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authorGravatar bunnei2018-08-06 22:02:01 -0400
committerGravatar GitHub2018-08-06 22:02:01 -0400
commit0c3c91e41c9b88f01586da6ccbf7e231f7815d73 (patch)
treee7f56ba0cb900c767333b69fc4fa4cfc0f1d224f /src
parentGDBStub works with both Unicorn and Dynarmic now (#941) (diff)
parentgame_list: Remove unnecessary conversion to std::string in ValidateEntry() (diff)
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Merge pull request #947 from lioncash/encoding
game_list: Use QString::fromStdString() where applicable instead of c_str()
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/game_list.cpp30
1 files changed, 17 insertions, 13 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index a0e16641d..24f38a3c7 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -258,18 +258,20 @@ void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
258 258
259void GameList::ValidateEntry(const QModelIndex& item) { 259void GameList::ValidateEntry(const QModelIndex& item) {
260 // We don't care about the individual QStandardItem that was selected, but its row. 260 // We don't care about the individual QStandardItem that was selected, but its row.
261 int row = item_model->itemFromIndex(item)->row(); 261 const int row = item_model->itemFromIndex(item)->row();
262 QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); 262 const QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
263 QString file_path = child_file->data(GameListItemPath::FullPathRole).toString(); 263 const QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
264 264
265 if (file_path.isEmpty()) 265 if (file_path.isEmpty())
266 return; 266 return;
267 std::string std_file_path(file_path.toStdString()); 267
268 if (!FileUtil::Exists(std_file_path)) 268 if (!QFileInfo::exists(file_path))
269 return; 269 return;
270 if (FileUtil::IsDirectory(std_file_path)) { 270
271 QDir dir(std_file_path.c_str()); 271 const QFileInfo file_info{file_path};
272 QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files); 272 if (file_info.isDir()) {
273 const QDir dir{file_path};
274 const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
273 if (matching_main.size() == 1) { 275 if (matching_main.size() == 1) {
274 emit GameChosen(dir.path() + DIR_SEP + matching_main[0]); 276 emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
275 } 277 }
@@ -368,21 +370,23 @@ void GameList::LoadInterfaceLayout() {
368const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci"}; 370const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci"};
369 371
370static bool HasSupportedFileExtension(const std::string& file_name) { 372static bool HasSupportedFileExtension(const std::string& file_name) {
371 QFileInfo file = QFileInfo(file_name.c_str()); 373 const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
372 return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive); 374 return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
373} 375}
374 376
375static bool IsExtractedNCAMain(const std::string& file_name) { 377static bool IsExtractedNCAMain(const std::string& file_name) {
376 return QFileInfo(file_name.c_str()).fileName() == "main"; 378 return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
377} 379}
378 380
379static QString FormatGameName(const std::string& physical_name) { 381static QString FormatGameName(const std::string& physical_name) {
380 QFileInfo file_info(physical_name.c_str()); 382 const QString physical_name_as_qstring = QString::fromStdString(physical_name);
383 const QFileInfo file_info(physical_name_as_qstring);
384
381 if (IsExtractedNCAMain(physical_name)) { 385 if (IsExtractedNCAMain(physical_name)) {
382 return file_info.dir().path(); 386 return file_info.dir().path();
383 } else {
384 return QString::fromStdString(physical_name);
385 } 387 }
388
389 return physical_name_as_qstring;
386} 390}
387 391
388void GameList::RefreshGameDirectory() { 392void GameList::RefreshGameDirectory() {