100644 --- a/src/common/tree.h +++ b/src/common/tree.h | |||
| @@ -27,33 +27,10 @@ | |||
| 27 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 27 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | */ | 28 | */ |
| 29 | 29 | ||
| 30 | #ifndef _SYS_TREE_H_ | 30 | #pragma once |
| 31 | #define _SYS_TREE_H_ | ||
| 32 | |||
| 33 | /* FreeBSD <sys/cdefs.h> has a lot of defines we don't really want. */ | ||
| 34 | /* tree.h only actually uses __inline and __unused, so we'll just define those. */ | ||
| 35 | |||
| 36 | /* #include <sys/cdefs.h> */ | ||
| 37 | |||
| 38 | #ifndef __inline | ||
| 39 | #define __inline inline | ||
| 40 | #endif | ||
| 41 | 31 | ||
| 42 | /* | 32 | /* |
| 43 | * This file defines data structures for different types of trees: | 33 | * This file defines data structures for red-black trees. |
| 44 | * splay trees and red-black trees. | ||
| 45 | * | ||
| 46 | * A splay tree is a self-organizing data structure. Every operation | ||
| 47 | * on the tree causes a splay to happen. The splay moves the requested | ||
| 48 | * node to the root of the tree and partly rebalances it. | ||
| 49 | * | ||
| 50 | * This has the benefit that request locality causes faster lookups as | ||
| 51 | * the requested nodes move to the top of the tree. On the other hand, | ||
| 52 | * every lookup causes memory writes. | ||
| 53 | * | ||
| 54 | * The Balance Theorem bounds the total access time for m operations | ||
| 55 | * and n inserts on an initially empty tree as O((m + n)lg n). The | ||
| 56 | * amortized cost for a sequence of m accesses to a splay tree is O(lg n); | ||
| 57 | * | 34 | * |
| 58 | * A red-black tree is a binary search tree with the node color as an | 35 | * A red-black tree is a binary search tree with the node color as an |
| 59 | * extra attribute. It fulfills a set of conditions: | 36 | * extra attribute. It fulfills a set of conditions: |
| @@ -66,228 +43,6 @@ | |||
| 66 | * The maximum height of a red-black tree is 2lg (n+1). | 43 | * The maximum height of a red-black tree is 2lg (n+1). |
| 67 | */ | 44 | */ |
| 68 | 45 | ||
| 69 | #define SPLAY_HEAD(name, type) \ | ||
| 70 | struct name { \ | ||
| 71 | struct type* sph_root; /* root of the tree */ \ | ||
| 72 | } | ||
| 73 | |||
| 74 | #define SPLAY_INITIALIZER(root) \ | ||
| 75 | { NULL } | ||
| 76 | |||
| 77 | #define SPLAY_INIT(root) \ | ||
| 78 | do { \ | ||
| 79 | (root)->sph_root = NULL; \ | ||
| 80 | } while (/*CONSTCOND*/ 0) | ||
| 81 | |||
| 82 | #define SPLAY_ENTRY(type) \ | ||
| 83 | struct { \ | ||
| 84 | struct type* spe_left; /* left element */ \ | ||
| 85 | struct type* spe_right; /* right element */ \ | ||
| 86 | } | ||
| 87 | |||
| 88 | #define SPLAY_LEFT(elm, field) (elm)->field.spe_left | ||
| 89 | #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right | ||
| 90 | #define SPLAY_ROOT(head) (head)->sph_root | ||
| 91 | #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) | ||
| 92 | |||
| 93 | /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ | ||
| 94 | #define SPLAY_ROTATE_RIGHT(head, tmp, field) \ | ||
| 95 | do { \ | ||
| 96 | SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ | ||
| 97 | SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ | ||
| 98 | (head)->sph_root = tmp; \ | ||
| 99 | } while (/*CONSTCOND*/ 0) | ||
| 100 | |||
| 101 | #define SPLAY_ROTATE_LEFT(head, tmp, field) \ | ||
| 102 | do { \ | ||
| 103 | SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ | ||
| 104 | SPLAY_LEFT(tmp, field) = (head)->sph_root; \ | ||
| 105 | (head)->sph_root = tmp; \ | ||
| 106 | } while (/*CONSTCOND*/ 0) | ||
| 107 | |||
| 108 | #define SPLAY_LINKLEFT(head, tmp, field) \ | ||
| 109 | do { \ | ||
| 110 | SPLAY_LEFT(tmp, field) = (head)->sph_root; \ | ||
| 111 | tmp = (head)->sph_root; \ | ||
| 112 | (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ | ||
| 113 | } while (/*CONSTCOND*/ 0) | ||
| 114 | |||
| 115 | #define SPLAY_LINKRIGHT(head, tmp, field) \ | ||
| 116 | do { \ | ||
| 117 | SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ | ||
| 118 | tmp = (head)->sph_root; \ | ||
| 119 | (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ | ||
| 120 | } while (/*CONSTCOND*/ 0) | ||
| 121 | |||
| 122 | #define SPLAY_ASSEMBLE(head, node, left, right, field) \ | ||
| 123 | do { \ | ||
| 124 | SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ | ||
| 125 | SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field); \ | ||
| 126 | SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ | ||
| 127 | SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ | ||
| 128 | } while (/*CONSTCOND*/ 0) | ||
| 129 | |||
| 130 | /* Generates prototypes and inline functions */ | ||
| 131 | |||
| 132 | #define SPLAY_PROTOTYPE(name, type, field, cmp) \ | ||
| 133 | void name##_SPLAY(struct name*, struct type*); \ | ||
| 134 | void name##_SPLAY_MINMAX(struct name*, int); \ | ||
| 135 | struct type* name##_SPLAY_INSERT(struct name*, struct type*); \ | ||
| 136 | struct type* name##_SPLAY_REMOVE(struct name*, struct type*); \ | ||
| 137 | \ | ||
| 138 | /* Finds the node with the same key as elm */ \ | ||
| 139 | static __inline struct type* name##_SPLAY_FIND(struct name* head, struct type* elm) { \ | ||
| 140 | if (SPLAY_EMPTY(head)) \ | ||
| 141 | return (NULL); \ | ||
| 142 | name##_SPLAY(head, elm); \ | ||
| 143 | if ((cmp)(elm, (head)->sph_root) == 0) \ | ||
| 144 | return (head->sph_root); \ | ||
| 145 | return (NULL); \ | ||
| 146 | } \ | ||
| 147 | \ | ||
| 148 | static __inline struct type* name##_SPLAY_NEXT(struct name* head, struct type* elm) { \ | ||
| 149 | name##_SPLAY(head, elm); \ | ||
| 150 | if (SPLAY_RIGHT(elm, field) != NULL) { \ | ||
| 151 | elm = SPLAY_RIGHT(elm, field); \ | ||
| 152 | while (SPLAY_LEFT(elm, field) != NULL) { \ | ||
| 153 | elm = SPLAY_LEFT(elm, field); \ | ||
| 154 | } \ | ||
| 155 | } else \ | ||
| 156 | elm = NULL; \ | ||
| 157 | return (elm); \ | ||
| 158 | } \ | ||
| 159 | \ | ||
| 160 | static __inline struct type* name##_SPLAY_MIN_MAX(struct name* head, int val) { \ | ||
| 161 | name##_SPLAY_MINMAX(head, val); \ | ||
| 162 | return (SPLAY_ROOT(head)); \ | ||
| 163 | } | ||
| 164 | |||
| 165 | /* Main splay operation. | ||
| 166 | * Moves node close to the key of elm to top | ||
| 167 | */ | ||
| 168 | #define SPLAY_GENERATE(name, type, field, cmp) \ | ||
| 169 | struct type* name##_SPLAY_INSERT(struct name* head, struct type* elm) { \ | ||
| 170 | if (SPLAY_EMPTY(head)) { \ | ||
| 171 | SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ | ||
| 172 | } else { \ | ||
| 173 | int __comp; \ | ||
| 174 | name##_SPLAY(head, elm); \ | ||
| 175 | __comp = (cmp)(elm, (head)->sph_root); \ | ||
| 176 | if (__comp < 0) { \ | ||
| 177 | SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field); \ | ||
| 178 | SPLAY_RIGHT(elm, field) = (head)->sph_root; \ | ||
| 179 | SPLAY_LEFT((head)->sph_root, field) = NULL; \ | ||
| 180 | } else if (__comp > 0) { \ | ||
| 181 | SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field); \ | ||
| 182 | SPLAY_LEFT(elm, field) = (head)->sph_root; \ | ||
| 183 | SPLAY_RIGHT((head)->sph_root, field) = NULL; \ | ||
| 184 | } else \ | ||
| 185 | return ((head)->sph_root); \ | ||
| 186 | } \ | ||
| 187 | (head)->sph_root = (elm); \ | ||
| 188 | return (NULL); \ | ||
| 189 | } \ | ||
| 190 | \ | ||
| 191 | struct type* name##_SPLAY_REMOVE(struct name* head, struct type* elm) { \ | ||
| 192 | struct type* __tmp; \ | ||
| 193 | if (SPLAY_EMPTY(head)) \ | ||
| 194 | return (NULL); \ | ||
| 195 | name##_SPLAY(head, elm); \ | ||
| 196 | if ((cmp)(elm, (head)->sph_root) == 0) { \ | ||
| 197 | if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ | ||
| 198 | (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ | ||
| 199 | } else { \ | ||
| 200 | __tmp = SPLAY_RIGHT((head)->sph_root, field); \ | ||
| 201 | (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ | ||
| 202 | name##_SPLAY(head, elm); \ | ||
| 203 | SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ | ||
| 204 | } \ | ||
| 205 | return (elm); \ | ||
| 206 | } \ | ||
| 207 | return (NULL); \ | ||
| 208 | } \ | ||
| 209 | \ | ||
| 210 | void name##_SPLAY(struct name* head, struct type* elm) { \ | ||
| 211 | struct type __node, *__left, *__right, *__tmp; \ | ||
| 212 | int __comp; \ | ||
| 213 | \ | ||
| 214 | SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ | ||
| 215 | __left = __right = &__node; \ | ||
| 216 | \ | ||
| 217 | while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ | ||
| 218 | if (__comp < 0) { \ | ||
| 219 | __tmp = SPLAY_LEFT((head)->sph_root, field); \ | ||
| 220 | if (__tmp == NULL) \ | ||
| 221 | break; \ | ||
| 222 | if ((cmp)(elm, __tmp) < 0) { \ | ||
| 223 | SPLAY_ROTATE_RIGHT(head, __tmp, field); \ | ||
| 224 | if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ | ||
| 225 | break; \ | ||
| 226 | } \ | ||
| 227 | SPLAY_LINKLEFT(head, __right, field); \ | ||
| 228 | } else if (__comp > 0) { \ | ||
| 229 | __tmp = SPLAY_RIGHT((head)->sph_root, field); \ | ||
| 230 | if (__tmp == NULL) \ | ||
| 231 | break; \ | ||
| 232 | if ((cmp)(elm, __tmp) > 0) { \ | ||
| 233 | SPLAY_ROTATE_LEFT(head, __tmp, field); \ | ||
| 234 | if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ | ||
| 235 | break; \ | ||
| 236 | } \ | ||
| 237 | SPLAY_LINKRIGHT(head, __left, field); \ | ||
| 238 | } \ | ||
| 239 | } \ | ||
| 240 | SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ | ||
| 241 | } \ | ||
| 242 | \ | ||
| 243 | /* Splay with either the minimum or the maximum element \ | ||
| 244 | * Used to find minimum or maximum element in tree. \ | ||
| 245 | */ \ | ||
| 246 | void name##_SPLAY_MINMAX(struct name* head, int __comp) { \ | ||
| 247 | struct type __node, *__left, *__right, *__tmp; \ | ||
| 248 | \ | ||
| 249 | SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ | ||
| 250 | __left = __right = &__node; \ | ||
| 251 | \ | ||
| 252 | while (1) { \ | ||
| 253 | if (__comp < 0) { \ | ||
| 254 | __tmp = SPLAY_LEFT((head)->sph_root, field); \ | ||
| 255 | if (__tmp == NULL) \ | ||
| 256 | break; \ | ||
| 257 | if (__comp < 0) { \ | ||
| 258 | SPLAY_ROTATE_RIGHT(head, __tmp, field); \ | ||
| 259 | if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ | ||
| 260 | break; \ | ||
| 261 | } \ | ||
| 262 | SPLAY_LINKLEFT(head, __right, field); \ | ||
| 263 | } else if (__comp > 0) { \ | ||
| 264 | __tmp = SPLAY_RIGHT((head)->sph_root, field); \ | ||
| 265 | if (__tmp == NULL) \ | ||
| 266 | break; \ | ||
| 267 | if (__comp > 0) { \ | ||
| 268 | SPLAY_ROTATE_LEFT(head, __tmp, field); \ | ||
| 269 | if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ | ||
| 270 | break; \ | ||
| 271 | } \ | ||
| 272 | SPLAY_LINKRIGHT(head, __left, field); \ | ||
| 273 | } \ | ||
| 274 | } \ | ||
| 275 | SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ | ||
| 276 | } | ||
| 277 | |||
| 278 | #define SPLAY_NEGINF -1 | ||
| 279 | #define SPLAY_INF 1 | ||
| 280 | |||
| 281 | #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) | ||
| 282 | #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) | ||
| 283 | #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) | ||
| 284 | #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) | ||
| 285 | #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) | ||
| 286 | #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) | ||
| 287 | |||
| 288 | #define SPLAY_FOREACH(x, name, head) \ | ||
| 289 | for ((x) = SPLAY_MIN(name, head); (x) != NULL; (x) = SPLAY_NEXT(name, head, x)) | ||
| 290 | |||
| 291 | /* Macros that define a red-black tree */ | 46 | /* Macros that define a red-black tree */ |
| 292 | #define RB_HEAD(name, type) \ | 47 | #define RB_HEAD(name, type) \ |
| 293 | struct name { \ | 48 | struct name { \ |
| @@ -818,5 +573,3 @@ | |||
| 818 | #define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ | 573 | #define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ |
| 819 | for ((x) = RB_MAX(name, head); ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ | 574 | for ((x) = RB_MAX(name, head); ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ |
| 820 | (x) = (y)) | 575 | (x) = (y)) |
| 821 | |||
| 822 | #endif /* _SYS_TREE_H_ */ | ||