diff options
| author | 2020-09-17 20:26:34 -0500 | |
|---|---|---|
| committer | 2020-09-25 17:59:52 -0500 | |
| commit | 03b574ae2272fc8465e7d38f21b198fcb1885186 (patch) | |
| tree | e6e70906677339fce1a7bedafab8d8fcb39026b4 /src | |
| parent | Merge pull request #4717 from lioncash/debug (diff) | |
| download | yuzu-03b574ae2272fc8465e7d38f21b198fcb1885186.tar.gz yuzu-03b574ae2272fc8465e7d38f21b198fcb1885186.tar.xz yuzu-03b574ae2272fc8465e7d38f21b198fcb1885186.zip | |
Add random motion input to SDL
Diffstat (limited to 'src')
| -rw-r--r-- | src/input_common/motion_input.cpp | 32 | ||||
| -rw-r--r-- | src/input_common/motion_input.h | 3 | ||||
| -rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 190 | ||||
| -rw-r--r-- | src/input_common/sdl/sdl_impl.h | 2 | ||||
| -rw-r--r-- | src/input_common/udp/client.cpp | 8 |
5 files changed, 230 insertions, 5 deletions
diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp index 22a849866..b99d3497f 100644 --- a/src/input_common/motion_input.cpp +++ b/src/input_common/motion_input.cpp | |||
| @@ -2,6 +2,7 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included | 3 | // Refer to the license.txt file included |
| 4 | 4 | ||
| 5 | #include <random> | ||
| 5 | #include "common/math_util.h" | 6 | #include "common/math_util.h" |
| 6 | #include "input_common/motion_input.h" | 7 | #include "input_common/motion_input.h" |
| 7 | 8 | ||
| @@ -159,6 +160,37 @@ Common::Vec3f MotionInput::GetRotations() const { | |||
| 159 | return rotations; | 160 | return rotations; |
| 160 | } | 161 | } |
| 161 | 162 | ||
| 163 | Input::MotionStatus MotionInput::GetMotion() const { | ||
| 164 | const Common::Vec3f gyroscope = GetGyroscope(); | ||
| 165 | const Common::Vec3f accelerometer = GetAcceleration(); | ||
| 166 | const Common::Vec3f rotation = GetRotations(); | ||
| 167 | const std::array<Common::Vec3f, 3> orientation = GetOrientation(); | ||
| 168 | return {accelerometer, gyroscope, rotation, orientation}; | ||
| 169 | } | ||
| 170 | |||
| 171 | Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_magnitude) const { | ||
| 172 | std::random_device device; | ||
| 173 | std::mt19937 gen(device()); | ||
| 174 | std::uniform_int_distribution<s16> distribution(-1000, 1000); | ||
| 175 | const Common::Vec3f gyroscope = { | ||
| 176 | distribution(gen) * 0.001f, | ||
| 177 | distribution(gen) * 0.001f, | ||
| 178 | distribution(gen) * 0.001f, | ||
| 179 | }; | ||
| 180 | const Common::Vec3f accelerometer = { | ||
| 181 | distribution(gen) * 0.001f, | ||
| 182 | distribution(gen) * 0.001f, | ||
| 183 | distribution(gen) * 0.001f, | ||
| 184 | }; | ||
| 185 | const Common::Vec3f rotation = {}; | ||
| 186 | const std::array<Common::Vec3f, 3> orientation = { | ||
| 187 | Common::Vec3f{1.0f, 0, 0}, | ||
| 188 | Common::Vec3f{0, 1.0f, 0}, | ||
| 189 | Common::Vec3f{0, 0, 1.0f}, | ||
| 190 | }; | ||
| 191 | return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation}; | ||
| 192 | } | ||
| 193 | |||
| 162 | void MotionInput::ResetOrientation() { | 194 | void MotionInput::ResetOrientation() { |
| 163 | if (!reset_enabled) { | 195 | if (!reset_enabled) { |
| 164 | return; | 196 | return; |
diff --git a/src/input_common/motion_input.h b/src/input_common/motion_input.h index 54b4439d9..12b7d0d3f 100644 --- a/src/input_common/motion_input.h +++ b/src/input_common/motion_input.h | |||
| @@ -7,6 +7,7 @@ | |||
| 7 | #include "common/common_types.h" | 7 | #include "common/common_types.h" |
| 8 | #include "common/quaternion.h" | 8 | #include "common/quaternion.h" |
| 9 | #include "common/vector_math.h" | 9 | #include "common/vector_math.h" |
| 10 | #include "core/frontend/input.h" | ||
| 10 | 11 | ||
| 11 | namespace InputCommon { | 12 | namespace InputCommon { |
| 12 | 13 | ||
| @@ -37,6 +38,8 @@ public: | |||
| 37 | Common::Vec3f GetGyroscope() const; | 38 | Common::Vec3f GetGyroscope() const; |
| 38 | Common::Vec3f GetRotations() const; | 39 | Common::Vec3f GetRotations() const; |
| 39 | Common::Quaternion<f32> GetQuaternion() const; | 40 | Common::Quaternion<f32> GetQuaternion() const; |
| 41 | Input::MotionStatus GetMotion() const; | ||
| 42 | Input::MotionStatus GetRandomMotion(int accel_magnitude, int gyro_magnitude) const; | ||
| 40 | 43 | ||
| 41 | bool IsMoving(f32 sensitivity) const; | 44 | bool IsMoving(f32 sensitivity) const; |
| 42 | bool IsCalibrated(f32 sensitivity) const; | 45 | bool IsCalibrated(f32 sensitivity) const; |
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index a9e676f4b..0b0095978 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp | |||
| @@ -21,6 +21,7 @@ | |||
| 21 | #include "common/param_package.h" | 21 | #include "common/param_package.h" |
| 22 | #include "common/threadsafe_queue.h" | 22 | #include "common/threadsafe_queue.h" |
| 23 | #include "core/frontend/input.h" | 23 | #include "core/frontend/input.h" |
| 24 | #include "input_common/motion_input.h" | ||
| 24 | #include "input_common/sdl/sdl_impl.h" | 25 | #include "input_common/sdl/sdl_impl.h" |
| 25 | #include "input_common/settings.h" | 26 | #include "input_common/settings.h" |
| 26 | 27 | ||
| @@ -95,6 +96,10 @@ public: | |||
| 95 | return std::make_tuple(x, y); | 96 | return std::make_tuple(x, y); |
| 96 | } | 97 | } |
| 97 | 98 | ||
| 99 | const InputCommon::MotionInput& GetMotion() const { | ||
| 100 | return motion; | ||
| 101 | } | ||
| 102 | |||
| 98 | void SetHat(int hat, Uint8 direction) { | 103 | void SetHat(int hat, Uint8 direction) { |
| 99 | std::lock_guard lock{mutex}; | 104 | std::lock_guard lock{mutex}; |
| 100 | state.hats.insert_or_assign(hat, direction); | 105 | state.hats.insert_or_assign(hat, direction); |
| @@ -142,6 +147,9 @@ private: | |||
| 142 | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; | 147 | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; |
| 143 | std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; | 148 | std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; |
| 144 | mutable std::mutex mutex; | 149 | mutable std::mutex mutex; |
| 150 | |||
| 151 | // motion is initalized without PID values as motion input is not aviable for SDL2 | ||
| 152 | InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f}; | ||
| 145 | }; | 153 | }; |
| 146 | 154 | ||
| 147 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { | 155 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { |
| @@ -386,6 +394,68 @@ private: | |||
| 386 | const float range; | 394 | const float range; |
| 387 | }; | 395 | }; |
| 388 | 396 | ||
| 397 | class SDLDirectionMotion final : public Input::MotionDevice { | ||
| 398 | public: | ||
| 399 | explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) | ||
| 400 | : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {} | ||
| 401 | |||
| 402 | Input::MotionStatus GetStatus() const override { | ||
| 403 | if (joystick->GetHatDirection(hat, direction)) { | ||
| 404 | return joystick->GetMotion().GetRandomMotion(2, 6); | ||
| 405 | } | ||
| 406 | return joystick->GetMotion().GetRandomMotion(0, 0); | ||
| 407 | } | ||
| 408 | |||
| 409 | private: | ||
| 410 | std::shared_ptr<SDLJoystick> joystick; | ||
| 411 | int hat; | ||
| 412 | Uint8 direction; | ||
| 413 | }; | ||
| 414 | |||
| 415 | class SDLAxisMotion final : public Input::MotionDevice { | ||
| 416 | public: | ||
| 417 | explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_, | ||
| 418 | bool trigger_if_greater_) | ||
| 419 | : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_), | ||
| 420 | trigger_if_greater(trigger_if_greater_) {} | ||
| 421 | |||
| 422 | Input::MotionStatus GetStatus() const override { | ||
| 423 | const float axis_value = joystick->GetAxis(axis, 1.0f); | ||
| 424 | bool trigger = axis_value < threshold; | ||
| 425 | if (trigger_if_greater) { | ||
| 426 | trigger = axis_value > threshold; | ||
| 427 | } | ||
| 428 | |||
| 429 | if (trigger) { | ||
| 430 | return joystick->GetMotion().GetRandomMotion(2, 6); | ||
| 431 | } | ||
| 432 | return joystick->GetMotion().GetRandomMotion(0, 0); | ||
| 433 | } | ||
| 434 | |||
| 435 | private: | ||
| 436 | std::shared_ptr<SDLJoystick> joystick; | ||
| 437 | int axis; | ||
| 438 | float threshold; | ||
| 439 | bool trigger_if_greater; | ||
| 440 | }; | ||
| 441 | |||
| 442 | class SDLButtonMotion final : public Input::MotionDevice { | ||
| 443 | public: | ||
| 444 | explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_) | ||
| 445 | : joystick(std::move(joystick_)), button(button_) {} | ||
| 446 | |||
| 447 | Input::MotionStatus GetStatus() const override { | ||
| 448 | if (joystick->GetButton(button)) { | ||
| 449 | return joystick->GetMotion().GetRandomMotion(2, 6); | ||
| 450 | } | ||
| 451 | return joystick->GetMotion().GetRandomMotion(0, 0); | ||
| 452 | } | ||
| 453 | |||
| 454 | private: | ||
| 455 | std::shared_ptr<SDLJoystick> joystick; | ||
| 456 | int button; | ||
| 457 | }; | ||
| 458 | |||
| 389 | /// A button device factory that creates button devices from SDL joystick | 459 | /// A button device factory that creates button devices from SDL joystick |
| 390 | class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { | 460 | class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { |
| 391 | public: | 461 | public: |
| @@ -492,12 +562,78 @@ private: | |||
| 492 | SDLState& state; | 562 | SDLState& state; |
| 493 | }; | 563 | }; |
| 494 | 564 | ||
| 565 | /// A motion device factory that creates motion devices from SDL joystick | ||
| 566 | class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> { | ||
| 567 | public: | ||
| 568 | explicit SDLMotionFactory(SDLState& state_) : state(state_) {} | ||
| 569 | /** | ||
| 570 | * Creates motion device from joystick axes | ||
| 571 | * @param params contains parameters for creating the device: | ||
| 572 | * - "guid": the guid of the joystick to bind | ||
| 573 | * - "port": the nth joystick of the same type | ||
| 574 | */ | ||
| 575 | std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override { | ||
| 576 | const std::string guid = params.Get("guid", "0"); | ||
| 577 | const int port = params.Get("port", 0); | ||
| 578 | |||
| 579 | auto joystick = state.GetSDLJoystickByGUID(guid, port); | ||
| 580 | |||
| 581 | if (params.Has("hat")) { | ||
| 582 | const int hat = params.Get("hat", 0); | ||
| 583 | const std::string direction_name = params.Get("direction", ""); | ||
| 584 | Uint8 direction; | ||
| 585 | if (direction_name == "up") { | ||
| 586 | direction = SDL_HAT_UP; | ||
| 587 | } else if (direction_name == "down") { | ||
| 588 | direction = SDL_HAT_DOWN; | ||
| 589 | } else if (direction_name == "left") { | ||
| 590 | direction = SDL_HAT_LEFT; | ||
| 591 | } else if (direction_name == "right") { | ||
| 592 | direction = SDL_HAT_RIGHT; | ||
| 593 | } else { | ||
| 594 | direction = 0; | ||
| 595 | } | ||
| 596 | // This is necessary so accessing GetHat with hat won't crash | ||
| 597 | joystick->SetHat(hat, SDL_HAT_CENTERED); | ||
| 598 | return std::make_unique<SDLDirectionMotion>(joystick, hat, direction); | ||
| 599 | } | ||
| 600 | |||
| 601 | if (params.Has("axis")) { | ||
| 602 | const int axis = params.Get("axis", 0); | ||
| 603 | const float threshold = params.Get("threshold", 0.5f); | ||
| 604 | const std::string direction_name = params.Get("direction", ""); | ||
| 605 | bool trigger_if_greater; | ||
| 606 | if (direction_name == "+") { | ||
| 607 | trigger_if_greater = true; | ||
| 608 | } else if (direction_name == "-") { | ||
| 609 | trigger_if_greater = false; | ||
| 610 | } else { | ||
| 611 | trigger_if_greater = true; | ||
| 612 | LOG_ERROR(Input, "Unknown direction {}", direction_name); | ||
| 613 | } | ||
| 614 | // This is necessary so accessing GetAxis with axis won't crash | ||
| 615 | joystick->SetAxis(axis, 0); | ||
| 616 | return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater); | ||
| 617 | } | ||
| 618 | |||
| 619 | const int button = params.Get("button", 0); | ||
| 620 | // This is necessary so accessing GetButton with button won't crash | ||
| 621 | joystick->SetButton(button, false); | ||
| 622 | return std::make_unique<SDLButtonMotion>(joystick, button); | ||
| 623 | } | ||
| 624 | |||
| 625 | private: | ||
| 626 | SDLState& state; | ||
| 627 | }; | ||
| 628 | |||
| 495 | SDLState::SDLState() { | 629 | SDLState::SDLState() { |
| 496 | using namespace Input; | 630 | using namespace Input; |
| 497 | analog_factory = std::make_shared<SDLAnalogFactory>(*this); | 631 | analog_factory = std::make_shared<SDLAnalogFactory>(*this); |
| 498 | button_factory = std::make_shared<SDLButtonFactory>(*this); | 632 | button_factory = std::make_shared<SDLButtonFactory>(*this); |
| 633 | motion_factory = std::make_shared<SDLMotionFactory>(*this); | ||
| 499 | RegisterFactory<AnalogDevice>("sdl", analog_factory); | 634 | RegisterFactory<AnalogDevice>("sdl", analog_factory); |
| 500 | RegisterFactory<ButtonDevice>("sdl", button_factory); | 635 | RegisterFactory<ButtonDevice>("sdl", button_factory); |
| 636 | RegisterFactory<MotionDevice>("sdl", motion_factory); | ||
| 501 | 637 | ||
| 502 | // If the frontend is going to manage the event loop, then we dont start one here | 638 | // If the frontend is going to manage the event loop, then we dont start one here |
| 503 | start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); | 639 | start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); |
| @@ -533,6 +669,7 @@ SDLState::~SDLState() { | |||
| 533 | using namespace Input; | 669 | using namespace Input; |
| 534 | UnregisterFactory<ButtonDevice>("sdl"); | 670 | UnregisterFactory<ButtonDevice>("sdl"); |
| 535 | UnregisterFactory<AnalogDevice>("sdl"); | 671 | UnregisterFactory<AnalogDevice>("sdl"); |
| 672 | UnregisterFactory<MotionDevice>("sdl"); | ||
| 536 | 673 | ||
| 537 | CloseJoysticks(); | 674 | CloseJoysticks(); |
| 538 | SDL_DelEventWatch(&SDLEventWatcher, this); | 675 | SDL_DelEventWatch(&SDLEventWatcher, this); |
| @@ -644,6 +781,27 @@ Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Eve | |||
| 644 | return {}; | 781 | return {}; |
| 645 | } | 782 | } |
| 646 | 783 | ||
| 784 | Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) { | ||
| 785 | switch (event.type) { | ||
| 786 | case SDL_JOYAXISMOTION: { | ||
| 787 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); | ||
| 788 | return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 789 | event.jaxis.axis, event.jaxis.value); | ||
| 790 | } | ||
| 791 | case SDL_JOYBUTTONUP: { | ||
| 792 | const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); | ||
| 793 | return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 794 | event.jbutton.button); | ||
| 795 | } | ||
| 796 | case SDL_JOYHATMOTION: { | ||
| 797 | const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); | ||
| 798 | return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 799 | event.jhat.hat, event.jhat.value); | ||
| 800 | } | ||
| 801 | } | ||
| 802 | return {}; | ||
| 803 | } | ||
| 804 | |||
| 647 | Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, | 805 | Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, |
| 648 | const SDL_GameControllerButtonBind& binding) { | 806 | const SDL_GameControllerButtonBind& binding) { |
| 649 | switch (binding.bindType) { | 807 | switch (binding.bindType) { |
| @@ -809,6 +967,35 @@ public: | |||
| 809 | } | 967 | } |
| 810 | }; | 968 | }; |
| 811 | 969 | ||
| 970 | class SDLMotionPoller final : public SDLPoller { | ||
| 971 | public: | ||
| 972 | explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {} | ||
| 973 | |||
| 974 | Common::ParamPackage GetNextInput() override { | ||
| 975 | SDL_Event event; | ||
| 976 | while (state.event_queue.Pop(event)) { | ||
| 977 | const auto package = FromEvent(event); | ||
| 978 | if (package) { | ||
| 979 | return *package; | ||
| 980 | } | ||
| 981 | } | ||
| 982 | return {}; | ||
| 983 | } | ||
| 984 | [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { | ||
| 985 | switch (event.type) { | ||
| 986 | case SDL_JOYAXISMOTION: | ||
| 987 | if (std::abs(event.jaxis.value / 32767.0) < 0.5) { | ||
| 988 | break; | ||
| 989 | } | ||
| 990 | [[fallthrough]]; | ||
| 991 | case SDL_JOYBUTTONUP: | ||
| 992 | case SDL_JOYHATMOTION: | ||
| 993 | return {SDLEventToMotionParamPackage(state, event)}; | ||
| 994 | } | ||
| 995 | return std::nullopt; | ||
| 996 | } | ||
| 997 | }; | ||
| 998 | |||
| 812 | /** | 999 | /** |
| 813 | * Attempts to match the press to a controller joy axis (left/right stick) and if a match | 1000 | * Attempts to match the press to a controller joy axis (left/right stick) and if a match |
| 814 | * isn't found, checks if the event matches anything from SDLButtonPoller and uses that | 1001 | * isn't found, checks if the event matches anything from SDLButtonPoller and uses that |
| @@ -900,6 +1087,9 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) { | |||
| 900 | case InputCommon::Polling::DeviceType::Button: | 1087 | case InputCommon::Polling::DeviceType::Button: |
| 901 | pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); | 1088 | pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); |
| 902 | break; | 1089 | break; |
| 1090 | case InputCommon::Polling::DeviceType::Motion: | ||
| 1091 | pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this)); | ||
| 1092 | break; | ||
| 903 | } | 1093 | } |
| 904 | 1094 | ||
| 905 | return pollers; | 1095 | return pollers; |
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h index bd19ba61d..b9bb4dc56 100644 --- a/src/input_common/sdl/sdl_impl.h +++ b/src/input_common/sdl/sdl_impl.h | |||
| @@ -21,6 +21,7 @@ namespace InputCommon::SDL { | |||
| 21 | 21 | ||
| 22 | class SDLAnalogFactory; | 22 | class SDLAnalogFactory; |
| 23 | class SDLButtonFactory; | 23 | class SDLButtonFactory; |
| 24 | class SDLMotionFactory; | ||
| 24 | class SDLJoystick; | 25 | class SDLJoystick; |
| 25 | 26 | ||
| 26 | class SDLState : public State { | 27 | class SDLState : public State { |
| @@ -71,6 +72,7 @@ private: | |||
| 71 | 72 | ||
| 72 | std::shared_ptr<SDLButtonFactory> button_factory; | 73 | std::shared_ptr<SDLButtonFactory> button_factory; |
| 73 | std::shared_ptr<SDLAnalogFactory> analog_factory; | 74 | std::shared_ptr<SDLAnalogFactory> analog_factory; |
| 75 | std::shared_ptr<SDLMotionFactory> motion_factory; | ||
| 74 | 76 | ||
| 75 | bool start_thread = false; | 77 | bool start_thread = false; |
| 76 | std::atomic<bool> initialized = false; | 78 | std::atomic<bool> initialized = false; |
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp index 2b6a68d4b..b6323d56f 100644 --- a/src/input_common/udp/client.cpp +++ b/src/input_common/udp/client.cpp | |||
| @@ -219,14 +219,10 @@ void Client::OnPadData(Response::PadData data) { | |||
| 219 | clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f); | 219 | clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f); |
| 220 | clients[client].motion.UpdateRotation(time_difference); | 220 | clients[client].motion.UpdateRotation(time_difference); |
| 221 | clients[client].motion.UpdateOrientation(time_difference); | 221 | clients[client].motion.UpdateOrientation(time_difference); |
| 222 | Common::Vec3f gyroscope = clients[client].motion.GetGyroscope(); | ||
| 223 | Common::Vec3f accelerometer = clients[client].motion.GetAcceleration(); | ||
| 224 | Common::Vec3f rotation = clients[client].motion.GetRotations(); | ||
| 225 | std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation(); | ||
| 226 | 222 | ||
| 227 | { | 223 | { |
| 228 | std::lock_guard guard(clients[client].status.update_mutex); | 224 | std::lock_guard guard(clients[client].status.update_mutex); |
| 229 | clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation}; | 225 | clients[client].status.motion_status = clients[client].motion.GetMotion(); |
| 230 | 226 | ||
| 231 | // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates | 227 | // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates |
| 232 | // between a simple "tap" and a hard press that causes the touch screen to click. | 228 | // between a simple "tap" and a hard press that causes the touch screen to click. |
| @@ -250,6 +246,8 @@ void Client::OnPadData(Response::PadData data) { | |||
| 250 | clients[client].status.touch_status = {x, y, is_active}; | 246 | clients[client].status.touch_status = {x, y, is_active}; |
| 251 | 247 | ||
| 252 | if (configuring) { | 248 | if (configuring) { |
| 249 | const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope(); | ||
| 250 | const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration(); | ||
| 253 | UpdateYuzuSettings(client, accelerometer, gyroscope, is_active); | 251 | UpdateYuzuSettings(client, accelerometer, gyroscope, is_active); |
| 254 | } | 252 | } |
| 255 | } | 253 | } |