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authorGravatar Yuri Kunde Schlesner2016-12-17 16:16:02 -0800
committerGravatar Yuri Kunde Schlesner2017-01-25 18:53:25 -0800
commit0e9081b97348c65029c96697443acb0dbbc58756 (patch)
tree58091caadcd6a11a96b48713c41ebf54716e1cc3 /src
parentVideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup (diff)
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VideoCore/Shader: Move entry_point to SetupBatch
Diffstat (limited to 'src')
-rw-r--r--src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp5
-rw-r--r--src/video_core/command_processor.cpp8
-rw-r--r--src/video_core/shader/shader.h6
-rw-r--r--src/video_core/shader/shader_interpreter.cpp19
-rw-r--r--src/video_core/shader/shader_interpreter.h6
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp10
-rw-r--r--src/video_core/shader/shader_jit_x64.h4
7 files changed, 29 insertions, 29 deletions
diff --git a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp
index 616b34d56..f37524190 100644
--- a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp
+++ b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp
@@ -521,9 +521,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
521 521
522 // Generate debug information 522 // Generate debug information
523 Pica::Shader::InterpreterEngine shader_engine; 523 Pica::Shader::InterpreterEngine shader_engine;
524 shader_engine.SetupBatch(shader_setup); 524 shader_engine.SetupBatch(shader_setup, entry_point);
525 debug_data = 525 debug_data = shader_engine.ProduceDebugInfo(shader_setup, input_vertex, num_attributes);
526 shader_engine.ProduceDebugInfo(shader_setup, input_vertex, num_attributes, entry_point);
527 526
528 // Reload widget state 527 // Reload widget state
529 for (int attr = 0; attr < num_attributes; ++attr) { 528 for (int attr = 0; attr < num_attributes; ++attr) {
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index c3872d06c..eb79974a8 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -143,7 +143,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
143 immediate_attribute_id = 0; 143 immediate_attribute_id = 0;
144 144
145 auto* shader_engine = Shader::GetEngine(); 145 auto* shader_engine = Shader::GetEngine();
146 shader_engine->SetupBatch(g_state.vs); 146 shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset);
147 147
148 // Send to vertex shader 148 // Send to vertex shader
149 if (g_debug_context) 149 if (g_debug_context)
@@ -151,7 +151,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
151 static_cast<void*>(&immediate_input)); 151 static_cast<void*>(&immediate_input));
152 Shader::UnitState shader_unit; 152 Shader::UnitState shader_unit;
153 shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1); 153 shader_unit.LoadInputVertex(immediate_input, regs.vs.num_input_attributes + 1);
154 shader_engine->Run(g_state.vs, shader_unit, regs.vs.main_offset); 154 shader_engine->Run(g_state.vs, shader_unit);
155 auto output_vertex = Shader::OutputVertex::FromRegisters( 155 auto output_vertex = Shader::OutputVertex::FromRegisters(
156 shader_unit.registers.output, regs, regs.vs.output_mask); 156 shader_unit.registers.output, regs, regs.vs.output_mask);
157 157
@@ -248,7 +248,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
248 auto* shader_engine = Shader::GetEngine(); 248 auto* shader_engine = Shader::GetEngine();
249 Shader::UnitState shader_unit; 249 Shader::UnitState shader_unit;
250 250
251 shader_engine->SetupBatch(g_state.vs); 251 shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset);
252 252
253 for (unsigned int index = 0; index < regs.num_vertices; ++index) { 253 for (unsigned int index = 0; index < regs.num_vertices; ++index) {
254 // Indexed rendering doesn't use the start offset 254 // Indexed rendering doesn't use the start offset
@@ -288,7 +288,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
288 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, 288 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
289 (void*)&input); 289 (void*)&input);
290 shader_unit.LoadInputVertex(input, loader.GetNumTotalAttributes()); 290 shader_unit.LoadInputVertex(input, loader.GetNumTotalAttributes());
291 shader_engine->Run(g_state.vs, shader_unit, regs.vs.main_offset); 291 shader_engine->Run(g_state.vs, shader_unit);
292 292
293 // Retrieve vertex from register data 293 // Retrieve vertex from register data
294 output_vertex = Shader::OutputVertex::FromRegisters(shader_unit.registers.output, 294 output_vertex = Shader::OutputVertex::FromRegisters(shader_unit.registers.output,
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index f26d2ba4f..44d9f76c3 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -170,6 +170,7 @@ struct ShaderSetup {
170 170
171 /// Data private to ShaderEngines 171 /// Data private to ShaderEngines
172 struct EngineData { 172 struct EngineData {
173 unsigned int entry_point;
173 /// Used by the JIT, points to a compiled shader object. 174 /// Used by the JIT, points to a compiled shader object.
174 const void* cached_shader = nullptr; 175 const void* cached_shader = nullptr;
175 } engine_data; 176 } engine_data;
@@ -183,7 +184,7 @@ public:
183 * Performs any shader unit setup that only needs to happen once per shader (as opposed to once 184 * Performs any shader unit setup that only needs to happen once per shader (as opposed to once
184 * per vertex, which would happen within the `Run` function). 185 * per vertex, which would happen within the `Run` function).
185 */ 186 */
186 virtual void SetupBatch(ShaderSetup& setup) = 0; 187 virtual void SetupBatch(ShaderSetup& setup, unsigned int entry_point) = 0;
187 188
188 /** 189 /**
189 * Runs the currently setup shader. 190 * Runs the currently setup shader.
@@ -191,8 +192,7 @@ public:
191 * @param setup Shader engine state, must be setup with SetupBatch on each shader change. 192 * @param setup Shader engine state, must be setup with SetupBatch on each shader change.
192 * @param state Shader unit state, must be setup with input data before each shader invocation. 193 * @param state Shader unit state, must be setup with input data before each shader invocation.
193 */ 194 */
194 virtual void Run(const ShaderSetup& setup, UnitState& state, 195 virtual void Run(const ShaderSetup& setup, UnitState& state) const = 0;
195 unsigned int entry_point) const = 0;
196}; 196};
197 197
198// TODO(yuriks): Remove and make it non-global state somewhere 198// TODO(yuriks): Remove and make it non-global state somewhere
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index e44abbf1d..c0c89b857 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -652,32 +652,31 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
652 } 652 }
653} 653}
654 654
655void InterpreterEngine::SetupBatch(ShaderSetup& setup) {} 655void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
656 ASSERT(entry_point < 1024);
657 setup.engine_data.entry_point = entry_point;
658}
656 659
657MICROPROFILE_DECLARE(GPU_Shader); 660MICROPROFILE_DECLARE(GPU_Shader);
658 661
659void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state, 662void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const {
660 unsigned int entry_point) const {
661 ASSERT(entry_point < 1024);
662 663
663 MICROPROFILE_SCOPE(GPU_Shader); 664 MICROPROFILE_SCOPE(GPU_Shader);
664 665
665 DebugData<false> dummy_debug_data; 666 DebugData<false> dummy_debug_data;
666 RunInterpreter(setup, state, dummy_debug_data, entry_point); 667 RunInterpreter(setup, state, dummy_debug_data, setup.engine_data.entry_point);
667} 668}
668 669
669DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup, 670DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
670 const InputVertex& input, int num_attributes, 671 const InputVertex& input,
671 unsigned int entry_point) const { 672 int num_attributes) const {
672 ASSERT(entry_point < 1024);
673
674 UnitState state; 673 UnitState state;
675 DebugData<true> debug_data; 674 DebugData<true> debug_data;
676 675
677 // Setup input register table 676 // Setup input register table
678 boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); 677 boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
679 state.LoadInputVertex(input, num_attributes); 678 state.LoadInputVertex(input, num_attributes);
680 RunInterpreter(setup, state, debug_data, entry_point); 679 RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point);
681 return debug_data; 680 return debug_data;
682} 681}
683 682
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h
index 7f94d405f..d6c0e2d8c 100644
--- a/src/video_core/shader/shader_interpreter.h
+++ b/src/video_core/shader/shader_interpreter.h
@@ -13,8 +13,8 @@ namespace Shader {
13 13
14class InterpreterEngine final : public ShaderEngine { 14class InterpreterEngine final : public ShaderEngine {
15public: 15public:
16 void SetupBatch(ShaderSetup& setup) override; 16 void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override;
17 void Run(const ShaderSetup& setup, UnitState& state, unsigned int entry_point) const override; 17 void Run(const ShaderSetup& setup, UnitState& state) const override;
18 18
19 /** 19 /**
20 * Produce debug information based on the given shader and input vertex 20 * Produce debug information based on the given shader and input vertex
@@ -24,7 +24,7 @@ public:
24 * @return Debug information for this shader with regards to the given vertex 24 * @return Debug information for this shader with regards to the given vertex
25 */ 25 */
26 DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const InputVertex& input, 26 DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const InputVertex& input,
27 int num_attributes, unsigned int entry_point) const; 27 int num_attributes) const;
28}; 28};
29 29
30} // namespace 30} // namespace
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 15c1d60b5..0ee0dd9ef 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -14,7 +14,10 @@ namespace Shader {
14JitX64Engine::JitX64Engine() = default; 14JitX64Engine::JitX64Engine() = default;
15JitX64Engine::~JitX64Engine() = default; 15JitX64Engine::~JitX64Engine() = default;
16 16
17void JitX64Engine::SetupBatch(ShaderSetup& setup) { 17void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
18 ASSERT(entry_point < 1024);
19 setup.engine_data.entry_point = entry_point;
20
18 u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code)); 21 u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code));
19 u64 swizzle_hash = Common::ComputeHash64(&setup.swizzle_data, sizeof(setup.swizzle_data)); 22 u64 swizzle_hash = Common::ComputeHash64(&setup.swizzle_data, sizeof(setup.swizzle_data));
20 23
@@ -32,14 +35,13 @@ void JitX64Engine::SetupBatch(ShaderSetup& setup) {
32 35
33MICROPROFILE_DECLARE(GPU_Shader); 36MICROPROFILE_DECLARE(GPU_Shader);
34 37
35void JitX64Engine::Run(const ShaderSetup& setup, UnitState& state, unsigned int entry_point) const { 38void JitX64Engine::Run(const ShaderSetup& setup, UnitState& state) const {
36 ASSERT(setup.engine_data.cached_shader != nullptr); 39 ASSERT(setup.engine_data.cached_shader != nullptr);
37 ASSERT(entry_point < 1024);
38 40
39 MICROPROFILE_SCOPE(GPU_Shader); 41 MICROPROFILE_SCOPE(GPU_Shader);
40 42
41 const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader); 43 const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader);
42 shader->Run(setup, state, entry_point); 44 shader->Run(setup, state, setup.engine_data.entry_point);
43} 45}
44 46
45} // namespace Shader 47} // namespace Shader
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h
index bd30f51e2..078b2cba5 100644
--- a/src/video_core/shader/shader_jit_x64.h
+++ b/src/video_core/shader/shader_jit_x64.h
@@ -19,8 +19,8 @@ public:
19 JitX64Engine(); 19 JitX64Engine();
20 ~JitX64Engine() override; 20 ~JitX64Engine() override;
21 21
22 void SetupBatch(ShaderSetup& setup) override; 22 void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override;
23 void Run(const ShaderSetup& setup, UnitState& state, unsigned int entry_point) const override; 23 void Run(const ShaderSetup& setup, UnitState& state) const override;
24 24
25private: 25private:
26 std::unordered_map<u64, std::unique_ptr<JitShader>> cache; 26 std::unordered_map<u64, std::unique_ptr<JitShader>> cache;