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authorGravatar ameerj2021-08-10 22:26:06 -0400
committerGravatar ameerj2021-08-16 14:40:53 -0400
commitb384129c63c604d8087f72a880adfdc6c68ab9a0 (patch)
tree144966db5a167ee6f880111bea77f7c8743d5d5f /src
parentconfigure_graphics: Add GPU nvdec decoding as an option (diff)
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h264: Lower max_num_ref_frames
GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
Diffstat (limited to '')
-rw-r--r--src/video_core/command_classes/codecs/h264.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/command_classes/codecs/h264.cpp b/src/video_core/command_classes/codecs/h264.cpp
index 5fb6d45ee..51ee14c13 100644
--- a/src/video_core/command_classes/codecs/h264.cpp
+++ b/src/video_core/command_classes/codecs/h264.cpp
@@ -95,7 +95,8 @@ const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegister
95 const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units / 95 const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units /
96 (context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2); 96 (context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
97 97
98 writer.WriteUe(16); 98 // TODO (ameerj): Where do we get this number, it seems to be particular for each stream
99 writer.WriteUe(6); // Max number of reference frames
99 writer.WriteBit(false); 100 writer.WriteBit(false);
100 writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1); 101 writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
101 writer.WriteUe(pic_height - 1); 102 writer.WriteUe(pic_height - 1);