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authorGravatar lat9nq2021-07-15 16:24:08 -0400
committerGravatar lat9nq2021-07-15 23:27:42 -0400
commit7dfd2715b7476b93b1513bd2c03b03cb35b8fcc0 (patch)
tree53fc2e7f501b81094de4decadb921f02533e7874 /src
parentMerge pull request #6579 from ameerj/float-settings (diff)
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default_ini: Remove deprecated settings
These settings are not being read in config.cpp AND they do not exist in common/settings.h. Remove their references.
Diffstat (limited to '')
-rw-r--r--src/yuzu_cmd/default_ini.h62
1 files changed, 1 insertions, 61 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 7d6bcccc7..edee29795 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -98,20 +98,6 @@ use_touch_from_button=
98#touch_from_button_maps_0_bind_1=bar 98#touch_from_button_maps_0_bind_1=bar
99# etc. 99# etc.
100 100
101# Most desktop operating systems do not expose a way to poll the motion state of the controllers
102# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
103# from a controller device to the client program. Citra has a client that can connect and read
104# from any cemuhook compatible motion program.
105
106# IPv4 address of the udp input server (Default "127.0.0.1")
107udp_input_address=127.0.0.1
108
109# Port of the udp input server. (Default 26760)
110udp_input_port=
111
112# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
113udp_pad_index=
114
115[Core] 101[Core]
116# Whether to use multi-core for CPU emulation 102# Whether to use multi-core for CPU emulation
117# 0: Disabled, 1 (default): Enabled 103# 0: Disabled, 1 (default): Enabled
@@ -166,14 +152,6 @@ debug =
166# Which Vulkan physical device to use (defaults to 0) 152# Which Vulkan physical device to use (defaults to 0)
167vulkan_device = 153vulkan_device =
168 154
169# Whether to use software or hardware rendering.
170# 0: Software, 1 (default): Hardware
171use_hw_renderer =
172
173# Whether to use the Just-In-Time (JIT) compiler for shader emulation
174# 0: Interpreter (slow), 1 (default): JIT (fast)
175use_shader_jit =
176
177# Aspect ratio 155# Aspect ratio
178# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window 156# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
179aspect_ratio = 157aspect_ratio =
@@ -222,11 +200,6 @@ gpu_accuracy =
222# 0 : Off (slow), 1 (default): On (fast) 200# 0 : Off (slow), 1 (default): On (fast)
223use_asynchronous_gpu_emulation = 201use_asynchronous_gpu_emulation =
224 202
225# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
226# so only turn this off if you notice a speed difference.
227# 0: Off, 1 (default): On
228use_vsync =
229
230# Whether to use garbage collection or not for GPU caches. 203# Whether to use garbage collection or not for GPU caches.
231# 0 (default): Off, 1: On 204# 0 (default): Off, 1: On
232use_caches_gc = 205use_caches_gc =
@@ -237,31 +210,6 @@ bg_red =
237bg_blue = 210bg_blue =
238bg_green = 211bg_green =
239 212
240[Layout]
241# Layout for the screen inside the render window.
242# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
243layout_option =
244
245# Toggle custom layout (using the settings below) on or off.
246# 0 (default): Off, 1: On
247custom_layout =
248
249# Screen placement when using Custom layout option
250# 0x, 0y is the top left corner of the render window.
251custom_top_left =
252custom_top_top =
253custom_top_right =
254custom_top_bottom =
255custom_bottom_left =
256custom_bottom_top =
257custom_bottom_right =
258custom_bottom_bottom =
259
260# Swaps the prominent screen with the other screen.
261# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
262# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
263swap_screen =
264
265[Audio] 213[Audio]
266# Which audio output engine to use. 214# Which audio output engine to use.
267# auto (default): Auto-select 215# auto (default): Auto-select
@@ -308,10 +256,6 @@ gamecard_path =
308# 1 (default): Yes, 0: No 256# 1 (default): Yes, 0: No
309use_docked_mode = 257use_docked_mode =
310 258
311# Allow the use of NFC in games
312# 1 (default): Yes, 0 : No
313enable_nfc =
314
315# Sets the seed for the RNG generator built into the switch 259# Sets the seed for the RNG generator built into the switch
316# rng_seed will be ignored and randomly generated if rng_seed_enabled is false 260# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
317rng_seed_enabled = 261rng_seed_enabled =
@@ -323,10 +267,6 @@ rng_seed =
323custom_rtc_enabled = 267custom_rtc_enabled =
324custom_rtc = 268custom_rtc =
325 269
326# Sets the account username, max length is 32 characters
327# yuzu (default)
328username = yuzu
329
330# Sets the systems language index 270# Sets the systems language index
331# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, 271# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
332# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, 272# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
@@ -393,4 +333,4 @@ title_ids =
393# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') 333# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
394# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey 334# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
395)"; 335)";
396} 336} // namespace DefaultINI