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authorGravatar ReinUsesLisp2021-07-29 02:17:53 -0300
committerGravatar ReinUsesLisp2021-07-29 02:17:53 -0300
commitb185567a03aebea36a553254e74e890e5375d370 (patch)
treefd525dcd80caf2087bf51bef51801c69b6b486a3 /src
parentMerge pull request #6760 from ReinUsesLisp/fp16-collect (diff)
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vk_rasterizer: Flip viewport on Y_NEGATE
Matches OpenGL's behavior. I don't believe this register flips geometry, but we have to try to match behavior on both backends.
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index c7a07fdd8..23cef2996 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -61,11 +61,16 @@ struct DrawParams {
61VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) { 61VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
62 const auto& src = regs.viewport_transform[index]; 62 const auto& src = regs.viewport_transform[index];
63 const float width = src.scale_x * 2.0f; 63 const float width = src.scale_x * 2.0f;
64 const float height = src.scale_y * 2.0f; 64 float y = src.translate_y - src.scale_y;
65 float height = src.scale_y * 2.0f;
66 if (regs.screen_y_control.y_negate) {
67 y += height;
68 height = -height;
69 }
65 const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f; 70 const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
66 VkViewport viewport{ 71 VkViewport viewport{
67 .x = src.translate_x - src.scale_x, 72 .x = src.translate_x - src.scale_x,
68 .y = src.translate_y - src.scale_y, 73 .y = y,
69 .width = width != 0.0f ? width : 1.0f, 74 .width = width != 0.0f ? width : 1.0f,
70 .height = height != 0.0f ? height : 1.0f, 75 .height = height != 0.0f ? height : 1.0f,
71 .minDepth = src.translate_z - src.scale_z * reduce_z, 76 .minDepth = src.translate_z - src.scale_z * reduce_z,