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| author | 2020-01-14 13:11:46 -0500 | |
|---|---|---|
| committer | 2020-01-14 13:11:49 -0500 | |
| commit | 15a6840e7ab5f9e32e3bb1f0183569667bb829c8 (patch) | |
| tree | b0df6cadad09feb9ae44366f731881b56f5e55a7 /src | |
| parent | Merge pull request #3287 from ReinUsesLisp/ldg-stg-16 (diff) | |
| download | yuzu-15a6840e7ab5f9e32e3bb1f0183569667bb829c8.tar.gz yuzu-15a6840e7ab5f9e32e3bb1f0183569667bb829c8.tar.xz yuzu-15a6840e7ab5f9e32e3bb1f0183569667bb829c8.zip | |
gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index de742d11c..8a46fefeb 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp | |||
| @@ -243,7 +243,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp | |||
| 243 | if (!code_b.empty()) { | 243 | if (!code_b.empty()) { |
| 244 | ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker); | 244 | ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker); |
| 245 | } | 245 | } |
| 246 | const auto entries = GLShader::GetEntries(ir); | ||
| 247 | 246 | ||
| 248 | std::string source = fmt::format(R"(// {} | 247 | std::string source = fmt::format(R"(// {} |
| 249 | #version 430 core | 248 | #version 430 core |