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authorGravatar Subv2018-07-04 15:24:04 -0500
committerGravatar Subv2018-07-04 15:43:21 -0500
commitd800a02b4b3a301ee221d831f1832f1d15d96bf1 (patch)
treea97e219e6c75615b821234764aa9e30302cc35b3 /src
parentMerge pull request #618 from Subv/clear_used_buffers (diff)
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GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index ec9956edb..f9a90a1a4 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1213,6 +1213,9 @@ private:
1213 switch (instr.conversion.f2f.rounding) { 1213 switch (instr.conversion.f2f.rounding) {
1214 case Tegra::Shader::F2fRoundingOp::None: 1214 case Tegra::Shader::F2fRoundingOp::None:
1215 break; 1215 break;
1216 case Tegra::Shader::F2fRoundingOp::Round:
1217 op_a = "roundEven(" + op_a + ')';
1218 break;
1216 case Tegra::Shader::F2fRoundingOp::Floor: 1219 case Tegra::Shader::F2fRoundingOp::Floor:
1217 op_a = "floor(" + op_a + ')'; 1220 op_a = "floor(" + op_a + ')';
1218 break; 1221 break;