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authorGravatar bunnei2018-11-26 18:34:09 -0500
committerGravatar GitHub2018-11-26 18:34:09 -0500
commit1856d0ee8a5fbcc1570d5bb073d0e92d74d2a914 (patch)
tree7bd759f523dab8055a7c85b8de6d6ec706c2bffb /src
parentMerge pull request #1723 from degasus/dirty_flags (diff)
parentLimit the amount of viewports tested for state changes only to the usable ones (diff)
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Merge pull request #1794 from Tinob/master
Add support for viewport_transfom_enable register
Diffstat (limited to 'src')
-rw-r--r--src/video_core/engines/maxwell_3d.h10
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp30
2 files changed, 32 insertions, 8 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index e44a23135..9324d9710 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -896,7 +896,13 @@ public:
896 896
897 Cull cull; 897 Cull cull;
898 898
899 INSERT_PADDING_WORDS(0x28); 899 u32 pixel_center_integer;
900
901 INSERT_PADDING_WORDS(0x1);
902
903 u32 viewport_transform_enabled;
904
905 INSERT_PADDING_WORDS(0x25);
900 906
901 struct { 907 struct {
902 u32 enable; 908 u32 enable;
@@ -1216,6 +1222,8 @@ ASSERT_REG_POSITION(index_array, 0x5F2);
1216ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F); 1222ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
1217ASSERT_REG_POSITION(instanced_arrays, 0x620); 1223ASSERT_REG_POSITION(instanced_arrays, 0x620);
1218ASSERT_REG_POSITION(cull, 0x646); 1224ASSERT_REG_POSITION(cull, 0x646);
1225ASSERT_REG_POSITION(pixel_center_integer, 0x649);
1226ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
1219ASSERT_REG_POSITION(logic_op, 0x671); 1227ASSERT_REG_POSITION(logic_op, 0x671);
1220ASSERT_REG_POSITION(clear_buffers, 0x674); 1228ASSERT_REG_POSITION(clear_buffers, 0x674);
1221ASSERT_REG_POSITION(color_mask, 0x680); 1229ASSERT_REG_POSITION(color_mask, 0x680);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 1f9acda36..98fb5a9aa 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -985,13 +985,25 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
985 985
986void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { 986void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
987 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; 987 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
988 for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) { 988 const bool geometry_shaders_enabled =
989 const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; 989 regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
990 const std::size_t viewport_count =
991 geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
992 for (std::size_t i = 0; i < viewport_count; i++) {
990 auto& viewport = current_state.viewports[i]; 993 auto& viewport = current_state.viewports[i];
991 viewport.x = viewport_rect.left; 994 const auto& src = regs.viewports[i];
992 viewport.y = viewport_rect.bottom; 995 if (regs.viewport_transform_enabled) {
993 viewport.width = viewport_rect.GetWidth(); 996 const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
994 viewport.height = viewport_rect.GetHeight(); 997 viewport.x = viewport_rect.left;
998 viewport.y = viewport_rect.bottom;
999 viewport.width = viewport_rect.GetWidth();
1000 viewport.height = viewport_rect.GetHeight();
1001 } else {
1002 viewport.x = src.x;
1003 viewport.y = src.y;
1004 viewport.width = src.width;
1005 viewport.height = src.height;
1006 }
995 viewport.depth_range_far = regs.viewports[i].depth_range_far; 1007 viewport.depth_range_far = regs.viewports[i].depth_range_far;
996 viewport.depth_range_near = regs.viewports[i].depth_range_near; 1008 viewport.depth_range_near = regs.viewports[i].depth_range_near;
997 } 1009 }
@@ -1165,7 +1177,11 @@ void RasterizerOpenGL::SyncLogicOpState() {
1165 1177
1166void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) { 1178void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
1167 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; 1179 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
1168 for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) { 1180 const bool geometry_shaders_enabled =
1181 regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
1182 const std::size_t viewport_count =
1183 geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
1184 for (std::size_t i = 0; i < viewport_count; i++) {
1169 const auto& src = regs.scissor_test[i]; 1185 const auto& src = regs.scissor_test[i];
1170 auto& dst = current_state.viewports[i].scissor; 1186 auto& dst = current_state.viewports[i].scissor;
1171 dst.enabled = (src.enable != 0); 1187 dst.enabled = (src.enable != 0);