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| author | 2018-07-04 15:24:04 -0500 | |
|---|---|---|
| committer | 2018-07-04 15:43:21 -0500 | |
| commit | d800a02b4b3a301ee221d831f1832f1d15d96bf1 (patch) | |
| tree | a97e219e6c75615b821234764aa9e30302cc35b3 /src | |
| parent | Merge pull request #618 from Subv/clear_used_buffers (diff) | |
| download | yuzu-d800a02b4b3a301ee221d831f1832f1d15d96bf1.tar.gz yuzu-d800a02b4b3a301ee221d831f1832f1d15d96bf1.tar.xz yuzu-d800a02b4b3a301ee221d831f1832f1d15d96bf1.zip | |
GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index ec9956edb..f9a90a1a4 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp | |||
| @@ -1213,6 +1213,9 @@ private: | |||
| 1213 | switch (instr.conversion.f2f.rounding) { | 1213 | switch (instr.conversion.f2f.rounding) { |
| 1214 | case Tegra::Shader::F2fRoundingOp::None: | 1214 | case Tegra::Shader::F2fRoundingOp::None: |
| 1215 | break; | 1215 | break; |
| 1216 | case Tegra::Shader::F2fRoundingOp::Round: | ||
| 1217 | op_a = "roundEven(" + op_a + ')'; | ||
| 1218 | break; | ||
| 1216 | case Tegra::Shader::F2fRoundingOp::Floor: | 1219 | case Tegra::Shader::F2fRoundingOp::Floor: |
| 1217 | op_a = "floor(" + op_a + ')'; | 1220 | op_a = "floor(" + op_a + ')'; |
| 1218 | break; | 1221 | break; |