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authorGravatar bunnei2020-11-01 01:54:01 -0700
committerGravatar GitHub2020-11-01 01:54:01 -0700
commit1089d76736e65befb8f3f2225d844b06e32d8e53 (patch)
tree9db2429dc599d35dabdb86bbbb1b598c5da9daf9 /src
parentRename to align with switchbrew and remove gpu function (#4714) (diff)
parentasync_shaders: Increase Async worker thread count for 8+ thread cpus (diff)
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Merge pull request #4865 from ameerj/async-threadcount
async_shaders: Increase Async worker thread count for >8 thread cpus
Diffstat (limited to 'src')
-rw-r--r--src/video_core/shader/async_shaders.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp
index aabd62c5c..39cc3b869 100644
--- a/src/video_core/shader/async_shaders.cpp
+++ b/src/video_core/shader/async_shaders.cpp
@@ -20,14 +20,15 @@ AsyncShaders::~AsyncShaders() {
20} 20}
21 21
22void AsyncShaders::AllocateWorkers() { 22void AsyncShaders::AllocateWorkers() {
23 // Max worker threads we should allow 23 // Use at least one thread
24 constexpr u32 MAX_THREADS = 4; 24 u32 num_workers = 1;
25 // Deduce how many threads we can use 25
26 const u32 threads_used = std::thread::hardware_concurrency() / 4; 26 // Deduce how many more threads we can use
27 // Always allow at least 1 thread regardless of our settings 27 const u32 thread_count = std::thread::hardware_concurrency();
28 const auto max_worker_count = std::max(1U, threads_used); 28 if (thread_count >= 8) {
29 // Don't use more than MAX_THREADS 29 // Increase async workers by 1 for every 2 threads >= 8
30 const auto num_workers = std::min(max_worker_count, MAX_THREADS); 30 num_workers += 1 + (thread_count - 8) / 2;
31 }
31 32
32 // If we already have workers queued, ignore 33 // If we already have workers queued, ignore
33 if (num_workers == worker_threads.size()) { 34 if (num_workers == worker_threads.size()) {